Dawning Dragons

Game Master Donald Robinson

New adventuring guild sets off to make a name for themselves with odd jobs and quests.
Dwarven Monastery
Falcon's Hollow Area Map
Rewards


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M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

"Well, we might look around the house? She could have some of the rat's tail, stucked up somewhere inside. Might not hurt to at least look."


Male Gnome Sorcerer (inactive)

"True. She might even have some notes about how to find about the Rat's Tail herbs, which would be helpful too."


Been half-dead at home with everyone sick >.< Back though. The door to the hut is still stuck. Only option inside is to break down the door, or the walls.


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

Kiroto finds his crowbar from the backpack and tries to pry the door open.
str check: 1d20 + 5 ⇒ (2) + 5 = 7
"Come on, you stupid stuck door!"


Male Gnome Sorcerer (inactive)

I don't have big muscles for busting open doors
But I'll do my bit anyway…

strength (aid another): 1d20 ⇒ 11


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Drakroo stands a good ways back, and watches around the rest of the clearing, wary of more wolves, or something even scarier...

Perception: 1d20 + 5 ⇒ (1) + 5 = 6


Because I'm nice, Kiroto "aids" Tincorva (but fails).

With a great push from the small gnome Str DC= 10, the door his burst from the rotten hinges and falls away inside the hut.

Drakroo is so busy keeping his eyes looking for wolves, he is startled by the crashing of the door behind him.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Jordi watches how the door is bursted and sighs deeply.

Well, lets put it in place again, and find something to hold it in case some more wolves are coming. A simple chair will do the trick, but is we find a heavier forniture, better for us.

Says the warrior while going inside with Kiroto and Tinco.


Male Gnome Sorcerer (inactive)

With a smile, Tincorva says: "I think Kiroto loosed that old door for me!"

He peers inside before following Jordi into the witch's hut.
perception: 1d20 + 4 ⇒ (11) + 4 = 15


Inside, the cottage is dank, reeking, and filled with shadows. Haphazardly hung shelves line the walls, covered in all manner of clay jugs, clouded bottles, strangely cut rocks, rotted bunches of herbs, and a museum of other crude curios and remnants of a bone grinder’s artifice. A rusted iron cauldron, with a mouth nearly 5 feet wide and a depth of at least 3 feet, dominates the hut’s single room, its ash-covered surface shaped with a relief of capering fiends and leering devils. Across from the door, against the far walls, stands a highbacked chair made of wicker, the gigantic curved tusks of some monstrous beast, and thousands of human teeth. In the chair sits what looks like a corpse wrapped in filthy burial linens, its form padded with pungent herbs and sprouting patches of thick white mold.


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

Kiroto walks over to study the corpse Perception: 1d20 + 7 ⇒ (6) + 7 = 13.
"Do you suppose this is the witch we have heard about? Forgot name. This might be trouble for the town"


Male Gnome Sorcerer (inactive)

"Off hand, if that is the witch, Ulizmila, it looks like she's definitely dead! It also looks like a burial, not a murder."

Tincorva will also try to see if he can spot anything else more helpful.
perception: 1d20 + 4 ⇒ (3) + 4 = 7

Definitely dead! No doubt about it!


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

But, who did it? If that corpse is from her, of course.


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

"Who knows, we might find out if we stay the night."


While taking a more careful look at the corpse, Kiroto discovers that it is simply bundles of branches, mud, and linen.

A clang behind alerts everyone to the real danger. The cauldron comes to life and attacks.

Surprise Round
Nearest Random Character (alphabetical): 1d5 ⇒ 3

Attack against Jordi: 1d20 + 2 ⇒ (6) + 2 = 8 Miss
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

initiative: 1d20 + 0 ⇒ (12) + 0 = 12


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

init: 1d20 + 4 ⇒ (17) + 4 = 21


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

init: 1d20 + 2 ⇒ (2) + 2 = 4


Male Gnome Sorcerer (inactive)

initiative: 1d20 + 3 ⇒ (18) + 3 = 21


Ilya Init: 1d20 + 4 ⇒ (7) + 4 = 11

Phase A: Tincorva and Drakroo
Phase B: Cauldron
Phase C: Everyone Else.

Begin Round 1 from the top.


Male Gnome Sorcerer (inactive)

Tincorva shoots a magic missile at the animated cauldron and then steps back to let the fighting types have some room for it.
magic missile: 1d4 + 1 ⇒ (4) + 1 = 5
Fire spells won't do much against a metal pot, I reckon.


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Less than enthusiastic about biting the metal cauldron, Drakroo whips out his bow, turning around and loosing an arrow at the advancing caludron, though he questions the effectiveness...

attack the cauldron: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (6) = 9


Drakroo, if the extra damage is Sneak Attack, The cauldron has already acted (surprise round) and is not flat-footed. Because it is aware of you and you can't flank with the bow, there is no bonus damage.

Tincorva's bolt of force clangs against the giant pot. Drakroo looses an arrow striking the cauldron dead-on, but the arrowhead fails to penetrate the hard exterior.

Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

The Pot tries once more to bite at Jordi. Once more, Jordi is able to just deflect the pot off of his armor.


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

whoops, my mistake, good catch.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Jordi tries to take advantage of the cauldon's move to hit with his blade, singing it in an up-down arc.

Oh men, of all things it had to be a damn cooking pot!!

Greatsword: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

"Save some for me Jordi!

Kiroto will move to a flankposition with Jordi and smack the pot one.
Free action enter bloodrage.

Attack: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d8 + 5 ⇒ (4) + 5 = 9


Male Gnome Sorcerer (inactive)

"This pot looks like it can withstand a lot of brute force. I'll try something different."

Tincorva tries to hit the pot with an Acid Splash cantrip, to see if that has any more effect than brute force.

acid splash: 1d20 + 2 ⇒ (7) + 2 = 91d3 ⇒ 3


Though clearly banged up, the pot presses forward with its attack.

I sent Ilya a message. He can still act when he checks in, but we will just press on for now.

Also, was going to post the cauldron's attack, but forgot that we still have Drakroo on the top of the next round. The cauldron missed, on this posting, so I'll the rolls that were made.


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Drakroo drops his bow to the ground, not wanting to have to avoid hitting Jordi. Moving around into close range, he swallows his pride and tries to bite the cauldron.

Ugh!
Please let there be food in there, and not something... else...

Bite atk: 1d20 + 5 ⇒ (1) + 5 = 6
dmg roll: 1d4 - 1 ⇒ (3) - 1 = 2


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

Looks like Kiroto needs to hit it again.

attack: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 5 ⇒ (7) + 5 = 12


Drakroo tries to bite the cauldron, but the cookware moves too quickly. The cauldron misses Jordi once more. as stated above

Kiroto's sword clangs hard against the over-sized pot, but it still remains animated.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

If it angers me just a bit more, I'll hammer the pot until I make a plate of it.

Says Jordi trying that his blade does not get stuck on some furniture while slashing the living pot.

Perception: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11


Male Gnome Sorcerer (inactive)

Tincorva tries hitting the animated pot with another Acid Splash.

acid splash: 1d20 + 2 ⇒ (18) + 2 = 201d3 ⇒ 3


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Drakroo continues to look displeased, but goes on attacking.
Biting a pot. Ridiculous

attack: 1d20 + 5 ⇒ (20) + 5 = 25dmg: 1d4 - 1 ⇒ (4) - 1 = 3


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

crit confirm if needed: 1d20 + 5 ⇒ (10) + 5 = 15additional crit dmg: 1d4 - 1 ⇒ (4) - 1 = 3


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

Kiroto doesn't seem to be longing for this fight anymore, and he looks more relaxed then he did on the last 2 hits.
Free action drop out of bloodrage, and attacking.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 2 ⇒ (6) + 2 = 8


After a few good, bangs and a final splash of acid. The pot breaks and loses the magic animated it.

The witch's hut is cluttered, and smells of herbs and filth. No other danger seems to be present on first glance.


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Well that was unpleasant. Can't even trust the kitchenware...
says Drakroo, lamenting their welcoming party.

He takes a look around, tentatively looking for any sign of the rat's tail they're looking for, or even the Witch herself.


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

"Well Drakroo, it is a witches hut so..." Kiroto remarks to the kobold. "Guess we have to look around for the rat's tail or recipe for it."
Perception: 1d20 + 7 ⇒ (17) + 7 = 24 Looking for labels on the jars.


M Human

guess i should have included a perception: 1d20 + 5 ⇒ (16) + 5 = 21


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

I'll watch at the door, just in case something more comes to get us.
Says Jordi while reassuring the furnitures they moved to close entrance.


Male Gnome Sorcerer (inactive)

Tincorva will likewise aid in searching the place
perception: 1d20 + 4 ⇒ (3) + 4 = 7


The clutter and shear number of herbs, concoctions, and filth slows your search efforts down. After several minutes of searching, Kiroto and Drakroo find a few items of interest: random small statutes and rare looking gems, a bag with strange salt-like powder, a strange, thin vine ending in a point like a rat's tail, and a disgusting shrunken head.


Male Kobold, Green Unchained Rogue 1| HP: 12/12 | AC 17, T: 15, FF: 13 | Fort: +3, Ref: +6, Will: +2 | Resist: Acid 5 | Init +6; Perception +6; Low-Light Vision

Drakroo picks up the shrunken head, holding it up for the group to see.
Hey you guys, I think I found it! he says, with a snicker.


M Human HP (15/15); Bloodrage (6/6)
Stats:
AC 15, T 12, FF 13, CMD 16, Fort +4, Ref +2, Will +0, Init +2
Skills:
Perception +7, Stealth +7, Climb +7, Knowledge Arcana +4, Survival +4

"You know what I think you are right Drakroo. But I think this one is more sutable for our needs!" Kiroto says picking up the "rat's tail"
Pointing at the rest of the pile he turns to Tincorva "Tincorva can you check if any of these things are magical items?"


Male Gnome Sorcerer (inactive)

"Well, I can give it a go."

Tincorva will cast Detect Magic on the items found to determine what, if anything, is actually magical.


After one round of concentration, Tincorva determines that the shrunken head is the only magical object.


Male Gnome Sorcerer (inactive)

Tincorva will concentrate on that shrunken head to see if he can determine what kind of magic

It's probably necromancy, but you never know; Tincorva doesn't have any skill points in Spellcraft as yet, either.


Tincorva's Knowledge Arcana: 1d20 + 7 ⇒ (8) + 7 = 15

Maybe I'll let you roll since I failed the check.

The aura Tincorva detects is faint. Need Knowledge (Arcana) check


Male Gnome Sorcerer (inactive)

knowledge (arcana) *: 1d20 + 7 ⇒ (17) + 7 = 24
I think I might have got it!

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