Dawn of Winter: The Sovyrian Sojourn

Game Master GM-Gathrix

Journey to Sovyrian, the ancient home of the elves.


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"I am glad you are so enthusiastic to begin! Now that you have all said the oath and agreed, we will make arrangements to pay off your masters for those that have them and get official documents drawn up for passage out of the city. It will take a few days. Until then you may all sleep here we have beds for all of you. We also have provisions and equipment available for your journey, take what you need and don't be shy we need you well prepared for this outing. Who knows when you will return. " Basic non-magical equipment from the Core Rule Book and the Elven Specific Equipment from the ARG are available to you free of charge. If you want something special you may shop outside the council's chambers, but you may encounter an assassin.


Male Elf Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Vesryn will take a hanging tent and a bear bag. If anyone wants to go shopping, Vesryn will accompany them as security.


Male Elf Druid 2 0 Hero point 19/19 HP

Drahzar still needs to go see the old druid. He would be happy to have Vesryn accompany him.

Also how should I handle getting my animal companion. I had kind of assumed that I didn't have a chance to get one here yet.

Drahzar is obviously displeased when Auramesties mentions paying off their "masters". He twitches as he suppresses his urge to say something unkind about the locals.

"I must go and see the old druid that was here at the start of the meeting. It might be better if someone traveled there with me, just in case there are more assassins out there."

Of course the leadership of El was able to justify literally selling people to the native nobles.


Human

Free, it feels odd to say I am "free" of my master. What about all the others though? I may be free, but other who are similar to my position are still under the thumb of the Sovyrian. Perhaps once we find a suitable spot to rebuild, maybe they too can be free like we now are.

Raina checks her belongings, and cannot think of anything that needs to be added. Her meek physical strength, limits her to think in the practical, not the wishful. She has her sling and dagger should things get hostile.

I suppose I am ready to depart when all of you are. I do not require much, so I am set.


"I will stay and study the map, but I don't think I can handle carrying much more stuff," says Ayodhan.

Besides trying to memorize the lay of the land on the map, the only prep I think I'd do is to possibly learn some spells from the other party wizards


Male Elf Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Vesryn nodded at Drahzar.
"I'll not speak for the others, but I'll happily accompany you. Between my blade and your flames, I almost pity any assassin that targets us!"


Drahzar- You can have your companion now. Working at the stables, or the grove you visited might have been a chance to get one. Dinosaur type creatures are fairly common around here, even in the city.

GM Stuff:
1d100 ⇒ 75

Drahzar/Vesyrn:
You make your way to the center spire. There are sentries at the base guarding the lift up as usual, but Drahzar shows his runic stone and the guard places it on a podium adjacent to the lift. The lift lights up an you are both allowed to use it to rise to about middle of the spire, highest either of you have been on a spire yet. You can see over the forest wall. It is truly magnificent, but the wilds outside of the forest wall look even more intriguing. Mountains taller than any you have seen in Golarion, jungles with bright colors. Large flying creatures, not quite dragons, but not birds either. When the lift stops there is a double door and two sentries standing outside. They allow both of you in, but require that you disarm before doing so.


Male Elf Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Vesryn will try an untrained Sense Motive


Male Elf Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20


It seems the guards are on high alert considering the recent assassination and other attempts. After seeing Maedon's abilities at the rally though, it would take a highly skilled assassin to take him out. You feel that there is no hidden motive behind disarming you.


Male Elf Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Vesryn will disarm.


Male Elf Druid 2 0 Hero point 19/19 HP

Drahzar will disarm as well.

Once they are in the room he will let Maedon speak first as he was the one who requested this meeting.


Drahzar:
You enter a giant green house of sorts. The ceiling is massive allowing for very large species of plants and animals to thrive here. Your companion is very at ease, almost to at ease and you have to command it a few times to follow you. There is a path grown into the grove with strong roots. Ahead you see Maedon tending to a massive wounded creature. When you get closer you can see that it is an Iguanodon. "Come Young Drahzar, help me with him. This species is very rare, we are trying to allow them to flourish once again. It made the mistake of swallowing a giant tree frog and will die without intervention. Just help calm him while I cast my spells.[b]Roll Handle Animal DC 14

Everyone feels well rested. In the council hall you can hear some of the members talking, or Knile working on a blacksmithing project outside.


During the preparation time, and with consent from Elrinides and Theodemar, Ayodhan will take ten (for 18) on three spellcraft checks and spend three hours (and 30gp in materials) to add feather fall, grease and vanish to his spellbook. Then will take ten on one more spellcraft check each day (and 12.5gp a pop in materials) to scribe scrolls of mage armor.

How many days of scrolls do I have time to make?


Male CG Elf Evoker 1/Rogue 1 | HP: 14/16| AC: 14 (14 Tch, 10 Fl)| CMB: -1, CMD: 13 | F: +2, R: +6, W: +2| Init: +4 | Perc:+5, SM:+5 | Speed 30ft | | Spells: 1st 2/2,| Active conditions: None.

Theodemar states he is ready to go.

I'll look over his equipment and see if I need to add anything, but I think he is fairly well-set.


Male Elf Druid 2 0 Hero point 19/19 HP

HA: 1d20 + 5 ⇒ (9) + 5 = 14

"It is a majestic creature, but I am sure you did not ask me here to help you treat an injured animal"


Good question Ayodhan,

PRD Says wrote:
"Scribing a scroll requires 1 day per 1,000 gp of the base price. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day."

Which is a bit confusing. Either you can make 1,000 gold a day in scrolls, or the last part is that you can only make 1 a day. I am going to go with the first concept. 12.5x1x2=25gold. 1000/25=40. You are also adding spells to your book today so lets cut that in half and say you can make 20 scrolls if you have the money to do so (500gold).

Drazhar:
Maedon cures the poison and the large creature slumbers. Maedon looks at you and begins to speak in druidic. "Indeed not. One of my vegepygmie caretakers mentioned it spoke with you the other day. My vegepygmies are often not seen unless they want to, you are either very perceptive or they sense something in you. " Maedon stands up and begins to walk the grove. "Follow me, allow me to show you this glorious sanctuary."

Assuming you do so "I listened to your speech at Auramesties' rally. I must say it saddened me. Not because I disagree, but because it reminded me of what we have lost. When I was your age I too disagreed with my people's actions at the time. I was very close to becoming a Kyonin myself, but the need of my people out weighed my disdain for policy. It was in my epiphany of creating the great forest wall that I came to a revelation. Balance. This world is beautiful. Wild. Chaotic. Too much so. We needed to bring order to it. To maintain a celestial balance. " He takes a break and looks over the grove. You have come to a stone circle in the middle and he turns and looks at you.

"I am not trying to ask for forgiveness for your treatment, and honestly nor do I seek it. No strength comes from a lack of adversity in nature. I just wanted to show you a piece of my purpose. That we are not wholly monstrous. I support your people seeking out a home here on Sovyrian. I want to see us thrive together someday. To that end I present you with this staff. In a time of need it will bring you and your companions back to this stone circle." It is a +1 Ironwood staff that can cast Word Of Recall once a day as a 20th level druid.


EDIT: I'm going to run against the limit of times I can cast into the scroll-making process way before that, heh. I was more asking about the number of days before we leave in which I can make them, to figure out how many times I can prepare/cast the spell to make the scrolls (though knowing I can make more than one/day is certainly very helpful in shortening the process). I'm going to guess "a few days" is at least today (1 prepared + arcane bond) and tomorrow (2 prepared + arcane bond) and go with 5 scrolls for 62.5gp total. I don't really want to spend more than that, so if there's more days of preparation than that I'll just call it good at that point. If it's less than that I'll remove some scrolls and put some cash back since I'd rather not venture forth into the down all my wizard spells :P

EDIT 2: Fixed some numbers after remembering that one of those prepared spells has to be divination and thus couldn't be a mage armor.


Male Elf Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Vesryn stayed silent, but noted the mighty gift. Vesryn waited of Drazhar but was eager to be underway.


Male Elven Sage Sorceror-3 | Hp:20 /20 | AC:14 T:13 FF:11 | CMD: 16 | Fort:+4 ,Ref:+3 ,Will:+3, (+2 enchantments; Immune to sleep) | Init:+3 | Perc:3
Spells:
Arcane Bolt 7/7 ; 1st-6/6

The first morning Elrinides would slip out early in the morning with the intention of going to the house he had been staying at as well as a stop by the temple of Yuelral on the way back. He would inform Auramesties of his itinerary the day before.

stealth: 1d20 + 8 + 8 ⇒ (5) + 8 + 8 = 21 spending a hero point... Don't like having 3 saved up


GM Stuff:
1d100 ⇒ 82Assassin Perception: 1d20 + 4 ⇒ (1) + 4 = 5 Assassin Stealth: 1d20 + 5 ⇒ (2) + 5 = 7

Elrindies:
You sneak off to the temple of Yuelral. On the way you see an assassin that looks a lot like the others before, waiting in a dark forested section watching the council chambers. It looks like he does not notice you.

Drahzar/Vesyrn:
Maedon looks at Vesyrn. "Look after him will you? I see an elf that knows battle before me, there will be many battles to come I am afraid."


Theodemar:
We never really finished your encounter at the Findeladlara temple as the events of the tournament took over. There was a spoiler you might have missed before all that kicked off. You are basically introduced to the faith and told you are chosen by the the architect of twilight to help build the community of elves and bring the two factions together. Mechanically, any time you use a Hero Point you will get a sense it was Findeladlara intervening.

Sounds good Ayodhan, I miss read your question about how many days. It sort of depends on your actions, I wanted to let you all have some time to prepare, but there is a sense of urgency. Drahzar is almost done with his aside with the Master of the Woods so we can start after that. Will be nice to have you all together finally.


Male Elven Sage Sorceror-3 | Hp:20 /20 | AC:14 T:13 FF:11 | CMD: 16 | Fort:+4 ,Ref:+3 ,Will:+3, (+2 enchantments; Immune to sleep) | Init:+3 | Perc:3
Spells:
Arcane Bolt 7/7 ; 1st-6/6

Elrinides pulls his hood a little closer and blends in with all the other early morning traffic glad to avoid The confrontation. If he hurried he might bs able to make it too the home he had been staying at before the members of the house left for the day. He felt he owed a farewell to Silas at the very least.


Male CG Elf Evoker 1/Rogue 1 | HP: 14/16| AC: 14 (14 Tch, 10 Fl)| CMB: -1, CMD: 13 | F: +2, R: +6, W: +2| Init: +4 | Perc:+5, SM:+5 | Speed 30ft | | Spells: 1st 2/2,| Active conditions: None.

Oh, geez, I must have missed that! I'll go back and read it. My apologies! EDIT: Sure enough, I did. If you want to play that out in spoilers, I'm game. Either way, I love where it's going!

Theo heads home, and packs up all of his possessions. He has some Sovyiran currency to spend, so he wanders around looking for a magical trinket shop. He hopes to find something for his journey.

I have some money left to spend, but nothing in mind. I figure he'll poke around and see if anything catches his eye. Also open to suggestions for a travel item at or under 200gp if the group has any suggestions of something that might help us.


Male Elf Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Vesryn nodded.
"He and the others will suffer no harm if I can help it. It's my hope that the more trouble I know, the less anyone else will. Something changes in you after you take a life, and I'd like to spare others that, if I may."


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Male Elf Druid 2 0 Hero point 19/19 HP

"My thanks for this weapon, hopefully I will not have to put it to good use."

"unfortunately all it takes for evil to prosper is for good men to do nothing. While I am sure the intentions at the time were noble, now it seems to me that a system designed to protect from the blight has been corrupted to benefit a few at the expense of many. Most of my people have been treated as little better than slaves with no rationale or choice given and some banished to slums for nothing more than being born to the wrong parents. Before I left to see you, Auramesties mentioned something which sounded very similar to buying the freedom of the expedition from our masters. If your system can completely justify treating thousands as slaves for the crime of escaping certain death; then it has become the very evil you sought to avoid all those years ago."


Drahzar/Vesyrn:
"Perhaps you are right. It may be time for a change. I believe you and your people maybe the spark to ignite it. Most of my people have grown to accustomed to this life, and some may resist change. So long as the threat of the blight remains, so too will many of these restrictions I am afraid. Perhaps a fresh pair of eyes may see what others are blind to. Find it, and you will give hope to more than your own people. Until we meet again Drahzar." He bids you farewell as he turns into the grove into some thick bush and is seen no more.


Gm Stuff:
1d100 ⇒ 3 1d100 ⇒ 64Stealth: 1d20 + 5 ⇒ (14) + 5 = 19 Theodemar's perception: 1d20 + 5 ⇒ (12) + 5 = 17Surprise Attack: 1d20 + 6 ⇒ (1) + 6 = 7

Theodemar is not accosted by anyone on his way to the shops, but on his way back he is unknowingly shadowed. Theodemar unpredictably turns at just the right moment as an arrow zooms past his head. Rolled a one( When he turns to see who sent it, it isn't clear, but those that took notice on the street scream and people run for cover. The Sovyrian guard look at the arrow and try to find the assailant, but to no new information.

Elinides is able to slip past any would be assassins after biding Silas farewell. It is an awkward moment, Silas seems to be aware his taking of a servant is wrong, but doesn't know how to say it.

Finally the day of travel begins. You are all packed and ready to move through the forest wall, and it truly is a forest. Ayodhan's memory of the maps and Drahzar's ability with tracking give you an understanding of where to start. Still no sign of Reya, the ranger.

Come up with a marching order of sorts, use the discussion tab if need be.


Male CG Elf Evoker 1/Rogue 1 | HP: 14/16| AC: 14 (14 Tch, 10 Fl)| CMB: -1, CMD: 13 | F: +2, R: +6, W: +2| Init: +4 | Perc:+5, SM:+5 | Speed 30ft | | Spells: 1st 2/2,| Active conditions: None.

Theodemar ducks into a shop when the arrow flys past him, not caring where he ends up. He pokes his head out, slowly, but doesn't see anyone. Once the guards give him a tentative all clear, he goes back into the shop that may saved his life by it's very location. He intends to buy something, as a thank you, though he knows not yet what that will be.


Male Elven Sage Sorceror-3 | Hp:20 /20 | AC:14 T:13 FF:11 | CMD: 16 | Fort:+4 ,Ref:+3 ,Will:+3, (+2 enchantments; Immune to sleep) | Init:+3 | Perc:3
Spells:
Arcane Bolt 7/7 ; 1st-6/6

Elrinides makes a stop off at the home where he had been staying. He Greets his "former master" and explains in person what T'ilanria Nor already knows and thank him for making Elrinides feel welcome in his home. He will also give Silas a few words of encouragement.

Assuming that nothing untoward happens he will then make his way to the Temple of Yuelral. He will seek out Zora and tell her about the competitions and the role that her lessons had served in helping him in the magic competitions. He will thank her for her help and explain that he will be leaving the city for awhile. He will most likely spend some time at the temple studying and then head back to meet up with the rest of the group that evening.

If he encounters an assassin he has vanish and expeditious retreat memorized to hopefully get away particularly quickly.

stealth: 1d20 + 8 ⇒ (12) + 8 = 20


Elrinides and Theodemar are able to complete their errands without further interruptions.

On to the mission

Drahzar begins to lead the party through the forest wall. The trees and foliage are so thick the sky is absent except for a few peeks of bright colors now and then.

The sounds of this forest are like no others you have heard before, and the roars of truly enormous beasts are constant. Make a will save DC 12 or become shaken due to the strange environment. If you have Native by Nature campaign trait add +2 circumstance bonus


Male Elf Druid 2 0 Hero point 19/19 HP

Drahzar has rex out in front of him.

will save +9 including native by nature: 1d20 + 9 ⇒ (2) + 9 = 11

of course i roll a 2


Male CG Elf Evoker 1/Rogue 1 | HP: 14/16| AC: 14 (14 Tch, 10 Fl)| CMB: -1, CMD: 13 | F: +2, R: +6, W: +2| Init: +4 | Perc:+5, SM:+5 | Speed 30ft | | Spells: 1st 2/2,| Active conditions: None.

Will Save: 1d20 + 2 ⇒ (15) + 2 = 17

Theodemar follows Drahzar, and keeps a sharp eye out, the sounds of nature not bothering him in the least.


Animal companion 1

1d20 + 6 ⇒ (4) + 6 = 10

It would appear that Drahzar and rex are like shaggy and scooby-doo. scared as soon as they leave the base/ mystery machine.


Male Elf Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Rike rikes, Raggy!


Male Elf Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Will Save: 1d20 + 1 ⇒ (20) + 1 = 21
The environment is certainly alien, but for one used to the carnage of battle, it's not too unsettling.


Will DC 12: 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 13
I... no words. Spending a hero point on that. I'm an explorer, darnit!

As excited as he's been to finally get out and about exploring, being so close to the sounds of the strange and enormous-sounding wildlife of this new world is unsurprisingly undaunting to the Desnan. All the same, though, he'll cast longstrider on himself to make the next two hours of travel easier. The fact that it might help beat a hastier retreat, if necessary, is purely a happy coincidence.


Male Elven Sage Sorceror-3 | Hp:20 /20 | AC:14 T:13 FF:11 | CMD: 16 | Fort:+4 ,Ref:+3 ,Will:+3, (+2 enchantments; Immune to sleep) | Init:+3 | Perc:3
Spells:
Arcane Bolt 7/7 ; 1st-6/6

will save: 1d20 + 3 ⇒ (16) + 3 = 19

Elrinides is just excited to be on the way


Human

will: 1d20 + 3 ⇒ (17) + 3 = 20

Raina packs for the trip, and set out on her way. The sights astound her, and she hardly even notices the strange otherworldly beasts making a ruckus in the background. When she hears the roars and other cacophony, instead of flinching, she tries to figure out what it could be.

K nature untrained: 1d20 + 3 ⇒ (6) + 3 = 9


Drahzar and Rex are noticeably shaken. Perhaps it is their very attunement to the wild that gives them insight as to just what is behind those sounds in the distance.

GM stuff:
Vegepygmy Stealth: 1d20 + 18 ⇒ (8) + 18 = 26
Drahzar Perception(Shaken): 1d20 + 8 ⇒ (19) + 8 = 27
Rex Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Vesyrn Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Theodemar Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Ayodhan Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Elrinides Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Raina Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Drahzar's Ini: 1d20 + 3 ⇒ (7) + 3 = 10
Vegepygmy Ini: 1d20 + 2 ⇒ (9) + 2 = 11

Not too much further you feel eyes on you. Drahzar spots the danger before anyone else despite his shaken stat, but is slower to react than the assailants. Surprise round, Drahzar gets to act in it, everyone else roll ini. I rolled Drahzar's ini already in the GM stuff tab, was going to allow you to alert the others if your initiative was higher, but it wasn't.

Surprise RoundStrange plant men jump out and attack the group from all sides. There are two strange plant people on each person

Knowledge Nature 26(reductions apply if have):
These are a variant of Vegepygmy Drahzar spoke about seeing one before, these are even slightly different than the one he described.

Attack vs Drahzar: 1d20 + 1 ⇒ (16) + 1 = 17
Attack vs Drahzar: 1d20 + 1 ⇒ (13) + 1 = 14
Damage to Drahzar: 1d6 ⇒ 2
Damage to Drahzar: 1d6 ⇒ 6
Attack vs Rex: 1d20 + 1 ⇒ (9) + 1 = 10
Attack vs Rex: 1d20 + 1 ⇒ (4) + 1 = 5
Attack vs Vesyrn: 1d20 + 1 ⇒ (1) + 1 = 2
Attack vs Vesyrn: 1d20 + 1 ⇒ (14) + 1 = 15
Attack vs Theodemar: 1d20 + 1 ⇒ (9) + 1 = 10
Attack vs Theodemar: 1d20 + 1 ⇒ (17) + 1 = 18
Damage to Theodemar: 1d6 ⇒ 3
Attack vs Ayodhan: 1d20 + 1 ⇒ (4) + 1 = 5
Attack vs Ayodhan: 1d20 + 1 ⇒ (10) + 1 = 11
Damage to Ayodhan: 1d6 ⇒ 5
Attack vs Elrinides: 1d20 + 1 ⇒ (3) + 1 = 4
Attack vs Elrinides: 1d20 + 1 ⇒ (14) + 1 = 15
Damage to Elrinidies: 1d6 ⇒ 6
Attack vs Raina: 1d20 + 1 ⇒ (19) + 1 = 20
Attack vs Raina: 1d20 + 1 ⇒ (19) + 1 = 20
Damage to Raina: 1d6 ⇒ 5
Damage to Raina: 1d6 ⇒ 4

Those wounded make DC 11 Fort Checks or become sickened. If wounded multiple times just need one roll. Drahzar gets an action before we go into round 1, but you may post to round 1 now.

Round 1
Vegepymies11
Drahzar10


Male Elf Druid 2 0 Hero point 19/19 HP

fort save: 1d20 + 1 ⇒ (5) + 1 = 6

The dice hate me

knowledge nature: 1d20 + 6 ⇒ (1) + 6 = 7

Drahzar is too distracted fighting off his attackers and his conditions to do much so he will 5ft away from the attackers and draw his longsword. He will cast entangle to catch the most attackers without getting any of his own party.

"Get em, rex"

On his next turn he will attack the nearest enemy, 5ft stepping if necessary.

1d20 - 1 ⇒ (9) - 1 = 8


Animal companion 1

Rex attacks one of the enemies that failed to wound him.

1d20 + 3 ⇒ (3) + 3 = 6

The RNG really hates me right now.


Male Elf Fighter (Mutation Warrior) 2 | HP 22/22 | AC 21, T 13, FF 18 | F +4, R +4, W +1 | Init +7 | Perception +7

Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
Power Attack Left Vegepygmie: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d10 + 10 ⇒ (8) + 10 = 18 ignores 1 point DR
Vesryn was getting fed up with these ambushes. He never thought he'd long for his army days, but a straight up battle was sounding better all the time.

In one fluid motion, Vesryn dropped his bow, drew his new Curve Blade, and struck a mighty blow against the enemy to his left.


Male CG Elf Evoker 1/Rogue 1 | HP: 14/16| AC: 14 (14 Tch, 10 Fl)| CMB: -1, CMD: 13 | F: +2, R: +6, W: +2| Init: +4 | Perc:+5, SM:+5 | Speed 30ft | | Spells: 1st 2/2,| Active conditions: None.

Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Fortitude Save: 1d20 + 2 ⇒ (5) + 2 = 7

Theodemar draws his mace, and swings it at one of the plant men, trying to brain him with the stout cudgel

"Try not to let yourself get surrounded!"

Melee Attack: 1d20 + 1 - 1 ⇒ (11) + 1 - 1 = 11
damage: 1d6 ⇒ 6


Male Elven Sage Sorceror-3 | Hp:20 /20 | AC:14 T:13 FF:11 | CMD: 16 | Fort:+4 ,Ref:+3 ,Will:+3, (+2 enchantments; Immune to sleep) | Init:+3 | Perc:3
Spells:
Arcane Bolt 7/7 ; 1st-6/6

fort save: 1d20 + 4 ⇒ (3) + 4 = 7
initiative: 1d20 + 3 ⇒ (2) + 3 = 5

swift action activate spell dance
free... draw Elven curve blade
Standard attack

Attack with Elven Curve Blade: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
Damage Roll: 1d10 + 1 - 2 ⇒ (5) + 1 - 2 = 4


Drahzar and Rex are largly ineffective against the plantmen horde

Round 1
Vesryn 20+ Vesryn utterly obliterates a plantman
Theodemar20- Theodemar misses his target
Vegepygmy11
Drahzar10
Elrinides5 Desyroys a plantman


Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Round 1, Initiative Count 10

Fort DC 11: 1d20 + 2 ⇒ (13) + 2 = 15

Ayodhan reels from the sudden, surprise impact. Seeing that several of his comrades were similarly injured, he takes a moment to concentrate on his holy symbol and spread some healing around.

Try to get as many people as I can with Channel Positive Energy.

Channel Energy: 1d6 ⇒ 6


Human

init: 1d20 + 3 ⇒ (10) + 3 = 13

fort: 1d20 + 1 ⇒ (17) + 1 = 18

What the..?

These are all the words she can get out as she gets hit twice. Raina doesn't feel too good, but she shakes off the sickness quelling inside her.


Round 1
Vesryn 20+ Vesryn utterly obliterates a plantman
Theodemar20- Theodemar misses his target
Raina 13
Vegepygmy 11
Ayodhan 10 Channels Energy giving everyone 6 hitpoints
Drahzar 10
Elrinides 5 Desyroys a plantman


Male Elf Druid 2 0 Hero point 19/19 HP

Drahzar will continue trying to attack.

1d20 - 1 ⇒ (16) - 1 = 15 for 1d8 + 2 ⇒ (3) + 2 = 5dmg

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