Auramesties |
"I am glad you are so enthusiastic to begin! Now that you have all said the oath and agreed, we will make arrangements to pay off your masters for those that have them and get official documents drawn up for passage out of the city. It will take a few days. Until then you may all sleep here we have beds for all of you. We also have provisions and equipment available for your journey, take what you need and don't be shy we need you well prepared for this outing. Who knows when you will return. " Basic non-magical equipment from the Core Rule Book and the Elven Specific Equipment from the ARG are available to you free of charge. If you want something special you may shop outside the council's chambers, but you may encounter an assassin.
Drahzar |
Drahzar still needs to go see the old druid. He would be happy to have Vesryn accompany him.
Also how should I handle getting my animal companion. I had kind of assumed that I didn't have a chance to get one here yet.
Drahzar is obviously displeased when Auramesties mentions paying off their "masters". He twitches as he suppresses his urge to say something unkind about the locals.
"I must go and see the old druid that was here at the start of the meeting. It might be better if someone traveled there with me, just in case there are more assassins out there."
Of course the leadership of El was able to justify literally selling people to the native nobles.
Raina Glynra |
Free, it feels odd to say I am "free" of my master. What about all the others though? I may be free, but other who are similar to my position are still under the thumb of the Sovyrian. Perhaps once we find a suitable spot to rebuild, maybe they too can be free like we now are.
Raina checks her belongings, and cannot think of anything that needs to be added. Her meek physical strength, limits her to think in the practical, not the wishful. She has her sling and dagger should things get hostile.
I suppose I am ready to depart when all of you are. I do not require much, so I am set.
GM-Gathrix |
Drahzar- You can have your companion now. Working at the stables, or the grove you visited might have been a chance to get one. Dinosaur type creatures are fairly common around here, even in the city.
Maedon, Master of the Woods |
Everyone feels well rested. In the council hall you can hear some of the members talking, or Knile working on a blacksmithing project outside.
Ayodhan |
During the preparation time, and with consent from Elrinides and Theodemar, Ayodhan will take ten (for 18) on three spellcraft checks and spend three hours (and 30gp in materials) to add feather fall, grease and vanish to his spellbook. Then will take ten on one more spellcraft check each day (and 12.5gp a pop in materials) to scribe scrolls of mage armor.
How many days of scrolls do I have time to make?
Theodemar Balestra |
Theodemar states he is ready to go.
I'll look over his equipment and see if I need to add anything, but I think he is fairly well-set.
Maedon, Master of the Woods |
Good question Ayodhan,
"Scribing a scroll requires 1 day per 1,000 gp of the base price. Although an individual scroll might contain more than one spell, each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day."
Which is a bit confusing. Either you can make 1,000 gold a day in scrolls, or the last part is that you can only make 1 a day. I am going to go with the first concept. 12.5x1x2=25gold. 1000/25=40. You are also adding spells to your book today so lets cut that in half and say you can make 20 scrolls if you have the money to do so (500gold).
Assuming you do so "I listened to your speech at Auramesties' rally. I must say it saddened me. Not because I disagree, but because it reminded me of what we have lost. When I was your age I too disagreed with my people's actions at the time. I was very close to becoming a Kyonin myself, but the need of my people out weighed my disdain for policy. It was in my epiphany of creating the great forest wall that I came to a revelation. Balance. This world is beautiful. Wild. Chaotic. Too much so. We needed to bring order to it. To maintain a celestial balance. " He takes a break and looks over the grove. You have come to a stone circle in the middle and he turns and looks at you.
"I am not trying to ask for forgiveness for your treatment, and honestly nor do I seek it. No strength comes from a lack of adversity in nature. I just wanted to show you a piece of my purpose. That we are not wholly monstrous. I support your people seeking out a home here on Sovyrian. I want to see us thrive together someday. To that end I present you with this staff. In a time of need it will bring you and your companions back to this stone circle." It is a +1 Ironwood staff that can cast Word Of Recall once a day as a 20th level druid.
Ayodhan |
EDIT: I'm going to run against the limit of times I can cast into the scroll-making process way before that, heh. I was more asking about the number of days before we leave in which I can make them, to figure out how many times I can prepare/cast the spell to make the scrolls (though knowing I can make more than one/day is certainly very helpful in shortening the process). I'm going to guess "a few days" is at least today (1 prepared + arcane bond) and tomorrow (2 prepared + arcane bond) and go with 5 scrolls for 62.5gp total. I don't really want to spend more than that, so if there's more days of preparation than that I'll just call it good at that point. If it's less than that I'll remove some scrolls and put some cash back since I'd rather not venture forth into the down all my wizard spells :P
EDIT 2: Fixed some numbers after remembering that one of those prepared spells has to be divination and thus couldn't be a mage armor.
Elrinides SilverSnow |
The first morning Elrinides would slip out early in the morning with the intention of going to the house he had been staying at as well as a stop by the temple of Yuelral on the way back. He would inform Auramesties of his itinerary the day before.
stealth: 1d20 + 8 + 8 ⇒ (5) + 8 + 8 = 21 spending a hero point... Don't like having 3 saved up
Maedon, Master of the Woods |
GM-Gathrix |
Sounds good Ayodhan, I miss read your question about how many days. It sort of depends on your actions, I wanted to let you all have some time to prepare, but there is a sense of urgency. Drahzar is almost done with his aside with the Master of the Woods so we can start after that. Will be nice to have you all together finally.
Elrinides SilverSnow |
Elrinides pulls his hood a little closer and blends in with all the other early morning traffic glad to avoid The confrontation. If he hurried he might bs able to make it too the home he had been staying at before the members of the house left for the day. He felt he owed a farewell to Silas at the very least.
Theodemar Balestra |
Oh, geez, I must have missed that! I'll go back and read it. My apologies! EDIT: Sure enough, I did. If you want to play that out in spoilers, I'm game. Either way, I love where it's going!
Theo heads home, and packs up all of his possessions. He has some Sovyiran currency to spend, so he wanders around looking for a magical trinket shop. He hopes to find something for his journey.
I have some money left to spend, but nothing in mind. I figure he'll poke around and see if anything catches his eye. Also open to suggestions for a travel item at or under 200gp if the group has any suggestions of something that might help us.
Vesryn Tarathiel |
Vesryn nodded.
"He and the others will suffer no harm if I can help it. It's my hope that the more trouble I know, the less anyone else will. Something changes in you after you take a life, and I'd like to spare others that, if I may."
Drahzar |
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"My thanks for this weapon, hopefully I will not have to put it to good use."
"unfortunately all it takes for evil to prosper is for good men to do nothing. While I am sure the intentions at the time were noble, now it seems to me that a system designed to protect from the blight has been corrupted to benefit a few at the expense of many. Most of my people have been treated as little better than slaves with no rationale or choice given and some banished to slums for nothing more than being born to the wrong parents. Before I left to see you, Auramesties mentioned something which sounded very similar to buying the freedom of the expedition from our masters. If your system can completely justify treating thousands as slaves for the crime of escaping certain death; then it has become the very evil you sought to avoid all those years ago."
GM-Gathrix |
GM-Gathrix |
Theodemar is not accosted by anyone on his way to the shops, but on his way back he is unknowingly shadowed. Theodemar unpredictably turns at just the right moment as an arrow zooms past his head. Rolled a one( When he turns to see who sent it, it isn't clear, but those that took notice on the street scream and people run for cover. The Sovyrian guard look at the arrow and try to find the assailant, but to no new information.
Elinides is able to slip past any would be assassins after biding Silas farewell. It is an awkward moment, Silas seems to be aware his taking of a servant is wrong, but doesn't know how to say it.
Finally the day of travel begins. You are all packed and ready to move through the forest wall, and it truly is a forest. Ayodhan's memory of the maps and Drahzar's ability with tracking give you an understanding of where to start. Still no sign of Reya, the ranger.
Come up with a marching order of sorts, use the discussion tab if need be.
Theodemar Balestra |
Theodemar ducks into a shop when the arrow flys past him, not caring where he ends up. He pokes his head out, slowly, but doesn't see anyone. Once the guards give him a tentative all clear, he goes back into the shop that may saved his life by it's very location. He intends to buy something, as a thank you, though he knows not yet what that will be.
Elrinides SilverSnow |
Elrinides makes a stop off at the home where he had been staying. He Greets his "former master" and explains in person what T'ilanria Nor already knows and thank him for making Elrinides feel welcome in his home. He will also give Silas a few words of encouragement.
Assuming that nothing untoward happens he will then make his way to the Temple of Yuelral. He will seek out Zora and tell her about the competitions and the role that her lessons had served in helping him in the magic competitions. He will thank her for her help and explain that he will be leaving the city for awhile. He will most likely spend some time at the temple studying and then head back to meet up with the rest of the group that evening.
If he encounters an assassin he has vanish and expeditious retreat memorized to hopefully get away particularly quickly.
stealth: 1d20 + 8 ⇒ (12) + 8 = 20
GM-Gathrix |
Elrinides and Theodemar are able to complete their errands without further interruptions.
On to the mission
Drahzar begins to lead the party through the forest wall. The trees and foliage are so thick the sky is absent except for a few peeks of bright colors now and then.
The sounds of this forest are like no others you have heard before, and the roars of truly enormous beasts are constant. Make a will save DC 12 or become shaken due to the strange environment. If you have Native by Nature campaign trait add +2 circumstance bonus
Theodemar Balestra |
Will Save: 1d20 + 2 ⇒ (15) + 2 = 17
Theodemar follows Drahzar, and keeps a sharp eye out, the sounds of nature not bothering him in the least.
Ayodhan |
Will DC 12: 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 13
I... no words. Spending a hero point on that. I'm an explorer, darnit!
As excited as he's been to finally get out and about exploring, being so close to the sounds of the strange and enormous-sounding wildlife of this new world is unsurprisingly undaunting to the Desnan. All the same, though, he'll cast longstrider on himself to make the next two hours of travel easier. The fact that it might help beat a hastier retreat, if necessary, is purely a happy coincidence.
Raina Glynra |
will: 1d20 + 3 ⇒ (17) + 3 = 20
Raina packs for the trip, and set out on her way. The sights astound her, and she hardly even notices the strange otherworldly beasts making a ruckus in the background. When she hears the roars and other cacophony, instead of flinching, she tries to figure out what it could be.
K nature untrained: 1d20 + 3 ⇒ (6) + 3 = 9
GM-Gathrix |
Drahzar and Rex are noticeably shaken. Perhaps it is their very attunement to the wild that gives them insight as to just what is behind those sounds in the distance.
Drahzar Perception(Shaken): 1d20 + 8 ⇒ (19) + 8 = 27
Rex Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Vesyrn Perception: 1d20 + 7 ⇒ (3) + 7 = 10
Theodemar Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Ayodhan Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Elrinides Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Raina Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Drahzar's Ini: 1d20 + 3 ⇒ (7) + 3 = 10
Vegepygmy Ini: 1d20 + 2 ⇒ (9) + 2 = 11
Not too much further you feel eyes on you. Drahzar spots the danger before anyone else despite his shaken stat, but is slower to react than the assailants. Surprise round, Drahzar gets to act in it, everyone else roll ini. I rolled Drahzar's ini already in the GM stuff tab, was going to allow you to alert the others if your initiative was higher, but it wasn't.
Surprise RoundStrange plant men jump out and attack the group from all sides. There are two strange plant people on each person
Attack vs Drahzar: 1d20 + 1 ⇒ (16) + 1 = 17
Attack vs Drahzar: 1d20 + 1 ⇒ (13) + 1 = 14
Damage to Drahzar: 1d6 ⇒ 2
Damage to Drahzar: 1d6 ⇒ 6
Attack vs Rex: 1d20 + 1 ⇒ (9) + 1 = 10
Attack vs Rex: 1d20 + 1 ⇒ (4) + 1 = 5
Attack vs Vesyrn: 1d20 + 1 ⇒ (1) + 1 = 2
Attack vs Vesyrn: 1d20 + 1 ⇒ (14) + 1 = 15
Attack vs Theodemar: 1d20 + 1 ⇒ (9) + 1 = 10
Attack vs Theodemar: 1d20 + 1 ⇒ (17) + 1 = 18
Damage to Theodemar: 1d6 ⇒ 3
Attack vs Ayodhan: 1d20 + 1 ⇒ (4) + 1 = 5
Attack vs Ayodhan: 1d20 + 1 ⇒ (10) + 1 = 11
Damage to Ayodhan: 1d6 ⇒ 5
Attack vs Elrinides: 1d20 + 1 ⇒ (3) + 1 = 4
Attack vs Elrinides: 1d20 + 1 ⇒ (14) + 1 = 15
Damage to Elrinidies: 1d6 ⇒ 6
Attack vs Raina: 1d20 + 1 ⇒ (19) + 1 = 20
Attack vs Raina: 1d20 + 1 ⇒ (19) + 1 = 20
Damage to Raina: 1d6 ⇒ 5
Damage to Raina: 1d6 ⇒ 4
Those wounded make DC 11 Fort Checks or become sickened. If wounded multiple times just need one roll. Drahzar gets an action before we go into round 1, but you may post to round 1 now.
Round 1
Vegepymies11
Drahzar10
Drahzar |
fort save: 1d20 + 1 ⇒ (5) + 1 = 6
The dice hate me
knowledge nature: 1d20 + 6 ⇒ (1) + 6 = 7
Drahzar is too distracted fighting off his attackers and his conditions to do much so he will 5ft away from the attackers and draw his longsword. He will cast entangle to catch the most attackers without getting any of his own party.
"Get em, rex"
On his next turn he will attack the nearest enemy, 5ft stepping if necessary.
1d20 - 1 ⇒ (9) - 1 = 8
Vesryn Tarathiel |
Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
Power Attack Left Vegepygmie: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d10 + 10 ⇒ (8) + 10 = 18 ignores 1 point DR
Vesryn was getting fed up with these ambushes. He never thought he'd long for his army days, but a straight up battle was sounding better all the time.
In one fluid motion, Vesryn dropped his bow, drew his new Curve Blade, and struck a mighty blow against the enemy to his left.
Theodemar Balestra |
Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Fortitude Save: 1d20 + 2 ⇒ (5) + 2 = 7
Theodemar draws his mace, and swings it at one of the plant men, trying to brain him with the stout cudgel
"Try not to let yourself get surrounded!"
Melee Attack: 1d20 + 1 - 1 ⇒ (11) + 1 - 1 = 11
damage: 1d6 ⇒ 6
Elrinides SilverSnow |
fort save: 1d20 + 4 ⇒ (3) + 4 = 7
initiative: 1d20 + 3 ⇒ (2) + 3 = 5
swift action activate spell dance
free... draw Elven curve blade
Standard attack
Attack with Elven Curve Blade: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
Damage Roll: 1d10 + 1 - 2 ⇒ (5) + 1 - 2 = 4
Ayodhan |
Initiative: 1d20 + 6 ⇒ (4) + 6 = 10
Round 1, Initiative Count 10
Fort DC 11: 1d20 + 2 ⇒ (13) + 2 = 15
Ayodhan reels from the sudden, surprise impact. Seeing that several of his comrades were similarly injured, he takes a moment to concentrate on his holy symbol and spread some healing around.
Try to get as many people as I can with Channel Positive Energy.
Channel Energy: 1d6 ⇒ 6