Dawn of the material plane

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Current Status:
HP 362/362 AC:63 T:39 FF:30(N/A) Saves: F30 R30 W32 Ki Pool:20 Stamina:28 Init:+13 Perception:+46
Current Form: Celestial Allosaurus
Current Effects:
Janni Stance, Extended BArkskin, Strongjaw (Unarmed Strike), Foresight, Extended Heightened Awareness

Still a tree.

A spooky tree.


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

Still paying attention.

Somewhat paying attention. (will try to make time to post backstory)


Tik's makeover into a Metamorph is coming along well. I just need Feats.


Female Atomie [Mutent Fey] Atomie[CR1]

Cool guys, GM hows it going.
You ok with the new biulds


I think I am going to drop the Tech aspect on second thought. Almost everything I get is kinda redundant with the stuff True Metamorphosis gives me.

So I'll search for another template.

Sorry the rebuild is taking so long, been taking me a while to get into the groove with my new job.

Edit: Eh, may as well keep the robo arms/legs, since they're cool and I'm lazy.


Was wondering if you'd let me fulfill the prerequisites for the Innocent Blood feat before the game, as Ven certainly has slain at least 250 noncombatants for no reason at all
Plus, the opening description is exactly how I imagine him.

Innocent Blood wrote:
With their deaths, the pitiful wretches that inhabit this world open your path to greatness.

That's....fantastic.

I'd probably replace Skill Focus (Intimidate) with it, as it seems to be the easiest to lose.
My Intimdate would drop two points, but man I'd grab a lot of flavor! Plus, that "shaken creatures take twice the shaken penalties against you" part is pretty sweet.


New builds seem fine. I gotta post in gameplay otherwise this doesn't show up at all for me.


bigrig107 wrote:

Was wondering if you'd let me fulfill the prerequisites for the Innocent Blood feat before the game, as Ven certainly has slain at least 250 noncombatants for no reason at all

Plus, the opening description is exactly how I imagine him.
Innocent Blood wrote:
With their deaths, the pitiful wretches that inhabit this world open your path to greatness.

That's....fantastic.

I'd probably replace Skill Focus (Intimidate) with it, as it seems to be the easiest to lose.
My Intimdate would drop two points, but man I'd grab a lot of flavor! Plus, that "shaken creatures take twice the shaken penalties against you" part is pretty sweet.

That is a non issue for a level 20 evil character, go ahead.


How do you feel about Spell Research? I have some gold to blow and some ideas.


Sundakan wrote:

How do you feel about Spell Research? I have some gold to blow and some ideas.

Follow the rules for them and go flavorful over super cheese and I have no problem.


Sweet. I was thinking some more tech oriented Psychometabolism spells. A variant of Metamorphosis that gives Astral Construct or Construct abilities maybe.


Proposed Powers:

Superior Constructed Form:

Superior Constructed Form

Discipline Psychometabolism
Level Egoist 9

-------------------------
MANIFESTING
-------------------------

Display Material
Manifesting Time 1 round

-------------------------
Effect
-------------------------

Range Personal
Target You
Duration 10 minutes/level (D)
Saving Throw None; Power Resistance No
Power Points 17

You blur the line between man and machine. While under the effects of this power your type changes to half-construct, and you gain one ability from one ability from Astral Construct Menu C.

Augment You can augment this power in the following ways.

1.) For every 6 power points you spend, you can gain one choice from Astral Construct Menu C. You may not choose the same option twice.

The Idea: A Metamorphosis power that transforms the subject into a construct rather than a creature. The options are much more limited because Astral Construct powers are pretty hefty in some cases.

Your call on a few things. I would like it to work in concert with my True Metamorphosis spell (though not permanent duration). The duration may need to be lowered for balance (1 min/level instead?), though I'm not sure.

From A Single Cell:

From A Single Cell

Discipline Psychometabolism
Level Egoist 8

-------------------------
MANIFESTING
-------------------------

Display Material
Manifesting Time 10 Minutes

-------------------------
Effect
-------------------------

Range Personal
Target You
Duration 1 day/level or until discharged (D)
Saving Throw None; Power Resistance No
Power Points 15

Manifesting this power heightens all of your cells' regenerative properties to their maximum. This power lies dormant until such time as you are killed.

Upon activation the power begins restoring your body to perfect condition. This process takes a week.

At the end of the process, the body is restored to full hit points, power points, vigor, and health, with no negative levels (or loss of Constitution points) and all of the prepared spells possessed by the creature when it died.

Additionally, it returns the body to the state it was in the prime of its life, removing all ability score penalties from old age and adjusting remaining lifespan accordingly.

This power can return the subject to life regardless of the state of the corpse as long as some trace of it remains (a body turned to ash by effects such as Disintegration can be restored; One that has been utterly erased from existence somehow cannot). A corpse that has been turned into a corporeal undead essentially slays the resultant creature when the power completes the process.

The power can restore to life someone who has died of old age, but not someone who has been slain by a death effect (the effect can repair the cells no matter how damaged, but has no power over the soul).

The Idea: An amalgam of some of the abilities from the power Astral Seed (which turns you into a Psicrystal on death and allows you to reconstitute from anything over the course of 10 days at a predetermined location), the spell Reincarnate (returning the body to its prime health) and the Transmogrifist (Psion Discipline I have) capstone of casting Resurrection on death (resurrecting from most any effect). Not being able to come back from death effects seemed flavorful, and gave me some wiggle room to add the fairly unique "Can return from death by old age" clause that most restorative spells don't allow. This would be my immortality option.

I might have some other ideas, but gauging whether these two are acceptable will allow me to adjust power for any further creations.


Female Atomie [Mutent Fey] Atomie[CR1]

Sundakan, [this Is just my view]
Could I ask if its like 'Astral Seed' and other resurrection spells/magic that have a cost, be it Neg-Levels, Stat hit, gp cost. Why have you removed that 'From A Single Cell'. It kind of makes it very powerful. It becomes a free 'true resurrection' in a way. True resurrection is a 9th level spell, with its cost being 25,000 gp.

Myself I would match other powers better as a 9th level power PP cost 17, and add a component Crystal costing 25,000gp and then it would match other powers, like true resurrection and fit in well.

For 'Superior Constructed Form', my self man that's a great idea,
Mecha form for Egotist, something that Is lacking in that sub class. Myself [and this is just my view again] I would make it 1min but let your Improved Metamorphosis feats work with it as well just to balance that out.

That's just my take on it.


Aannraa Sal Da Qill wrote:

Sundakan, [this Is just my view]

Could I ask if its like 'Astral Seed' and other resurrection spells/magic that have a cost, be it Neg-Levels, Stat hit, gp cost. Why have you removed that 'From A Single Cell'. It kind of makes it very powerful. It becomes a free 'true resurrection' in a way. True resurrection is a 9th level spell, with its cost being 25,000 gp.

Myself I would match other powers better as a 9th level power PP cost 17, and add a component Crystal costing 25,000gp and then it would match other powers, like true resurrection and fit in well.

A few reasons:

1.) Astral Seed is an 8th level power with no material cost.

2.) Astral Seed restores your body at a predetermined position whereas FASC restores you wherever your corpse died or your body was dragged off after death. Meaning someone can just pick you up and sit your body in a cell, or toss it into lava or something and you're basically boned.

3.) Astral Seed allows you actions while "dead". You can still Manifest powers while in Psicrystal form and defend yourself should anyone come after your crystal, or move yourself to a safer place with Genesis and Plane Shift, for example. FASC has no such option.

4.) Astral Seed (and True Resurrection) function no matter how you die, where FASC doesn't work if you're killed by a Death effect or Negative Levels.

5.) FASC has a 1 day/level duration, so it must be re-cast periodically (and is subject to being Dispelled). Astral Seed is cast once and lasts forever.

I feel those limitations balances it out to an 8th level Power like Astral Seed is. I just wanted something very Psychometabolism in flavor instead of just taking Expanded Knowledge: Astral Seed.


Female Atomie [Mutent Fey] Atomie[CR1]

I see what you saying, the 'risk' out ways the 'Costs' post, to me the only way to see how it plays out is play it and see what happens. :)


In the interest of reducing fiddly bits (which I'm having a super hard time keeping track of) and redundant abilities, I'm also going to remove Alchemist in favor of Aegis (Aberrant).

Most of my prepared extracts were stuff like Heroism and Overland Flight, which Aegis will essentially grant 100% of the time except better, and I keep all of the more necessary abilities (Barred Mind) as well. This process will be significantly faster than the Psion/Metamorph rebuild.


Also for shiggles (since the switch saves me a few Feats) I'm making Tik partially a Trip build as well. For several reasons.

1.) To reduce my damage output somewhat (I have 14 attacks...which is kind of ridiculous, but lets me spare some to grab people's ankles with my tentacles and such).

2.) Because I can! Being Huge and counting as Gargantuan for Combat Maneuvers means I can overcome at least ONE big hurdle for tripping. I have no answer to flying creatures though unfortunately.

I thought about Grappling instead but there's no way to Grapple and full attack that I know of and dead is generally better.

Maybe Hamatula Strike and Grabbing Style but that's A LOT of Feats.


Female Atomie [Mutent Fey] Atomie[CR1]

have you thought about a sunder master, being able to brake just about anything as such is kind of cool.

Big and has a big bad sword,
wack!!
not any more.


Female Atomie [Mutent Fey] Atomie[CR1]

I have just had a really mad idea about her cohort, haha.


Aannraa Sal Da Qill wrote:

have you thought about a sunder master, being able to brake just about anything as such is kind of cool.

Big and has a big bad sword,
wack!!
not any more.

Not a huge Sunder fan. Tends to leave less loot for the taking (at least for easy taking).

The coolest part of Sunder is breaking doors, walls, and so on, and they don't tend to whack you for trying, so no need to put Feats into it.


M Human

Sunder is way better in low to no magic gear campaigns, shattering a blade into its wielder's eyes. Priceless


Current Status:
HP 362/362 AC:63 T:39 FF:30(N/A) Saves: F30 R30 W32 Ki Pool:20 Stamina:28 Init:+13 Perception:+46
Current Form: Celestial Allosaurus
Current Effects:
Janni Stance, Extended BArkskin, Strongjaw (Unarmed Strike), Foresight, Extended Heightened Awareness

You're talking to a guy who can shatter mountains with his forehead.


Current sheet.

Thoughts on my Feats?

Power Attack
Combat Expertise (Would gladly switch to Dirty Fighting, but it isn't on the SRD yet so not sure if it's allowed)
Improved Trip
Multi-Attack
Greater Trip
Rat Catcher (What an awesome Feat! Lets me melee swarms AND negates some of the size penalties I'm eating!)
Improved Unarmed Strike
Ki Throw
Quick Suit
Toughened Suit

Psion Bonus 1: Improved Metamorphosis
Psion Bonus 5: Extend Power
Psion Bonus 10: Rapid Augmentation

Metamorph Bonuses: Swift Shapeshifter and Master of All Forms


Female Atomie [Mutent Fey] Atomie[CR1]

that looks like a good solid build,


Cool. And I can now also act as our "Infiltrator" for doing recon and impersonating people, which gives me a solid niche out of combat as well.


Female Atomie [Mutent Fey] Atomie[CR1]

Sounds good,


M Human

Your alignment reminds me of this


Just to be clear, I'm ready to start whenever you are, Bane. In case that was what you were waiting on.

What were your thoughts on my custom Powers?

As for my alignment, just a riff on this.


So, Ozil, you were disappointed in your skill bonuses, right?

I just took a look at some of the Inner Sea Races new racial traits and found this little gem:

"Comprehensive Education: Humans raised with skilled teachers draw upon vast swathes of knowledge gained over centuries of civilization. They gain all Knowledge skills as class skills, and they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels. This racial trait replaces skilled."

That's...pretty insane. Since you're a Wizard, you have all Knowledge skills as class skills from your class. For the lo, low price of 1 skill point per level, you could get a whopping +10 (actually +12, since we use Kn. Psionics and Kn. Martial in addition to the Core bunch) to EVERY SINGLE SKILL IN THE GAME.


I'm pretty sure that actually only means the Knowledge checks.
Otherwise, why would you ever not take it?

I can see Wizards taking this and getting the bonus to the Knowledges, but for every single skill? Super overpowered, even in this game.


Even to all Knowledge checks "only" (which isn't how it's written at all) that's crazy good.


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

I'm not sure if it could work for me since I used Race Builder to create a Race. (I did not select Skilled as one of my Traits, implying that I could not trade it for Comprehensive Education.")

Thank you though; trust that it is noted for future reference.

Of course, if I find some time to rebuild I very well may do that!


Clearly you just need to tweak your race! =)


I just read that and I think your reading it wrong, you don't get a +10/+12 its just a +1+1 per skill.

Comprehensive Education:
>>They gain all Knowledge skills as class skills,
ALL Kn skills get a +3 as if they where a class skill, so 1sp [Skill point] get you = 1rank +3Class skill = +4

>>they gain a +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels.
[i]This is the bit I think that's badly worded and could be read wrong, They get JUST +1 more on any Kn skill that they ALSO get as a Class skill from any Class they have. No where dos it show or say you ADD accumulative Class Kn skills, which I would think it would given the madness of that +10/+12 free skill points per KN, Why you get is only an added +1 ONLY to Skills you also get as class skills.
Skill you get from class = 1sp = 1Rank +3CLass +1Race = +5 to KN skill
Any other Kn Skill =1p = 1Rank +3Class

If you do it your way it = about 20+ feats worth of skill focus, and that would NEVER have got past play test.

So a Wiz would get a +1Race bonus on every Kn Skill they put a skill point in.

In a nut shell reading right [V Bad wording] its gives about the same as Breath of Experience feat for other races.


There's...not really any way to read it the way you're suggesting. That may have been the intent, or not (that reading would make it pretty bad, but that's not unheard of), but it definitely says what it does pretty clearly based on just the words.


I have show how it can be read another way, the way I think it is ment to be, as a +1 on the odd Kn is Skill is clearly in the levels of a trait.

Your reading [and others, as its so badly worded]...

Well think about it, 1 trait giving +1sp +3Class +11race Bonus]
That's a trait +5x skill Focus feat PER Kn skill with a point in it
= 11x5 = 55 skill Focus feats

^Knowledge (Arcana/Psionics)[Transparency rules]
^Knowledge (Dungeoneering)
^Knowledge (Engineering)
^Knowledge (Geography)
^Knowledge (History)
^Knowledge (Local)
^Knowledge (Mathematics)
^Knowledge (Nature)
^Knowledge (Nobility)
^Knowledge (Planes)
^Knowledge (Religion)

And you can have move fun with your reading if this.

^Knowledge (Local Town A)
^Knowledge (Local Town B)
^Knowledge (Local Town C)
^Knowledge (Local Town D)
^Knowledge (Local Town E)

wow that + 5 more to ALL my Kn skills with 1sp in.

Your read of it is SO SO broken,

But I do agree it is VERY badly worded and should make it clear, but as a GM if a player came to me with this I would raid it the way I did not to have a payer revolt on my hands. :)

But dont take my word for it, look others have asked the same


Male Outsider Wizard 20/Alchemist(Mindchemist/Internal Alchemist) 20 | HP 300/300 | AC 30 T 22 FF 20 | F +29 R +30 W +32 | CMB +17 CMD 35 | Init 45 | Perc +37

Yea the wording could be better i suppose. But a sensible understanding is only the knowledges that your class would usually give you get the +1. Other knowledges made class skills by this trait are just class skills, no extra +1.

For a wizard this would be so bad. No extra +3's. So it's changing 20 ranks for +1 to all knowledges.

For others that only get a few knowledges it's great if you want knowledge. Swap 20 ranks for a majority +3 class skill bonus and a couple +1 bonuses.


M Human

I agree with Johhny on the Comp Ed thing, it was intended as "to each" not "for each" either way, terrible writing.

Your powers are fine though Sundakan.

I would like to discuss the plan of action you are all planning on taking.

Because of the power level of this game, I very well may have Ozil act as the party's quest giver, given his immense knowledge focus. So if you all would outline a plan of action or at least a broad outline of what you would like to do, with more detail than "kill all the gods"

I will then get us rolling on quest paths. I feel however that Until combat, I am more of a NPC narrator(which due to the freedom of movement you all have, is likely to be reduced at least for now.) and a surprise wrench thrower.

Otherwise you are all powerful enough to make your own way. So feel free to let me know who you are targeting first. It can be a major God, just remember that the more powerful the deity, the longer the quest and more difficult it will be, also the material repercussions may be quite different say if you killed Caiden Caylen, as opposed to Gozreh.


Female Atomie [Mutent Fey] Atomie[CR1]

I think we have two roots we talked about

1) "kill all the gods"
2) "Become new gods/faith"

The original GM, wanted us to kill the gods,
but we could also try "Fall of the gods" to lower there powers not remove them.

One of my favourite books is Lord_of_Light
Where into a world of gods comes a new Buddha, teaching a new path outside of the needs of gods. My idea of Sal Da Qill is that she/he is the a lord of light, not a god but a being teaching the with work and self enlightenment one can reach a higher plain of being. That Divinity from within is not only possible but attainable.

I want her to undertake the star-stone challenge, not to be come a god but to gain a deep understanding of herself.


I was attracted to this game with the stated goal of "slay all the gods". It wasn't "found a new religion".
The Starstone test is just a path to that goal.

If we don't manage to kill at least two gods (setting my standards high) before this game ends, I'll be real disappointed.


We an kill the most troublesome ones and replace the rest.

I wouldn't mind offing some of the more wantonly evil gods. Urgathoa, Lamashtu, most of the Demon Lords and Horsemen.

And then some of the more "progress averse" good or neutral gods. Erastil, especially.

I think the Horsemen are still a good place to start. Nobody would mind terribly if we offed them (since they die and are replaced constantly), Daemons are seldom used enemies (so more interesting to face), it would be a good test of our abilities, and might result in a better power base to start from if four of us take on their mantles and set up a base of operation in Abaddon.


Armor Image Graveknight Cleric 1, Oracle 9, Signifer 10/Antipaladin 10, Hellknight 10/Gestalt 20

Now, wait a second. Urgathoa isn't that bad.
I am one of Her children, after all.


Tik has a bit of a skewed perspective.

Zon-Kuthon is great because he espouses body modification, and his followers willingly modify themselves.

Lamashtu and Urgathoa change people against their will, turning them into monsters, undead, or plague-ridden monstrosities.


Well, then we all get one "save"!
It'll be like a reality tv show.

I want to save my "mother", you want to save that weird creepy darkness-pain guy, who else wants to save one god/goddess?


Current Status:
HP 362/362 AC:63 T:39 FF:30(N/A) Saves: F30 R30 W32 Ki Pool:20 Stamina:28 Init:+13 Perception:+46
Current Form: Celestial Allosaurus
Current Effects:
Janni Stance, Extended BArkskin, Strongjaw (Unarmed Strike), Foresight, Extended Heightened Awareness

Blow it all up.


Female Atomie [Mutent Fey] Atomie[CR1]

^ What Groot said.

But really she wants ALL the gods gone, and Mortals to believe they can become more with out them.


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Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

If I remember correctly (not the best of assumptions, but hey--), the only reason we started the "new religion" idea was that the original DM indicated that we would have a pretty quick TPK if we just started fighting gods, that he didn't even know how we could ever take on a god -- despite him wanting to run a campaign where we try it.
....So we figured if we weaken the gods, you know, maybe by preventing souls (the source of their power according to FR canon that has also been assumed or implied in other D&D settings) from making their way to a specific Outer Plane, then maybe we could take them on.

Now that the original DM's expectations are not a factor I guess it begs the question, How can we start without an immediate TPK?

Could our group challenge, on day one, a minor Demon Lord or something?

Must we become as impossibly immune to godlike divination magic as we had to in the first iteration, you know, because otherwise every god in the canon will know exactly who we are instantaneously and destroy us before we get started?

Answers to these kinds of questions will help us get started. (Again.)


Female Atomie [Mutent Fey] Atomie[CR1]

Lets go kill a minor Demon Lord,

That I like, also happy Ozil as the quest maker, works for me.


Wizard (Abjurationist)-15/ Loremaster-3/ Mindchemist-2 // Four Winds Unchained Monk-20
Status:
26 of 260 HP

To the Players,

If we get a green-light on being able to challenge a weaker "demigod" from day one -- how about just picking Someone's demesne (Why not Szuriel?) to infiltrate and start to work our way through the place taking out the little CR 20 and so minions until we reach the BBEG?


StatusBar:
HP 250/250 | AC 58 T45 FF-- | F+32 R+35 W+43 | Init +7/27 | Per: +36 | ST-PP 466/536 | NU-PP 427/526
Uncarnate Advanced Elan Outsider (aberrant) [Psion-Dual Disciplex2 Seer + Telepath L20 / Nomad + Kineticist L10 - Uncarnate L10]

Got my vote.

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