Dawn of Orcs

Game Master WreckTall

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Silver Crusade

I'll join in. I'm having ideas for a stealth tribe/chieftain. I'll have more info in a bit


Apologies for not keeping up with this thread, life suddenly got very hectic. WreckTall, would you be alright with an Id Rager taking the Pride emotional focus? I ask because Pride was published after the Id Rager so isn't explicitly mentioned in the list of options.


Takesh wrote:
WreckTall wrote:
I'd be happy with 4 or 5 posts per week per player. A little less or a little more is ok. If we hit a time sensitive situation. Like group combat. I will resolve combat round at least 2 days after starting round post, boting those who did not take a turn. If I don't hear from someone for over a week, I'll assume they no longer wish to continue. They and their tribe will go 'nomadic'

That sounds great!

I still have more that I want to do with my background stuff as far as personality and fleshing out the tribe some more, but I think the core idea is there. The idea is roughly a desert-dwelling tribe that worships the god of Pestilence. Going with kind of an undead / vermin / sickness / religious vibe. Would definitely love some feedback on it.

I like the flavor and detail. Does your tribe have any annual celebrations? Any rituals of child to adulthood? Are all conflicts within the tribe solved with combat or are some offenses brought to Tribal leader for judgement? Are there any taboos at all?


Grod the Cunning wrote:
Ok, fluff added as well for himself and his tribe. Feedback welcome.

Again I like the flavor and detail. Can I assume some of your slaves are of the academic variety? (Like the Romans use to do) Your fluff implies that tactics and education are highly valued. Is your tribe considered literate? Do they have a type of primary school? Do Orcs teach? or are such tasks relegated to slaves?


Whiskey and a Bonesaw wrote:
Apologies for not keeping up with this thread, life suddenly got very hectic. WreckTall, would you be alright with an Id Rager taking the Pride emotional focus? I ask because Pride was published after the Id Rager so isn't explicitly mentioned in the list of options.

Approved


To all

After reading some of these creative, and well thought out tribe descriptions. I'm thinking I will give bonuses based on fluff, Similar to trait bonuses but for your tribe and/or army.


updated:

Thunderbeard-Warpriest-NoName-NoTribe
mbauers-Investigator(mastermind)-Ulroch-Longtusk
Raltus-cavalier (beast rider)-Urlok Slimetusk-Rotten Teeth
LAB Rat-Scarred Witch Doctor-Vakghul-Nine Sun Tribe
ElegantlyWasted.-Fighter (Mutation Warrior)-Czolgosz Man-Breaker-Ironbacks?
Ouachitonian-(eldritch archer) 6/fighter (Variant Multiclass)-Grod the Cunning -Iron Dogs
YoricksRequiem-Hunter (Divine / Verminous)-Takesh-The Hive


WreckTall wrote:
Grod the Cunning wrote:
Ok, fluff added as well for himself and his tribe. Feedback welcome.

Again I like the flavor and detail. Can I assume some of your slaves are of the academic variety? (Like the Romans use to do) Your fluff implies that tactics and education are highly valued. Is your tribe considered literate? Do they have a type of primary school? Do Orcs teach? or are such tasks relegated to slaves?

On Schooling:

Spoiler:
There is some basic schooling, something like the Spartan Agoge; a centralized system (though for all children, not just boys) where they learn the ways of war (including enough discipline to make them an effective fighting force, but they're no Roman Legion) and are indoctrinated into the Gorumite faith. Reading, 'Riting, and 'Rithmetic take a back seat, but they do get a basic grounding, as long as they pay attention. If they just want to do their time and go back to the farm they can probably skimp on that part of the education, but any looking to become leaders of warbands, priests, etc had better know how to read. Priests will handle much of the education, and some of Grod's half-Orc lackeys probably cover the rest, since their average level of education is likely to be much higher.

On Slaves:

Spoiler:
As for slaves, it depends. There's some consideration of what they're good at (all Dwarf slaves, report to the mines!), but most importantly the slaves get the tasks too menial, distasteful, dangerous, or specialized for the orcs. Cleaning out cesspits and spreading the "fertilizer" on the fields, working particularly dangerous mine shafts, acting as living practice dummies for adolescent orcs at school. Perhaps being given a head start and then being hunted down as tracking practice. But always the carrot of freedom if they just work a little harder is there, just out of reach, like Tantalus's fruit trees. Generally they'll work themselves to death trying to get there, or old slaves who are too broken down to be good for labor are told they're free, now go away and find your own food. Good luck! Occasionally, though, a show will be made of freeing a few hard-working slaves, just to keep hope alive for the others. Grod is wary of giving slaves too much academic access. Knowledge is power, and he doesn't want them learning enough to make them dangerous. Half-orcs and particularly bright orcs will handle most of the "white collar" work, but there likely are some better-educated slaves working under them, albeit closely supervised. These slaves would get better treatment, partly to encourage good work (with the implicit threat of being sent to clean toilets if they don't measure up), partly to drive a wedge between them and the other slaves (these are the ones most capable of leading an uprising, so he wants the menials viewing them as quislings, not potential allies).


I really like this concept, but I haven't had time to pull together a full submission. I think I will have to withdrawal. Makes me sad but such is life.


WreckTall wrote:
I like the flavor and detail. Does your tribe have any annual celebrations? Any rituals of child to adulthood? Are all conflicts within the tribe solved with combat or are some offenses brought to Tribal leader for judgement? Are there any taboos at all?

Oooh, good questions. Okay, let's see.

Spoiler'd for Length:

- There's a celebration for procreation. Not like an orgy as much as "It'll be more efficient to have all our children within the same few weeks." It helps the tribe to plan for when they will be at their weakest, what they need to have prepared.

It also works as a way to teach the children - Since they all tend to be close in age (on a year by year basis), from a young age the children basically act as their own "tribe" within the tribe, settling disputes and having people to spar with and learn from. It helps them with understanding the roles and importance of everyone when they get older. The adults are (generally) fairly hands off.

- The ritual from child to adulthood is at around age ~12. The child has to go out into the sands and find a worthy enemy (typically a large scorpion, giant wasp, things like that.) If they're a warrior, they have to bring back its corpse. If they're a spellcaster, they have to bring it back changed (typically tamed). If they're a thinker, they have to trap it and bring it back alive. The children are typically allowed very few supplies and little training for this, as one typically has little preparation for things in life.

- Very few conflicts within the tribe are actually solved with physical confrontation or violence. They're mostly discussed and voted on. Sometimes things will be brought before the leader, but the tribe actively tries to not be so divided on things. One of the tenets that goes with the Tribe being the only thing that they have is the understanding that everyone is doing their best to try and improve the tribe.

- Along those lines, the only taboos are around hurting or killing another member of the tribe. The tribe will certainly put someone down if they are dying or suffering, but you would never sneak attack a brother or attempt to kill a sister. Such behaviour is incredibly shameful as it weakens the tribe. There have been different ways this has been handled over the years - from tribe-sanctioned murder, to exile, to imposed suicide, to atonement. Often it comes down to the severity of the offense.

In such cases where the offender dies/is killed, their bodies are not eaten, as they are believed to be tainted. In most other cases, the tribe will eat their fallen comrades. It is a sign of respect. That goes with enemies as well, as they believe they will gain the strength of their opponents. For an enemy to not be eaten is a symbol of great disrespect.


For your entertainment, I give you Whiskey's submission: Skûn of Many-Voices. Feedback very-much welcome.

The Keening Bones Tribe:
The whistling of the wind is omnipresent in the gullies and spires of the Keening Bones Tribe's mountain lands. It's enough to drive one mad, and, if you believe the gossip, has twisted the Keening Bones into a mockery of a proper orc. The truth is a bit more complicated.

The Keening Bones Tribe firmly believes that the afterlife, all afterlives, are hellish places filled with torment compared to the waking world. So, to save themselves and their ancestors from passing on, they ritually bind their fallen brothers' souls to their bodies through ritual. In other words, they eat them, mimicking the scavenging psychopomps that carry a warrior's soul from the battlefield. Each and every member of the tribe has parts of the souls of the preceding generations flowing through their bodies - the worst punishment the tribe can issue is the refusal to devour a members soul, the highest honor it can bestow on an outsider is the consumption of his.

As a side note, this practice also changes how schooling works in the tribe. Rather than use traditional methods the tribe's shamans will, with mind-altering smoke and a convulsing dance, strengthen the souls in their student's bodies so that their ancestors can teach them. All wisdom comes from the dead.

This ephemeral bond draws the tribe very close together; there are far fewer internecine killings in the Keening Bones than expected. Unfortunately, this also means that there are far too many of them - absent the death of a chief the tribe has no real population control and periodically pours out of their mountain home to raid richer lands.

Skûn of Many-Voices:
When a chief of the Keening Bones Tribe is challenged and killed, his better ritually devours his flesh alone to avoid diluting the wisdom of past chiefs. When a chief is killed by an outsider, the entire clan competes to see who will be the next chief. It is not uncommon for one in three Keening Bones orcs to die before a new chief is chosen. Three summers ago, the chief died to a human arrow and Skûn of Many-Voices emerged the victor.

Born screaming along with the wailing wind, Skûn's first taste of flesh ignited a burning surety that he would one day taste the flesh of the chief. Coached by his ancestors, he showed an unusual skill in manipulating other orcs - a skill which served him well when Chief Torbaz Bright-Eyes realized he was a threat. He was able to stave-off assassination until Torbaz fell in a raid; his discipline held him back from the tiring initial infighting and his rage won him the title of 'Chief' - if he could survive the ritual.

The drinking of the ritual stew was like chewing a lightning bolt - the collective souls of over two-hundred strong-willed orcs nearly drowned Skûn's mind in their mad rush to dominate the new chief. If Skûn had failed, if the chiefs had subsumed him, he would have been killed by his tribe's shamans on the spot. The dead chiefs overwhelmed his political savvy, his discipline, and his rage until all that remained was his pride. And it remained. He would be chief, and from his soul's final bastion Skûn re-took his body and was named Skûn of Many-Voices - the echoes of his rasping voice returning timbers not his own.


Since Ulroch Longtusk and Urlok Slimetusk are pretty similar, if it helps you could call my character Jonas Longtusk. It's the human name he adopted and is using at the start of the game anyway.


Skûn of Many-Voices wrote:

For your entertainment, I give you Whiskey's submission: Skûn of Many-Voices. Feedback very-much welcome.

** spoiler omitted **

** spoiler omitted **...

Interesting. What kind of transgression would earn the worst punishment? Can and do enemies use this against you? Is there a way for a outsider to kill one of your tribe and prevent the soul from being consumed?


Recruiting is closed. Now comes the hard part. Selection.


WreckTall wrote:


Interesting. What kind of transgression would earn the worst punishment? Can and do enemies use this against you? Is there a way for a outsider to kill one of your tribe and prevent the soul from being consumed?

The Worst Punishment:
Betraying the tribe is the only single act that would earn you that punishment; it's more commonly applied after a lifetime of failure. The punishment is a combination repudiation and excommunication; the tribe is declaring that your soul and knowledge is actively detrimental to the tribe's future. As an aside, the punishment requires the active co-operation of every single member of the tribe - either they all agree that you deserve it or the chief is powerful enough to force them all to enact it.

Using the Feast Against Us:
Other tribes could use the Feast against the Keening Bones, but that's extremely rare due to misunderstandings and the logistics involved. Most versions of the ritual are communal feasts; the soul is divided up among a large number of orcs so that if one dies all the souls inside him don't go with him to the afterlife. This has the added benefit of stopping the souls' personalities from overwhelming their hosts. So, an enemy preventing the Keening Bones from recovering the bodies of their dead are doing massive harm and creating lifelong enemies but it would take a truly stunning number of casualties to destroy the web entirely. The only exception to this is the chief. Each chief alone contains the entire souls of past chiefs; if he dies and his body isn't recovered all the past chiefs go to the afterlife with him. This has happened before and is why the chiefs have a whole bevy of superstitions they follow - never traveling over deep water, for example.

Stopping the Feast:
Stopping the soul from being consumed is actually very easy, all you have to do is let the scavengers at it. According to Keening Bones beliefs, when a scavenger eats a body it's carrying the soul away to the afterlife. This is actually the source of a fair number of their smaller rituals, like how whenever they make camp they leave out some poisoned meat to kill any birds.


Cool. I'm interested. How far away is the deadline?


WreckTall wrote:
Recruiting is closed. Now comes the hard part. Selection.

@legoguy: Check two posts above yours :-/


gubdarnit! oh well, good luck!


@WreckTall; I will have full details on the tribe in my bio by tomorrow. Work has been insane but I've been chipping away at it


ElegantlyWasted wrote:
@WreckTall; I will have full details on the tribe in my bio by tomorrow. Work has been insane but I've been chipping away at it

OK Thanks for the update


Done! Added tribe info.


Jonas Longtusk
Urlok Slimetusk
Vakghul
Czolgosz Man-Breaker
Grod the Cunning
Takesh
Skûn of Many-Voices

Please make your way to main thread

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