Dawn of Legends (A Legacy of Failure) (Inactive)

Game Master JamZilla

Train!

Rolls sheet


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aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Agreed, we should move quickly, statistically the quicker we can render aid the higher the chance of survival for anyone we find...

She moves swiftly, ghosting across the ground.


Proper update later. Everyone healed up? Spore it's been about a minute since the fighting stopped


With the collapsed crane blocking their way, the group heads north initially, skirting around buildings and making their way deeper in.

The bullets seem to have stopped now. Wether that means the sniper cannot find a target with everyone under cover or that Daredevil got to him and put a stop to it, you do not know.

More faceless office blocks stand immediately to your west and north east and a huge stack of steel container crates either ready to be loaded onto cargo ships or having been delivered sits in the centre of this area.

A huge plume of smoke pours from a collection of buildings further ahead.

Perception DC 20 - cannot take 10:

Three figures, dressed in dark suits, creep along the top of the steel crates and peer down at you. It looks like they are preparing an ambush!

Map

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Per: 1d20 + 14 ⇒ (2) + 14 = 16


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

No luck on the Perception, but a minute's enough to go now back to full health. I think I also need to grow a shield at some point soon. No real reason not to have one, and I'm basically throwing away a +2 AC. That said, I'm pretty happy I managed to survive those three dudes until help showed up!


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

Napalm takes out one of the biomesh pieces and places it over the burns on his legs he got from the stairwell. The mesh instantly bonds to his skin, stimulating the cells beneath to grow and heal, though the mesh doesn't seem to cover the whole burn area.

CLW: 1d8 + 3 ⇒ (1) + 3 = 4

Dice gods disapprove...


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Placing a hand on Napalm's injury, Midnight's hand distorts slightly as a wave of something microscopic washes across the wound.

nanobot LOH: 1d6 ⇒ 3 Heal that many hp Napalm!

perception: 1d20 + 6 ⇒ (18) + 6 = 24

Suddenly her head whips around and upwards

Eleven, one and two high! Hostiles!

Midnight leaps in to the air and a bolt of lightning blasts from her outstretched hand towards one of the would be ambushers creeping along the container top.

kinetic strike: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
electricity: 2d6 + 2 + 2 ⇒ (2, 4) + 2 + 2 = 10

Yay I hit something! :D


There will be a surprise round in which you and the guys on the container act Midnight (and potentially Ebon if he passes his perception check). I'll take that blast as your surprise round action


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Percpetion: 1d20 + 10 ⇒ (5) + 10 = 15 Just to busy looking ahead

Ebon tightens his badges up and moves forward with the team, keeping his eye's forward ready for whats lies deeper into the compound.

It was a pretty impressive standing up against them Spore


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Midnight's electric touch shocks the biomesh, which sends the healing into overdrive.

Full hp thanks to Midnight!


Surprise Round - Enemy

Three figures, dressed in suits once again, crouch like spiders atop the steel containers. This time however they have masks pulled up over their faces that obscure everything except a small slit for their eyes.

As the group passes below them, Midnight catches the faintest trace of movement from the corner of her eye and spins just as the trio unleash a barrage of tiny throwing stars that rain down from above.

3d5 ⇒ (5, 5, 2) = 12 (Trystt, Trystt, Midnight)

Ninja 1: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16 Hit
Damage: 1d2 + 2 ⇒ (2) + 2 = 4 and Sneak: 2d6 ⇒ (1, 3) = 4
Ninja 2: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23 Hit
Confirm: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 Confirmed
Damage: 2d2 + 4 ⇒ (1, 2) + 4 = 7 and Sneak: 2d6 ⇒ (4, 4) = 8
Ninja 3: 1d20 + 5 ⇒ (3) + 5 = 8 Miss

The throwing stars streak like deadly bullets and slam into Trystt's back. The pain is sudden and all-encompassing and she staggers forward, her tiny frame slipping down to the ground in an almost wistful manner.

Ouch. 23 Damage to Trystt :(

Midnight sweeps her hand up and uses a blast of air to change the trajectory of the shuriken.


Initiative:

Ebon: 1d20 + 2 ⇒ (16) + 2 = 18
Midnight: 1d20 + 3 ⇒ (3) + 3 = 6
Napalm: 1d20 + 3 ⇒ (18) + 3 = 21
Spore: 1d20 + 1 ⇒ (17) + 1 = 18
Trystt: 1d20 + 4 ⇒ (19) + 4 = 23
17.2

Ninja 1: 1d20 + 7 ⇒ (14) + 7 = 21
Ninja 2: 1d20 + 7 ⇒ (4) + 7 = 11
Ninja 3: 1d20 + 7 ⇒ (4) + 7 = 11
14.3

Round 1 - Heroes

Ebon:

The look of these attackers, the way they move and their masks.... you think them to be The Hand!


Oh the crate are 30ft high btw


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm whirls around as the shuriken whip past him. He sees the small witch fall too he ground. "Trystt!" He grabs a grenade and hurls it up onto the crate where the ninjas are hiding.

Ranged Touch Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Cold Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11

DC 15 Fort save to avoid being staggered. DC 15 Reflex save for half damage from the splash (6 points). Not sure if I can get more than one in the bomb's radius, but if so he'll try for that.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon is only able to watch as the Trystt crumples to the ground in front of him from the unseen attack.

"It's The hand!" He shouts out in anger, as he takes up a stance and his fists glow.


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Hands still half raised, Midnight sees her friend fall and without a second thought she glides over to her, laying one hand on the slight girl's body and releasing healing nanobots in to her.

LOH: 1d6 ⇒ 6 Heal that many hp Trystt!

Burn 1, LoH 1/3, ranged attack miss chance: 25%


The bomb erupts among the gathered ninja, showering them in a burst of supercooled liquid. Their cries of pain rise up even over the crackling of the burning buildings in the west.


Trystt, let's say that LOH puts you on -4 and stable for now

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Fair enough. Shall we say 'exhausted' as well?

Trystt's breathing is still shallow, but not ragged.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

"Trystt! No!" Spore bellows as his friend falls unconscious. Even as Midnight rushed over to apply her, Spore moved in between Trystt and the Hand ninjas.

Pulling a clump of mud from nowhere, he hurts it at the closest of the ninjas.

Casting mud ball.
Ranged Touch: 1d20 + 4 ⇒ (6) + 4 = 10


Round 2 - Enemy

Though reeling from Napalm's grenade, the ninjas still have enough wherewithal to dodge the clump of mud gathered from who-knows-where within Spore.

Each of them stand and in unison, like a troupe of dancers, perform the same complex series of hand gestures before disappearing before your very eyes!

A moment later they reappear, once again casting down a flurry of deadly shuriken from their scattered position on the containers.

Swift action to Vanish, move action to reposition where they can't be caught in Napalm's splash again, standard to throw a shuriken!

3d4 ⇒ (3, 2, 3) = 8 Midnight, Ebon, Midnight

Midnight, FF: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6 Miss

Ebon, FF: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20 Hit
Damage: 1d2 + 2 + 2d6 ⇒ (2) + 2 + (5, 1) = 10

Midnight, FF: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19 Hit
Miss chance, >25 is a hit: 1d100 ⇒ 64 Hit
Damage: 1d2 + 2 + 2d6 ⇒ (1) + 2 + (1, 4) = 8

One of the stars catches Ebon high in the chest, another hits Midnight in the shoulder but the third clatters away harmlessly.

Round 2 - Heroes


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon grits his teeth as he pulls out the shuriken out of his chest, letting it clang to the floor covered in his blood.

He then runs up to the crates jumping up and quickly climb up, wanting to shut them down.

Climb: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15 Accelerated climb to climb 20 taking -5 then climb 10

hp = 22/34


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Just checking that there is no map for this, right? I'm not missing anything?

"Ebon, I wouldn't worry about their hands so much as those f+@*in' throwing stars that are ripping us to shreds!" He yells up after the kung fu master. The mutant growls and follows one of the ninjas. He hurls a flask of acid at the man.

Move up to one of the ninjas' crate and hurl acid.
Ranged Touch: 1d20 + 8 ⇒ (16) + 8 = 24
Acid Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Hrm, yeah. I see the map you linked JZ, but not the ninjas on it.


Yeah I haven't done a map, thought we could do without it but it doesn't take long to update so will do so now

Map

Napalm hurls his vial of acid and his aim is unerring. The ninja slashes the vial out of the air with a quick blade but it smashes as he does so, showering his in burning liquid. With arms windmilling crazily, the ninja topples from the crates and lands with a crunch to the ground below.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Leaving Trystt stabilized for the moment, Spore shuffles over to the base of the crates, and exhales a puff of pink pheromones at the closest Hand Ninja, hoping to buy Ebon some time in his fight. Even from well behind him, the others notice a sticky sweet smell dominating the air.

Casting 'Daze'. DC 13 Will.


Will save: 1d20 + 0 ⇒ (11) + 0 = 11 Fail

The pheromones rise in the air in a small burst and settle over one of the ninjas. He wavers markedly, as though suddenly intoxicated, and fights just to remain conscious of the battle around him.


Midnight: 1d20 + 6 ⇒ (2) + 6 = 8

With Trystt stable, Midnight surges into the air unleashing a blast of electricity as soon as she clears the top of the storage containers. The ninja at the top sees her coming though and curls into a tight ball, rolling acrobatically out of the way and causing the bolt to scorch harmlessly off the top of the container.

Round 3 - Enemy

Coming up out of his roll, the ninja draws an elongated dagger from a sheath at the small of his back and thrusts it up towards Ebon's stomach, looking to eviscerate the monk.

Siangham, Ebon: 1d20 + 5 ⇒ (3) + 5 = 8

But Ebon raises a foot and blocks the thrust at the man's wrist.

Round 3 - Heroes


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

JZ: Presuming Midnight's surprise round blast affected the ninja normally? Just did't see it mentioned in your recap post is all!

Satisfied that Trystt has stabilised, Midnight stands, one hand idly brushing away the small throwing star that had found its way in to the shoulder joint of her armor.

Her eyes narrow and she sends another blast of electricity at the closest ninja.

kinetic blast: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
electricity: 2d6 + 2 + 2 + 1 ⇒ (3, 3) + 2 + 2 + 1 = 11

hp 27/40, Burn 2, LoH 1/3, ranged attack miss chance: 25%


I think I actually forgot about it altogether so I will add it now.

Midnight hurls another two blasts of electricity that arc between the two remaining ninjas. Their suits crackle with the energy and smoulder as tiny fires break out along their chests and on their masks.

They stiffen as though hit by a powerful tazer and then collapse to the ground.

Combat Over

Loot:

3 x masterwork siangham
2x Fugitive Grenade


There is a massive conflagration of flame to the west of you as three buildings appear to be on fire in a rough triangle ahead.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon moves to check the body's quickly for anything the group and use and anything to point them closer to the hand. Taking the grenades

"Good job, The Hand is here... Thier in New York, The Hand is an ancient enemy of my order. This is really bad if they're here." He jumps off the crates and hands the grenades over to Naphlam. "Now how is Trystt?" He moves to the poor girl standing over here. "Can you get her up Midnight?"


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Spore follows Ebon back over to Trystt, and looks on with an enormous amount of concern. "Can you help her, Midnight?" he asks, his large form shaking more than usual as his vines writhe at a frantic pace.


The dead medic you found slumped against the storage crates next to the burning buildings had two CMW kits on them. Did you use both of those?


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Satisfied the enemy is no longer a threat, Midnight nods at the others

I can give her the rest of my nanobots, but then they'll need to make more which will take some time...

She lays a hand once more on Trystt, and the surface of her hand shimmers as microscopic bots flow on and in to Trystt, seeking out the worst of her ills and knitting tissue together.

LOH: 1d6 ⇒ 6


That puts Trystt on 0 and stable


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Worried that Trystt still hasn't gotten up, even after Midnight's exhausted her reserves, Spore rushes back to the downed medic and returns, stumbling through applying the first of the medkits to Trystt. He's clearly out of his element.

CMW: 2d8 + 3 ⇒ (5, 1) + 3 = 9

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt comes to with a shudder and a deep, gasping breath. Looking up at everyone's concerned faces, she asks the obvious question. "What happened?"

-------------------------------------------------------------------

HP: 9/11(Neg Level: 2)
AC: 21/16/15/20(18 magical)
Witch 1st: 4/6
Healing Hex Used: Trystt | Spore
CMW pack: 1


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Ebon holds out his hand to Trystt pulling the girl to her feet. "I'm glad you're still with us, you were being brave and took a shuriken to the chest." He points to her ripped and bloody wound.

"Maybe you should stand close to me or Spore if we're to continue. It looked pretty bad, how do you feel?" He says with a concerned face.


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

"Seriously, they call themselves 'The Hand'? The Hand of what? And they're ninjas?" Napalm picks up a shuriken off the ground. "They don't mess around though, huh?" He whistles as he searched the ninjas' bodies. He comes up with some nasty looking thrusting daggers and some odd grenades.

He tucks the grenades into his vest. "We gotta keep moving. Otherwise, we're sitting ducks. Maybe we can get into a building for cover. Come on." He heads to the nearest building.


Do you want to stop and catch your breath? If so there are a couple of empty storage buildings either immediately north or west of you

You are currently at E2

Map

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

"Funny, I don't recall being brave, just walking along. I feel rather beat up at the moment. Trystt looks down at herself. "Oh my, this will not do. Wait... ninjas? Hmm, I suppose that shouldn't surprise me," she mutters as a look of concentration comes over her face.

Cast Prestidigitation on myself to start cleaning the blood and dirt.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"You're brave for being here now, there are a lot of people that couldn't do what we're doing now." He smiles slightly at the way she is taking all this the wounds looking pretty lethal.

He turns to Na[phaln his face taking a serious edge. "The hand is a large and ancient organisation their foot soldiers consist of ninjas. Their very secretive, I didn't even know they were here... maybe this is the reason my masters sent me to New York, they told me it was to learn but The Hand by here now. Their our sworn enemy."

He takes a deep breath centring himself and turns to look at the group. "I can keep move we will make out way past those burning building to the west, but if you need a moment Trystt we can take cover in those storage buildings." He points.


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

"So what the hell are ninjas doing at a medical lab? And are they like, you Ebon? With mystical powers?" Napalm looks around for any signs of people running towards or away from a particular point.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Just looking for any particular reason to explore specific buildings or areas.


The compound is still. Everyone seems to have grabbed cover and is not willing to risk breaking it for now. You can see dozens of civilians huddled around whatever solid object they can find between themselves and the direction of the shooting.

From the north you can hear the occasional splash as people decide to risk jumping from the dock and swimming to safety.

About 300 feet from the small storage shed you shelter in (full of cleaning equipment, a forklift and various other disinteresting items, you can see three buildings completely ravaged by the explosion. The roof of the grand structure above them is peeled back like a tin can and it is through this opening that the sniper must have been taking his/her shots.

These buildings are ablaze, filling the area with thick smoke but you can just about make out a route between them that seems clear of enemies.

Men in uniform with automatic weapons can barely be seen through the haze setting up a perimeter in front of what looks like a fairly imposing building with it's own guardposts. ACTIVAPHARM is written in bold lettering above the glass doorway.

Where people occasionally decide to risk making a run for it, it is to this building that they are making their way


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Despite their attention being focused without, were we to try and gain entry fear they would turn their armaments upon us...

Midnight muses.

Perhaps we could disguise ourselves as base personnel and try to infiltrate that way? However we have no idea what challenges they may bring, ID cards or fingerprints. Anyone have any ideas?


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

"They have immense training as you saw, But I can only expect higher ups in their order to hold some higher power than just their training." He says answering Naphpalms question.

"There has to be another way in, maybe we should try and get closer to give us a better picture of how many men there are?"


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Did any of those guards have a badge?

"I can create a short term disguise, but it'll be hard to get the rest of your past." He holds up the woman's ID. "It'll be hard passing for her, but maybe if I keep my mouth shut..."


The ninjas did not have a badge. The guards at the front posts did if you want to go all the way back there

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Trystt looks up from herself, satisfied that her clothes will soon be gleaming white again. her eyes are alert, though there are dark circles under them and she looks very tired. "There is an issue with disguising ourselves. If successful, we become targets of the Punisher instead of the guards. 'Out of the frying pan, into the fire' as they say." What is our goal now? Originally, we wanted to investigate, but now, this happened." She weakly gestures around her despite the chaos being outside.

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