Dawn of Legends (A Legacy of Failure) (Inactive)

Game Master JamZilla

Train!

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aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Interesting note about Starfinder armor (and probably weapons too): It's more expensive than similarly statted items in Pathfinder. A chain shirt has +4 AC and +4 max dex, and it costs 100gp. A similar item in Starfinder is Graphite Carbon Skin (+4 KAC, +4 max dex with +3 EAC). It costs 1220 credits.

Also, without special materials (mithril, especially), it's tougher to take advantage of a really high Dex. Only a handful of armor provide max dex of higher than +6 and without mithril, there doesn't seem to be a way to bump it up.

I think this is part of the Starfinder focus away from stat-boosting, so you should rarely have stats in the 20s.


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Just catching up on work JZ, took a lot longer than it should have this week. Having to organise patching our entire wireless hardware fleet due to the KRACK crack (who makes up these names!?) didn't help either :s

Great write up to end that chapter btw JZ :)

*Waves at Doctor Ellri* Welcome aboard, glad to have you with us :)

Mostly done on leveling, I'm still plumbing the depths of Starfinder's armor as to how Midnight's suit has been upgraded, I don't have a copy of the book and the prd is a little light on detail, but getting there!

Just so I'm clear, does 1 Golarion gp = 1 Starfinder credit?


Yes it does equate 1 for 1.

Try this link for amor


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

I've finished converting Napalm's skills over as well as converted his armor to Starfinder armor. I went with Graphite Carbon Skin armor as a pretty close analog to a MW chain shirt and matching a high end kevlar vest (which is what I reskin his armor to be).

Questions that came up:
1. Does our ABP enhancement bonus add to both KAC and EAC?
2. Does a natural armor bonus (from mutagen) add to both KAC and EAC?
3. In Starfinder, you sell items for 10% rather than 50%. Which should we use?


1 = Yes ABP would apply to both because the suit of armour that it applies to provides both KAC and EAC

2 = Based on the following from the conversation chapter:

Spoiler:
Starfinder doesn’t use the concepts of flat-footed AC and touch AC, and instead breaks a character’s AC into two categories: Energy Armor Class (or EAC) and Kinetic Armor Class (or KAC). Weapons that deal energy damage (such as a laser pistol) target EAC, while weapons that deal physical damage (such as a longsword) target KAC. When converting a Pathfinder RPG monster to Starfinder, treat its normal AC as its KAC (if the monster functions in a combat role as defined of the Pathfinder RPG Bestiary, add 1 to its KAC) and subtract 1 from its normal AC to obtain its EAC. You can ignore the flat-footed AC, because in Starfinder, flat-footed is simply a condition that applies a –2 penalty to both EAC and KAC regardless of the affected monster’s Dexterity bonus.

...I would say yes natural armour bonuses apply to both. Strictly speaking, SF tends to reduce the EAC of creatures being converted by 1 vs their KAC but that just seems pretty arbitrary. Similarly, it converts natural armour bonuses to enhancement so things don't stack. I'm happy to keep them separate if you like as long as we don't have shennanigans :)

3 = 50% - but having said that you guys aren't selling much if anything because that whole situation is being handled by Resource Points.

Example 1: You fight someone using a Buzzblade Dueling sword worth 9500 credits or roughly 25 RPs. You only have 20.

In this situation it could be fluffed that the weapon is tied to the user's DNA and so not usable by anyone else

Example 2: However, in the same example, if Ebon gave you 5 RPs, you could take it.

Here, we could say you do some field engineering to bypass the DNA lock

But mostly I think resale is pretty much irrelevant because I would see you just acquiring what you need through RPs inbetween scenes or scenarios.

I would see that happening for any item that isn't a consumable or low value because it continues to lower the need for heroes to loot everything they find as is kind of encouraged in PF to keep up with the wealth curve.


On that note, SF is pretty significantly higher wealth than PF as you can see in the costs of some of the armours and weapons so we'll be using that WBL curve instead and will be reflected in the RP you get :)


Hey guys, grabbing 2 minutes just to let you know I'm unlikely to be able to post until tomorrow night as I am going to be travelling for work. Cheers.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |
GM-JZ wrote:

Yes it does equate 1 for 1.

Try this link for amor

Scrolling back and just registered this typo. NSFW warning! ;)


Lol that's funny. Accidental typos.


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Bah 3rd night trying and I've finally managed to get on the Paizo site without seeing the goblin/computer 'nostore' error!

Even now it's taking forever to load pages...

Hopefully will get a gameplay post up soon!


Yeah, apologies guys I wouldn't have poked if I had known the extent of the site issues :)

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

I dug the post, Doc. Using information that I had already put out there was a good way to flavor that.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Alice in Wonderland, in case you folks didn't have it.

Also, friendly reminder that Spore is immune to mind-affecting effects so he probably isn't 'readable' :D
(there are plenty of ways around that for Mesmerists, but just thought I'd mention)


Male Human Mesmerist - Bard 6 INIT +1, PPT+10, FORT +5, REF +7,WILL +15,CMB+4, CMD +16,BA +4,AC 17,EAC 15, T 11, FF 15 HP 45

Thanks Trysst , I don't want it to seem like my guy is a creepy telepath :) I'm going to angle him to be quite respectful of people's privacy and up until this point he's refrained from using his powers as much as possible.
Thanks for the reminder spore, I'm gonna have to bear that in mind when using my powers on the party.


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

I'll be traveling for the next week. I should be able to make a post here and there, but don't be surprised if it's 2-3 days between posts. Please bot me if necessary.


Cool, thanks dude. With the way the site has been behaving you may not actually miss much!


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Hi everyone, apologies for another quiet few days, serious web rage on the Paizo site front >:/

Back now, able to log in, posts up shortly!

Dr Sterne, if it makes a difference to your powers, Midnight is technically an aberration, though don't hold that against her ;)

However do please feel free to RP coming to grips with her alien physiology and psychology!


Male Human Mesmerist - Bard 6 INIT +1, PPT+10, FORT +5, REF +7,WILL +15,CMB+4, CMD +16,BA +4,AC 17,EAC 15, T 11, FF 15 HP 45

It's all good He is going to have to get his head around you space travellers anyway !
Being an aberration hopefully won't affect things too much, spore on the other hand won't benefit from most of my abilities :(
All my inspires are mind affecting


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

Hello everyone, I'm back. I'm attempting to catch up, It was a nice introduction for you Sterne.

Look forward to diving back in.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

So, just to make sure I'm following correctly, Sterne tricked a SHIELD operative into setting up this meeting right? So, at some point, presumably, that lie will get found out? Does Sterne plan on keeping up the facade as long as possible, or coming clean soon?


Male Human Mesmerist - Bard 6 INIT +1, PPT+10, FORT +5, REF +7,WILL +15,CMB+4, CMD +16,BA +4,AC 17,EAC 15, T 11, FF 15 HP 45

Thanks Ebon, glad you are feeling better :)


The Spore wrote:
So, just to make sure I'm following correctly, Sterne tricked a SHIELD operative into setting up this meeting right? So, at some point, presumably, that lie will get found out? Does Sterne plan on keeping up the facade as long as possible, or coming clean soon?

<Shrugs> he is a supervillain after all.

Wait...

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |
GM-JZ wrote:
The Spore wrote:
So, just to make sure I'm following correctly, Sterne tricked a SHIELD operative into setting up this meeting right? So, at some point, presumably, that lie will get found out? Does Sterne plan on keeping up the facade as long as possible, or coming clean soon?

<Shrugs> he is a supervillain after all.

Wait...

I love this game. I really do.


Male Human Mesmerist - Bard 6 INIT +1, PPT+10, FORT +5, REF +7,WILL +15,CMB+4, CMD +16,BA +4,AC 17,EAC 15, T 11, FF 15 HP 45

J!!! Spoiler alert !!!! Ha ha, you are all so trusting ;)

Yes Spore , you are correct. Sterne used his powers to set up the meeting. No one in shield has a clue who he is.
Given that most of the group is quite guarded I don't think he's going to fess up to orchastrating this meeting at the moment. If he does get found out I'm sure everyone will agree that the ends will justified the means.

I'm probably not going to use my powers on the group to learn things about them, I suspect they would not be happy with that, plus Sterne doesn't like to use his powers like that, there has to be a reason.


Glad you're enjoying Trystt. A really busy period in work coupled with the site problems have slowed things down for me but I am hoping we are now back in track.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Oh. My. God.

See Thor. So. Good.

(I'm also loving this!)


I also loved Thor :D


aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Almost back. Taking the last hop from Japan back to the States in an hour.

Love the intro, Sterne! I have a post planned when i can get home to a computer tomorrow.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Safe travels! Looking forward to Napalm's reaction!


I'm sure it'll be explosive!!!

Napalm...explosive....?

<grabs cape and shuffles out...>


aka Midnight - F Alien Kineticist/Paladin 3; hp 40; AC 20, T 13, FF 17, BAC 16; F +10|R +9|W +6; Init +3, Perception +6 Darkvision 60 ft
skills:
Diplomacy +7, Fly +9, Knowledge (meta) +6, Perception +6, Sense Motive +4
Max. burn 7, Fame: 4

Not sure if anyone else is stil being affected but I'm still getting random log outs and have lost posts that I had previously checked had been added >.<

Trying to catch up again now etc :s

JZ that was a good pun, dynamite even ^.^


Yeah I'm still getting random site outages and constantly being signed out

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

That stopped for me, though I have lost a post in another campaign.

-------------------------------------------------------------------

Trystt used Ghost Sound similarly in our first encounter, and isn't sure if people will make the connection.

Which led me think to think about how most of her actions in combat are very subtle. Do the other characters think that all she does is light up targets with Dancing Lights?


Sorry guys, very very busy few days.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

No worries, getting close to a holiday on my end, so I might be a bit slow this week anyway.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Oh, regarding Trystt's powers, Spore, being spiritually-minded and all, is pretty positive there's hexwork involved. That's right up his alley. Napalm, on the other hand, might see things differently, being all science-y and whatnot :D


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aka Napalm, Mutant (half-orc) Alchemist/Rogue (hp 45/45; F+8, R+11*, W+7* | KAC 19/15/15; EAC 18/15/14 | Init +4 | Perception +10*, Sense Motive +10)
Dex Mutagen:
F+8, R+13*, W+6* | KAC 22/15/18; EAC 21/15/17 | Init +6 | Perception +9*, SM +9

Napalm thinks of everyone's abilities in terms of science. Anything he can't fully explain, he attributes to just being sufficiently advanced as to be indistinguishable from magic. Midnight's flying is likely a localized controlable gravity field. Spore's healing is an rapid biological growth response to injury, likely enhanced by photosynthetic processes. Sterne's psychic abilities are probably an ability to focus and project alpha brain waves to induce a sort of waking dream. Trystt's evil eye might be a quantum effect to influence particle spin rates and affect probability.

This will also lead him to try and adapt these phenomenon for his own use like a good government scientist. His extracts and discoveries may be the result of that study.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Sorry for being slow this week, yesterday was a big holiday shindig.

Spore, I dig that. It plays into our buddy theme.

Napalm, that's cool, too.

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Doc, I think you can only have 1 trick up at any time.


Male Human Mesmerist - Bard 6 INIT +1, PPT+10, FORT +5, REF +7,WILL +15,CMB+4, CMD +16,BA +4,AC 17,EAC 15, T 11, FF 15 HP 45

I can only implant one trick in one person at a time but I can use the ability 6 times a day
So I’m pretty sure I can implant one trick in everyone.
Unless I read the ability wrong, which is entirely possible :)

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

I've never played one, this is why I think that:

Mesmerist Tricks (Su): He can have only one trick implanted at a given time.

Manifold Tricks (Su): At 5th level, the mesmerist can have two tricks implanted at a time. The number of concurrent tricks increases by one for every 4 mesmerist levels he possesses beyond 5th. Each creature can still be the subject of only one trick at a time. If the mesmerist implants a new trick while he already has his maximum number of concurrent tricks implanted, he must choose one implanted trick to dismiss without triggering (the dismissed trick still expends a daily use of the mesmerist's tricks).


Male Human Mesmerist - Bard 6 INIT +1, PPT+10, FORT +5, REF +7,WILL +15,CMB+4, CMD +16,BA +4,AC 17,EAC 15, T 11, FF 15 HP 45

I read it as only one trick in one person, but it says you can use it on your allies plural so I assumed i could implant one trick in multiple people .
The 5 th level ability suggests I can implant two different tricks in one person, but can only activate one at a time.

Not sure... j will look at the abilities tonight and see what he thinks


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

I read it the same as Trystt.

It looks like that was brought up during the playtest and never went anywhere.
dev post 1
dev post 2

you're basically getting one (and eventually more, as it scales up with Manifold Tricks) for 'free' in terms of action economy during combat (since you implant them before combat, presumably) and any you want to implant after the first ones have been used, will then start costing actions.


The wording of this ability is terrible....

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

Seems implied here, too: Mask of the Masmer.

It doesn't bother me to play it either way, it just changes the RP encounter for Trystt whether or not you try.


Sterne - let's go with 2 tricks in 2 people at level 5. 2 tricks in 3 people at level 9 and so on.

I think that's the intention but it's such an ambiguously worded ability. If it looks like that's underpowering you we'll discuss it. Part of this game is just us as a group adapting to different situations that come up in gestalt/starfinder combos anyway.


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

Oh, thing I didn't think about: if considering 'Mage Armor' to be 'Lesser Resistant Armor' as a 2/4/6th level spell, Spore doesn't have it yet, because I won't get 2nd level spells until next level. Whoops.
Not huge, since I got actual armor, but I'll need to swap out a spell to replace the 1st level Mage Armor. I'll post here when I do.


Male Human aka Ebon - Human, Monk/Magus 6 | hp 64 | F+8 R+8 W+11 | AC K 22 E 20 | Init +6 | Perc +14

That's a very good point Spore. (I had to double check myself since I have diminished spellcasting, but I lose spells slots not spell levels)

Spore I liked your comment about what counts :P

I may just not take it now, since I have some really fun 2ns level spells like mirrors image and blur that just seem more in line with what Ebon does.

Question thought - What was shield replaced with?


Plant Brawler/Sorcerer 6 | HP: 76/76; | AC 20/20; | Fort:+11; Ref:+8; Will:+7 | Resist: Cold 5, Acid 5 | Vulnerable: Fire | Immune: Mind-Effecting, Paralysis, Poison, Polymorph, Sleep, Stun | Low-Light Vision; Perc.+11; Init +2

I don't believe Starfinder uses shields; I think the math on the AC scaling items assumes that regular shields don't help/exist, and based how they scale up, +4 seems like a lot anyway.

It'd be tricky to balance it, since Starfinder seems to have gone in favor of highly tuned to-hit chances (by way of controlling what armor bonuses are available) and equally highly tuned damage output (scaling weapons) and left defense to DR and Energy Resistance.

Thoughts, anyone else?

Dark Archive

Lady Luck: F CG Sylph Rogue/Magus/Witch(6) | HP: 39 | KAC:23* | EAC:22 | F:5 R:8 W:8 | CMD: 22 | Init: 4 | Per: 17* | Speed: 35' | Darkvision: 60' | Fame: 6 | Arcane Pool: 8 | Magus Spells: | 1st: 5 | 2nd: 3 | Witch Spells: | 1st: 8 | 2nd: 7 | 3rd: 4 |

If you mean the spell, I don't think we discussed it.

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