Dave the Dwarf Presents: Legacy of Fire!

Game Master Gandrik Th-kar

Loot Log

The Great Dome Map(outside)

Not in use

Not in use

Current Battle map

Notes

Characters


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The breastplate is medium size Flinds are quite large they have a default 19 str.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||
Hamzah Hamas Al Dajannah wrote:
Gunk wrote:

Thanks for the feedback Hamzah. For quite some time now I've been concerned by the 'woodenness' of the acting. It is something we are working on. Our DoP is excellent with lighting, camera angles, and editing. But there is less attention to acting than I'd like for sure. Though it does get better as we move into episodes 4-6. Truth be told, we really only have 1 person on set with any training in acting and shes an improv comedian ... not an entirely transferable skill set. Lol

Thanks for the input though. It is far more valuable than you might imagine.

PS That was me that died first. I died literally in the first episode BEFORE the credits rolled!

I think it is great that you're doing it. Keep at it.

I enjoy creative work. I write fiction. Nothing published yet. I have some short stories, a novel and a half, and a screenplay complete. No luck selling any yet. I enjoy the work, so I keep at it. You never know what might one day resonate with enough people to have your work turn into your living. I did love The X-Files. Though your work also reminds me of that magician detective Harry Dresden as well.

You were the thug that was shot and went up in flame? That was a cool effect. Costumers were pretty good too.

Though I'm sure there are more than a few of our cast and crew that would surely quit their day jobs to do this full time, I'd likely not. I love teaching highschool Computer Science, Game Design, and Cisco Networking Academy. Not sure even a truckload of cash would draw me away from that for very long. For me it's just a hobby and nothing more.

Keep up with the writing. I love it myself. I helped write the overall story arc and the character development sheets. The dialogue was written by my buddy. Writing is such a fantastic hobby. Chances are one day it will payoff for you. If not, doing what you love in the meantime is never a bad thing.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

I can probably hold on to the potions so we can use it, although I think Gunk can do that too.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

I am wearing a bandolier for easy access to such things as well.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

It looks like I need to issue an apology: turns out Riding dogs are NOT supposed to be on the summon monster 1 list, since they have virtually identical stats to wolves on the SM 2 list. Turns out this was an errata that Paizo missed, and Riding Dog will be changed to just dog in the next printing of the core rule book. Looks like I'll just be sticking to eagles then...


Never in a billion years would I have caught that


I'll be out for the day.

feel free to DM NPC me

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

I'm going to be at a seminar all day Monday, but hopefully that won't slow things down with where Raj is currently. If necessary, anyone can speak for him. Please note that he has not yet prepared spells for the day.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Gunk, what do you say about a google spreadsheet with all our items? I can make one but seeing as your the tech guy..... Also, Dave said we can sell our mundane stuff to the caravan so maybe we can do that.


Again yes sell your mundane items to the caravan.


Since you are building a city I am adding in the fame and prestige point mechanics to the game.

Fame and PP

Your Fame starts at your level + your charisma modifier. Your fame can range from -100 to 100. You have a sphere of influence of 100 miles radius. It increases at 10, 20, 30, 40, and 55 by another 100 miles.

After you have your fame calulated add 5 to it for clearing the monastary. Everyone has 5 Prestiege points that you can spend on anything in your fame rank.

Gunk gets 1 fame and PP for not letting Dashki go.
Hajar gets 1 fame and PP for making him frendly and bringing him to your side.
Hamzah gets 1 fame and PP for converting him to Sarenrae's religion.

If you think you have done something fame worthy make your case.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Grapple:
Damage: You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

That would be the entry together with grapple, that's why I thought you can also damage the boar since a lion has a bite for natural attack.

Although with Dave's description of the dire boar, I can perfectly see that it would be more of a 'climb on the back' of the boar thing.

For fame and PP may I suggest that, every time we do something for the caravan like clean the monastery we all get 1 fame? I mean its a group action anyway and the rest like your examples, then it would be your discretion if we deserve it.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

the damage occurs after a successful grapple check, but not as part of an attack action


Yea Leyli that will totally be part of it I meant if you feel you did something notable before this point remind me so I can give you credit.

If Naziri had actually been the one to get the crit, and not me dmpcing him, that may have been fame worthy to me. I could see it being talked about around camp and thus giving him fame.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

Good call Hajar on the Google Doc. That way I don't need to keep reposting it all the time. I will set that up.


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

The loot log is now complete. Please feel free to put your name next to anything you've taken.

Loot Log


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;
Hajar wrote:
the damage occurs after a successful grapple check, but not as part of an attack action

So in earlier case, since the grapple check succeeded then Furball would do some damage right? Well in that case I will just always grapple, since if it succeeds, I do some damage and I can use Rake on the next round.

@Gunk Thanks for the google doc, that will help a lot, may I also suggest or ask for you to add the gold pieces to add in our inventory currently? I remember you saying to add this amount of gold before so yea.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Ok, but grapple provokes an AoO and you can't have more than one natural attack on a grapple. There are pros/cons to grappling.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

The only way a grapple does damage on the initial attack is if they have grab. Then you do the initial damage of the attack and make a grapple check. If you want to do damage after the initial attack, then you make a grapple check to do damage.

Otherwise the first grapple check is to start the grapple. It does no damage other than to grant both targets the grappled condition.

Since Dave is not doing AoOs, the AoO danger is removed from grappling.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

So if I wanted to do the damage, I should've rolled for the grapple which succeeded, then one more check for the damage? That would make sense.


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

You won't roll the next check until next round.

So it would go like this:

Round 1: Initiate Grapple. If CMB successful, you are grappling. No damage or effect other than Grappled Condition. Target cannot move without escaping or succeeding on a grapple check.

Round 2: If still grappling, you gain a +5 Circumstance bonus to your CMB check to grapple. If grapple check succeeds, you can do one of the following:

Pin: Pin the target.

Move: Move the target

Tie Up: Tie up The target.

Damage: Damage the target.

Subsequent rounds repeat round 2 until target breaks grapple.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Thanks Hamzah, I didn't spell it out as well as you. Basically grappling is best left to monsters/pcs that are specialized to it. It isn't optimal unless you make a point of optimizing it.


I posted in recrutement that failed combat manuvers without the improved feat would result in AoOs


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

So only failed? Ok. Good to know, Dave.

I had forgotten.


Thanks for sticking it out with me guys. I am very much learning rules, making up rules and learning how to DM as I go along. This is my first pathfinder game and I did not even play 3.5 much either. I know its still pretty rocky but it will smooth out. I think each combat is getting better then the last. Can you believe we are already over 1000 posts in gameplay?

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

I'm back! I made sure to pick my spells before I read up on what happened in the gameplay thread.


I summoned an eagle for you but you can ignore that and do something else.


I think the combat summary's are what was needed for combat to make sense.


yes

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

What, a totally, completely, absolutely HORRENDOUS round of rolls. After getting off no less than 6 attacks in the same round, the only successful one was the one that could only do one point of damage. Wow, just wow...

Okay, I'm done ranting now.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

The fact that you can roll attacks 6 times in one round should say something in and of itself.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

I know! I shouldn't really be complaining, but at the same time, grrrrr...

Thanks for saving me from that gnoll btw. My pet just expired and I'm still pretty squishy with a 13 AC


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

What else are meatsh..err paladins for?


Alch 2|| HP 13/18|| AC 15 FFAC 13 TAC 13 || FRW 4, 5, 1||

hey guys sorry for posting so little lately. I've been helping a friend move this week. my post of been few and brief. should be done by this evening though and back at it


Your post reminded me to put your loot link in description.


Just to info you all that i am leaving tomorrow until Monday in order to attend a friend's wedding. I won't be able to post more then once per day during that time.

Fell free to DM NPC Me

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

Seems like everybody's getting married right now! Have fun!


I am looking in to using maps for combat as a way to make combat more fun.

Grand Lodge

Male Sylph Conjurer (Focused Teleportation) 5

You might want to take a look at pyromancers, though I'm not sure if it supports mobile devices.


Damn Raj thats a cool tool. Your right its not useable for mobile devices. I may have to break out the laptop.


Hey Raj any idea where you can get more tokens for Pyromancers? Amazingly I can access it at work....I may never get anything done again.

Next fight I am gong to test out using a map. If everyone likes it I will see about doing it for all fights!

Edit: You can copy the image URL of the avatar images! I think this is going to be great!

That last combat got boring even for me. You all will have to help me learn the attack of opportunity rules though I have never played with them that's why I was not using them. In a forum based game the tactics should be add a lot of fun to combat.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8
GM: Dave the Dwarf wrote:

Hey Raj any idea where you can get more tokens for Pyromancers? Amazingly I can access it at work....I may never get anything done again.

Next fight I am gong to test out using a map. If everyone likes it I will see about doing it for all fights!

Edit: You can copy the image URL of the avatar images! I think this is going to be great!

That last combat got boring even for me. You all will have to help me learn the attack of opportunity rules though I have never played with them that's why I was not using them. In a forum based game the tactics should be add a lot of fun to combat.

Lots of things provoke AoO's, spells, spell like abilities, moving out of threatened range, moving through threatened spaces......it'll get interesting. I honestly love tactical combat....but I love miniature wargaming so


Yea I have never liked making combat in RPG's miniature wargaming at the table top. But for this format I think it may be more fun. I play Warmachine from time to time so I too like miniatures.

And you can make a passable map pretty quick with Pyromancers so that's cool too.


Also If we start doing AoO's everyone will be given the chance to change there characters in anyway they want since the rules changed.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Not just that but now we have to be careful in approaching the battle especially if we want to give flanking bonuses. I am with Hajar, I love miniature wargaming so it does make it better for me.


Yea I was getting bored myself in that last combat...


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I may get Combat Casting again. AoOs can be rough on casters, especially healers.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Awesome link about animal companions which is a huge pet peeve of mine. pun intended


Male
Spoiler:
AC 18-FF 17-Touch 11/HP 16/11/Channel Energy: 5/6 Day
Cleric of Sarenrae 2

I would not have played a cleric had I known we were going to have this many in the party. I'm not much enjoying playing a cleric. If you're going to bring in a dwarf player, I'd prefer he be the cleric and I can make something else.


Furball:
HP 23/23, AC 16, T 11, FF 15, CMD 16, Fort +4, Ref +6, Will +3, Init +3, Perc +2, Melee +3
Druid 3; HP 24/24; AC 14, T 12, FF 12; F +4, R +4, W +7; Melee +2, Ranged +3; CMD 14, CMB +2; Init +2, Per +10; Speed 20 ft;

Or an oracle, either or I'm fine with an npc character.

May I also suggest for someone to provide screenshots of the map for people like me that can't access pyromancer at work.

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