GM: Dave the Dwarf |
I got a teeny tiny Naziri on the Battle Market map. If you zoom in a few times It stays pretty clear. Is everyone ok with using that map for combat or should we draw a rough one up with the other grid map?
I am not sure how easy it will be to see on mobile. Movement would have to be like put me behind the X or put me 3 spaces to the right of Leyli.
Let me know.
Gunk |
the game mechanics are ridiculously simplified. kinda feels like a beginner's boxed set. I do really like the whole concept of advantage and disadvantage though. and expertise seems to be pretty neat idea too. but like I said they seem to be simplifying the rules ... or dumbing the game down as my friend says. as far as I can tell they have dramatically changed the feat system works. you don't pick feats on a regular schedule. instead whenever you're entitled to an ability score increase you can choose to instead choose feet.
Grim The Wanderer |
look up the rules for familiar and under their ability you will find this:
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
=> so no double touch spell for you i am afraid.
Leyli Wildspeaker |
If all else fails, you can mage armor and be within melee range of another to either flank with them or aid another offering them +2 to hit if you beat an AC 10
Grim The Wanderer |
Hajar its a Con check you need to make once you are at negative in order to stabilize on your won (not a fortitude)
Rules:
Stable Characters and Recovery
On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable. The character takes a penalty on this roll equal to his negative hit point total. A character that is stable does not need to make this check. A natural 20 on this check is an automatic success. If the character fails this check, he loses 1 hit point. An unconscious or dying character cannot use any special action that changes the initiative count on which his action occurs.
Hajar nar Jundi |
Thanks Grim. Why I thought it was a DC 20 fort save is beyond me.
Raj Ajir |
Ok rules/house rules question:
Raj has not actually taken any actions yet, so basically he's defering his turn until after Nemaides attacks. This would work fine if we were using an actual initiative system, but we're not, so I need to know if I can do that. If I can defer, Raj will cast another spell if the frigid touch hit. If it missed, Raj will have to scram (Sorry Hajar, I don't have the HP to survive an attack of opportunity to save you and his actual turn) If I cannot defer, then Raj will attack.
Al-Akim Naziri |
Hajar being incapacitated is definitely indicative of a decent challenge here with Kardswann.
In general I'm all for difficult combats. The one thing to be wary of is, I know we do damage, but we don't have an *in combat* healer, so it can end up being very dangerous if people get downed. For every incapacitated pc, the difficulty of the encounter takes a big jump.
I think Kardswann's axe is the equalizer in this encounter. Our primary front-liner was downed, and if Kardswann lives long enough to hit one or two others, it gets a little scary.
In my opinion, adding a few extra targets that distract PC's from the primary threat in an encounter can go a long ways to adjusting the balance. If they aren't dealt with swiftly, the PC's are getting peppered for damage which makes the Big Guy's attacks even more dangerous (more easily incapacitates PC's). If they PC's focus on the little dudes, then the most violent threat is able to get more hits in.
I think that this adds a little extra challenge, and makes the PC's use more strategy and a bit of forethought without easily overwhelming the party.
TL;DR yes, combat difficulty can be increased, but be wary of swinging too far in the other direction. (though I love dangerous campaigns)
Hajar nar Jundi |
Don't forget the fact that we had no less than 5 confirmed crits in this fight, thats ALOT of extra damage.
GM: Dave the Dwarf |
I was happy to play rules lite. You guys tried to find loopholes to get an advantage and then said the game was not hard enough. So I looked up some rules.
Frigid Touch is a melee touch attack Tiny creatures have to enter another creatures square to melee provoking an attack of opp. They also cant flank. Attacks of opp interrupt the normal flow of combat. So the bird was down before the attack went off.
Not mad just saying.
Raj Ajir |
Man, I'm just gettin eatin alive today with all of things I thought I could do but actually couldn't. I remember that rule, that was actually one that I was weighing when I was trying to decide on a familiar vs a bonded object. But when we were playing with no attacks of opportunity, it became a moot point, and so I didn't bother with it. My bad for not remembering that it applies now that we are using maps and such. While Tiny creatures cannot give a flank bonus though, I think they can recieve one. *Pulls out rulebook* I'll get back to you on that one...
Ok, so spell didn't go off. I don't think it lasts if Nemaides is unconcious, but I'll have to check that too. Actually, doesn't matter, Raj cast another spell.
Leyli Wildspeaker |
Life has been really busy this past week and I might go to a different country in the next week, so I don't think I will be able to keep up with the high post requirement. I will just bow out as I don't want to slow you guys down.
I'm sorry, it was a blast playing with you guys.
Hajar nar Jundi |
Well that sucks!
We might need Gandrik......
Hajar nar Jundi |
Hey Gunk, want me to clean up the loot log and delete all the stuff whats been sold off?
Hajar nar Jundi |
Hajar is holding it as a backup but anyone can have it. I think Grim is waaaay better off with a dagger though since he took Knife Master archetype.
Hajar nar Jundi |
It's a heavy mace yes? Those are still simple.