Daughters of Fury (Inactive)

Game Master eddv

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Homesteads


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- INACTIVE - (completed campaign)

Hali closes his eyes and places both of his hands on the head of his hammer. He murmurs a short prayer in Dwarven, and he grows larger. Then he tries to climb out of the pit.

standard action to use Size Alteration to grow as if using Enlarge Person, then climbing out of the pit as a move action

climb, enlarged: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13

-Posted with Wayfinder

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael continues to whittle away at the bloated fly devil with magic missiles.

mm: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

| Male CG Gnome Brawlbarian 6 | | HP 60/60 | AC:19 (13 Tch, 17FF) | CMD:20(21 v. Bull Rush) | F:+9 R:+5 W:+1 | Init:+1 | Perc:+5 SM:+5 | Speed 20ft | M.Flex. (0/6) {None} | Eternal Hope (0/1) | Rage (0/7) Rounds | Active conditions:

Fort v. Distraction: 1d20 + 6 ⇒ (18) + 6 = 24
Fort v. Swarm Poison: 1d20 + 6 ⇒ (11) + 6 = 17
Fort v. Fly Poison: 1d20 + 6 ⇒ (16) + 6 = 22

"Help!" Jag calls to his bear, pointing at the orc. Unlike everything else in this adventure so far, the bear is willing to attack humanoids.

Ussur steps up and snaps at the orc.

Bite, Power Attack: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25 for Damage: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Confirm?: 1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6

Meanwhile, Jag puts his arms up to block and takes a light jab at the Orc, more to get some breathing room than anything else.

Unarmed Strike, Fighting Defensively, Not Power Attacking, Strength Damage, Flanking: 1d20 + 6 - 4 - 1 + 2 ⇒ (2) + 6 - 4 - 1 + 2 = 5

AC 20!

Jag then moves out of the swarm/grease, provoking.

If I need another poison save from last round: 1d20 + 6 ⇒ (9) + 6 = 15

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Fort: 1d20 + 7 ⇒ (17) + 7 = 24
Fort: 1d20 + 7 ⇒ (12) + 7 = 19'

Ishingka spits out a black flood of spiders, her face a horrible grimace, and wades through the swarm. She pulls out an alchemist's fire from her belt. "Arileth, grab one when you can," she says, indicating more vials on her shapely hip--a hip that is near chest height for most humans and packed with enough muscle to hip-check most people clean off their feet, but a hip nonetheless.


Female Elf Cleric 6 Portrait

The elven cleric reaches for a flask of alchemist's fire from Ishingka's belt with her free hand. "And do what with it?!" she asks, stepping forward and hacking at the fly-fiend.

1d20 + 4 ⇒ (17) + 4 = 21
1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"Help me obliterate that damn swarm so you can get back to your whipping boys and whatnot," growls Ishingka, not actually upset with her Calistrian companion.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Hali fails to climb out of the pit - an act that seems shockingly difficult

Miss Chance Tae hits on a 51-100: 1d100 ⇒ 99

Tae - to my knowledge - doesn't have darkvision but despite firing blindly, connects.

Between Tae's amazing shot and Thael's Missiles the Bloated fly drops to the ground

Vegazi continues to try and fend off her sister as Jag and Ussur help.

Vegazi: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 3 ⇒ (4) + 3 = 7

Thael
Ishingka (-9)
Arileth
Vegazi (-19)
Jag (-23)
Hali (-11)
---
Ogash (-48)
---
Tae (-5) (needs 2 fort saves 1 vs distraction, 1 vs poison)

The swarm moves and covers Ogash, Jag, ussur and Tae

Swarm Damage: 1d6 ⇒ 5

Ogash scrambles to fend off the swarm

Fort Save Distraction: 1d20 + 8 ⇒ (13) + 8 = 21
Fort Save Poison: 1d20 + 8 ⇒ (16) + 8 = 24

Thael
Ishingka (-9)
Arileth (requires Reflex Save not to fall into pit)
Vegazi (-8)
Jag (-19) (needs 2 fort saves 1 vs distraction, 1 vs poison) (Ussur needs 2 fort saves 1 vs distraction, 1 vs poison)
Hali (-6)
---
Ogash (-53) (needs 2 fort saves 1 vs distraction, 1 vs poison)
---
Tae (needs 2 fort saves 1 vs distraction, 1 vs poison)

Ogash rears back in a snarl trying to take her sister down with her last gasp

Orc Double Attack: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 6 ⇒ (5) + 6 = 111d20 + 8 ⇒ (1) + 8 = 91d8 + 6 ⇒ (2) + 6 = 8

Vegazi is knocked out... but so Ogash.

Combat Over - I will assume you can handle a spider swarm in a turn, but give me the saves vs poison those of you who owe them

The crypt now feels oddly quiet as the sounds of pitched battle give way to the dead quiet of a graveyard.

Grand Lodge

| Male CG Gnome Brawlbarian 6 | | HP 60/60 | AC:19 (13 Tch, 17FF) | CMD:20(21 v. Bull Rush) | F:+9 R:+5 W:+1 | Init:+1 | Perc:+5 SM:+5 | Speed 20ft | M.Flex. (0/6) {None} | Eternal Hope (0/1) | Rage (0/7) Rounds | Active conditions:

Jag drags Vegazi out of the swarm.

Jag's Fort Save: 1d20 + 6 ⇒ (16) + 6 = 22
Ussur's Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22

"You know, the High Ice is pretty much bug-free," Jag jokes as he itches at hundreds of individual spider bites. "I think Veghazi here could use a bit of medical attention, though. She took one of these, too," he remarks, pointing at a similar wound on his chest.

Heal to Stabilize?: 1d20 ⇒ 15


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

fort save dc ? vs distraction: 1d20 + 5 ⇒ (19) + 5 = 24
fort save dc ? vs poison: 1d20 + 5 ⇒ (15) + 5 = 20

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael dismisses his pit spell as he surveys the group.

"Is everyone alright? That was a bizarre assembly of creatures guarding this place. I do anticipate everyone will be in a condition to carry on?"

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Ishingka pulls out a wand. "I can't use this thing, but Arileth can," she says quietly. "We should heal up Veghazi, and we should question her 'sister'."

She spits out a spider or two. 'Messy drama like is, it's why my great-grandfolk got the Hells out of Belkzen."

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Ishingka listens down the hallway, and also looks at the body of the bloated fly devil, prodding it with the toe of her boot.


Female Elf Cleric 6 Portrait

Reflex: 1d20 + 3 ⇒ (8) + 3 = 11

Arileth takes the offered wand and uses it to heal Veghazi and Ogash to consciousness.

1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (7) + 1 = 8

Not sure how many charges that takes, but there's a few rolls.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Vegazi and Ogash both begin to stir.

Ogash grunts and struggles at her binding while Vegazi mostly looks weary before grunting thanks at Arileth.

Ishingka looks at the bloated fly devil thing and finds it had some items on it

three scrolls of protection from evil,
a scroll of magic circle against evil, and
a wand of see invisibility with 16 charges remaining.

On Ogash they find on her:

potion of cure light wounds,
scrolls of magic missile (2)
scroll of ray of enfeeblement
smokestick (3)
+1 breastplate with armor spikes
mwk orc double axe
throwing axes (3)
black feather necklace
climber’s kit
hemp rope (50 ft.)
locked gauntlet
mwk manacles
signal horn
91 gp

It takes two charges for Ogash but just 1 for Vegazi

As this is happening they hear someone scamper out from behind an urn and run out the surface yelling about you defeating the invader.


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

"Who was that? All well and good the news is spread, but I wonder who was hiding there all this time."

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

I'm happy to take any of the arcane scrolls the others don't want, as well as the wand of see invisibility. Otherwise, I don't want anything.

"That was curious. Perhaps someone followed us in to observe."

Was the person behind the urn ahead of us, or behind us?

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

behind you, it seems he was hiding in those catacombs you went through

Grand Lodge

| Male CG Gnome Brawlbarian 6 | | HP 60/60 | AC:19 (13 Tch, 17FF) | CMD:20(21 v. Bull Rush) | F:+9 R:+5 W:+1 | Init:+1 | Perc:+5 SM:+5 | Speed 20ft | M.Flex. (0/6) {None} | Eternal Hope (0/1) | Rage (0/7) Rounds | Active conditions:

"Alright is a pretty strong word, Thael. I'm sure there's some blood still left in me," Jag chuckles, shaking his head.

That was not the worst fight I've been in. Close, though.

"Do we expect more trouble?" Jag asks, rifling in his backpack for a potion.


- INACTIVE - (completed campaign)

Hali climbs out of the hole. "What do ye think they were doin' in here, eh?"

-Posted with Wayfinder

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"That fly must have stolen its loot from some other poor soul. Well, let's put it to good use. I can actually wield that wand; nothing else, though. Oh, and this."

She picks up the orc double axe and and twirls it expertly, grinning, her tusks showing prominently. "Papa was a warrior, Mama was a musician--but both taught me to fight rather well. These axes are second nature."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Once all the loot is gathered up, a quick survey of the rest of the tomb indicates that it seems that what you just fought was everything that was down here.

As you emerge from the cavern a guard is breathlessly tellin of your bravery Even if they didn't notice me hiding behind one of the urns

You are greeted outside by a handsome, petite human man with a personable demeanor. “I don’t know who you are,” the man exclaims, “but I’m glad you lot are on our side. Did Wate send for you? My scouts are missing, and now we’ve got this mess to clean up.”

Grand Lodge

| Male CG Gnome Brawlbarian 6 | | HP 60/60 | AC:19 (13 Tch, 17FF) | CMD:20(21 v. Bull Rush) | F:+9 R:+5 W:+1 | Init:+1 | Perc:+5 SM:+5 | Speed 20ft | M.Flex. (0/6) {None} | Eternal Hope (0/1) | Rage (0/7) Rounds | Active conditions:

"Sort of," Jag thinks back to try and recall which dead guy Wate was. "Arwyll's Stead sent us this way- -to find you, I think. Any idea why everything in the mausoleum wanted to kill us?"

Jag shrugs, as if he just remembered something important. "Jag Koszonommonsk," he introduces himself.

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"Ishingka Thulkarian," says, offering a rather martial curtsey. "And whom do we have the pleasure of addressing?" She keeps an eye on the manacled Ogash.


- INACTIVE - (completed campaign)

"I still don't understand what they were doin' in there..." Hali shakes his head.

"Yer scouts're likely dead 'r captured by tha' filthy orc tribe. I reckon we could go find out."

-Posted with Wayfinder


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

Tae nods at Hali's assessment of the probably fates of the scouts. "I wouldn't hold out a lot of hope for your scouts... As Hali says, they are most like dead or taken... which could be worse than dead."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

The name is Terrin Shaw - and I take it that means...Wate didn't make it huh? He takes a moment to let out his grief and cries a bit

After recomposing himself he continues As for the people in the mausoleum - they were orcs right? Or devils. Devils is a weird one. Typically you see those working FOR us with the Chelaxians ruling, not against. I would agree with you that things do not sound good for my scouting party. Perhaps we can go searching for them tomorrow but for now. he gestures to the town around him We have the dead to attend to. Between Wate and his scouting party and the few people who died during the raid tonight we have reflection to do. Please stay and help if you like. he will say, distant reflecting on the death of his dear friend.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

"Sorry for your loss," Thael says. "I will do all I can to help," the wizard says.

"Perhaps sending out a search party might reveal some answers. I will go with any that will join me."


Female Elf Cleric 6 Portrait

The elven cleric offers a consoling smile to Terrin. "I am afraid that he did not," she says. "Do you have a village priest? If not, I can perform funeral services if you like."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Thank you for the offer, scholar. he will say to Thael Perhaps we can explore the area looking for them after the funeral tomorrow. With how long they've been gone I have to assume that their situation won't change for better or worse overnight

Turning to Arileth The main priest was unfortunately one of the scouting party. His acolyte remains but...he would probably appreciate the help sending the dead to their final rest. If your other friends would like to help in other ways I am sure people here would be really appreciative.

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"Put me to work anywhere. I've dug graves from here to the Successor States, wherever in the Hells that was," says Ishingka, scratching her shoulder absently. "And we'll find your scouts, whatever the outcome."

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Ok so:

Ishingka - working on building funeral pyre
Arileth - helping with ceremony

What about the rest?


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

"I'm not terribly strong, but I can help with just about anything... put me to work!"

Grand Lodge

| Male CG Gnome Brawlbarian 6 | | HP 60/60 | AC:19 (13 Tch, 17FF) | CMD:20(21 v. Bull Rush) | F:+9 R:+5 W:+1 | Init:+1 | Perc:+5 SM:+5 | Speed 20ft | M.Flex. (0/6) {None} | Eternal Hope (0/1) | Rage (0/7) Rounds | Active conditions:

"I can man a shovel," Jag offers. "But before that, what do we do with this one?" Jag asks, pointing at Ogash.


- INACTIVE - (completed campaign)

"Uh, well, if ye don't mind... Who are ye? I don't mean to interrupt yer grief but I'd like t' know who ye are and how ye knew Wate. Af'er that I'd be honored t' help with funeral preparations."

-Posted with Wayfinder

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Oh right... I am Terrin Shaw, the scoutmaster of Arwyll's Stead. Basically wate led one team of scouts and I led the other and we would scout the area regularly to have an idea of when invaders might be coming...and everyone here knew Wate. But Wate was like a brother to me coming up, its hard to believe he's gone...

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Ishingka - working on building funeral pyre (survival check)
Arileth - helping with ceremony (knowledge religion or diplomacy)
Tae - helping with anything (cleaning up demon blood and refuse)(Dex Check)
Jag - Anything (Moving dead bodies) (str check)
Hali - ???
Thael - ???


Female Elf Cleric 6 Portrait

Knowledge (religion): 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

| Male CG Gnome Brawlbarian 6 | | HP 60/60 | AC:19 (13 Tch, 17FF) | CMD:20(21 v. Bull Rush) | F:+9 R:+5 W:+1 | Init:+1 | Perc:+5 SM:+5 | Speed 20ft | M.Flex. (0/6) {None} | Eternal Hope (0/1) | Rage (0/7) Rounds | Active conditions:

Jag will do his part, and offer Ussur's asistance as well (but if the townsfolk dislike a bear dragging corpses, Jag will call him off).

STR check: 1d20 + 2 ⇒ (20) + 2 = 22
Possible Aid from Ussur (if applicable): 1d20 + 3 ⇒ (15) + 3 = 18

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thael works on mustering any remaining volunteers, especially wizards or adepts that might be able to cast prestidigitation, and works to organizing a cleanup crew.

int check: 1d20 + 5 ⇒ (18) + 5 = 23

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

Survival: 1d20 ⇒ 19

Ishingka sweats at the idea of building a big fire "Used to chimneys and braziers and tindertwigs in the city," she grumbles, but she manages to assemble something workable and quite incendiary after some headscratching.


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

dex check: 1d20 + 2 ⇒ (17) + 2 = 19

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Vegazi helps Ishingka and the townspeople seem to be relaxing around the group more now that you have helped with the funeral rites. In particular, Arileth has commanded their respect with her command on their customs despite them not being Calistria worshippers.

The ceremony is a somber affair and the townspeople allow a full airing of their grief.

After the ceremony Mayor Proum meets with you privately away from everyone else. First he presents you with 3 vials of holy water, a cure light wounds potion and a periapt of protection from curses The Acolyte wanted you to have these for all of your help with the funeral rites. We have decided that with the invasion of devils and the unprecedented ruthlessness of the strike here we have no choice but to call everyone in but...well with Terrin's scouts still missing we would like to ask you to help out. We can't pay you very much but... he trails off at the end not sure if he's convincing you.


- INACTIVE - (completed campaign)
Quote:
Af'er that I'd be honored t' help with funeral preparations.

Hali helped as well

"I'll help. I won't be leavin' these demon-folk and orc-kind unbothered."

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

"I will also go after the scouts," Thael promises.

Grand Lodge

| Male CG Gnome Brawlbarian 6 | | HP 60/60 | AC:19 (13 Tch, 17FF) | CMD:20(21 v. Bull Rush) | F:+9 R:+5 W:+1 | Init:+1 | Perc:+5 SM:+5 | Speed 20ft | M.Flex. (0/6) {None} | Eternal Hope (0/1) | Rage (0/7) Rounds | Active conditions:

"Well, count me in," Jag agrees, itching a handful of spider bites. "Ussur, too." The polar bear nods in agreement.


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

"I'll go as well! Unless I'm needed more here."


Female Elf Cleric 6 Portrait

"The goddess does smile on the avenger," Arileth says. "And so I will go as well."

Grand Lodge

F Half-Orc Abyssal Bloodrager (Rageshaper)/6
stats:
HP 64/64 AC 15/12 T/13 FF CMB +7 CMD 21/19 | F +9 R +6 W +5 | Init +2 Perc +9 40' move 60' Darkvision

"No need for payment. We'll find them." Ishingka looks ready to march off at a moment's notice.

Scarab Sages

Leafy Leshy Cavalier Ire of the Storm Campaign

Well I suppose if you found the scouts while you were out there that would be good too but no allow me to explain, you see there are farmers that live outside the walls of Arwyll's Stead. We offer them protection in the form of the scouts from all the normal dangers of living so close Ustalav and the Hold of Belkzen but I think we can both agree these are unusual times and with both of our scouting parties out of commission, we cannot in good conscience leave them out there. I know its not glamorous, but bring them to town. Proum will say gloomily. But thank you, deeply, I don't know how we can ever repay you. In the morning, Terrin will be able to brief you more in depth in the meantime, get some rest, you've had a big day

END OF PART 1 - I will give a couple days for you all to level up. As a supermodule this level up does NOT need to be canon for the character so level freely - you will get your gold and experience at the end of the total adventure so for now just level with the knowledge that you can change it later for your PFS official character.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Nice...I'm leveled and ready to go after we rest.

"We would be wise to prepare ourselves for tomorrow," Thael says.


hp 44/51; AC 18 (14 t14 f11); F 5, R 7, W 4; bab 3 +4 melee +7 range; cmb 4 cmd 17; init +8, conc +15, spd 30, wih 25 | halfling crossblooded sorceror / 7. Spells: 1-6/7, 2-7/7, 3-5/5
skills:
acro 7, bluff 8, fly 10, intim 11*, kn arcana 6, perc 6*, spellcraft 8, stealth 7*, umd 11

"Agreed... I feel the need for a night's rest and some time to unwind a bit.. "

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