Darkwings Curse of the Crimson Throne (Inactive)

Game Master DarkWingD

this campaingn has several changes, I will be doing a table FtF CoCT and I will trying out several ideas I had after reading the AP.

Korvosa

Loot


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Bumping to see if anyone else is interested.


Hey GM. My apologies for the back and forth, but I think I am going to yank my previous submission (the crossbowman) and instead submit a psychic. Without further ado, presenting Domir Otovos:

Crunch:

Male human (Varisian) psychic 1 (Pathfinder RPG Occult Adventures 60)
CN Medium humanoid (human)
Init +5; Senses Perception +4
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +2, Ref +1, Will +2
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Offense
--------------------
Speed 30 ft.
Melee cold iron morningstar +0 (1d8) or
. . dagger +0 (1d4/19-20)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks dream leech (DC 14), oneiromancy (5/day), phrenic amplification (will of the dead[OA]), phrenic pool (2 points)
Psychic Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—charm person (DC 16), mage armor, sleep (DC 16)
. . 0 (at will)—detect magic, light, mage hand, message
. . Psychic Discipline Dream
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Statistics
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Str 11, Dex 12, Con 12, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Improved Initiative, Spell Focus (enchantment)
Traits dangerously curious, personal addiction
Skills Diplomacy +6, Knowledge (arcana) +8, Knowledge (local) +8, Knowledge (religion) +8, Linguistics +8, Perception +4, Profession (gambler) +4, Spellcraft +8, Use Magic Device +7
Languages Aklo, Common, Draconic, Elven, Hallit, Shoanti, Varisian
Combat Gear potion of cure light wounds; Other Gear blunted bolts (10), cold iron morningstar, crossbow bolts (20), dagger (2), light crossbow, bedroll, belt pouch, flint and steel, masterwork backpack[APG], prismatic crystal[OA], trail rations (5), waterskin, 109 gp, 1 sp
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Special Abilities
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Dream Leech (2/day, DC 14) (Su) Siphon sleeping creature's dreams, granting +4 Bluff/Diplo/Intim to next check, and 1 pool.
Oneiromancy (5/day) (Su) Attempt Diplomacy or Intimidate on sleeping creature to modify its behavior on waking.
Phrenic Pool (2/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Will of the Dead (Su) 2 pool: overcome undead creature's immunity to mind-affecting effects for linked spell.

10 Minute Background:

Five Concept/Story Points
- A recovering shiver addict, nearly died of an overdose a few months ago. This has scared him sober.
- Used shiver to self-medicate dreams and visions that have been haunting him
- Estranged from his family due to his addiction, life of petty crime, and his psychic powers. When he tried to tell his parents about the feelings and nightmares he was having (see Secrets, below), they at first dismissed it but as he continued they panicked and took him to an orphanage/asylum that said it would take care of him for a modest fee. Instead he was kept locked in a room and fed a subsistence-level diet. Without understanding how, he used his latent pyschic powers to break out of the asylum.
- Feeling rejected by his family, he began to scratch out a life on the street through begging and petty crime. The laws and systems of Korvosa never seemed to be of any help to him, forming a somewhat jaded outlook on life.
- When he can, he tries to earn a bit of a living at dice and other games of chance. Unfortunately, at Eel's End, the guards and Devargo know of his psychic abilities, so he has to play honestly (at least at that particularly place).

Two Goals
- Stop Gaedren from ruining any more lives with shiver. Maybe he can turn Gaedren from the life of crime, or arrange for his arrest. Killing the old man doesn't really seem like an option to Domir.
- Get his life back together and come to grips with whatever is happening in his mind.

Two Secrets
- Since he was a child, he's felt something clawing in the back of his mind. Sometimes, he can literally feel it inside his head like a physical sensation. When he sleeps, he sees something at the periphery of his vision. He can't see it but know it is angry and hungry. It terrifies him. Since his experience at the asylum, he's told no one.
- <per Private Messages with GM>

3-5 PC Contacts
- Devargo Barvassi | Domir has done a few errands for Devargo, using his psychic abilities to convince people to give him things that he would then hand over to Devargo in exchange for drugs or a place to sleep. Domir doesn't much like Devargo, but Devargo has found Domir's skills useful and Domir feels he needs any help he can get.
- Grau Soldado | The Korvosan Guard sergeant has arrested Domir more than a few times yet for some reason always winds up letting Domir go. (It's because Domir keeps charming him, but Grau doesn't know that.) Domir has actually grown to quite like the guardsman and is starting to feel bad about how he's twisted the man's mind.
- Matei Otovos | His younger brother and an apprentice carpenter. Matei stayed loyal to Domir even when he was cast out by his family and descended into addiction. Their relationship was strained by the addiction, but never broke. Matei doesn't understand what Domir is struggling with in his nightmares as the older sibling no longer talks about it, but he senses something is wrong and wants to help.

Three Key Memories
- The asylum itself was a twisted place. It promised to heal yet instead seemed only designed to hurt and steal. It was an emotionally scarring experience that left it difficult for him to trust anyone but, given time, it might turn into a source for him to either try to help people or turn him cold and uncaring to the needs of others.
- When he tried to go back to his family after escaping the asylum, his mother screamed and his father slammed the door in his face. They said he was possessed by something evil and wouldn't allow him back into their house. He was no longer their son. It would have shattered him completely if not for his younger brother who snuck out, found him, and said they would always be brothers no matter what.
- A few months ago, Domir was struggling with a particularly bad series of night-terrors. Devargo had no jobs for him and wouldn't give him any drugs for free, so Domir had to find another source. That's when he came across Gaedren. The old man had him steal a trinket from a jeweler then gave him some tainted shiver. It nearly killed Domir. He awoke a few days later in the care of the temple of Sarenrae, apparently having been brought there by a good samaritan. It's convinced him to try to live a better and more honest life. His first step in doing that is trying to get rid of Gaedren so he doesn't poison anyone else.

Fear or Paranoia
- Being chained or locked in a room. It reminds him too much of being locked up in the asylum.


This is Chobo's submission. The crunch will be in the alias before the deadline.

10 minute Background:

5+ points.
1. Vyushi Baro is the only surviving, and over indulged, child of Zhan and Belka, Varisian travelers of the open road. They migrated along the Dawn Shadow Path peddling their tonics, elixirs, and herbal remedies following the Caravan Route between Korvosa and Kaer Maga.

2.The family’s wanderings ended in Korvosa seven years ago when Vyushi’s older brother, Zario, was abducted as the pair took a short cut through a back alley. Vyushi escaped and left her brother to his fate.

3.Vyushi’s parents refused to leave the city without their son. They sold their wagon and used the coin to buy a rundown building in the Bridgefront Ward where her father runs an apothecary and acts as a fence for one of the local Sczarni thugs. While her mother ran a small fortune telling business in the back making coin off the superstitions of their neighbors.

5. Vyushi’s mother never got over the loss of her son. Overtime she became a drunkard and drug addict using alcohol and the Shiver in an attempt to wipe away the memory of her loss; hoping to find Zario in her dreams. Her mother eventually sold the Harrow Deck that had been in the family for generations in order to afford her drugs.

6. Before her decline her mother taught her how to read the Harrow and when her mother’s business began to flounder Vyushi took over realizing she had a gift. Vyushi gives advice in riddles, aphorisms, and the metaphors of the Varisian people.

7Her uncle taught the dance of the Kapenia an ancient Varisian fighting style.

Two goals.
1. Find out what happened to her brother so his soul can be at rest and her parents can find peace.
2. Recover her mother’s Harrow Deck or earn her own.

Extra. Stop Lamm’s enslavement of the orphans of Korvosa and put an end to the shiver trade.

Two secrets.
1. In an effort to help her mother find Zario in her dreams Vyushi suggested that she take the Shiver introducing her mother to the drug. Known by the PC
2. Her brother, Zario, is still alive.Kept from the PC]

People.
1. Irronku – Sczarni thug who has strong armed Vyushi’s father, Zhan, into fencing items for him.

2. Dary – A local guardsman who frequents the shop. Vyushi thinks he comes around trying to find evidence of her father’s illicit deals. In reality he has a crush on the intriguing Varisian girl.

3. Nicarlo – Varisian minstrel, merchant, and rumor monger. He is Vyushi’s only uncle and he wanders throughout Varisia stopping by Korvosa every few years with a new story of adventure. He taught Vyushi how to dance.

4. Thennewik, Massi, and Urrissa residents of Bridgefront whom Vyushi has helped with a Harrow reading. Thennewik (found lost ring), Massi (told not to marry her fiancé), Urrissa (found her missing brother).

5. Vilma (Rival// enemy) A medium and Harrow reader who also resides in Bridgefront. The folk of Bridgefront variously hate, fear or revile this bitter, old woman. She blames Vyushi for the turning the Varisian residents of the ward against her when Vyushi revealed that Vilma was behind the recent outbreak of blood veil in the ward.

6. Zario (brother abducted and believed dead) He was a quit witted, strong willed lad. Who is to say what he might have become.

7. Zhan (Father) A worn out merchant who does his best to provide for his family but can never seem to get ahead. In addition to running the apothecary he acts as a fence for one of the Sczarni thug. This man dotes on his daughter and in his eyes she can never do any wrong.

8Belka (Mother) Belka was a warm caring woman who always had a song on her lips and a wide smile. After the loss of her son she tried to find answers from the Harrow and found none. In desperation she sought solace in her dreams eventually becoming addicted to the drug shiver. She is a broken shell of her former self.

9Rogar Blackthorn Minor noble and Massi’s former fiancé. Blames Vyushi for breaking up his relationship and is making plans to strike at Vyushi.

Key memories.
1. Her brothers abduction: Vyushi’s most painful memory is of the night her brother was kidnapped. It was quick and brutal, one moment they were taking a short cut down a deserted alley. The next moment Vyushi had a sack thrust over her head, and was being carried away by rough hands. She and her brother were soon separated and Vyushi was put in a small stone room with another girl. The room was bare except for a small barred window about six feet off the ground and a bucket filled with excrement. She could tell by looking up and out the window that she was in a basement. As the door closed Vyushi heard one of the men say, “We’ve got a few hours before we deliver this lot. Got a good bunch here we sho…..” the man’s voice was lost as the door closed behind him. In spite of everything that happened Vyushi found herself exhausted and soon collapsed into a deep sleep on the stone floor of her cell.

She awoke on the stone floor cold and whimpering, rain poured down outside the window to her cell, and flashes of lightning light up the cell every so often. She continued to lay there feeling hopeless when the door to her cell is opened. One of her jailers entered the room, with an evil grin and grabbed the other girl. “Time for me to have a little fun,” his jailer said. As he dragged the screaming girl from the room he looked back at Vyushi with a sneer and said, ”You’re next moth.”

Vyushi stood there frozen, not sure what was going on, but even her young mind is certain it is something twisted and evil. A bit of inspiration came to her and she moved quickly, afraid that her captor would return soon. Without hesitation she removed her cloths, balled them up and threw them out of the barred window. Next, she overturned the bucket of excrement and moved it over to the window so she could stand on it. It took every bit of self-control to do what she did next, she bent over and smeared the waste from the bucket on her shoulders, chest, and hips. For lubrication,, she thought. Using the bucket she was barely able to reach the bars on the window and pull herself up. Thanks to the lubrication she was able to painfully squeeze her way through the bars.

She was fevered and delirious when she found her parent’s wagon, unable to convey what had happened for several days

2. Being taught to dance by her Uncle: Nicarlo stood, shirtless, in the warm sunlight, the sweat glistened off his lean but well-muscled frame. He remained stationary for several seconds with his scarf draped around his back. With little warning he exploded into motion, his scarf a blur, as he went through the basic forms again; Apple Blossoms in the Wind quickly turned to The Dove Takes flight which flowed smoothly into Twining Vines . He stopped abruptly and said with an encouraging smile, ”Just like that. Use your hips.”

3. First Harrowing: Let’s see if we can find your ring,” Vyushi announced dramatically as she looked at the spread of cards before her. Unexpectedly her eyes roll back and she is taken away in a vision:

She sees the back alleys of the Bridgefront Ward, where, nestled between rows of buildings of similar size and disrepair, is a narrow two story structure. With a tavern on the first floor, a small brewery in the basement, and living quarters on the second story. Above the door hangs a sign depicting a man being hanged with his legs kicking and an empty mug on the ground below him, At the top of the sign in faded yellow lettering it reads, The Dancing Drunk. On the bottom of the sign is the more recently added, [biggeri]No Dancing Allowed![/bigger]

From the outside the tavern looks dilapidated, cheerless and uninviting. Soft wooden planks and oak details make up most of the building's outer structure. It's difficult to see through the dusty windows, but the gloominess from within can be felt outside.

A heavy wooden door is the only entrance to the tavern and groans when it opens. Upon entering the tavern it appears in as dire condition on the inside as it is on the outside. Dark squared, wooden beams support the upper floor with rows of small, molten candles dangling from the beams. The common room is long and narrow the walls are bare, with the plaster peeling off in places. The bar is on the left and runs the length of the room with several small tables running along the right wall along with a stone fireplace. Along the far wall are two doors, one leads to the kitchen the other to the stairs. The overall layout gives the room a cramped feel.

The tavern is almost completely abandoned the few who are here are the dredges of society and lost souls. Behind the bar is a large, stooped, overweight bartender who is routinely coughing into a dirty rag. He makes no effort to acknowledge those who enter the bar. He stops and takes a ring out of his pocket to examine it.

The young Harrower’s eyes flutter and she looks down at the cards before her. Exhausted, she looks at the man across from her, ”You’ll find your ring in the pocket of the bartender of the Dancing Drunk Tavern in Bridgefront.”

4. Second Harrowing: ”Tell me what you seek,” Vyushi asked the petite woman sitting across from her.

The small woman hesitates for a second and answered in a strong voice, ”I want to know … umm … should I marry Aram.”

With what she hopes is an enigmatic smile Vyushi gives a vague, ”We shall see, as she begins to spread the Harrow Cards on the worn table in, three rows of three, the traditional Tapestry spread.

Vyushi inspects the spread, ”The first row speaks of the past. With a slight pause she continues, ”I see a woman with a bruise on her face crying.”

With a slight flush she relays what she sees, ”I see a woman hiding scars beneath her dress.”

Looking at the third row she sternly pronounced, ”The future holds death.”

5. Last Harrowing:
Vyushi looked down, as if suspended in the air, at the scene that unfolded before her:

The gaunt young man laid in a pool of his own vomit and blood, with a rather large figure looming over him. The young man looked up at the figure towering over him. Vyushi listens and is surprised by the towering man’s words, “You bare the mark of The Lucky Drunk.”

The prone figure quietly replied to the man, “Unless he marks people with blood, piss, and vomit you’ve got the wrong man.”

Vyushi almost throws up as she is brought back to the present. She centers herself before she announces, ”Your brother can be found with a priest of Cayden Calean."

Fear.
Vyushi has come to understand that death is just the next part of our spirits journey towards happiness and fears becoming an undead never to have rest.


Is recruitment closed in the am or pm?


10:00 PM


Ah 10-4. The suspense is killing me...hope it’ll last.


Here's hoping!


All done! I put everything in this post so you don't have to click around for things (Its all in the alias too).

I went with Magus Kapenia Dancer/ Hexcrafter and dropped the card caster archetype. To get that Harrow user feel I took the race trait Harrow Chosen. Although she will not start play with the Harrow Deck the trait provides as her mother sold it to buy drugs.

Anyway good luck with the recruitment you have some good submissions to pick from.

Crunch:
Human Hexcrafter/Kapenia Dancer– Vyushi Baro
Age 17; Height 5' 8"; Weight 125 lbs
CG Medium humanoid (human)
Init +4; Senses Perception +0

DEFENSE
AC 15, touch 15, flat-footed 10 (+1 Int, +4 dex)
Hit Points 9
Fort +3, Ref +4, Will +2

OFFENSE
Speed 30 ft.
Melee Bladed Scarf +5 (1d6+4/x2) S [disarm, trip] or dagger +4 (1d4/ 19-20/x2) P
Spell Combat Bladed Scarf +3 (1d8/19-20/x2) S [disarm, trip]
Ranged Dagger +5 (1d4/ 19-20/x2) P 10 ft
Spells (CL 1st; concentration +5)
Prepared 1st (1/day) — truestrike
Prepared 0 (2/day) – Dancing Lights, Acid Splash

STATISTICS
Str 11, Dex 18, Con 12, Int 15, Wis 10, Cha 10
Base Atk +0 CMB +0 (+5 w/ bladed scarf); CMD 14
Feats (1 first level, +1 Bonus Race, +2 Bonus Class) – Weapon Finesse (1st Level), Slashing Grace (Bonus Race), Weapon focus [bladed Scarf] (Bonus Class) Exotic Weapon Proficiency [Bladed Scarf](Bonus Class)
Traits (2) – Harrow Chosen (race), Addicted friend (campaign),
Skills(2 level, 2 int, 2 BG, 1 race) – Acrobatics +5 (1 rank), K(Arcana) +6 (1 rank), K(Local) +7 (1 Rank), Preform (Dance) + 5 (1 rank), Profession (Fortune teller) +4 (1 BG rank) Sleight of Hand +5 (1 BG rank) Spellcraft +7 (1 rank),
ACP: 0
FCB – Level 1 – ¼ Arcane pool point,
Languages(1) Common, Varisian, Thassilonian,
SQ Arcane Pool 3

Combat Gear – Bladed Scarf (2 lbs, 12gp)Dagger (1 lbs, 2 gp), Varisian dancing scarves (8 lbs, 150 gp)
Other Gear Belt Pouch (.5 lbs, 1 gp), Flint and Steel (-, 1 gp), Mess Kit (1 lbs, 2sp), Scroll Case (.5 lbs, 1gp), Spell Book (1 lbs, *gp), Potion [cure light wounds] (.5lbs, 50gp)

GP: 82; SP: 8; CP:

Light Load 38 Medium Load 76 Heavy Load 115
Total Carried 14.5 lbs

Spell Book (CL 1st; concentration +5)
Known 1st — Expeditious Retreat, Frostbite, Obscuring Mist, Shield, True Strike
Known 0 level — All 0-level spells

====================================================================
Traits and Feats descriptions in spoilers below
====================================================================

Spoiler:

Harrow Chosen All your life you’ve been drawn to the mysteries surrounding your family’s harrow deck. You begin play with your family’s heirloom harrow deck. If you use this specific harrow deck as an additional focus component when you cast a divination spell, your caster level is treated as being 2 levels higher. Additionally, twice per week, you can spend 10 minutes consulting this harrow deck on a particular action to gain the effects of the spell augury as a spellcaster of your character level. No one other than you gains these benefits from this harrow deck. If your harrow deck is destroyed, it cannot be replaced. However, by returning to your family, paying 300 gp on materials, and spending 1 week immersed in the songs and stories of your people, you can create a new harrow deck that grants half the benefits of the lost heirloom.
Addicted Friend: The addict is a friend or lover who might or might not have survived the overdose. Your research into the drug scene and local politics has given you a respectable education in street knowledge. You gain a +1 trait bonus on Knowledge (local) checks, and Knowledge (local) is a class skill for you.

===================================================================


Spoiler:

Weapon Finesse (link) With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Weapon Focus, Bladed Scarf (link) You gain a +1 bonus on all attack rolls you make using the selected weapon.

Slashing Grace (link) Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler’s or a duelist’s precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The weapon must be one appropriate for your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.

Personality:

Vyushi, in the manner of most young woman born who are doted on by their fathers, tends to be brash and headstrong. Her upbringing as a Varisian in Korvosa has left her prickly about her family's honor and looks for ways to honor her ancestors. The willowy young woman appears to be driven by his youthful arrogance, vanity as well as a thirst for recognition. However, she is friendly, outgoing, and gregarious by nature believing that it is better to make a friend then an enemy. She often gives advice in riddles, aphorisms, and metaphors of his people. Those who know her best appreciate Vyushi's wry sense of humor and know her as a lover of debate and dancing.

Appearance:

Vyushi Baro is tall for a woman with a lithe but well-muscled build, she looks older than her years and carries herself with an air of confidence. Her features are proportionate and pleasing, she possesses a straight nose and a full mouth, that always appears as if she is about to laugh. Her large, green, eyes framed by long, full lashes set off a gaze that is both knowing and penetrating. Her dusky skin is as flawless and smooth as well creamed coffee and accentuates the auburn locks of hair that appear to reflect the light around it. Her golden brown hair is long and flowing, cascading down to the middle of her back with a ocher colored scarf holing it back from her face. The slender long-limbed beauty is most often dressed in vibrant colors with a long Kapenia worn across her shoulders.

10 Minute Background:

5+ points.
1. Vyushi Baro is the only surviving, and over indulged, child of Zhan and Belka, Varisian travelers of the open road. They migrated along the Dawn Shadow Path peddling their tonics, elixirs, and herbal remedies following the Caravan Route between Korvosa and Kaer Maga.

2.The family’s wanderings ended in Korvosa seven years ago when Vyushi’s older brother, Zario, was abducted as the pair took a short cut through a back alley. Vyushi escaped and left her brother to his fate.

3.Vyushi’s parents refused to leave the city without their son. They sold their wagon and used the coin to buy a rundown building in the Bridgefront Ward where her father runs an apothecary and acts as a fence for one of the local Sczarni thugs. While her mother ran a small fortune telling business in the back making coin off the superstitions of their neighbors.

5. Vyushi’s mother never got over the loss of her son. Overtime she became a drunkard and drug addict using alcohol and the Shiver in an attempt to wipe away the memory of her loss hoping to find Zario in her dreams. Her mother eventually sold the Harrow Deck that had been in the family for generations in order to afford her drugs.

6. Before her decline her mother taught her how to read the Harrow and when her mother’s business began to flounder Vyushi took over realizing she had a gift. Vyushi gives advice in riddles, aphorisms, and the metaphors of the Varisian people.

7Her uncle taught the dance of the Kapenia an ancient Varisian fighting style.

Two goals.
1. Find out what happened to her brother so his soul can be at rest and her parents can find peace.
2. Recover her mother’s Harrow Deck or earn her own.

Extra. Stop Lamm’s enslavement of the orphans of Korvosa and put an end to the shiver trade.

Two secrets.
1. In an effort to help her mother find Zario in her dreams Vyushi suggested that she take the Shiver introducing her mother to the drug. Known by the PC
2. Her brother, Zario, is still alive.Kept from the PC]

People.
1. Irronku – Sczarni thug who has strong armed Vyushi’s father, Zhan, into fencing items for him.

2. Dary – A local guardsman who frequents the shop. Vyushi thinks he comes around trying to find evidence of her father’s illicit deals. In reality he has a crush on the intriguing Varisian girl.

3. Nicarlo – Varisian minstrel, merchant, and rumor monger. He is Vyushi’s only uncle and he wanders throughout Varisia stopping by Korvosa every few years with a new story of adventure. He taught Vyushi how to dance.

4. Thennewik, Massi, and Urrissa residents of Bridgefront whom Vyushi has helped with a Harrow reading. Thennewik (found lost ring), Massi (told not to marry her fiancé), Urrissa (found her missing brother).

5. Vilma (Rival// enemy) A medium and Harrow reader who also resides in Bridgefront. The folk of Bridgefront variously hate, fear or revile this bitter, old woman. She blames Vyushi for the turning the Varisian residents of the ward against her when Vyushi revealed that Vilma was behind the recent outbreak of blood veil in the ward.

6. Zario (brother abducted and believed dead) He was a quit witted, strong willed lad. Who is to say what he might have become.

7. Zhan (Father) A worn out merchant who does his best to provide for his family but can never seem to get ahead. In addition to running the apothecary he acts as a fence for one of the Sczarni thug. This man dotes on his daughter and in his eyes she can never do any wrong.

8Belka (Mother) Belka was a warm caring woman who always had a song on her lips and a wide smile. After the loss of her son she tried to find answers from the Harrow and found none. In desperation she sought solace in her dreams eventually becoming addicted to the drug shiver. She a broken shell of her former self.

9Rogar Blackthorn Minor noble and Massi’s former fiancé. Blames Vyushi for breaking up his relationship and is making plans to strike at Vyushi.

Key memories.
1. Her brothers abduction: Vyushi’s most painful memory is of the night her brother was kidnapped. It was quick and brutal, one moment they were taking a short cut down a deserted alley. The next moment Vyushi had a sack thrust over her head, and was being carried away by rough hands. She and her brother were soon separated and Vyushi was put in a small stone room with another girl. The room was bare except for a small barred window about six feet off the ground and a bucket filled with excrement. She could tell by looking up and out the window that she was in a basement. As the door closed Vyushi heard one of the men say, “We’ve got a few hours before we deliver this lot. Got a good bunch here we sho…..” the man’s voice was lost as the door closed behind him. In spite of everything that happened Vyushi found herself exhausted and soon collapsed into a deep sleep on the stone floor of her cell.

She awoke on the stone floor cold and whimpering, rain poured down outside the window to his cell, and flashes of lightning light up the cell every so often. She continued to lay there feeling hopeless when the door to her cell is opened. One of her jailers entered the room, with an evil grin and grabbed the other girl. “Time for me to have a little fun,” his jailer said. As he dragged the screaming girl from the room he looked back at Vyushi with a sneer and said, ”You’re next moth.”

Vyushi stood there frozen, not sure what was going on, but even her young mind is certain it is something twisted and evil. A bit of inspiration came to her and she moved quickly, afraid that her captor would return soon. Without hesitation she removed her cloths, balled them up and threw them out of the barred window. Next, she overturned the bucket of excrement and moved it over to the window so she could stand on it. It took every bit of self-control to do what she did next, she bent over and smeared the waste from the bucket on her shoulders, chest, and hips. For lubrication,, she thought. Using the bucket she was barely able to reach the bars on the window and pull herself up. Thanks to the lubrication she was able to painfully squeeze her way through the bars.

She was fevered and delirious when she found her parent’s wagon, unable to convey what had happened for several days

2. Being taught to dance by her Uncle: Nicarlo stood, shirtless, in the warm sunlight, the sweat glistened off his lean but well-muscled frame. He remained stationary for several seconds with his scarf draped around his back. With little warning he exploded into motion, his scarf a blur, as he went through the basic forms again; Apple Blossoms in the Wind quickly turned to The Dove Takes flight which flowed smoothly into Twining Vines . He stopped abruptly and said with an encouraging smile, ”Just like that. Use your hips.”

3. First Harrowing: Let’s see if we can find your ring,” Vyushi announced dramatically as she looked at the spread of cards before her. Unexpectedly her eyes roll back and she is taken away in a vision:

She sees the back alleys of the Bridgefront Ward, where, nestled between rows of buildings of similar size and disrepair, is a narrow two story structure. With a tavern on the first floor, a small brewery in the basement, and living quarters on the second story. Above the door hangs a sign depicting a man being hanged with his legs kicking and an empty mug on the ground below him, At the top of the sign in faded yellow lettering it reads, The Dancing Drunk. On the bottom of the sign is the more recently added, [biggeri]No Dancing Allowed![/bigger]

From the outside the tavern looks dilapidated, cheerless and uninviting. Soft wooden planks and oak details make up most of the building's outer structure. It's difficult to see through the dusty windows, but the gloominess from within can be felt outside.

A heavy wooden door is the only entrance to the tavern and groans when it opens. Upon entering the tavern it appears in as dire condition on the inside as it is on the outside. Dark squared, wooden beams support the upper floor with rows of small, molten candles dangling from the beams. The common room is long and narrow the walls are bare, with the plaster peeling off in places. The bar is on the left and runs the length of the room with several small tables running along the right wall along with a stone fireplace. Along the far wall are two doors, one leads to the kitchen the other to the stairs. The overall layout gives the room a cramped feel.

The tavern is almost completely abandoned the few who are here are the dredges of society and lost souls. Behind the bar is a large, stooped, overweight bartender who is routinely coughing into a dirty rag. He makes no effort to acknowledge those who enter the bar. He stops and takes a ring out of his pocket to examine it.

The young Harrower’s eyes flutter and she looks down at the cards before her. Exhausted, she looks at the man across from her, ”You’ll find your ring in the pocket of the bartender of the Dancing Drunk Tavern in Bridgefront.”

4. Second Harrowing: ”Tell me what you seek,” Vyushi asked the petite woman sitting across from her.

The small woman hesitates for a second and answered in a strong voice, ”I want to know … umm … should I marry Aram.”

With what she hopes is an enigmatic smile Vyushi gives a vague, ”We shall see, as she begins to spread the Harrow Cards on the worn table in, three rows of three, the traditional Tapestry spread.

Vyushi inspects the spread, ”The first row speaks of the past. With a slight pause she continues, ”I see a woman with a bruise on her face crying.”

With a slight flush she relays what she sees, ”I see a woman hiding scars beneath her dress.”

Looking at the third row she sternly pronounced, ”The future holds death.”

5. Last Harrowing:
Vyushi looked down, as if suspended in the air, at the scene that unfolded before her:

The gaunt young man laid in a pool of his own vomit and blood, with a rather large figure looming over him. The young man looked up at the figure towering over him. Vyushi listens and is surprised by the towering man’s words, “You bare the mark of The Lucky Drunk.”

The prone figure quietly replied to the man, “Unless he marks people with blood, piss, and vomit you’ve got the wrong man.”

Vyushi almost throws up as she is brought back to the present. She centers herself before she announces, ”Your brother can be found with a priest of Cayden Calean."

Fear.
Vyushi has come to understand that death is just the next part of our spirits journey towards happiness and fears becoming an undead never to have rest.

Good luck all!


Good luck to everyone. Some really great submissions here; I'm sure the GM is going to have some tough choices to make.


Thank you for everyone that submitted, I will going ahead and closing the Recruitment thread, anyone that still uploads a character before 10:00 will still be considered over the weekend. however since I'm already on today I am writing this post. ill be setting up the campaign thread. please no one post anything until Monday when you find out if your character is accepted. there were many good backgrounds and I appreciate the interest. hopefully another thread will be opened for curse of the crimson throne where the characters wont go to waste.

Thank you everyone that was involved. Have a good weekend and check back on Monday.


After a lot of thinking over the weekend and talking to several people to get opinions, I like looking at many things including party need, posting frequency, background, etc. I have decided to start the campaign with the following five people this is my first time to use a five rather than six people party on PbP so it made things more difficult. Thank you to everyone who submitted the character.

Oalin- dervin (rogue)
Snowheart- (psychic)
Kertuffle- Kesso (Fighter)
kevin- (cleric)
Chobo- (Magus)

Everyone that was chosen please report to the discussion thread. first before posting on the gameplay thread.


Congratulations to those chosen!


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Thanks, I wasn't expecting this, I've been working all weekend and only got home a few hours ago!


Congratulations guys, best wishes for the game :)


congrats


Good luck all!


Darkwing did you ever receive my earlier PMs?


Yes I got it I’ll message you in a few days it’s crazy when you first set up a campaign thread


Cool. Congrats to all who made it in.


Hi am looking for only one player to join a just started game of curse of the crimson throne the first person that wants in gets the position, however please be aware of the following because this is a unusual case. I am looking for someone to play a character with the following rules. Because of the weird rules to create this character that is why I am taking the first person that is interested. You need to know the following if you want to scroll through the thread you can see we lost someone in our group and I decided to just "roll" with it and NPC the character however I also thought that someone in the community might like to play a character with already a very unusual background. you can dot and ask questions if you want but the first person that says yes gets it. two out of the four players I have played campaigns before and all are solid posters.

1. the character is a female (Vyushi Baro) that was taken over by a Undead called Amadune. a Shoanti warrior (i am open to any tribe), that has holes in his background of his past life that will come up during the campaign he has taken the place of Zellara (if you have played before)
you characters name will be (Vyushi/Amadune)

2. you can choose your stats

3. you however must play one of these Divine spellcaster class. (paladin, Oracle, Druid, Hunter or Shaman) any archetype you choose. but you wont have a animal companion yet so I would prefer a archetype that removes it or don't choose it. because it may be awhile before you can get one.

4. you have the following equipment plus a Mace so far.
Combat Gear – Bladed Scarf (2 lbs, 12gp)Dagger (1 lbs, 2 gp), Varisian dancing scarves (8 lbs, 150 gp)
Other Gear Belt Pouch (.5 lbs, 1 gp), Flint and Steel (-, 1 gp), Mess Kit (1 lbs, 2sp), Scroll Case (.5 lbs, 1gp), Spell Book (1 lbs, *gp), Potion [cure light wounds] (.5lbs, 50gp)
GP: 82; SP: 8; CP:

5. see creation rules for more info. (minus of course background) you can put whatever you wish on the background because you will receive clues to the background. (like put Background figured out so far. and that you might run into Vyushi's family)

6. i would prefer you use the same alias Picture, but you can choose another if you like that looks similar.


Yes. A human possessed Oracle with the Acestors mystery and haunted curse seems appropriate.


Ok build it and join the discussion tab after it’s complete nick , do it at your pace and read the thread for what has happened you don’t need to choose a campaign trait because you aren’t after lamn your helping in exchange for help with your past I’ll pm relevant info tonight.

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