Darkwing_DM's Heroes of Damara (Inactive)

Game Master DarkWingD

PbP featuring many classic DnD elements out of the Aber-Toril. Save the kingdom, rescue the Girl, fights in taverns. that will be set up as a choose your own adventure/video game with free roaming unlocking quests from people you meet.

Damara


About Damara
Capital: Heliogabalus
Population: 1,321,920 (humans 87%, dwarves 6%, halflings 4%, half-orcs 2%)
Government: Monarchy
Religions: Ilmater, Silvanus, Tempus (barbarians)
Imports: Food, livestock, wood
Exports: Gems, gold, iron, silver
Alignments: LN, N, NE

The hardy people of Damara have worked hard to rebuild their land. Although many are grim and bitterly lament the loss of their former way of life, the worship of Ilmater gives them strength in the face of hardship and high hopes for the future. Paladins of the Crying God (particularly from the Order of the Golden Cup) are a common sight, as are monks of that faith from the Monastery of the Yellow Rose near the Glacier of the White Worm.

Despite the travails of their recent history, Damarans are proud of their country, which is home to peacefully coexisting humans, dwarves, halflings, and half-orcs. Their mines produce enough metals and gems to pay for needed repairs, and the svirfneblin colony under Bloodstone Pass has recently opened a school for illusionist magic.

Regional History

Damara was founded almost three hundred years ago under the Bloodfeathers dynasty. Formerly a wealthy trading kingdom enriched by its iron, silver, and bloodstone (traded in 25-gp value trade bars now regarded as unlucky “cursed money”), Damara fell from greatness in a twelve-year war against invaders from Vaasa, the land to the northwest.

Vaasa’s Witch-King led armies of giants, goblins, orcs, and undead into Damara and eventually triumphed over King Virdin Bloodfeathers at the Ford of Goliad. The fell creatures of Vaasa occupied northern Damara, but fled and scattered after the Witch-King’s power was broken by a local band of adventurers. Gareth Dragonsbane was able to cement key alliances with lesser nobles through the support of the common folk, and was crowned king of Damara in 1359 DR.

Since the unification of Damara, King Dragonsbane (LG male human Pal20/Clr5 of Ilmater) has worked hard to rebuild his nation’s economy and strength of arms. Damara has recovered from the war with Vaasa and watches at the Gates to guard against future invasion from its northern neighbor. Trade relations with Impiltur are positive, and acceptance of the bloodstone tradebars is increasing.

King Dragonsbane is trying to attract adventurers to his land by building upon Damara’s reputation for adventuring. His agents cite mineral-rich mountains, proximity to monster-heavy Vaasa, the deep gnomes’ school of illusion magic, and opportunities for land grants. Dragonsbane has even offered minor noble titles to folk of law and good who are willing to build homes and swear allegiance to Damara. These incentives are working, and there is now a steady flow of adventurers into Damara.

Major NPC's you know so far-

Barron Felldane-
Markam Felldane- Human male cavalier-
Grinel Ferrybrook- Gnomish Cook
Fieram Caoldriver- Dwarven Man-at-arms.
Gweenth- young woman with a boyfriend that she left. She has hinted on having clerical abilities, she has two brothers (one in a monastery and one leader of the church in the capital.)
Brock- a older man with a wife and a son. probably a fighter, has a brand or tattoo on his left arm.

soldiers- Flack, Bran, Thom, Merry, Vi, Danika (deceased), Chip, Drhey (deceased)

Vash- Sun elf maiden Ranger.
Carth of Cormyr- Ranger.

places-
Quests open to you-

A map with a notation on it. - Daren has it. It is a map to the Old Del'Yue estate. You remember from his stories that Tarquin had to leave during the Witch-King war where he put to much trust in a Necromancer. The necromancer wasn't able to help and his estate and surrounding lands were taken. However he believes that there is a underground basement of the home that is probably still intact. Due to his injuries he was never able to go back and check. He wishes you the best in your new adventures.

Questions in the campaign so far-
Goblins - tar-like substance on their tongues, and self inflicted scabs.
The shadow person watching
The Order of the Thorn