Darkstone Dungeon Crawl (Inactive)

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RP-wise, Hskavati isn't the type of paladin that tries to push their worldview on others. While slightly naive (she tends to believe what people tell her, unless it is either proved wrong or she know otherwise), she is aware enough that she know people rarely change. She tries to be pleasant to everyone that she meets, no matter how they treat her. However, she extremely dislikes people who abuse animals, as well as those who purposefully destroy things of beauty.

In combat, she will typically offer most sentient enemies at least a chance to surrender. Unless/until they surrender, she will attempt to bring them down in ways that will not kill them (nonlethal). Additionally, she refrains from attacking them until they have made any hostile action against her or her allies. She will also attempt to do this (and try to convince others to as well) for creatures that cannot willingly surrender, such as animals or beings who are mentally controlled. However, she does not extend this offer to obviously evil entities, such as fiendish/demonic forces or individuals who raise the dead.

Grand Lodge

Dot. Are we allowed to use campaign traits from other modules?


Sunreturn: Let's stick with the 2nd. It's more clearly designed for player use.

Yas392: Yes.

Silver Crusade

Heres a very rough draft of my submission. I still have some fine-tuning to do on his equipment (such as consumables etc) but I think the major idea for him is here. Gonna be pretty cool using a pistol to buff my spells OR use my spells to buff my pistol haha.

Derick Ravenmore VERY rough crunch:

class: sorcerer(tattooed sorcerer) 4/ Gunslinger 3(mysterious stranger) wizard 1(spellslinger)
Traits: Never stop shooting,
Str: 08
Dex: 16
Con: 14
Int: 12
Wis: 08
Cha: 20

HP: 40
AC: 13
Saves:
Fort: 8
Ref: 7
Will: 9

Offense:
Move: 30ft

Pistol:+9/+10
Damage: 1d6+2/+3

Feats:
1- Steadfast Personality, mages tatto (??), Precise shot, Gunsmithing
2- Scribe Scroll
3- Craft Magical Arms and Armor

Spells:
Wizard:
Cantrips: N/A
1st level: 3 spells/day
Detect Secret Doors
Comprehend Languages
Magic Weapon
Disguise Self
Mount
Fabricate Bullets

Sorcerer: Elemental Bloodline (air/electricity)
Cantrips: Prestidigitation, Detect magic, Dancing Lights, Mage Hand, Ghost Sounds, Mending,Drench, Resistance
1st level: 8/day
Snowball
Mage Armor
Burning Hands*
Infernal Healing
Silent Image

2nd Level: 5/day
Molten Orb
Invisibility

Skills: 22 total points
Perception: 3
Acrobatics: 2
Stealth: 2
Spellcraft: 3
Know. Arcana: 2
Know. Planes: 2
Craft Alchemy: 1
Craft Weapons: 1
Craft Armor: 1
Sleight of hand: 1
Intimidate: 1
Disable Device: 1
Bluff: 1
UMD: 1
Appraise: 1
Climb: 1
Swim: 1

Gear:
+2 pistol (crafted), +1 cloak of resistance (crafted), Ring of Sustenance (crafted), 100 bullets (made via spell), 100 alchemical cartridges


TerrorOfDeath submission here.

Fluff:

Manus didn't have much of a life outside his father's smithing shop, except for the occasional customer he had very few people to talk to. Well in trying to use some new material he caused the forge to explode, destroying the forge, fatally injuring him self, and was knocked unconscious. His father was determined to help his son, so he had started working on a project while his son was unconscious, working none stop for several days. Finishing it the day before Manus woke up. After awaking a week later after the explosion, he was horrified to discover that his arms were amputated. His father rushed to him to calm him down. He then revealed that he had been working on new arms for Manus. Ever since Manus then he had made it his personal to goal to thank his father for what he did by doing what ever he can for the shop. After a couple of years, his father comes down with a sickness that can only be helped by a very expensive medicine. So after hearing about the old women's request and payment he couldn't refuse.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

Building, for consideration, a fighter 1 / bloodrager 4 / kineticist 3 gestalt character.


Placing my halfling bard/medium here who is a really great healer with a bunch of tricks. The pinch of fluff will come soon. Anyways, is there anyone into crafting other than two people who have ranks in craft? I want to have them craft her weapon/armor for her.


Mira can craft wondrous items, but unfortunately Craft Magic Arms and Armor requires CL 5th. She could make you a lovely amulet of natural armor or scabbard of vigor, though, if that helps!


Drat, I was hoping that it is available at level 3. Oh well, it is good to know we can get a discount on magic items from Mira. I think I will go easy on magic items such as getting maybe a haversack and a thing or two. Will have to decline the scabbard though. Lenna is a secondary fighter. She is more focused on the casting area. Btw, I finished fluff. Only crunch to go.


Lenna should be done.


Cool. I'll close recruitment tomorrow at 5 pm eastern us time. Then I'll let those selected know and start gameplay pretty much immediately.


Wrapping up Sunreturn's sheet soon and uploading it.

Still working out equipment and an oracle's curse.

What do you think of this 3PP curse for an unhurried plant creature?

Phlegmatic [3PP]

Source Oracle’s Curse, copyright 2014 by RJ Grady, published by Tripod Machine.

Your spirit is unhurried and you move only with purpose and after due deliberation.

Effect

Your initiative check result is limited to your curse level, but you can never be made flat-footed. You can still lose your Dexterity bonus to AC if you are immobilized, or if an opponent feints you or is invisible.

At 5th level, add calm emotions or hold person (your choice) to your spells known.

At 10th level, any time you move no more than 5 feet in a round, you gain a luck bonus to AC equal to your Charisma bonus, but no more than half your curse level. This luck bonus to AC improves your CMD as well.

At 15th level, you gain immunity to fear.


Sunreturn wrote:

Wrapping up Sunreturn's sheet soon and uploading it.

Still working out equipment and an oracle's curse.

What do you think of this 3PP curse for an unhurried plant creature?

Phlegmatic [3PP]

Source Oracle’s Curse, copyright 2014 by RJ Grady, published by Tripod Machine.

Your spirit is unhurried and you move only with purpose and after due deliberation.

Effect

Your initiative check result is limited to your curse level, but you can never be made flat-footed. You can still lose your Dexterity bonus to AC if you are immobilized, or if an opponent feints you or is invisible.

At 5th level, add calm emotions or hold person (your choice) to your spells known.

At 10th level, any time you move no more than 5 feet in a round, you gain a luck bonus to AC equal to your Charisma bonus, but no more than half your curse level. This luck bonus to AC improves your CMD as well.

At 15th level, you gain immunity to fear.

I'm fine with that. Doesn't seem OP, a book-keeping pain, or otherwise problematic.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

crunch:
Deathless
Tiefling (Demondand) Fighter (Unbreakable) 1/ Kineticist (Earth) 3 / Bloodrager (Spelleater) 4
CN
Init +3; Perception +8, Darkvision 60ft

DEFENSE
AC 11 (9); Touch 11 (9); Flat-Footed 10 (8)
HP 56 (64) ; Non-lethal dmg 8
Fort +10 (+12) ; Ref +5 ; Will +2 (+4)
Resist 12 Acid, 7 Fire, 7 Cold, 7 Elec
DR 3 / Adamantine

OFFENSE
Speed 40ft;
Melee Blast + 6(+8) (2d6+8(10))
Melee Dagger +5(+7) (1d4+1(3)); 19-20 / x2
Ranged Blast + 6 (2d6+10(12))

STATISTICS
Str 12, Dex 12, Con 22, Int 10, Wis 12, Cha 12
Base Atk +4; CMB +5(+7) ; CMD 16

Feats
Diehard, Endurance, Fast Healer, Godless Healing

Skills
Acrobatics +8, Climb +4(+6), Craft (Clothier) +4, Intimidate +10, Perception +8, Spellcraft +4, Swim +4(+6)

Languages
Common

SLA
Bear's Endurance 1/day

Spells Known
Level (per day) -
1st (1) - Infernal Healing, Celestial Healing

SQ
Bloodrage (16 rnds), Elemental (Earth) Bloodline, Fast Movement, Elemental Strikes (1d6 acid)(3/day), Elemental Resistance
Blast (2d6), Elemental Overflow +1, Kinetic Blade (Inf), Extended Range (Inf), Basic Geokinesis, Flesh of Stone, Kinetic Cover (Ut)

Gear
Belt of Con +2, Wand of Infernal Healing

Traits
Unscathed, Reactionary

Alternate Racial Traits
Pass for Human

Backstory:
Kendis Filzenthrarson, a.k.a Deathless, (Yes Filzenthrarson. No joke. His mother insisted. His mother, who deeply loved his father….I am getting side tracked. I’ll continue..) has had a pretty rough go of it all. Actually "rough go" really doesn’t do it justice. His life has been complete ****. (Yeah I censored. You may ask why intentionally censor if I could just pick another word and not waste all this time? One, stop asking questions and just let me tell this story and two, because such a word begins to explain the magnitude of what I speak. Where was I? Ah yes, I was getting to..) His father was the root of Kendis’ troubles in life. His father, (Guess what his name was…yup, you guessed it...) Filzenthrar, was an alchemist, an objectively good one at that. (Now, to be clear my use of “good” in this instance does not refer to his morality, but his skill, because moralistically speaking..) Filzenthrar was also evil as ****. Up until Kendis was 5ish he basically lived with his mother who loved him and his father more deeply than ever thought possible (But this is not a love story, so don’t get your hopes up!). On that 5ish years old day, Kendis was playing outside by himself, entertaining himself (As no one would play with an evil alchemist’s son. But seriously, I know some of you would say, “I’d play with him!” No you wouldn’t his dad is insane! And evil! Get off your high horse!..anyway..) as he usually did when he went to go find his mother. She wasn’t where she normally was in the house so he searched all over. She wasn’t anywhere to be found. Then he looked at his father’s lab at the top of the hill they lived on. The lights were on and a lot of lights could be seen, maybe his mom had gone there. (Let’s pause a moment. Did anyone think, “What?! His lab is on the top of the hill and the family home was at the bottom? There could be floods or something!” Yup! I dun told you he was evil) His mother had told him never to bother his father in there. (Actually, he was specifically told not to ever go in there) So (of course) he went in there. There were terrible smells, beakers, vials, tables, so many things. Before he saw much however, he heard a couple footsteps, a “Perfect, just what I needed.”, and immediately blacked out.

He finally awoke to the jolt of being carried over a shoulder as it seemed he was exiting the lab. He quickly looked back to see his father dead on the floor with several big gashes and a few burn marks. The lab was all messed up, and on fire. And a person sized mound of what looked like red meat on a table (Yep, that’s all your gonna get. You’re welcome). Looking at his captors he saw people he had only heard about in stories. These were adventurers! But they had killed his father! And, speaking of..where was his mother? So he asked. His question was not followed up by silence, per’se, just several rounds of wrenching. Maybe they were sick? Kendis got sick sometimes and it caused him to throw up. They must be sick. And one of them would cry whenever they looked at him. She wore some cloth robes that had the same symbol scattered everywhere on it. Kendis thought it looked silly but eh..They never did answer his question about his mother, quite adamantly actually. But they took him with them wherever they travelled. (I’mma stop here because there is so much more to tell, but I’ll leave that for another time…)

Personality:
A little continuation to the backstory…
Kendis was told what had happened eventually and as such lost all faith in…well anything really. He gave a metaphorical middle finger to the gods, his father, and that adventuring party (Because apparently a simple casting of confusion is a TPK. Thanks fighter and barbarian!) Anywho, After that he pretty much just went into business for himself. He’d take quests that were intended for full groups and succeed easily. Apparently he just couldn’t die, weird huh? Oh and many tried, fret not.

So his personality is, as you’d expect of a person who gave a finger to all and thinks he can’t die. That being said, he has a great wit and a….’good?’ , albeit dark, sense of humor.


Appearance:
Honestly he not really a looker or anything. For one as extraordinary as he is, Kendis is pretty average looking. He wears pretty average clothes. I mean, when you get cut up, blown up, skewered, as much as he does, it’s best not to invest too much into nice clothes. (It gets real expensive real quick)
5’10
170 lbs
Dark Brown hair
Blue eyes
Lean


@Caster: Cheers about Phlegmatic.

I believe Sunreturn is about done.


Thanks for the submissions, all! It was a very tough process narrowing the field and picking a party, particularly with so many faces I've had the pleasure of playing with before. Here were my final selections but if someone has to drop out for some reason, I might PM some of you to jump in:

Mira
Zoltar
Sunreturn
Lenna Obon

Those selected, jump into discussion. To the rest, I hope to see you around soon!

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