Darkest Corners volume 2

Game Master Harakani


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Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

I had some Cure Magic left if needed, yes. Consider people healed.
Also, since we are currently operating independently, taking the law in our own hands, the obvious choice would be vigilante.
But if you mean to charge up your will save moral pool with a (pass for human/childlike) halfling, by engaging at least 1 hour in acts of physical pleasure, also defined as physical intimacy, religiously motivated or for purely carnal reasons, then 2 things will happen:
1.: I will roll on my table(Ophelia knows what I mean, from the game I GM she is in),
and 2.: you'd best put a skill rank into handle animal, because you'll have to take care of a pus-...okay, I'll stop already ^_^
(More seriously, I believe Daria's sex-life is not really great considering most people interested would be creeps - that is to say...ARE YOU A CREEP, DIENE? - Wait don't answer that...)


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Isama has a CLW for before we turn in.

CLW: 1d8 + 6 ⇒ (6) + 6 = 12

I'm not really good at prepared full casters. Too many spell options to get my head around. I just picked some spells at character creation and stuck to them. Not using Isama's full potential unfortunately.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@Virile Vigilante - I would recommend this archetype!

You get:

1) Transformation Sequence - How awesome isn't that?!

2) Summoner Spells - Unseen Servant comes into mind; it lasts an whole hour at first level!

But mainly:

3) A Familiar - Permanent and portable companion for all your needs! An hedgehog even gives +2 on Will saves but its poor Charisma and general pointedness cause you to regret the setup; I'd instead recommend either the charming chicken or the proud peacock. Both are sitting on a quite respectable Cha 13!! Just by it a sweet headband and you are all set!

It gets even better if you decide to get more levels; free Improved Familiar means access to everything from Fire Elementals to Fire Mephits!

And you even get to pick up the Mascot archetype for your familiar. It shares the empathic bond around for that perfect awkwardness!

Disclaimer: Actual usefulness of advice may vary, though that archetype do actually look really fun : )


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

If we're going to be out of the guard permanently then go Vigilante. Otherwise Unchained Monk!


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

The problem is that technically, Unchained Monk has no Archetypes - easy enough to rebuild, but with errata, kata master loses opportune parry&riposte.
But if Level 7 does eventually come around(unless Diene knows something we don't), then potentially a slight rebuild would be in order...because I based a good number of my spells known on the fact that we had Ophelia AND Castor as casters - e.g. no invisibility...for an infiltrator!

Plus, if anybody is a magical child, that would be me!
Then I can transform between human child and guard halfling with a sequence :P
(plus, I wanted to run a dual gestalt game full of a party of magical girls(social side/npc) - (vigilante side/any) - just waiting for some more errate because right now the archetype is a mess (with aforementioned familiar archetypes being inherited into improved familiar creatures).

But then, silly things are tempting. In a different game, I'm still waiting on GM feedback on both a class feature(bladebound magus) and a Feat choice(Deific Obedience)...since 2 months. I'll poke him again soon and if he does not respond, the class feature will become Familiar with Brawler Archetype, and the Feat choice Undersized Mount...then I'll ride into battle on my medium-sized housecat.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

If you want convenient Invisibility Ophelia can mix together something for you - almost guaranteed to be bug-free. Promise!


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Aye, almost. But inherent powers are preferable in that a search will not find them and they cannot be taken from one. Regardless, it would have been a standard issue-spell. I focused on Bard-Only ones because we had a scroll-loving caster with wizard spell-list. An eventual chance to revisit spell choices would be welcome if an opportunity presents itself.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Bards get some free spell-switches, though 8th level can be a bit far I'll have to admit.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

As a whole, you guys are awesome. This made my workplace internet browsing much more entertaining, though I could not reply. Thankees.

Now, on to the blow by blow.

I could give you an argument about how wholesome snuggle time should count. I've heard of studies saying that skin to skin contact, without anything else, tends to have a calming and happiness inducing effect chemically. But, hey, it's more fun to jump straight in!

Handle Animal: Ooh, are we gonna put on animal pajamas? I do like cats. Stuffed tigers are the best.

Are you a Creep Diene: Creepiness is in the eye of the beholder. Diene is a half elf. Which means she was the result of someone having sex with someone a fifth their age. And, as a half elf, other than this lucky spot in her physical maturity, for the majority of her life 80% of her potential partners will probably be somewhere between half to a third of her age, while most of the rest will be two to three times again her own age.

Also, Diene is from Kaer Maga, which has practically an entire sidebar of slang terms for halflings in the sex trade. THE MORE YOU KNOW!

Isama Spells: I like your prepared spells, honestly. Seems like a good set to me. This is definitely not just because I'm made exceedingly happy by the idea of being Barkskin/Owl's Wisdomed up to complete invulnerability.

Magical Girls: Are awesome. I had a character of that archetype recently. She proceeded to get straight up one shot murder critted, -17 HP on Con 14, by a charging enraged troll the first time she was attacked in her first combat. Her cat then somehow proceeded to manage to kill said troll and an ettin throughout the rest of the combat, leading everyone to praise said kitty and knowing him by name while no one could remember my character's name. T'was fun.

Transformation Sequence: The best.

Unseen Servant: It makes me feel naive that I only got this one on my second reading when I came back later.

Familiars: Actually, the hedgehog would be a contender, depending on your personal preferences. One must consider that Diene's charisma is 14, and thus, already surpasses that of the humble peacock or chicken. Although, the peacock's +3 to intimidate is also tempting (I am one to talk about bumping a skill to absurd heights, am I not?). Also, I need to make a character who can use Pageant of the Peacock, I keep meaning too. The flavor and ability is great.

Why no share Parry and Riposte, Swashbuckler?: Sigh.. They errated it away from another class? Why may martials no have nice things...

Dual Gestalt Magical Children: Literal drool. My Gm in the above game had this for me, that, like how we also treat the Wildsoul, the vigilante/familiar can dress up as something to gain it's power. So, at level seven, I was going to have my cat dressed up as a faerie dragon so it could magic all the things. But then I dieded.


Uh... I think I'd like to keep things to an MA 15+ at worst, please. you

I'm curious about the whole Magical Girl thing, but when I was growing up we considered ourselves lucky to have smurfs.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

@Handle Animal: Uhm..sure, we can play dress-up.

@Creep: Amusingly, factual age-wise, it would be a fit. But I suppose in all the scenarios you mentioned, the participants are considered adults by all involved. If a 20-year old human gets it own with a 20-year old elf, that could be...questionable. I mean, heck, Daria is 2 years older than you. But she looks like a grade schooler. I mean, she is looking older.
But aye, I know what my fate would be in Kaer Maga.

@Isama Spells: They seem fine, yep. Except maybe Swarm of Fangs and Stone Call being too "collateral" for an urban setting.(the swarm is not dismissable and would need you to control it, so it simply is action-intense. Stone Call would be very situational in our setting, I think, but if you swap it out, we'll run into one such situation within 100 posts, I'm certain ;))

@Hedgehogs: Protector Archetype works well on the cute little spineballs.
Or, you know, give it the Mauler Archetype, then spend all your Feats(sans one) on "Evolved Familiar" to get a medium-sized, biting, clawing, pouncing Hedgehog. That last Feat, obviously, is Undersized Mount, so you can ride it into battle!

@My spells: I know, Ophelia, but the level-based swapping is very limited and seldom. But Castor had always requisitioned a couple scrolls of "staple" spells, which you also had in your formulae book, so it made no sense to "waste" a spot on them, back then.

@unseen servant: I didn't get the joke -_- went right over my head *pun intended*

@parry riposte: I think it was people picking it up and punching incorporeal stuff out of the way *smiles* honestly? I think it's an absurdly good ability if used correctly, and in some cases it was too easy to aquire...but then, it's not like monk was OP to begin with -_-

@dual gestalt magical children: I'll let you know when I get around to running it. don't get your hopes up just yet, though, it may take a while before I do that.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

I had a homebrew idea for a game where everyone is a Vigilante while not needing to be tied to the class:

Basically take the Dual identity, seamless guise, and social talents class features of the Vigilante exactly as described and just add them to any other class. So you would have a 'Vigilanteed' Cleric who has Aura, domains, spells, channels etc etc. but also has the three social vigilante class features I mentioned at first level. They'd get a social talent every odd level as well.

The difference between this and a one level dip into Vigilante would be the removal of vigilante specialization but getting a social talent every odd level.

The difference between this and gestalt vigilante is similar, No vigilante specialization or talents.

I think this could be tied to your idea Mia, with the players needing to be in their social guise to use the social skills and 'transforming' into their magical child persona to be able to use their actual class features. Straight ahead Magical children can get extra social talents to maintain their social edge over their vigilanteed counterparts.

The actual Magical Child archetype of the Vigilante is actually a bit confusing to me. My Sailor Moon knowledge led me to believe they should be Kineticist style blasters but the Paizo take on them was very much a version of summoner.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Aye...I pretty much already settled for some aspects, there. And it's actually somewhat similar to your idea.
The main aspect was that I wanted them to have a proper "social" identity, hence the split.

So everybody would have one profile with the "Social" side of the Vigilante, together with an NPC class.
Maybe a local nobles child(aristocrat)? A shrine maiden(adept)? Daughter of the smith(expert)? Or a street urchin(commoner)?
Only with added Social Talents, much like your homebrew idea. A good deal of the game would take part in these "mundane" roles (With some added balancing, of course...otherwise the incentive to pick a commoner would be rather...low.)
So there's just a bunch of girls in everyday life, doing what they do best, disrespecting privacy because a talking animal told them to, and meddling with evil plans. As such, it would likely be role-play heavy.

But then, on transformation, they can become their "magical girl"-self. The street urchin turns into a Vigilante/Unchained Rogue, the daugther of the smith into a Vigilante/Brawler, the Shrine maiden into Vigilante/Warpriest, and the nobles child into a Vigilante/Cavalier(complete with horse).
As in, these are proper gestalts, just without the social side of the vigilante, but otherwise fully powered up. And kicking ass in battles that demand this kind of power :)

So yes, "dual-gestalt" is not really true. It's "Altered NPC-Class with Vigilante-Social-Stuff" / "Vigilante-non-social stuff/any class"
But they are sufficiently distinct that tons of things would need to be tracked separate(such as saves, skills, base attack...)

As said, this would be a full set of magical children(well, I'm leaning towards girls...blame anime)...so the one thing I'm really unsure about is wether I want a petting zoo to go along with this.
Or simply run ONE familiar(free full mascot archetype instantly) as GMPC. Otherwise a squadron of "this is not even my final form"-scratchbunnies would make the game a mess.
On the plus side, that opens up leaving the aspects it would otherwise replace in(like Vigilante specialization, the appearance line, and vengeance strike)


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Ah that's even more powerful as it combines the social persona as a separate thing with all the Vigilante combat goodies AND all the stuff from another class (Vigilante is a very powerful class honestly)!

I'd get rid of the Vigilante archetypes in this case. So much to keep track off already!

And having a NPC Familiar for the group makes a lot of sense too.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4
Darkest Corners GM wrote:

Uh... I think I'd like to keep things to an MA 15+ at worst, please. you

I'm curious about the whole Magical Girl thing, but when I was growing up we considered ourselves lucky to have smurfs.

Hey, I was the one to suggesting hugging. And that was not a euphemism.

Isama Zenj wrote:

Ah that's even more powerful as it combines the social persona as a separate thing with all the Vigilante combat goodies AND all the stuff from another class (Vigilante is a very powerful class honestly)!

I'd get rid of the Vigilante archetypes in this case. So much to keep track off already!

And having a NPC Familiar for the group makes a lot of sense too.

Gestalt is meant to be powerful. Had a triple Gestalt character whose stats looked like this at 3rd level, and that wasn't even including his maneuvers that let him pretty much pick two out of attack 2-3 times a round, target touch armor class, boost his to hit by 4 and his damage by 1d6, ignore dr and boost damage by 2d6+2.

Stats:

AC 28 (10 + 5 Wis (Monk) +4 Dex + 6 Natural Armor (Race + Brutal Slayer) +1 Shield (Monk) +2 Dodge (Warlord, Feat)), Touch 21, FF 22
CMD 30/33 (10 + 5 Wis (Monk) +4 Dex + 6/9 Str +2 Dodge +3 BaB)
Fort +8 (Base +3, Con +5) [+2 vs poison/spells/spell-like]
Ref +12 (Base +3, Dex +4, Wis +5 (Stalker)) [+2 vs poison/spells/spell-like]
Will +13 (Base +3, Wis +5, Cha +5 (Warlord)) [+2 vs poison/spells/spell-like]
Max HP 51 (3max10, Con +15, Toughness +3, Favored +3)

Offense:
BaB +3, CMB +9/12 (Str +6/9, BaB +3)
Move Speed 40' land, 30' swim
Attacks
Katana- +11 (+3 BaB, +6 Str, +1 Enhance, +1 Weapon Focus); 2d6+12 (+9 Strx1.5, +1 enhance, +2 Feat); 18-20, x2, S
Katana One Hand- +11 (+3 BaB, +6 Str, +1 Enhance, +1 Weapon Focus); 2d6+9 (+6 Str, +1 enhance, +2 Feat); 18-20, x2, S
Gauntlet- +10 (+3 BaB, +6 Str, +1 Weapon Focus); 1d6+8 (+6 Str, +2 Feat); x2, B or S
Brutal Katana- +14 (+3 BaB, +9 Str, +1 Enhance, +1 Weapon Focus); 2d6+16 (+13 Strx1.5, +1 enhance, +2 Feat); 18-20, x2, S
Brutal Katana One Hand- +14 (+3 BaB, +9 Str, +1 Enhance, +1 Weapon Focus); 2d6+12 (+9 Str, +1 enhance, +2 Feat); 18-20, x2, S
Brutal Gauntlet- +13 (+3 BaB, +9 Str, +1 Weapon Focus); 1d6+11 (+9 Str, +2 Feat); x2, B or S

As far as vigilante archetypes, I'd say.... "But I wanna be kitty wildsoul. :O" Also, Archetypes are character creation complexity, generally not in play complexity (with the sole exception of Familiar ala Magical Girl, ironically), which gestalt players are totally expecting. In return for character creation being complex, you get to play concepts that are completely alien to base pathfinder. Like, for example, a Magical Girl/Kineticist (which, under Mia's rules, can be any Vigilante + Kineticist, because familiar is already covered.)

I do agree about party familiar. That makes a lot of sense to me.

@Mia

The main thing that has me going "hmm, how would we handle that.." is skill ranks. If your social side has more skill ranks (let's say you Vigilante specialized in one of the 4 skill ranks and cross classed fighter), do you lose skills while in your vigilante form? If your Vigilante form has more (rogue gestalt), do you gain them in vigilante form?

^party familiar sounds good. The gestalt makes enough power.

Also, I'm not sure everyone being a magical child is 100% necessary. If you spend a social talent on magical transformation, and familiars are already not in the mix, what's left is the unchained summoner spell list.. which is small, and uninspiring if you do not have an eidolon.

Finally, I could see a guy or two in there. The dynamic between Ladybug and Noire in that recent cartoon was actually pretty decent.

~~

Also, why am I a smurf? Has Paizo's website been acting absolutely bonkers to anyone else?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Rule #1: You do not talk about Smurf Club.
Rule #2: You do not talk about Smurf Club.
Rule #3: If this is your first post, you have to smurf.

Smurfalicious:
Absolutely normal behaviour :) It's a word-triggered avatar replacement on submit


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

The web page has been an utter mess, but that's not tiny-blue-person related : )


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min
Diene wrote:
Finally, I could see a guy or two in there. The dynamic between Ladybug and Noire in that recent cartoon was actually pretty decent.

Mhm... :P


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Heh, forgot about that. :)


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Hum. Isama's and Ophelias reaction scare me more than my spoiler contents, so far.
Without looking below your spoiler to answer the question myself, may I humbly inquire if the extent of your reactions seems justified under close scrutiny?


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Considering we just saw a dream monster come out of someone....


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

If something came out of me, that IS a perfectly normal response. Carry on! Sorry for asking.


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

"Your expenses report shows here that you used 87 charges of magic circle against evil, while off-duty, for 'Bad Dreams'?"

"To be fair, sir, they were past bad and all the way into evil territory."


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

The situation is being remedied. Please do not panic. I repeat; please do not panic!


So: Evil seems to be avoiding Diene's dreams... showing a great deal of sense, I must say.
Are there any plans? Put people back to sleep and use a wands if they get restless?


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

I think so; I mean, people have to sleep! Otherwise they won't be rested and ready tomorrow : )


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Ah, no problem in Pathfinder. There's literally no real penalties for sleep deprivation except maybe feeling a bit fatigued -_-

Realistically, get some sleep. Dispel Evil is out of reach...so...maybe see how deep the rabbit hole goes? If Ophelia keeps track of vital signs, she could still wandcast if things go bad...or start CPR. Not like i want to go there, but at 10 minutes/cast, we'll burn through the wand quickly, with 2 people sleeping and ~8 hours of rest.

Sleeping only 6 hours would still eat 6 charges or up to 36 charges for one person, 72 for 2...it may not be persistant, but it may be, or grow more so, and then we could be all exposed tomorrow.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Everyone should get some sleep at least. You'll need some rest to get spells back. Though you wouldn't actually need sleep for that I guess, but on the other side; messed up sleep does block rest (Nightmare for example).

Let's try and continue to rest for a while. We still have a decent amount of charges left and it might just be 1-2 times per night which is manageable. But if it is more like an unending torment I think we rather know that right now so we can put in another gear then finding it out tomorrow night when we are sleep deprived already :P


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Oooooh I remembered something @our sleeping problem!

I was looking at this spell earlier for an potential Kingmaker EK and long nights in the wildness, but it should be perfect for us right now. Keep Watch lets 1 target (+1 per 2 cl) be semi-awake for 8h to *uh* keep watch and still get the benefits of rest.

Without sleeping the bad dreams won't hurt us and since it is a first level spell we can get a cheap wand. 3 1st level charges per night is a much easier clock then 108 2nd level charges :P


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

H-hum....we WILL need a second-level wand though, considering the target line...which admittedly is kind of weird for a 1st-level spell, but I assume it was not deemed strong enough for a second-level one.

But a great find regardless! I was looking at extraplanar spaces, which usually also block these kinds of effect(due to most magic having a "same plane" limitation.), but only came across more expensive options.

Oh, also, aside from being fitting as Daria was woken up, the second reason for Isama to take the sleepers place is because her will save is significantly better :P


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Right, pathfinder has dumb rounding build into the system! I forgot. (Also forgot that Magic circle is 3rd level spell ...)
:P

Still at CL 2 we should be able to manage.

Though hopefully we should be able to solve this instead, that costs even less ^^

@Will save - good point. Let's see if she has better luck getting some sleep.


Okay: dilemma.
This is a beautiful, complicated encounter.
I have streamlined the hell out of it, but now the whole group is turning up.
There's a (slightly dodgy) way of going back to the original encounter. Should I do it, or stick with the simplified (and not as pretty) version?


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

We're all slightly dodgy here.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Slightly? I'm way dodgy. As in, Evasion dodgy.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Yeah sure, Ophelia might be due for some re-rigging anyhow : )


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Isama's petty nimble so I'll go with dodgy


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

@GM - Brr! Did you recently pick up the Horror Handbook or whatever it is called? That place is giving off all the wrong vibes!

@New Scene - Where is this chronologically? Is this something that happens after Mia goes to fetch us - or something that happened instead of the first conversation?

I *think* it is the first one yes? Just thought I'd double check : )


I have the book - but this is the scene as close to written in the module as I can get it.

The dodginess is that while Mia was waiting for her eyes to adjust, the xtaby got her. (I didn't add xtaby, they're in the module, though I did put them closer to the door). She had a dream (presumably with Carrington), then was herded out the door where she woke up.

Not great, I know, but if everyone's coming I think we can go closer to the full scene.


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

Okay, that is, effectively we are re-booting the scene?
So I simply day-dreamed about the meeting, then decided to fetch the others? :)

All fine, but since it was my dream, I'm probably confused for now and will try to sort things out, so up to someone else to pick up the convo...as Mia is not sure, even if it was a dream, if things she said there got picked up on by the lady.
Plus the suddenness of falling asleep makes her very alarmed considering that means hounds could come after her any time...I mean, she could lucidly dream right now, affected by a spell, and what happened before was real-


Yeah - pretty much. Sorry for the dodginess. You *could* have failed the roll, basically.
The daydream you had still has elements of truth to it.
The idea of 'what is real' is actually part of the module, so while it is dodgy, it is also in theme.


@Isama; That is an investigation avenue the module did not account for. I like it though.


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Wild Empathy Plus Speak with Animals Plus the vermin empathy trait should do the trick I think. Didn't prepare that spell today though (Should be a part of my regular repertoire I think) so do we pause for a day?


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

We are on a timer, I think. I'm still trying to find time to get a proper post together in response to Ophelia...and, before, a proper post for the game I GM.

So...yeah, I know about time pressure issues. And we do seem to be on a timer in-game, too. So I would keep that in mind for tomorrow, but not pause just yet. We could learn more, here, plus the agent from the Shiver Dealers is me, so their precautions worked.
Only I'm a double-agent. I still need to report to Kestrel, then find out where Greeleys HQ is so we can learn more, there.

All in a days work...(speaking off, I need to get back to work...I so long for some quiet days...)


Human Urban Druid/6 | HP 34/39 | AC 23 T 13 FF 21 | F 6 R 5 W 12 (14) | Per +12 (14) | Init +6 | Special: Owl's wisdom 2 minutes, Barkskin 60 minutes, Long Strider 60 minutes, Spider climb 15 minutes

Fine with whatever Mia suggests then.


IC timer only


Female Halfling Bard(Archeologist) 6 | 35/45 HP | AC21 Touch=15 FF=17(Uncanny Dodge) | CMD 15 | Fort=6 Refl=11(Evasion) Will=6 | Initiave 5; Perception 16/18(Trap Spotter) |
Skills:
Knowledge (all)10/12 | 17 Stealth | 18 Disable Device | 9 Acrobatics | 8 Escape Artist/Sleight of Hand | 12/15 Diplomacy/Bluff | 7 Spellcraft/Linguistics | 12/27 Disguise

FYI: While I expected to be able to post during the combined work/private trip over the weekend, life had different plans. I'll be attending a funeral tomorrow and it's kept me busy the past 2 days, too.

I will try and post again as soon as possible, please do bot as needed.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

Incidentally: anyone here really good at playing twenty questions : )?

Though we'll see. It might just be that actually hearing our questions are about as taxing as replying. Hmm.


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

I like how this is a word puzzle. I think I've got the pairings right but one D is sorta acting weird. I'll have to sleep on it then I'll have Ophelia present her thoughts on going forward tomorrow : )


Female Construct (Clockwork) | Investigator 6 | Hp 26/33 | AC 18, Touch 13, FF 16 | CMD 20 | Fort +3, Ref +8, Will +6 | Per +15 | Init +6 | Active: See Invisible, Mutagen; 60m. Ablative Barrier 6h/30damage. Magic Circle against Evil 50min

"I M M A T E R I A L - H O M E (D) I N - D R E A M S - T H E Y - F E A R - K N O W L E D G E - A B O V E - A L L - A N D - A S - I - A M - P R O T E C T E D - F R O M - N I G H T M A R E S - M U S T - C O M E - I N - B O D Y."

Though I suppose Immaterial home din dreams *could* work, it just don't seem like a complete sentence. On the other hand, complete sentences take a lot of effort to "board" out I guess ...

But!

Her confirmation of what the grunt (don't recall his name right now sorry!) said earlier about the cult wanting to find/eliminate the medium does give us the option of simply waiting for them. (And hmm I wonder why Geely really needs the information about this "witch"?)

Thoughts :)?


Female I have nothing witty to write. :/ Half Elf The other half's AWESOME! Barbarian (Urban Barbarian) 2/Monk (Kata Master) 4
Status:
HP 34/45 | AC 14 | T 14 | F 13 | CMD 24 | F +9 | R +5 | W +7 | Init +0 | Per +13 | Panache 2/2 | Rage 3/7 | Ki 4/4

Diene and I are one and the same of opinion... Dull stare into the middle distance as we fail to process the information.

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