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Dark Heresy: The Oremor Affliction IC

Game Master Rookseye

On the agri-world of Oremor, at the very fringes of the Malfian sub-sector, acolytes of the Inquisition and their allies must confront a sinister conspiracy that threatens to shake the very foundations of the Calixis sector.


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Male Human Savant Militant (Rank 4)

"It seems that the techpriests have been taken. Savalos is investigating where they where, with Sgt. Einhardt."


Ahmazzi wrote:
** spoiler omitted **

Oh, I was waiting until Vincent's next action to make the roll.

Common Lore (Tech) 48 : 1d100=81


The Gran Pallazzar Casino, Lux-Suite Tower #5, Room 808

Dunkan motions the acolytes and Bothle over to the table and sits down, clearing away the object of his attention and placing it with the soldering tool on a tray as the blank-faced servitor hobbles by.

Uriah Trantor wrote:
"It seems that the techpriests have been taken. Savalos is investigating where they were, with Sgt. Einhardt."

"I hope it goes without saying that I was not responsible. I continue to honor our agreement with the Mechanicus."

Sensing that Uriah thought no such thing, he continues, grateful for the psyker's trust.

"Oktammor and my men are conducting surveillance of their own on the Gran Pallazzar and it goes without saying that the place is crawling with Yellobouros and corrupted Arbites. I'm certain Savalos will use caution, but it would probably be best if we recall him to the fold if nothing can be found in short order. Stroinigli also observed some of the Yelloback's muscle making their way toward the Vermillion Ring's hypogeum levels. They're probably our culprits."


Male Human Savant Militant (Rank 4)

<<"Savalos, Sroinigli observed Yelloback muscle heading where you are, when the techpriests were there, they are most likely the ones who took the techpriests. Keep alert.">>


Male Human Outlaw

"Alright."

I signal Einhardt to fall back and look for a good vantage place for us to watch in the shadows. Bad enough we got jumped once. Don't want to make it twice in the same night.


Strength 1d100 ⇒ 48

Ryuk attempts to manhandle the machine but something seems to be stuck. "Vincent, I need your help!"


The Oubliette

Vincent: Common Lore (Tech) test, failed.

Ryuk: Strength characteristic test, failed.

As the braided coil of wire spools through the arm of the crane, retracting faster than the eye can follow, Vincent attempts to work the controls again, becoming frustrated almost immediately when he cannot bypass a confusing, half-lit display prompting him for approximate load mass, estimated distance of portage, and other sundry nonsense.

What does a daemonic toad-thing weight, anyway?

As he struggles with the small crane's automated systems, Ryuk bends his back to a more direct approach, but finds he cannot budge the stubborn thing from its present position, nor extend the crane armature any further with brute force. Hissing with effort, he watches as the foul toad-daemon hops awkwardly about to face them again. Even as the remaining slack in the spool coils itself back into the crane, the psyker realizes that it won't be fast enough to tug the horror aloft before it can attack again. Worse yet, it continues to stubbornly work at the ripped bulge of flesh beneath its cartilagenous lip, smackings its slimy gums like an old man working at a sore canker, trying to free itself from the hook.


A Plague of Toads
Round #12
I will forgo the usual Battlemap for this encounter, as the sled is just over two meters in length, and about a meter and a half wide at its widest. There really isn't anywhere to move to in this case.

Conditions:

  • As there is really nowhere to hide from the plague toad scrambling up the flat bed without leaping from, or falling off the skiff, Vincent and Ryuk will have to rely on their reflexes (Dodge and Parry) to keep from being hit. They currently stand between the daemon and Launce who is desperately trying to level off the skiff despite the newly added weight at one end.
  • The encounter begins in melee.
  • As the skiff is pitched rather precariously at downward angle on the bed side due to the bulk of the gluttonous daemon, all melee attacks that miss by 20 or more require a character to make a Challenging [+0] Agility characteristic test to keep from falling down (fail Agility test by 2 or fewer degrees) or falling off the skiff (failing the Agility test by 3 or more degrees).
  • The skiff initially starts at a height of six meters above the multitude of nurglings swarming upon the surface of the Oubliette dome. Each round that the plague toad remains on the skiff, it loses 1 meter of height due to its burdensome weight. This loss of altitude can be negated by a successful Challenging [+0] Pilot (Skimmer) test by Launce, whose skill is 38, which will be his default action each round unless he is attacked by the toad.
  • At the start of each round, the toad will attack a random opponent. Choose which of you, Vincent or Ryuk, is in the 'Guard' position in the bed of the skiff at the top of each round, closest to the monstrosity. Launce and the 'Rear' positioned character will be attacked by the toad on random roll of 1-3 (Launce) 4-6 (Rear Combatant) on 1d10. This will be 7-10 (Guard Combatant) and higher odds to the character closest to the toad.
  • The crane can be activated with either a successful Challenging [+0] Strength characteristic test (Vincent or Ryuk can both attempt the test alone, or one can Aid the other in the action) or a Challenging [+0] Common Lore (Tech) test.

Initiative Order:

13-Launce
13-Plague Toad (Hooked!)
12-Ryuk
10-Vincent

Current Altitude:

2 meters


The Oubliette

While the others struggle to rid the skiff of the toad-thing, the tech-priest concentrates all his efforts on keeping the vehicle aloft above the crawling horde of tittering horrors below.

Launce attempts a Pilot (Skimmer) [38] test, 1d100 ⇒ 22, success.

Launce manages to level the skiff off and gain about a meter more in altitude, and finally the rain of excrement lessens from below.

Backed against the side rail of the skiff, adjacent to the rusty crane once again, Vincent and Ryuk can only watch as the toad-daemon leaps toward them, the braided wire twisting in its mouth as it opens it to bite once more.

The plague toad attacks, (1-5, Vincent, 6-10 Ryuk) 1d10 ⇒ 6, Ryuk.

WS = 35, 1d10 ⇒ 7, a hit.

Waiting on Ryuk's attempt to Dodge or Parry, Ryuk's turn will then follow.


The Gran Pallazzar Casino, Lux-Suite Tower #5, Room 808

While the psyker sends his message to Savalos, Dunkan Danicos turns his attentions back to Wardja.

"Ahmazzi's acolytes say that you have concocted a scheme to gather intelligence on Leprade and Trizo during the Heretic's Wake tournament. What can I do to be of help?"


The Grey Way, The Vermillion Ring, Hypogeum Sub Level B

Savalos and Einhardt backtrack to a bend in the curving subterranean corridor beneath the Vermillion Ring, lurking just out of sight in the recessed arch of a rather large door stenciled with fading yellow words identifying it as the maintenance closet for a water purification unit.

They wait awhile, but there is no further activity outside of the cogitator hub's doorway. Nor does any further sign of the Yellobouros present itself.

Einhardt speaks first, breaking the interminable silence with a raspy whisper as they wait in the shadows.

"They're gone, Savalos."

He looks pointedly at the picter cunningly concealed on the wall opposite the doorway.

"If anyone is coming back, it certainly won't be the tech-priests."


Ahmazzi wrote:

The Oubliette

The plague toad attacks, (1-5, Vincent, 6-10 Ryuk) 1d10, Ryuk.

WS = 35, 1d10, a hit.

Waiting on Ryuk's attempt to Dodge or Parry, Ryuk's turn will then follow.

Parry 1d100 ⇒ 13

Ryuk raises his sword and blocks the attack.

His eyes blaze with warp light as he hurls another bolt at the toad.

Bio Lightning 3d10 + 5 ⇒ (2, 8, 3) + 5 = 18

Damage 1d10 + 5 ⇒ (2) + 5 = 7


The Oubliette

Ryuk, Parry is successful.

Ryuk raises the improvised blade and puts all of his weight behind keeping it level as the toad-thing clamps down upon the full-length of the edge. The redolent stink of the thing washes over him, and despite holding his breath, his eyes water and his nostrils burn painfully.

Still keeping the blade pressed firmly into the gaping maw, he slides the tip of the weapon behind the rusty hook embedded in its lip. His face red, sweat beading on his brow as the thing threatens to push him back over the low starboard rail of the skimmer, he closes his eyes and channels the Warp once again.

From below, the chorus of tiny daemons goes eerily silent, and a gout of green fire, crackling like lightning courses from the psyker's hands over the edge of the blade, through the snagged hook, and into the daemon.

Vincent crouches by the crane, still working at the controls, but his eyes are inexorably drawn to the toad-like horror and the former prisoner locked in battle. Even as he watches through his own burning eyes, the daemon's lip and lower jaw begin to contort with the accumulating eldritch energies, its lone yellow eye grown impossibly wide as the chaotic power of the Immaterium surges through it at uncontainable levels. Ryuk's body quivers with tension, pushed to the very edge of the skimmer's rail, but some inner strength keeps him from pitching over under the creature's bulk.

Vincent, please attempt a Hard [-20] Scrutiny test.

Damage is enough to finish the plague toad!

There is a sizzling pop, and sickly green lightning blows through the black hole where the monster's eye once was, a spray of yellow pus and ichor spurting up and over the arm of the crane to shower with an acidic hissing on the deckplates. The terrible smell is now nauseatingly magnified by the awful fact that the daemon is cooking from the inside out. The lightning continues to play over its warty form, bursting pustules and blackening the sickly flesh, the creature juddering and moving in time with the otherworldly current. When it finally slumps on the hook, its body is suddenly jerked upright and yanked to the tip of the crane with a violent slam that sends the armature swinging over Vincent's head. Only then does the psyker release his blade, the smoking weapon dropping to the floor of the skiff with a clang.

Shaking his head in disbelief, Vincent keeps his wits, hearing the crane's small engine straining with a shriek of overtaxed machinery as it tries in vain to pull the horrid body of the daemon through the impossibly small eyelet at its end. The skiff beings to list on their side, threatening to capsize from the weight of the thing. Even as the panel begin to smoke, Vincent slams his fist into the manual controls, and then, amazed to find his last resort has worked, swivels the joystick to the left. The toad-daemon, spinning like some fisherman's catch of the day hanging dockside, is violently yanked over the side of the skiff, the inertia causing the strained mechanism to finally break. The braided wire snaps simultaneously, and the impetus of the crane's motion sends the smoking carcass of the daemon spinning through the vast dark void above the sea of silent daemonlings swarming on the dome below.

Vincent watches as the massive body swings absurdly, end over end before plummeting into the serried tide of monsters below. Clutching the edge of the skiff's siderail, his mind now too fractured to even begin to interpret the madness the tableau of horror glimpsed beneath the skiff represents (lest he go well and truly mad), Vincent instead slumps to his haunches, eyes tightly closed, clinging to the hilt of the Sliver of Calyx like a touchstone of hope in an uncaring universe.

Vincent, we'll adjudicate that this little peek into a Nurglite Warp breach is what will account for the high Corruption total (10) accrued when Vincent reached his alternate rank of Malefic Scholar.

Please make an Ordinary (+10) WP test for crossing the Insanity Point Threshold of 10 (12 current IP's) to resist suffering Mental Trauma, and also please make a Challenging [+0] Malignancy (WP) test (for +10 Corruption points gained) in order to stave off any further effects.


Male Human Outlaw

Looking over the scene once more before I make my decision.

"Alright lets scat, and meet up with the others. We stay much longer we will end up missing too."

Over the Microbead: "Heading back."


Arbite Investigator
Ahmazzi wrote:
"Ahmazzi's acolytes say that you have concocted a scheme to gather intelligence on Leprade and Trizo during the Heretic's Wake tournament. What can I do to be of help?"

"Yes, I have, um, concocted a scheme." I raise an eyebrow and break into a very slight smile at the Heretek's use of words.

"Leprade and Trizo will meet during the card tourney. My tech, Gereos, will patch you through to our surveillance equipment set in the Pinnacle of Pearl venue. A few of us will be on the floor--Some as players, some as wait-staff." I look over at Trantor, "I'm unsure where the psyker will situate himself. I was thinking the audience gallery."

"Use whatever skills you can to listen in when Leprade and Trizo make contact. Keep an eye on the Yellowbouros witch as well. Thul has given stern warnings. Give us a heads-up if anything is afoot."

"I'm intending this to be surveillance only. However, have some of your men available to render tactical assistance in case things get messy."

Taking measure of the burly tech I say, "If you have any suggestions, I'm all ears."


Ahmazzi wrote:
The Oubliette

Scrutiny 22 : 1d100=16

Willpower 43 + 10 = 53 : 1d100=60
Willpower 43 : 1d100=53

I will spend a fate point to erase the failure on the malignancy test if I can.

Vincent staggers as the chaos of the warp flows over him, bending over, he clutches his ears and screams.


Thanks for making Ryuk look good :-)

Ryuk rushes to steady Vincent.


The Oubliette

As the skimmer rises steadily into the air, approaching the massive panopticon complex overlooking the Oubliette from above, Launce gives a yell of triumph, and the cackling madness from the slough of daemons below gradually recedes.

Ryuk arrests Vincent's fall and gently drags him toward the fore of the craft, away from the slick of pus and filth exuded by their pernicious adversary. The clone cradles his bony liberator in his arms, but Vincent's eyes only stare blankly toward the ceiling of the subterranean prison, the actinic glare of stab-lights making his eyes shine in the gloom.

Vincent:
OK, Scrutiny test is successful, but I'll be emailing you the results, Vincent for secrecy's sake.

The Willpower test for resisting Mental Trauma is unsuccessful, rolling for the result, no extra degrees of failure, so it is a straight roll on Table 8-6, p. 235 of the DH core book, 1d100 ⇒ 38, though momentarily catatonic, Vincent suffers no other lasting effects other than becoming withdrawn and quiet, penalizing him a -10 to all Fellowship related tests for the next 3d10 ⇒ (7, 3, 1) = 11, hours.

Vincent can spend a Fate Point to re-roll the Malignancy test if he wishes, but the final result will stand. I will preview the result of the failed roll so you can decide if you want to keep it for RP'ing purposes, Ellipsis, 1d100 ⇒ 32, a Witch Mark (see DH core book, p. 239). I offer this alternative as Vincent only has 1 Fate Point presently, and he just regained it.


Ryuk wrote:

Thanks for making Ryuk look good :-)

No prob, Rad. You should see the fruits of success. Nice job to both of you in the encounter, that was quite the tense little dance. Although I proved this time around even the GM rolls awful in combat sometimes, that was a lot of missing!


The Gran Pallazzar Casino, Lux-Suite Tower #5, Room 808

As Wardja finishes detailing the finer points of his plan to Dunkan, the servitor approaches the door to the improvised workshop and grants entry to Savalos and Sgt. Einhardt, both returning unsuccessfully from their search for the tech-priests and 7th Legion guardsmen in the bowels of the neighboring Vermillion Ring arena.

Wardja is impressed by the heretek in spite of himself. According to Uriah, he has essentially been a sleeper agent in Vaxus District tasked with observing events in Orcut hive for his unnamed master for many years, operating the Gear Box as a front for his activities. His acumen and intelligence cannot be denied, and his manner, though oft-times irreverent, is oddly likeable for its practicality and mordant, deadpan humor. Although Wardja does not share the same deep antipathy that the tech-priests reserve for one of Danicos' ilk for violating their sacred laws, nor is he an overly ardent disciple of the Faith himself, the arbitrator does feel unnerved somewhat by Dunkan's rather pragmatic godlessness.

He welcomes Savalos with a broad grin, and gestures he and Einhardt to sit. It is clear he is most comfortable speaking with the former ganger.

"Welcome back, Sav."

"I would be lying if I didn't say some small part of me was hoping you wouldn't find the two tech-priests, but just the same, that is for selfish reasons. I truly hope they're all alright, particularly your troopers, sergeant. I apologize for what this errand has already cost you and your squad. I know you wish to lay the blame on Vincent, but in the end it was by my request that you became embroiled in these events."

Einhardt says nothing, simply rubbing his bandaged head. It would be charitable to say that he is staring daggers at Dunkan. More like power swords.

The heretek curses, shaking his head ruefully.

"Feck, I'm sure not making many friends in this whole mess."

He looks around the rather drab, utilitarian workshop room at those assembled and chuckles to himself.

"Well if ever there has been a more unlikely council of allies among the agents of the Inquisition, I'm not sure I've ever heard of it."


Male Human Outlaw

"Good to see you Dunkan. You got a bar stashed away in here? Think me and Einhardt both could use a drink."

Looking at the Sergeant.

"Dunkans a good sort. If its at all possible he will help get your boys back."

"So Dunkan any luck in you all finding that seven petaled flower I was asking about?"


Somewhere Dark

I look in my pockets to see if the gangers have left me the various spare parts that I keep in my various pockets. Lets see if they left me the tools of my escape or not.


Arbite Investigator
Ahmazzi wrote:
"Well if ever there has been a more unlikely council of allies among the agents of the Inquisition, I'm not sure I've ever heard of it."

The Emperor moves in mysterious ways.

Can't help but wonder what Inquisitor Herrod will think of this eclectic group I've fallen in with. Or that I surrendered my rosette to do so. Hope I'm not on the wrong end of his excruciator.

I light a lho-stick and wait to hear more about their investigations.


Somewhere Dark

Kaltos feels within the folds of his robes and different places on his person where he secrets various tools, but finds that the gangers were especially thorough. His electro-graft and electoos are intact, and have not been tampered with, but all of his other equipment has been taken.

The erratic pounding from somewhere above continues, with no discernible pattern or order.


The Gran Pallazzar Casino, Lux-Suite Tower #5, Room 808

Savalos Thul wrote:
"Good to see you Dunkan. You got a bar stashed away in here? Think me and Einhardt both could use a drink."

"Nothing so fancy as that, lad, but this place has a wonderful cellar, and with what I get comped, they keep me in the good stuff."

He produces a tall, green glass bottle of Fulcusian mycobrau, a '23 culture from one of the renowned farms on the U'ytal archipelago, and hands out rather shoddy tin cups. He begins to pour, and passes it around the table to all interested in partaking.

Savalos Thul wrote:
"So Dunkan any luck in you all finding that seven petaled flower I was asking about?"

As he sips, he contradictorily shakes his head in negation and then nods. After swallowing he answers,

"Yes and no. What you described, well, there is no other way of saying this---it doesn't exist anymore. Extinct for over a thousand years. It took me some time to find it on my own. Its formal name is mycoseptiflora calyx-carnifex, more commonly known as "seven-bladed-midnight", or if you're a hedge wizard, "rotter's orchid". A carnivorous, flowering fungoid plant that used to proliferate along the Orcut coast, it was somewhat infamous amongst the ancient indigenous tribes for its toxic qualities."

He looks at Savalos pointedly, his eyes leaving his question unasked but very clear just the same:

You asked me to dredge up this bit of seemingly pointless trivia, would you now mind explaining why?

Dunkan takes another sip, smirking a barely noticeable smile of relief when Einhardt finally relents and partakes of his own drink.

The nervous Bothle is already getting himself a refill.


Male Human Outlaw

"Rotters Orchid...."

Thats a fitting name if there ever was one. Thinking of that poor bird, the symbology.

"Everything happening now is in repsonse to what happened in the past. We find the flower, I expect we will find Leprade, or some form of The Prisnor."

I welcome the drink from Dunkan, and take a measured taste. Have to keep a sharp mind for later at the Heretic Table.


Arbite Investigator
Ahmazzi wrote:
He produces a tall, green glass bottle of Fulcusian mycobrau, a '23 culture from one of the renowned farms on the U'ytal archipelago, and hands out rather shoddy tin cups. He begins to pour, and passes it around the table to all interested in partaking.

As the bottle is offered I politely decline, although the aroma and color intrigue. No!

Ahmazzi wrote:
"It took me some time to find it on my own. Its formal name is mycoseptiflora calyx-carnifex, more commonly known as "seven-bladed-midnight", or if you're a hedge wizard, "rotter's orchid". A carnivorous, flowering fungoid plant that used to proliferate along the Orcut coast, it was somewhat infamous amongst the ancient indigenous tribes for its toxic qualities."

Peculiar. What is the relevance?

"Where did you see this flower?"


Male Human Savant Militant (Rank 4)

"I saw a sign with that flower where Stroinigli picked us up, before rejoining you, Savalos."


I sit down with my back against the wall and face the door. I let the glow fade and listen to the sounds around me. I try to categorize the machine noises and conjugate were I might be located in the hive or what I might be able to use once I am out of the room. Once I have finished I will move back to the door and feel where it might be secured and how.

When I finish I will call out in a regular voice "Ivaanov, guardsmen are you with in hearing range of my voice?"


The Gran Pallazzar Casino, Lux-Suite Tower #5, Room 808

Dunkan Danicos raises an eyebrow as Wardja opts not to drink, but says nothing on the matter.

Uriah Trantor wrote:
"I saw a sign with that flower where Stroinigli picked us up, before rejoining you, Savalos."

"By the Canting Court? On the Dolmen Rue? Heh, I'd almost forgotten about that place come to think of it, but you're right, there's a rotter's orchid on the lumen-sign of some apothecary's shop, purveyors of all manner of rare herbs and exotic tonics, fraudsters likely; preying on Upspire nobles with too much gelt and too little sense to procure real medicine for what ails them. Come to think of it, that place has been there forever."

Dunkan rubs his fingers together thoughtfully, smearing some of the grease covering them and nearly resting his chin on his hands before instead wiping them on his thick welding apron.

He asks the leaden question that you have all been struggling with since Wardja revealed the identity of Taius Ceprus' assassin.

"Why the feck did Iacton do it?"


The Oubliette, The Panopticon

Somewhere the awful, repetitive howl of some angry beast sounds.

Vincent awakens to find hundreds of staring red eyes regarding him with burning malice from the dark. His vision still blurred from the unholy reek of the toad-daemon yet clinging to him, it takes the clerk a moment before he is seeing clearly again.

Cogitator monitors. Scores and scores of them in a curving ring all around him, all displaying a single red failure rune in Gothic cipher.

The howling terror is the blaring klaxon, now much louder than it was before, heard from so far below.

As he rises to his haunches, head still spinning, his hand instinctively goes to the power sabre. Finding it tucked back into his belt, he feels in an inexplicable sense of relief that strangely calms his frazzled nerves.

From nearby, over the roar of the alarm, he can just hear the droning sound of the tech-priest's vox as he whispers to someone else. The answering voice is deep, somewhat halting, as if each word is carefully considered before being uttered. The voice of a man who is learning again the nuances of conversation.

Midway up the curving wall on all sides is a nearly impenetrable observation window of perfectly clear diamantine, the beveled edges of the transparent surface etched with extensive excerpts of Ministorum scripture. Here and there, like lonely sentinels in the huge space, are wheeled chairs, some overturned from the hasty departure of whomever last sat in them.

The two figures speaking stand by an open portal like a void door, and the clerk can see the skeletal outline of a catwalk rail beyond. In the middle of the circular room an ancient wrought-iron spiral stair, each lancet post topped with a cherubim's face, each riser a slab of silver-chased white marble, carved with even more Ministorum screeds.

You are inside the Oubliette's Panopticon.


Ahmazzi wrote:

The Oubliette

** spoiler omitted **

Rook:
[ooc]Those are actually fine by me, the witch mark is actually somewhat fitting given Vincent's new career. I was planning to reroll because some of the malignancies can be very nasty.

Vincent's fingers scramble clumsily across the input terminal, trying to silence the maddening alarm. He calls over his shoulder to the other two.

"Launce, Ryuk, are you there?"


Somewhere Dark

Kaltos question is answered by silence.

Deciding on a systematic and logical examination of his unexpected incarceration, he approaches the seams in the dome-like chamber where he suspects the door to be. He methodically examines the outline, feeling for any imperfection or inconsistency in the seal.

Kaltos, please attempt a Routine [+20] Common Lore (Tech) skill test.


Somewhere Dark

Ahmazzi wrote:


Kaltos, please attempt a Routine [+20] Common Lore (Tech) skill test.

Common lore tech 44+20 =64 1d100 ⇒ 12


Arbite Investigator
Ahmazzi wrote:

He asks the leaden question that you have all been struggling with since Wardja revealed the identity of Taius Ceprus' assassin.

"Why the feck did Iacton do it?"

I only know the void-born assassin from pict-footage and investigative reports. I have guesses as to his actions but await discussion from Iacton's fellow acolytes.


Somewhere Dark

Common Lore (Tech) success by 5 degrees.

Methodically examining the doorway, Kaltos determines it to be a Sanctuary XXI class restrictor portal, a design commonly employed to provide a completely secure environmental seal on the cells of penitents and dangerous animals. Provided it is operating to specifications, there is an extremely high probability he will be unable circumvent it from the prisoner's side of things without any of his sacred tools.

There is more of the strange thundering and mechanical activity coming from above his head, muffled through the walls of his cell. He notices then that the internal gyrostabilizers inside of his cyber-mantle have shifted ever so slightly. Although it is not evident from sensory cues, he believes that his cell is moving ever so gradually to the west according to his geo-location sensoria.


The Oubliette, The Panopticon

Vincent:
Totally understandable Ellipsis, I just wanted to give Vincent the option of a sneak peek so he could potentially save the Fate Point he had just regained, especially if the result was something viable in the interest of a good roleplay opportunity. I definitely would have allowed the re-roll though if Vince suddenly sprouted a bowel from belly-button or some other hideous spontaneous mutation. Shoot me an email, I'd like to discuss the nature of the witchmark before describing it in IC, and that likely means a dialogue on the direction that Vincent's character is taking now that he is officially a Malefic Scholar.

Weird, too, I originally made this post a couple of days ago, but it looks like the forums ate it or my connection was on the blink when I submitted.

Clawing his way up the nearest terminal, Vincent's fingers fly over the keys of the rather sophisticated system, which fortunately is still open and not cipher-locked. It is a relatively simple matter to override the alarm system, and the klaxon dies a guttering death, droning to ever lower frequencies before shutting off entirely.

Somehow, the total silence that follows is worse. He calls out again to his companions, but sees that the klaxon ending had a similar effect on them. Both silhouettes turn at the same time in his direction and they approach together. The baleful red eyes of the malfunctioning pict-screens and their associated cogitators watch over everything like the angry dead.


Somewhere Dark

Humm well I think that I will need to get inventive. I have never tried this but these portals are usually electronically sealed, maybe I can sap the power long enough to weaken the seal for me to get through the doorway.

I will try to use my electrical succor ability to draw the energy from the locking mechanisms to break the seal, and then push the door open but having my body braced so I dont go flying out of it as well.


Male Human Outlaw

"The Canting Court eh?"

Thanks K'lei-eth... Now just need to check the place out.

"Once our business is concluded here I want to get a closer look at the place. Wish we had more eyes. We are already stretched thin."


Arbite Investigator
Ahmazzi wrote:
"Why the feck did Iacton do it?"

Curious as to why the ganger and psyker are not answering this direct question... Don't think they are hiding anything but I want to make sure.

Over my microbead, "Gereos, Wardja here. I'm going to patch you through to an ally here in the casino... Lux-Suite Tower 5, Room 808." Once the heretek shows me a keypad I punch the right cipher-code to upload access.

"Send all surveillance arrays to this location, including the Pinnacle of Pearl feeds. Also Gereos, replay the pict-footage of the Co-Governor's assassination."

Maybe these agents will pick something up from the recording that I missed.


Male Human Outlaw
Swinthosa Wardja wrote:
Ahmazzi wrote:
"Why the feck did Iacton do it?"

Curious as to why the ganger and psyker are not answering this direct question... Don't think they are hiding anything but I want to make sure.

Wondering why me and Uriah are getting awkward glances.

"Yeah lets see the footage. Like I said before Iacton wouldn't do anything without just cause. I'm sure he will pop in at some point with an update, or Sigmunt will."


The Oubliette, The Panopticon

With the klaxon dead, Ryuk and Launce make their way over to Vincent, who finds he is beginning to think more clearly again now that the deafening noise has ceased. Trying to shake off the lingering effects of his lapse into unconsciousness, he turns his attention to the Panopticon's exotically complex console cogitator system and its controls.

Vincent, if you wish to decipher the controls, please attempt a Hard [-20] Common Lore (Tech) skill test.


Somewhere Dark

OK Kaltos, while it is not precisely the effect of the Electrical Succor talent, I'll never be the one to discourage a player for thinking outside of the box. Even if unsuccessful, you can still avail yourself of the talent and capacitor embedded in the guts of the wall to attempt to regain Fatigue levels lost to the stun grenade. Please attempt a single Toughness characteristic test, if you succeed at Ordinary [+10] difficulty you can regain Fatigue as stated in the talent description, if you succeed at Very Hard [-30] difficulty on the same roll, you will have circumvented the door's locking mechanism by channeling enough of a charge to disable it.

Kaltos approaches the door slowly, already beginning to intone the appropriate ritual incantation as he raises his palms and activates his electoos.


Somewhere Dark

Ahmazzi wrote:
Please attempt a single Toughness characteristic test, if you succeed at Ordinary [+10] difficulty you can regain Fatigue as stated in the talent description, if you succeed at Very Hard [-30] difficulty on the same roll, you will have circumvented the door's locking mechanism by channeling enough of a charge to disable it.

I take a cleansing breath and then lay my hands upon the door...

Toughness 32+10=42 or -30=2 1d100 ⇒ 24

I dont feel the door budge but I feel much better then I did since waking.


Ahmazzi wrote:

The Oubliette, The Panopticon

With the klaxon dead, Ryuk and Launce make their way over to Vincent, who finds he is beginning to think more clearly again now that the deafening noise has ceased. Trying to shake off the lingering effects of his lapse into unconsciousness, he turns his attention to the Panopticon's exotically complex console cogitator system and its controls.

Vincent, if you wish to decipher the controls, please attempt a Hard [-20] Common Lore (Tech) skill test.

"Vincent, do you require healing?"


The Gran Pallazzar Casino, Lux-Suite Tower #5, Room 808

In short order, and with less suspicion that he would presuppose, Wardja is provided access to a battered cogitator array that the heretek keeps hidden behind the louvered doors of a dusty walk-in closet. Raising the tech-priest on microbead, Gereos' voice responds promptly. In a voice utterly without inflection, his digitized binary utterances interface seamlessly through a horn-like vox-corder built into Dunkan's system, providing the necessary ciphers and encryption bypasses for Danicos' to be privy to the surveillance feeds.

Following this, there is a quiet chime from a device secreted upon the arbitrator-detective's person, and he produces a tiny holo-picter, one likely not too dissimilar from the one hidden beneath the binding of the Corpus Presidium Calixis from Krade's office. He sets it down on the center of the table, and a hololithic projection flickers into life, in full color, and not so opaque that the acolytes cannot see Dunkan's face through the image from their side of the table.

The image depicts a luxuriant office of the kind favored by senior members of the various Adepta, decorated in dark shellwood furnishings, faded tapestries intricately stitched with scenes of the Angevin Crusade or Oremor's early history, and a large, ornate desk of the same lustrous wood, topped with a pale green marble surface. A lone figure sits behind the desk, his overarching chair of office shrouding him in shadow, fingers splayed anxiously before his rather drawn and tired countenance. He sips from a small glass. It is clearly the temporal ruler of Orcut VII hive, Taius Ceprus, Imperial co-governor of Oremor. You recognize the swept-back salt and pepper hair, the balding pate, and the jowly, yet determined face immediately. Only his eyes look different. Where they are normally deep blue, resolute, and brimming with the authoritarian confidence of his politipicts, now, nothing could be further from that glossy, propagandist imagery.

He looks terrified. His hands slowly come away from his mouth, his fleshy jaw working, but no words coming forth as a cloaked figure skulks into the frame from behind the edge of one of the wall-hangings. From the primary angle displayed, the figure has his back to the picter, but Wardja deftly resolves a number of smaller images with the device, enlarging them, so that everyone seated around the table can see that it is unmistakably Iacton.

A tremulous gurgle spits forth from the stunned governor's lips, but he says nothing, and it is clear he is struggling to articulate words not from the abject terror at encountering this intruder, but a more immediate cause. When Iacton speaks, Taius Ceprus can only gape.

"You will not be able to speak. The anesthetizing chem I slipped into your cup has paralyzed your vocal chords. It is better than you do not try to cry out, you will cause yourself needless pain and further constrict your breathing."

The governor either doesn't hear correctly, and or is too frightened to stop his attempts, and he begins to make a low, plaintive hooting, the pathetic dissembling sound of a powerful man rendered utterly impotent easy to hear amid his spittle-filled babbling.

Iacton only steps closer to the desk, drawing what Uriah recognizes as the mono-edged Fulcusian sword taken from Dunkan's armory.

"The toxin will quickly spread throughout your system with this struggling, I implore you to remain calm, and face your death with dignity worthy of your station, Lord Governor."

As if proving Iacton's point, Ceprus tries to struggle to his feet, but his legs simply fail him. He stands long enough for you to notice the spreading stain upon the front of his robes of office as his bladder revolts. He falls forward with a crack on to the marble surface of the table, tries to push his body upright again, but finds he is completely paralyzed.

Iacton stalks forward inexorably.

Krade's assassin clears the desk around the governor's head with a delicate touch, almost tenderly setting aside a stack of dataslates, some manner of wooden sculpture, and a rack of gold burnished autoquills. All that remains is the sniffling head of Taius Ceprus, head side-down, like it has been placed on an executioner's block. He begins to make a frantic mewling sound, his fingers tapping uselessly against the surface of the desk as Iacton draws near.

The lack of emotion Iacton's voice is chilling, as if he is speaking from far, far, away.

"I beseech your forgiveness, you are no traitor to the Imperium, but my master has deigned you must die so that billions more have the chance to survive what is to come. You are another frayed thread in the loom of Fate, a step along the Path, a wayward variable in this Possibility. Do not despair, I promise you that with all my will, I will endeavor to see that your sacrifice will not be in vain, your time in this Game is merely at an end."

With one precise slice, faster than the naked eye can follow, the blade arcs down, clinking lightly, almost musically, against the seafoam colored marble of the desk. Iacton sheathes it just as quickly. Were it not for the slowly spreading pool of blood beneath Taius Ceprus' head, or his wide, blankly staring eyes, you would think that nothing had happened.

Krade's man turns from the murder with cold detachment and walks out of the holo-picter's frame, disappearing into an adjoining room like a ghost in the darkness.


Male Human Outlaw

As I watch everything play out over the pict feed. My mind over lays the scene with the Regicide board in Krades office. Iacton knew I would see this. Krade knew I would see this. I was told what happened with the Yelloback Ganger in the cell. We all know the importance of the feather... We just need to pick out the message!

The Regicide pieces... Which piece was sacrificed? What advantage is given to the remaining pieces by its absence?

"Its a message for us. I need to see a Regicide Board."


The Gran Pallazzar Casino, Lux-Suite Tower #5, Room 808

Dunkan frowns, arching his eyebrows at Savalos' words, but wastes no time in wheeling over the small, round table upon which his Regicide board sits. He hesitates before clearing the pieces arrayed atop it, either memorizing the positions of his game, or lamenting the loss of the contest, you cannot say for certain.

Uriah takes action, spooling quickly again through the pict-cording from Krade's abduction without needing a word from Savalos, as if the acolytes are of the same mind, their reasoning of the inscrutable puzzle playing out in tandem, the ganger driven by the half-remembered words of the Farseer, the psyker hearing the whispered urgings of Ariella in his deep subconscious.

Watching the frozen, flickering frame of Krade's own regicide board from the recording the two work without a glance at each other, Savalos arraying the white pieces, Uriah the black, until the game is duplicated before them.

Everyone looks upon the resultant placement of the pieces for what seems an interminable time, and then Savalos almost petulantly knocks over the white Emperor, the heretical wrongness of the seemingly innocuous act weighing heavily upon all in the silent room. It takes the acolytes slightly longer to see the result than Dunkan, an expert student of the game.

His face pales as he speaks, the first move of the endgame clear to everyone even as the words fall from his lips like leaden weights.

"Without the white Emperor---there's only one thing that's different."

He points ominously toward the board, his finger alighting on a slender, cowled figurine of deepest ebon.

"It blocks the black Inquisitor."


Male Human Outlaw

Looking at the piece representing the Black Inquisitor confirms everything I suspected. We are dealing with a Rogue...

With the Gov being sacrificed telling us which piece he is. We can finally start using the Regicide board as a code. It will tell us who the players are, and which players have been removed.

"I can use another drink Gents..."

"Looks like its confirming what I suspected. Now that we know who the White Emperor was, maybe we can finally figure out who the remaining players are, and who has been eliminated..."


Arbite Investigator

Worrisome the Inquisitor is the attacking piece. Could there truly be another Inquisitor at work here? Or is the black Inquisitor simply symbolic of the agent of Chaos on Oremor? Unfortunately as an investigator of Arbite affairs I am all too familiar with corruption from within.

The ganger--Has he some sort of prescience? His interpretation validates the assassin's actions. So the Enemy has been halted... for the moment.

"Excellent eye, Thul. My doubts of Iacton's allegiance..." I pause and inhale the lho. Wanting to turn away but instead I look the psyker and then the Duct Wolf fully in the face. "My doubts of Iacton's allegiance are shattered. Forgive me for doubting your ally and subsequently yourselves."

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