Dark Heresy - The Heavens Call (Inactive)

Game Master JonGarrett

Evidence List


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Male. Mostly. Human. Mostly. Archaeologist

Cool. In a couple of days I'll do a roll call.


WS 30, BS 29, S 30, T 38, Ag 29, Int 36, Per 27, WP 32, Fel 35 | Wounds 3/12 | Fate Points 1/2 | Armour 3 All | Laspistol 30/30 | Lasgun 30/30 | Spare Charge Packs 4/4 | Insanity 6

Still here too!


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

And I am back also.


Moritat aspirant | WS 42, BS 35, S 34, T 33, Ag 41, Int 26, Per 34, WP 32, Fel 21 | Wounds 13/13 | Fate Points 2/2 | Armour 2/3 Body,Arms, Legs

I never left. :) but my second child is due in about 2 weeks, I will be available, but it might take some time to respond


Male. Mostly. Human. Mostly. Archaeologist

Cool. I'll give Aenarius until tomorrow, then, and we'll resolve this round and continue.


WS 40, BS 40, S 34, T 33, Ag 34, Int 36, Per 28, WP 46, Fel 39, AP 4 all, Wnds 12/12, FP 3/4, ShotLas 21/30oc LongLas 20/20oc Stub 13/13ms

My faith in the emperor shall not falter. I, and here.


Male. Mostly. Human. Mostly. Archaeologist

OK, we're back up and posting. Enjoy.


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

Shanking a traitor legionnaire has *got* to be good for our collective reputation, should we survive!


WS 40, BS 40, S 34, T 33, Ag 34, Int 36, Per 28, WP 46, Fel 39, AP 4 all, Wnds 12/12, FP 3/4, ShotLas 21/30oc LongLas 20/20oc Stub 13/13ms

Below are the stats for the new items we found, so they can easily be copied into your profile. Also, what I posted in game play are just suggestions based on people's weapon proficiencies and current gear. If you prefer something else, just say so.

Long Las (good quality, ammo selector)
Basic, 150m, S/-/-, 1d10+3 R, Pen 1, 40 rd clip, full, accurate, reliable, 4.5 kg (accepts 3 clips, can be different ammo type, free action to switch)

Assault Lasgun (compact)
Basic, 25m, S/-/5, 1d20+2 E, Pen 0, 30 rd clip (x2), 2 full, reliable, 2.25 kg (+10 Sleight to conceal, can be fired in melee combat as pistol)
- melee attachment (mono spear): 1d10 R, Pen 2, unwieldy

Carnadon Hand Cannon
Pistol, 35m, S/3/-, 1d10+4 I, Pen 2, 6 rd clip, full, accurate, 2.5 kg

Fury Laspistol
Pistol, 20m, S/2/5, 1d10+2 E, Pen 0, 30 rd clip, full, reliable, 1.5 kg

Bastard Sword (mono)
Melee, 1d10+1 R, Pen 3, 5 kg (2 handed, 1 handed if Strength bonus of 4)

Carapace Armour Helmet
Head, AP 4, 2 kg

Disposable Missile Launcher (Krak missile)
Heavy, 175m, S/-/-, 3d10+10x, Pen 10, 1 rd clip, no rld, 5 kg

Unique Armour (polished bone)
?????


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

So, Chaos Terminators (!).

Does anyone have any ideas beyond what's been said already?

Because in a straight fight against one of those, we'd be very lucky to avoid TPK. And there are plenty of them.


WS 41, BS 42, Str30, T30, Agi34, Int32, Per28, WP30, Fel37 Wounds: 8/13, TB: 3, Armour All: 4, FP: 1/2. Deathlight 15/18

Even if I hit with the krak missile launcher it'd require good rolls to take one out... anything else it's just messing up the paintwork. If we can redirect plasma into the room or collapse the building it'd be a good start. Plasmas not normally a bit option but we are near a reactor after all.


Moritat aspirant | WS 42, BS 35, S 34, T 33, Ag 41, Int 26, Per 34, WP 32, Fel 21 | Wounds 13/13 | Fate Points 2/2 | Armour 2/3 Body,Arms, Legs

Blowing up the hive to kill them seems like a fair trade.


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).
Praetus Kyros wrote:
Blowing up the hive to kill them seems like a fair trade.

Well, the Imperials *were* ordered to evacuate. Setting up the hive to blow up to kill these high end traitors? That sounds acceptable.


Male. Mostly. Human. Mostly. Archaeologist

I figured a squad of Terminators and two Chaos Lords in Terminator armour might be a bit much, yes.

Needless to say, fighting is not the best way to solve this scene. Theoretically, it's possible but extremely unlikely. There are, however, a few other things you can do.


WS 30, BS 29, S 30, T 38, Ag 29, Int 36, Per 27, WP 32, Fel 35 | Wounds 3/12 | Fate Points 1/2 | Armour 3 All | Laspistol 30/30 | Lasgun 30/30 | Spare Charge Packs 4/4 | Insanity 6

So sorry team, has been a hectic couple of days but I'm back now.


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

Good stuff!


WS 40, BS 40, S 34, T 33, Ag 34, Int 36, Per 28, WP 46, Fel 39, AP 4 all, Wnds 12/12, FP 3/4, ShotLas 21/30oc LongLas 20/20oc Stub 13/13ms

Anyone have any ideas how we deal with a handful of Marines, including a terminator and a dark techmarine?????


Male. Mostly. Human. Mostly. Archaeologist

Actually, it's a squad of Blightlord Terminators, a Nurgle Terminator lord, and a different kind of Terminator Lord.

Just so we're clear on how badly outclassed you are.


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

Well, that's cheered us up. ;)


WS 40, BS 40, S 34, T 33, Ag 34, Int 36, Per 28, WP 46, Fel 39, AP 4 all, Wnds 12/12, FP 3/4, ShotLas 21/30oc LongLas 20/20oc Stub 13/13ms

Oh, that makes it easier. All terminators? They are slow, we can just outrun them!!! Haha... Not.


Male. Mostly. Human. Mostly. Archaeologist

They you can outrun. The bolters? Less so.

I'm glad to see you guys thinking outside the box, though. When you guys all charged the cathedral surrounded by evil drop ships, and knowing this was a potential ending scene to this area, I was really worried that the group battlecry of 'Leeroy Jenkins!' was gonna go well. Thankfully, the information recovered from your bodies could be used to futher the plot for the next team of acolytes.

As it stands, you're path for the Good Ending to this area. Well...a Good Ending. An Ending where you don't all die. Probably.


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

The odds aren't nil at least. :D


Male. Mostly. Human. Mostly. Archaeologist

Just as a warning, I'll be going to visit my mother this Saturday for a week. I should be able to post, but I may not have the time or energy to do so as often as usual.


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

Cheers for the heads up.


WS 40, BS 40, S 34, T 33, Ag 34, Int 36, Per 28, WP 46, Fel 39, AP 4 all, Wnds 12/12, FP 3/4, ShotLas 21/30oc LongLas 20/20oc Stub 13/13ms

Cheers, enjoy the time with your family!

My apologies for my delayed post rate as of late, we had some chaos go down at work last week which has lead me to have 6 consecutive 12+ hour days in a row. Things should be straight again now...


I have returned...and have so many posts to catch up on. 86 to be precise.

Is it too late to return to the game?


WS 40, BS 40, S 34, T 33, Ag 34, Int 36, Per 28, WP 46, Fel 39, AP 4 all, Wnds 12/12, FP 3/4, ShotLas 21/30oc LongLas 20/20oc Stub 13/13ms

I am not the game master, but I would say dive right in!


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

Do! We're taking on traitors and the Emperor needs every man to do his duty! :D


WS 41, BS 42, Str30, T30, Agi34, Int32, Per28, WP30, Fel37 Wounds: 8/13, TB: 3, Armour All: 4, FP: 1/2. Deathlight 15/18

We're violently securing our exit since we've escalated the reactors meltdown... as fighting plague marine terminators is above our pay grade.


Male. Mostly. Human. Mostly. Archaeologist

Please feel free to rejoin. You were kind enough to warn us that you were heading off for Guards(man) training, so no problem returning.


Thank you. :)

Also, said guards(man) training...I did learn how to use a 240b light machine gun. And had the opportunity of firing a howitzer. So time well spent.


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WS 40, BS 40, S 34, T 33, Ag 34, Int 36, Per 28, WP 46, Fel 39, AP 4 all, Wnds 12/12, FP 3/4, ShotLas 21/30oc LongLas 20/20oc Stub 13/13ms

Hey everyone, the 40k RPG system, and Dark Heresy especially, is especially complicated and things can get murky. A couple points to help clarify and keep us all on the same page.

@Vasyl:
- Not sure if you wanted to target T1, as I had likely wiped him off the map two posts earlier. While T4 would not be in point blank, it would easily be in short range, so +10, and +20 from full auto still (55), which would still give you the base hit, + 4 additional hits for 5 total (only one less).

@Aenarius:
- semi auto adds +10 to hit and one additional hit per 2 degrees of success
- point blank adds +30 to hit
- scatter adds one hit per 2 degrees of success within point blank
- assuming Vasyl targeted T4 (and both T1 and T4 are dead from our respective volleys), then your target would be T2, but as he is engaged in melee would be at a -20
- you can substitute degrees of success for damage dice, so trading up based on the below numbers to improve damage where applicable
-> BS41+10+30-20 = 61, 3 degrees of success, so initial hit +1 hit (semi auto) + 1 hit (scatter) = 3 hits
-> if T4 or T1 survived their assaults, you would have 5 degrees of success against either of them, so initial hit + 2 hits (semi auto) + 2 hits (scatter) = 5 hits

I want to be clear I am greatly enjoying sharing this adventure with you all. I am rather excited for all of us to (hopefully) successfully escape this encounter and move into the core of this campaign. I hope no one takes offense to my notes, just know how complicated this game can get at a physical table, and know PbP can make it more challenging, and thus trying to be helpful with system management. The Emperor Protects!


It’s a big help! Please, feel free to correct any mistake I make


WS 41, BS 42, Str30, T30, Agi34, Int32, Per28, WP30, Fel37 Wounds: 8/13, TB: 3, Armour All: 4, FP: 1/2. Deathlight 15/18

"The attacker may choose to replace the result on a single damage dice with the number of degrees of success from his attack roll. If the attack inflicts more than one dice of damage, the attacker may replace the result on one dice of his choice with the degrees of success from the attack roll." -Rogue Trader Core Rulebook page 245

To be clear as each iteration changes (generally improving) in many small ways the degrees of success substituting for a damage dice isn't in DH1st. GM Jon might adopt it as it often does get assumed to be in DH1st but best to be clear, even then it would be to one of the dice not multiple.


Moritat aspirant | WS 42, BS 35, S 34, T 33, Ag 41, Int 26, Per 34, WP 32, Fel 21 | Wounds 13/13 | Fate Points 2/2 | Armour 2/3 Body,Arms, Legs

I have a quick rules question, can I both Parry and Dodge the same attack?


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

@Erkan: I appreciate the writeup! It's T3 that's crossed out on the map, not T1, hence my head scratching. But no argument with the rest!

@Aenarius: Feel free to ask questions! As much as I love the 40k rpgs, I know there is a learning curve.

@Lothar: I was thinking that was from RT.

@Praetus: Unfortunately not. You can acquire more than one reaction through talents such as Step Aside and Wall of Steel, but you can only apply one reaction to any one attack.


WS 40, BS 40, S 34, T 33, Ag 34, Int 36, Per 28, WP 46, Fel 39, AP 4 all, Wnds 12/12, FP 3/4, ShotLas 21/30oc LongLas 20/20oc Stub 13/13ms

I killed T3 in the previous round of combat, don't think JonGarrett has updated damage for this round yet.

@Lothar, thank you for clarifying on the degrees of success substitution. And yes, it was a constantly evolving rule set as each new version of the game was released.

Anyone else interested in picking up Wrath & Glory when it comes out?


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

Ah gotcha.

I likely will pick up Wrath and Glory. The previews have been promising!


WS 41, BS 42, Str30, T30, Agi34, Int32, Per28, WP30, Fel37 Wounds: 8/13, TB: 3, Armour All: 4, FP: 1/2. Deathlight 15/18

I am curious about Wrath and Glory. I definitely want to have a look at the Free RPG day adventure to get a better idea. I might go for one of the preorder deals if I like it.

I definitely get the impression that it will be getting a better rate of content which is a plus. I am a little disappointed they wont be refining the current system as I really liked where it had gotten to and was generally becoming happier with each refined iteration. But though it will definitely be different I'm hoping over all it will be better... why would I hope it wouldn't be after all?

It seems it from what I have seen the system may not be overly well disposed by default to play by post. The initiative system for example could take a while. PCs choose a PC to act. GM has an NPC act. PCs choose a PC to act... that could really slow down the pace for combat of pbps... which can take a while by default.

I really want to find more about this mechanic where a player plays a special card to get wrath point. It changes something in the scene. How much of that is interpretted by the gm a mnd how much by the player I don't know. I saw one being played in the Bell of Lost Souls session but its not clear however seemed to imply a lot of control for the player. In that one a player played a card called something like we are alpharius and it meant someone in the scene is not who they seem... that kind of thing could put extra strain on the GM if not done well. I have limited experience with games like fate that let you spend a resource to declare a change in the environment. This seems more potent. Depending on how it works I'd be a lot pickier about who is at my table as I could see some players weaponising such mechanics and gleefully derailing things and schadenfreude... this is my main concern I admit so far.


Male. Mostly. Human. Mostly. Archaeologist

It does look interesting.

Just waiting on the last post before moving on to the next round, although you guys have done a fair bit of damage already.


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

So, whose character can fly a shuttle?

And if none, can the techie characters make do?


WS 41, BS 42, Str30, T30, Agi34, Int32, Per28, WP30, Fel37 Wounds: 8/13, TB: 3, Armour All: 4, FP: 1/2. Deathlight 15/18

It would be very anticlimatic but suitably grim dark end for our 'heroes'.


The all guardsmen party? We go through several TPKs just to show us how grimdark 40k is.

Now that I want it...making this character was hard enough!


GM of all he Surveys - Still sick, but in a different way

Running a massive set of encounters in a beleaguered Hive would be a good way to do something similar to the All Guardsman Party, but I don't have the patience to do online.


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

If I recall correctly, those waves of dead guardsmen happened in a mammoth tabletop session. And that still took a while!


Male. Mostly. Human. Mostly. Archaeologist

Yeah, they ran continuous battles over two and a half days I think (Half of Friday, Saturday and Sunday) and were dying so fast they were just mass producing character sheets. Murdering an entire Guard regiment one squad at a time takes time.


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

Ah yeah, that was it. It's been a while since I read any of the story. Good fun though!


WS 41, BS 42, Str30, T30, Agi34, Int32, Per28, WP30, Fel37 Wounds: 8/13, TB: 3, Armour All: 4, FP: 1/2. Deathlight 15/18

I seriously doubt anyones going to object to us getting out of dodge. I'm curious if our next stop is one of Erkhan superiors so he can stop freaking out about Lothars deference to him.


Male WS 33 BS 30 S 37 T 42 Ag 45 Int 36 Per 37 Wp 34 Fel 33 | Wounds 11/11 | Fate Points 1/4 | Init +6 | Armour 4 Head, Arms, Body| Armageddon 15/15, Orthlack Mark IV (12/12).

Our own escapades surely would have made for a few tough sessions around a table, at least. So far the group of characters have been more knit together by circumstances, so it will get interesting to see how they interact when the pressure is down.


WS 30, BS 29, S 30, T 38, Ag 29, Int 36, Per 27, WP 32, Fel 35 | Wounds 3/12 | Fate Points 1/2 | Armour 3 All | Laspistol 30/30 | Lasgun 30/30 | Spare Charge Packs 4/4 | Insanity 6

Hey everyone, apologies for my absence, family emergency precipitated some drama and kept me off the boards for a bit, but I'm back now if you'll still have me.

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