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Dark Heresy - Haarlock's Legacy

Game Master Nethru

Online to PbP game in session.

3,551 to 3,581 of 3,581 << first < prev | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | next > last >>

1d100 ⇒ 35
graki takes off in the direction of the gun fire


Awareness 1d100 ⇒ 86

"No, stay with us! The very nature of reality is unstable in this forsaken place, you may get lost!"

[I] Graki's thirst for blood is near overwhelming ... he reaches in the stump of the headless mans neck covering his hand in gore and blood post a hand print on the wall in the direction he is going....

1d100 ⇒ 44 vs 54

and vanishes ....
I will leave a trail of prints for as long as it last going towards the sounds silently

Sister Revanche, also realizing the danger of being separated, darts after Graki.

"We have to save him from himself!"

The sounds of the gunfight lead on to a large refectory chamber around ten metres wide by twenty metres long, with numerous entrances and exits and a mezzanine balcony surrounding it. Many of the wire cage sheets that protected the mezzanine level have collapsed to the ground or hang partly
away from their mountings, while much of the refectory floor is still covered by bolted down metal tables and benches. These two factors of terrain, when combined with the frosted air and the dim illumination provided by a few failing lumen globes set in the ceiling, make for a perfect murderous playground of confusion and cover for the ongoing exchange of fire.

As you enter the room you see two groups of individuals shooting at each other. The group on the ground level where your at has 4 people you can spot and the group on the upper level mezzanine have 2 people shooting down.

What do you do?

am I able to recognize the people shooting... do theylook like the guys that have tried to kill us. Do they look like inmates or guards... and since I have my move silent and its dim can I move around undetected? !!

I get awareness checks if you wish to move into the room. They do not look familiar to you.

Auraxis will run and try to keep up with the others.

Once we arrive at the scene Auraxis will turn to Rha, "Can you make out any identifying marks on these groups and run an analysis as to their identity?"

Let me know if I should make any further checks.

Forbidden Lore Cults

When auraxis catches up and starts to speak Graki will manifest from nowhere out of an adjacent shadow in the dim lit room. Holding a photon grenade. Graki will place his finger over his mouth

"ssshhhh..." beckoning them to enter a more darkened location before entering the room

"we wait, we flank" graki shows auraxis the photon

are there stairs to get upstairs to second level or a way up?


had to change that I didnt want to enter the room without speaking to group about flanking them. I didnt see your prior post


Rha simply checks to ensure his bolter is fully functioning once more and his ballistic mechandrite plasma pistol is primed.

Forbidden Lore - Cults 1d100 ⇒ 73 vs 30

Auraxis whispers a response, "We don't know which, if either, group to support Graki!"

"take them both?!!"
graki continues to look for a way to ascend to 2nd floor

"We need prisoners, Graki. Not just more bodies. We need answers."

There is no clear way to get to the 2nd level from where your at right now. They are using solid projectile and bolt weapons and seem to have semi-decent armor on.

1d100 ⇒ 15 vs 54 shadowing

does the Cameleoline cloak and darkness help, and the suppressing fire that each team is giving each other?

1d100 ⇒ 53 vs 83 slient move + activated stummer

graki is going to fade into the dark and enter into a flanking position

"We have no idea who is who. Do we simply go around or choose sides blindly?"

GM Only:

Group 1 awareness: 1d100 ⇒ 47
Group 2 awareness: 1d100 ⇒ 17

This will all be sight awareness checks as there is way to much noise to hear anything at this time.

As Graki begins to stalk his way into the room the rest of the team notices that he has been spotted!

Initiative please.

Group 1-1: 1d10 + 3 ⇒ (5) + 3 = 8
Group 1-2: 1d10 + 3 ⇒ (7) + 3 = 10
Group 1-3: 1d10 + 3 ⇒ (3) + 3 = 6
Group 1-4: 1d10 + 3 ⇒ (5) + 3 = 8
Group 2-1: 1d10 + 4 ⇒ (2) + 4 = 6
Group 2-2: 1d10 + 4 ⇒ (8) + 4 = 12

how many degrees of success did they make? I made mine by 3
1d10 + 8 ⇒ (5) + 8 = 13

1d10 + 4 ⇒ (1) + 4 = 5

Initiative 1d10 + 3 ⇒ (6) + 3 = 9

3 degrees as well so they see your sneaky ass! :)

my roll was still better but its all good. We fight.

Roll doesn't matter DoS does for opposed. And no opposing the GM or else the god emperor will not bless you! :)

My initiative roll was the highest thus far so I am going to assume I go first.

up first:

Graki voices into the vox "Here how we will get your answers"
[I] Graki steps out 4 meters (1/2) action making the Sign of the Aquilla for both parties to see clear as day.

Thinking .oO(A servant of Emperor will shoot, kill all those whos will shall not bend to the emperors sign.)
speech I take it is a free action, can I hold my last haf action?

Rha Init: 1d10 + 3 ⇒ (8) + 3 = 11
Astropath Init: 1d10 + 3 ⇒ (10) + 3 = 13

Round 1
Graki - 13 [Life 9/Faith 3]
Silinus - 13 [Life 6]
Upper2 - 12
Rha - 11 [Life 16/Faith 2]
Ground2 - 10
Auraxis - 9 [Life 17/Faith 4]
Ground1 - 8
Ground4 - 8
Upper1 - 6
Ground1 - 6
Revanche - 5 [Life 13/Faith 3]

Silinus shakes her head as Graki goes out asking everyone to halt their firing and stays back behind Auraxis.

One of the men on the upper level looks at Graki through his auspex covered face and changes his firing direction at him instead of the other ground down below!
attack: 1d100 ⇒ 99

Rha is up!

(The emperor protects... I do believe that is a gun jam too)


(Bloody Finals are the bane of my existence right now...)

Rha will move up from out of the shadow, Bolter raised as he unloads a single round at the first man that shot at Graki, discharging a Plasma Bolt from his mechandrite a moment later.

Bolt Round Shot

1d100 ⇒ 78 vs 50

Plasma Pistol Shot

1d100 ⇒ 64 vs 50

(Aaand neither hit)

You have an NPC up next GM or should I just post my action?

Ground 2 fighter continues to shoot up at the guys up top.

Auraxis up

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