Dark Heresy - Haarlock's Legacy (Inactive)

Game Master Nethru

Online to PbP game in session.


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1d100 ⇒ 35
graki takes off in the direction of the gun fire

"Here!"


Awareness 1d100 ⇒ 86

"No, stay with us! The very nature of reality is unstable in this forsaken place, you may get lost!"


[I] Graki's thirst for blood is near overwhelming ... he reaches in the stump of the headless mans neck covering his hand in gore and blood post a hand print on the wall in the direction he is going....

1d100 ⇒ 44 vs 54

and vanishes ....
I will leave a trail of prints for as long as it last going towards the sounds silently


Sister Revanche, also realizing the danger of being separated, darts after Graki.

"We have to save him from himself!"


The sounds of the gunfight lead on to a large refectory chamber around ten metres wide by twenty metres long, with numerous entrances and exits and a mezzanine balcony surrounding it. Many of the wire cage sheets that protected the mezzanine level have collapsed to the ground or hang partly
away from their mountings, while much of the refectory floor is still covered by bolted down metal tables and benches. These two factors of terrain, when combined with the frosted air and the dim illumination provided by a few failing lumen globes set in the ceiling, make for a perfect murderous playground of confusion and cover for the ongoing exchange of fire.

As you enter the room you see two groups of individuals shooting at each other. The group on the ground level where your at has 4 people you can spot and the group on the upper level mezzanine have 2 people shooting down.

What do you do?


am I able to recognize the people shooting... do theylook like the guys that have tried to kill us. Do they look like inmates or guards... and since I have my move silent and its dim can I move around undetected? !!


I get awareness checks if you wish to move into the room. They do not look familiar to you.


Auraxis will run and try to keep up with the others.

Once we arrive at the scene Auraxis will turn to Rha, "Can you make out any identifying marks on these groups and run an analysis as to their identity?"

Let me know if I should make any further checks.


Forbidden Lore Cults


When auraxis catches up and starts to speak Graki will manifest from nowhere out of an adjacent shadow in the dim lit room. Holding a photon grenade. Graki will place his finger over his mouth

"ssshhhh..." beckoning them to enter a more darkened location before entering the room

"we wait, we flank" graki shows auraxis the photon

are there stairs to get upstairs to second level or a way up?

check:

had to change that I didnt want to enter the room without speaking to group about flanking them. I didnt see your prior post

Scarab Sages

Rha simply checks to ensure his bolter is fully functioning once more and his ballistic mechandrite plasma pistol is primed.


Forbidden Lore - Cults 1d100 ⇒ 73 vs 30


Auraxis whispers a response, "We don't know which, if either, group to support Graki!"


"take them both?!!"
graki continues to look for a way to ascend to 2nd floor


"We need prisoners, Graki. Not just more bodies. We need answers."


There is no clear way to get to the 2nd level from where your at right now. They are using solid projectile and bolt weapons and seem to have semi-decent armor on.


1d100 ⇒ 15 vs 54 shadowing

cloak:
does the Cameleoline cloak and darkness help, and the suppressing fire that each team is giving each other?

1d100 ⇒ 53 vs 83 slient move + activated stummer

graki is going to fade into the dark and enter into a flanking position


"We have no idea who is who. Do we simply go around or choose sides blindly?"


GM Only:

Group 1 awareness: 1d100 ⇒ 47
Group 2 awareness: 1d100 ⇒ 17

This will all be sight awareness checks as there is way to much noise to hear anything at this time.

As Graki begins to stalk his way into the room the rest of the team notices that he has been spotted!

Initiative please.

Group 1-1: 1d10 + 3 ⇒ (5) + 3 = 8
Group 1-2: 1d10 + 3 ⇒ (7) + 3 = 10
Group 1-3: 1d10 + 3 ⇒ (3) + 3 = 6
Group 1-4: 1d10 + 3 ⇒ (5) + 3 = 8
Group 2-1: 1d10 + 4 ⇒ (2) + 4 = 6
Group 2-2: 1d10 + 4 ⇒ (8) + 4 = 12


how many degrees of success did they make? I made mine by 3
1d10 + 8 ⇒ (5) + 8 = 13


1d10 + 4 ⇒ (1) + 4 = 5


Initiative 1d10 + 3 ⇒ (6) + 3 = 9


3 degrees as well so they see your sneaky ass! :)


my roll was still better but its all good. We fight.


Roll doesn't matter DoS does for opposed. And no opposing the GM or else the god emperor will not bless you! :)


My initiative roll was the highest thus far so I am going to assume I go first.

up first:

Graki voices into the vox "Here how we will get your answers"
[I] Graki steps out 4 meters (1/2) action making the Sign of the Aquilla for both parties to see clear as day.

Thinking .oO(A servant of Emperor will shoot, kill all those whos will shall not bend to the emperors sign.)
"HALT IN THE NAME OF THE EMPEROR OF TERRA"
speech I take it is a free action, can I hold my last haf action?


Rha Init: 1d10 + 3 ⇒ (8) + 3 = 11
Astropath Init: 1d10 + 3 ⇒ (10) + 3 = 13

Round 1
Graki - 13 [Life 9/Faith 3]
Silinus - 13 [Life 6]
Upper2 - 12
Rha - 11 [Life 16/Faith 2]
Ground2 - 10
Auraxis - 9 [Life 17/Faith 4]
Ground1 - 8
Ground4 - 8
Upper1 - 6
Ground1 - 6
Revanche - 5 [Life 13/Faith 3]

Silinus shakes her head as Graki goes out asking everyone to halt their firing and stays back behind Auraxis.

One of the men on the upper level looks at Graki through his auspex covered face and changes his firing direction at him instead of the other ground down below!
attack: 1d100 ⇒ 99
BIG MISS!

Rha is up!


(The emperor protects... I do believe that is a gun jam too)

Scarab Sages

(Bloody Finals are the bane of my existence right now...)

Rha will move up from out of the shadow, Bolter raised as he unloads a single round at the first man that shot at Graki, discharging a Plasma Bolt from his mechandrite a moment later.

Bolt Round Shot

1d100 ⇒ 78 vs 50

Plasma Pistol Shot

1d100 ⇒ 64 vs 50

(Aaand neither hit)


You have an NPC up next GM or should I just post my action?


Ground 2 fighter continues to shoot up at the guys up top.

Auraxis up


As the ground fighter fired up and the men on the balcony fired on us, Auraxis has not other option than to fire on the men hostile to his allies up in the balcony.

Bolter (Semi-Auto) 1d100 ⇒ 43

Bolt Damage 1d10 + 4 ⇒ (5) + 4 = 9
Tearing 1d10 + 4 ⇒ (3) + 4 = 7


Ground 1 decides to switch his target to the newcomers and aims at Graki.
attack: 1d100 ⇒ 44
damage: 1d10 + 5 ⇒ (10) + 5 = 15 Pen 4
tearing damage: 1d10 + 5 ⇒ (5) + 5 = 10 Pen 4
You may attempt to dodge my friend or be very hurt

Ground 4 shoots at Auraxis
attack: 1d100 ⇒ 100
JAM!

Upper 1 shoots at Rha
attack: 1d100 ⇒ 19
damage: 1d10 + 5 ⇒ (4) + 5 = 9 Pen 4
tearing damage: 1d10 + 5 ⇒ (5) + 5 = 10 Pen 4
Rha Dodge: 1d100 ⇒ 57
The bullet lands into Rha but his this armor and toughness absorbs it.

Ground 1 shoots at Auraxis
attack: 1d100 ⇒ 20
damage: 1d10 + 5 ⇒ (1) + 5 = 6 Pen 4
tearing damage: 1d10 + 5 ⇒ (7) + 5 = 12 Pen 4
Auraxis roll dodge may take some damage here

Sister is up!


Dodge 1d100 ⇒ 34

Did my shot actually hurt the guy in the balcony? You did not say, pretty sure I hit him....

NICE! I dodged!


Yes sorry you put a dent in him


Shadow's Status

Like a dwarf on snow white's cherry!


"Put them all down!"

Sister Revanche launches herself at Ground 1

Power Sword 1d100 ⇒ 54 vs 69 (Charge, Holy Hatred, Hatred)

Damage: 1d10 + 9 ⇒ (8) + 9 = 17


Ground1 dodge: 1d100 ⇒ 53
The man hit by Sister Revanche is cut in two!

Graki up but must make dodge first!

Round 2
Graki - 13 [Life 9/Faith 3]
Silinus - 13 [Life 6]
Upper2 - 12 (lightly injured)
Rha - 11 [Life 16/Faith 2]
Ground2 - 10
Auraxis - 9 [Life 17/Faith 4]
Ground1 - 8
Ground4 - 8
Upper1 - 6
Revanche - 5 [Life 13/Faith 3]


Graki Ulthra:

1d100 ⇒ 65 vs 64
Dodge

1d5 ⇒ 5 fate point for health recovery ... I believe that is 2/3 will double check.

Free action draw sword and I would like to charge attack the guy who shot me.

1d1 ⇒ 1 blademaster ability

penn 6 on all attacks
1d10 + 10 ⇒ (8) + 10 = 18 attack damage
1d10 + 10 ⇒ (2) + 10 = 12 attack damage
1d10 + 10 ⇒ (3) + 10 = 13 attack damage
1d10 + 10 ⇒ (8) + 10 = 18 attack damage


You did 1d1 you need to do 1d100 buddy


sorry I didnt see that
1d100 ⇒ 65 vs 65


ground2 dodge: 1d100 ⇒ 56
Graki slices another in half next to the sister.

Silinus takes a shot at one of the guys on the balcony.
attack: 1d100 ⇒ 4
damage: 1d10 + 5 ⇒ (9) + 5 = 14 pen 4
tearing damage: 1d10 + 5 ⇒ (3) + 5 = 8 pen 4

upper2 dodge: 1d100 ⇒ 69
One of the guys up top explodes!

Bha and Auraxis are up!

Graki - 13 [Life 6/Faith 2]
Silinus - 13 [Life 6]
Rha - 11 [Life 16/Faith 2]
Auraxis - 9 [Life 17/Faith 4]
Ground3 - 8
Ground4 - 8
Upper1 - 6
Revanche - 5 [Life 13/Faith 3]


Auraxis will fire another shot at the foe on the balcony he already hit.

Bolter 1d100 ⇒ 59

Damage 1d10 + 4 ⇒ (9) + 4 = 13
Tearing 1d10 + 4 ⇒ (9) + 4 = 13

Scarab Sages

Rha will follow suit.

Bolter Single Shot. 1d100 ⇒ 86


The last one up top pops like a balloon from Auraxis shot.

Ground3 shoots at sister semi-auto!
attack: 1d100 ⇒ 59
damage: 1d10 + 5 ⇒ (9) + 5 = 14 Pen 4
damage tearing: 1d10 + 5 ⇒ (6) + 5 = 11 Pen 4

Ground4 shoots at Auraxis semi-auto!
attack: 1d100 ⇒ 27
damage1: 1d10 + 5 ⇒ (6) + 5 = 11 Pen 4
damage1 tearing: 1d10 + 5 ⇒ (9) + 5 = 14 Pen 4
damage2: 1d10 + 5 ⇒ (7) + 5 = 12 Pen 4
damage2 tearing: 1d10 + 5 ⇒ (4) + 5 = 9 Pen 4

You both may attempt to dodge believe you will take some damage if you fail.

Sister is up once dodge is done.


Dodge 1d100 ⇒ 96 vs 50

Sister Revanche grunts under the impact of the bolter shell before charging the heretic who shot her.

1d100 ⇒ 41 vs 69


Ground3 Dodge: 1d100 ⇒ 67
Roll your damage

Auraxis still needs to dodge

Graki is up! Few of you are at moderately injured now.

Graki - 13 [Life 6/Faith 2]
Silinus - 13 [Life 6]
Rha - 11 [Life 16/Faith 2]
Auraxis - 9 [Life 17/Faith 4]
Ground3 - 8
Ground4 - 8
Upper1 - 6
Revanche - 5 [Life 6/Faith 3]


Dodge 1d100 ⇒ 74


Both Revanche and Auraxis take hard hits from the bolt rounds.

Graki - 13 [Life 6/Faith 2]
Silinus - 13 [Life 6]
Rha - 11 [Life 16/Faith 2]
Auraxis - 9 [Life 8/Faith 4]
Ground3 - 8
Ground4 - 8
Upper1 - 6
Revanche - 5 [Life 6/Faith 3]


Power Sword damage 1d10 + 9 ⇒ (1) + 9 = 10 Pen 6

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