Dark Heresy - Haarlock's Legacy (Inactive)

Game Master Nethru

Online to PbP game in session.


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Graki is amused at the killing technique of the tinman. He has seen death in many fashion bolters, blades, toxins. But never has he seen such a upclosed cold hearted drill shred through a person without any form of emotional response. Did the machine feel anything joy, rage, sorrow. Any way the method was awesome drilled to nothingness will have to keep that in mind for future use.

"Interesting killing method robot." you can hear the primal joy in his words


"Such a waste. Let's move on from here. As it is just us now Graki you head in first followed by Rha. Hopefully your Auspex will detect whatever Graki's nose doesn't. Revanche and I will assist from the rear".


Graki nods and slips into the darkness without making a sound


You travel deeper into the complex. The place gets spookier as you get deeper. You hear strange sounds behind you but when you look you see nothing as if the complex was haunted.

Your group comes upon a partly jammed bulkhead door blocks your path. With your combined strength your easily able to open it though. On the other side is a body; it appears to be an inmate of the former penitentiary. Clad in grey prisoner’s coveralls and inkbranded on the cheek with an Arbites mark and prisoner code, the body appears impossibly recent, with no signs of freezing or decay having taken place. The prisoner’s face is contorted with fear, but aside from bloody and broken fingernails where he has been scrabbling to get through the bulkhead door, there is no sign of a cause of death or evidence of violence on the body.

A few moments after its discovery, in a span of mere moments, the body rapidly putrefies and decays, blind white fibrous worms rupturing from its innards. So violent are their struggles, the corpse judders and flops around, and so disturbing is the strange bubbling and hissing sound the
rapidly multiplying and swelling worms make.

Please make a basic fear test (willpower]


Willpower 1d100 ⇒ 15


1d100 ⇒ 94 vs 28. failed 7 degrees
1d100 + 70 ⇒ (31) + 70 = 101

1d5 ⇒ 5 rounds. -10 until the end of the round.

Graki Passes out from the shock of the horrific sight

1d5 ⇒ 1 insanity gained


Willpower roll. Resistance to fear. 1d100 ⇒ 17 vs 43

Scarab Sages

I apologize. I don't know why but the excel chart that you had me use said it did 2d10, not sure why, and I couldn't check my physical copy of the book since I wasn't at home.

Willpower Check 1d100 ⇒ 78 vs 50


If you get a righteous fury it's extra 2d10 instead of 1d10

Rha Fear: 1d100 + 20 ⇒ (97) + 20 = 117
Rounds: 1d5 ⇒ 5
Whatever is left of Rha's physical brian freaks out from what it sees and he also shuts down temporarily due to the mental trauma.

Insanity: 1d5 ⇒ 1

Astropath Fear: 1d100 ⇒ 31
She seems unaffected.

Destroy those things quickly! she shouts.

What do you want to do Auraxis and Revanche. Do either of you have a flame weapon?


I draw my shotgun loaded with Inferno rounds and blast the corpse.

Shotgun 1d100 ⇒ 83

Damage 1d10 + 3 ⇒ (3) + 3 = 6


Not to worried about the attack roll fire is the more important thing.

The fire from your round quickly engulfs the worm like creatures and they make a retched screech as they fade from existence and the corpse is consumed.

The smell of burnt flesh wakes Rha and Graki from their mental slumber.


"What were those things?"


"A product of Chaos, no doubt. Be wary, brothers and sister."

Sister Revanche steps into the point position to give Graki time to recompose himself.


graki awakens in a panicked state. Body tensed, every nerve in his body is shaken to the core. Pulling out his needle pistol sweeping left to right graki looks for the maggot infested corpse

"huh...where is it " he says shakily


Astropath Silinus sighs. "If only Samiel was still with us. He had experience with such things."


Are there other ways to go now that we are through the bulkhead?

Scarab Sages

Am I unstunned now?


Rha and Graki are both up by now.

There is a passage past where you witnessed the unspeakable horror. The passage leads to a large open chamber rimed with frost. There are two bodies lying dead and signs of gunfire in here. The bodies look rather fresh.

Silinus stops suddenly as you enter the chamber. "There was a recent breach in the warp here and I can still feel the stench of it lingering here. Be on your guard."

What do you guys want to do? The bodies are near the center of the chamber.


(What colors are the bodies wearing?)


"Let's just light them up as well. Best not to take chances, there are no friendlies here".

Auraxis approaches another 5 meters and let's off a blast of inferno rounds from the shotgun.

Shotgun 1d100 ⇒ 29

Damage Inferno Rounds 1d10 + 3 ⇒ (10) + 3 = 13

Righteous Fury 1d100 ⇒ 15

Damage Inferno Rounds 1d10 + 3 ⇒ (5) + 3 = 8


The dead men are wearing black body armor. Nice higher end armor probably not something you would see on dreg mercenaries.

Auraxis sets one of the bodies ablaze! The body doesn't move but begins to burn.


"You may need those rounds later. I hope you brought plenty."


The other body still remains unmoving as the other burns. Anyone wish to take a closer look to find out the cause of death or any belongings it may have on it still?


"I should have enough. They are useless against true Daemons but their disgusting minions burn well enough Sister. To deal with our archenemy I have the righteous fire of the God Emperor".


1d100 ⇒ 4 search the targets


The first body which is now on fire looks a bit weird as if half of it is missing. Anyone can try to make a normal Forbidden Lore (Archeotech) or Hard -20 Tech-Use roll to figure out why he is like that.

Graki moves closer to the 2nd body and quickly notices it was decapitated. The spray of blood from his neck is frozen, you couldn't tell this at first because it was facing the other way. Closer examination reveals a mark of a high ranked Administratum and a signet ring bearing the emblem of Hetaireia Lexis, a noted university on Scintilla with a reputable radical learning. The corpse’s webbing belt also reveals numerous notebooks, data-slates (all encrypted) and a laspistol with an overcharge pack and two spare power cells. There is no sign of the dead savant’s head.

If anyone wishes to try to decode the dataslate it requires a Logic test at -10 and will take at least an hour to do so.


1d100 ⇒ 57 vs 15 Tech Use


graki will display all his findings to the group. Giving the data slate to those that would like to give it a go.

"this man lost his head."
shuffling over the body

"look, here, administratum sigils"
graki addresses the group flipping through the notebooks found tossing them to the floor not understanding their coding


Looks like Rha's department to me.

"How long will it take to review that dataslate Rha?


are there any passageways to dip into?


Rha please make an FL Archeotech roll for the burning body and Logic check for the encrypted data.

Scarab Sages

Forbidden Lore Archeotech 1d100 ⇒ 4 vs 41

Logic -10 1d100 ⇒ 12 vs 31


Rha:
You very easily determine that the cause of death of the man Auraxis burned to eagerly was the means of a botched teleportation transit. Technology very rare and thought lost.

You look through the encrypted material and determine it will take about an hour to decode it all but the type of cyphers used looks very similar to those used by the Holy Ordos.

Scarab Sages

Still the Tech-Priest's mind was elsewhere at a time, a stream of binary chatter blurting from the vox-grill hidden beneath his crimson hood cursing that moment of biological error that saw his body shift into complete stasis from such rudimentary reactionary systems... It only showed the further weakness of the biological form man was bestowed..

"Dataslate withholds Epsilon-Pherros Lock systems with key fire walls and hunter viruses. Decryption will require precisely 72 minutes and 43 seconds....

Observation. Encryption shows similar properties to that used by Inquisitorial data-stream locks. neutralized subject is likely to have resulted from the misuse of ancient Telepotarium engines. Such honored devices are held almost exclusively amongst those of the Adeptus Astartes and that of the Ordos."


"Can you break the encryption? If so do so let us see what they were working on".


"does this mean the admin sent a second team in with another agenda in mind, or is the Ordos imploding on itself?" graki scratches his mane like hair trying to make sense of it all.

G Emp:

Is there an exit or other paths to scout ahead?


"With the effects of Chaos, it's anybody's guess as far as how long they've been here. Hopefully the dataslates will tell us more. Rha can decrypt them while we're moving."

Sister Revanche begins looking for a way to move deeper into the facility.

Scarab Sages

"Confirmed."


Decrypting and moving at the same time will increase the time it takes to figure out what it all means.

Your team travels the corridors some more exploring this big complex. Please make awareness checks as you make your way through.

Astropath Awareness: 1d100 ⇒ 45


1d100 ⇒ 49

Made it for sight and hearing.


Awareness 1d100 ⇒ 52


Awareness 1d100 ⇒ 6


You all hear a soft, repeated sound coming from a damaged vox-terminal mounted on a wall. The voice from the terminal is a faint, static-shrouded refrain of “Help me” repeated slowly over and over again.


"I doubt anyone here remains alive to receive our aid".

Auraxis continues to move forward with the group his shotgun with the inferno rounds easily accessible strapped in a hip holster and his bolt gun in his hands.

Scarab Sages

"Hypothesis. Distress call is likely a result of vox-phantoms, lost transmissions that have come to surface through warp instability."


Did we receive schematics for this facility GE?


"If we come across a source, we'll deal with it, but we can't afford to chase down every vox-signal that might come from this thrice-damned station."

Sister Revanche strides on, ever towards the center.


Yes you guys got a layout of the place and are following best you can as you have no clue where the true threat may be here.

As you advance on you hear the sound of gun fire further ahead somewhere in the complex.

If you wish to try and locate go to where the gun fire is coming from make an awareness check +10

Scarab Sages

1d100 ⇒ 55


1d100 ⇒ 78vs. 65 Awareness (Hearing)

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