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Dark Heresy - Haarlock's Legacy

Game Master Nethru

Online to PbP game in session.


2,051 to 2,100 of 3,867 << first < prev | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | next > last >>

Fihad moves to cover and takes a shot toward Skarmen.
Attack 1d100 ⇒ 45 Misses

Skarmen laughs as he makes his way to the elevator and exits the room.

Risen2 takes a shot at Fihad.
Attack 1d100 ⇒ 71

Good guys take some cover and takes shots toward the bad guys mostly missing.

Combat Round 1:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Constantine - 9 (Life 8 - Heavily Wounded)
Risen2 - 8
Good Guys - 8
Auraxis - 6
Nihil - 6
Risen4 - 6
Risen3 - 3


Auraxis turns to his new allies, "Take cover and lay down suppressive fire, I am about to do something wreckless, remember the Emperor Protects".

Auraxis judges the distance to the barricade and charges forward towards it following Mindblade's lead. Just before getting to the front he suddenly cuts to the right and takes cover on the opposite side of the barricade from where the foes lie.

I believe a run is a full round action so I cannot do anything else. I should have cover from our foes who would risk getting shot (ie. losing cover) if they try to lean over and shoot me from the other side. If I have an action left I will toss a Frak Grenade on the other side of the barricade!


yes run is full action.

Combat Round 1:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Constantine - 9 (Life 8 - Heavily Wounded)
Risen2 - 8
Good Guys - 8
Auraxis - 6
Nihil - 6
Risen4 - 6
Risen3 - 3


Why did they always seem to get stuck in the most inconvenient of skirmishes?....

Nihil ducked into cover, lest he lose his head and waited until he found and opening to take a pot shot, firing a single round towards the Marshal.

Ballistic Skill Test 1d100 ⇒ 92


Risen4 and Risen3 run forward from the back discarding their guns attempting to make it around the barricades to engage into melee.

Acrobatics roll 1d100 ⇒ 52
Acrobatics roll 1d100 ⇒ 43

Neither seem to be able to be agile enough to make it around but are close to the edge of the barricade.

Combat Round 2:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Constantine - 9 (Life 8 - Heavily Wounded)
Risen2 - 8
Good Guys - 8
Auraxis - 6
Nihil - 6
Risen4 - 6
Risen3 - 3


Mindblade attempted to climb on top of the barricade.

1d100 ⇒ 17 vs 43

He springs to the top of the barricade, using one hand, lashing out with his sword at Risen 4.

1d100 ⇒ 71 vs 77 (52+10(Hatred)+10(Higher Ground)+5(Weapon Quality))

Killing Will 3d10 - 3 ⇒ (6, 2, 1) - 3 = 6 vs 6
Willpower roll 1d100 ⇒ 91 vs 54

Damage 1d10 + 11 ⇒ (9) + 11 = 20 Pen 6


Mindblade Correction

First swing missed. Risens are not Daemonic.

Blademaster re-roll 1d100 ⇒ 56


Mindblade slices into Risen4 taking a good hit but the undead still stands!

Risen1 drops his gun and moves toward Mindblade.

Bad guys lay down more fire upon the good guys but they are in cover now and don't take much damage.

Combat Round 2:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Constantine - 9 (Life 8 - Heavily Wounded)
Risen2 - 8
Good Guys - 8
Auraxis - 6
Nihil - 6
Risen4 - 6 (Wounded)
Risen3 - 3


Illidan searches down the path to terminate the marshal but his threat has now been voided into a blurry mess sinces his retreat. Seeing the fates of the others Illidan targets risen 1. With a mental ding the trajectory pops into mind. Opening his eyes illidan takes aim and pulls the trigger. click ... BOOOOOM!!!

Damage 2d10 ⇒ (6, 10) = 16
Tearing 1d10 ⇒ 5
Accurate damage 1d10 ⇒ 5
Pen 5

G emp:
you said there was a -30 to attacking so I am guessing they are still able to be hit. With divine shot this is unavoidable

Righteous fury 1d100 ⇒ 42 thats a success
Righteous fury damge 1d10 ⇒ 4
I am going to move with the rest of my action as close to the barricade as I can


The hit will do total of 20 damage the extra damage for accurate needs to be rolled to see if you get the extra DoS to get the bonus damage you don't automatically get it. Make another attack roll to see if you get the accurate bonus damage.


When my turn comes around can I grab MIndblade and pull him down while throwing the grenade into the midst of the enemies?


1d100 ⇒ 52 vs 42


Illidan's shot blows a hole into Risen 1 but it still stands!

Fihad yells "Guards lay down suppressive fire! Auraxis get your guys to the elevator we will hold off these guys you need to stop Skarmen!"

He then takes a shot at Risen1
Attack 1d100 ⇒ 87

Risen2 makes it's way around the barricade toward your group.

The guards and scum start spraying bullets like mad men on semi and full automatic. 1d100 ⇒ 28

The guards appear to be taking cover and a bit scared at the bullets flying all over but the risen don't seem to be affected by it but take a few hits from the sprays.

Combat Round 2:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Constantine - 9 (Life 8 - Heavily Wounded)
Risen2 - 8
Good Guys - 8
Auraxis - 6
Nihil - 6
Risen4 - 6 (Wounded)
Risen3 - 3


Auraxis yes you can throw a grenade and grab Mindblade those are 2 half actions


Auraxis will stand up and pull Mindblade down. As they both duck beneath the barricade Auraxis throws the grenade into the midst of the enemy.

Throw Grenade 1d100 ⇒ 48

Frak Grenade Damage 2d10 ⇒ (1, 1) = 2

What are the odds of that... Thie dice roller has been s@%$ all week long.


Snakeyes! If mindblade doesn't want to be pulled down can make opposed strength checks to see if he stays up there. The grenade was JUST A BIT OUTSIDE!

Combat Round 2:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Constantine - 9 (Life 8 - Heavily Wounded)
Risen2 - 8
Good Guys - 8
Auraxis - 6
Nihil - 6
Risen4 - 6 (Wounded)
Risen3 - 3


Auraxis you actually need to make a grapple check to grab Mindblade that's a WS check


Nihil spends his turn aiming for the Marshal. He was not going to miss next time...


The marshal is already gone he went up the elevator


I will not bother trying to pull him down, let's just assume that I failed at that too.

"F%#~ing dud! Mindblade get down I have more where that came from..."


whoops, sorry didn't notice that. I'll aim at Risen 2 then


Risen4 attacks one of the arbites he screams and dies
Risen3 attacks one of the arbites he screams and dies

Combat Round 3:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12 (wounded)
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Constantine - 9 (Life 8 - Heavily Wounded)
Risen2 - 8
Good Guys - 8
Auraxis - 6
Nihil - 6
Risen4 - 6
Risen3 - 3


Free attack on Risen 4

1d100 ⇒ 71 vs 67

Damage 1d10 + 11 ⇒ (9) + 11 = 20

Blademaster 1d100 ⇒ 66


Risen 4 is dead before it can attack an arbite

Combat Round 3:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12 (wounded)
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Constantine - 9 (Life 8 - Heavily Wounded)
Risen2 - 8
Good Guys - 8
Auraxis - 6
Nihil - 6
Risen3 - 3


Mindblade jumps down behind Risen 3, a downward slash followed up by a slash from right to left, and then a reverse slash.

Attack 1: Killing Will stroke
1d100 ⇒ 28 vs 57
Killing Will 3d10 - 3 ⇒ (7, 9, 9) - 3 = 22 vs 6
Willpower Check 1d100 ⇒ 40 vs 54
Normal Damage: 1d10 + 11 ⇒ (2) + 11 = 13 Pen. 6

Attack 2: 1d100 ⇒ 69 vs 57
Normal Damage: 1d10 + 11 ⇒ (9) + 11 = 20 Pen. 6

Attack 3: 1d100 ⇒ 76 vs 57
Normal Damage: 1d10 + 11 ⇒ (1) + 11 = 12 Pen. 6


Psychic Phenomena 1 1d100 ⇒ 37
Psychic Phenomena 2 1d100 ⇒ 81

Perils of the warp 1d100 ⇒ 10

WP check 1d100 ⇒ 71 vs 45

Firstly the Risen 3 is sliced and diced dead.

Secondly!

Mindlade's face takes on a daemonic visage for only a moment (the rest of this round) gaining Fear Rating 1 and Corruption 1.

Thirdly!

Mindblades mind is hit by concussion force as well as everyone elses! Everyone except Mindblade make a WP test or be stunned for one round.

Mindblade Stun 1d5 ⇒ 1 Rounds.

Good Guys WP Test 1d100 ⇒ 24
Fihad WP Test 1d100 ⇒ 17
Risen WP Test 1d100 ⇒ 19


Everyone please make WP test as Mindblade looks like a daemon right now.

Good Guys WP Test 1d100 ⇒ 3
Fihad WP Test 1d100 ⇒ 82
Fihad Shock Table 1d100 ⇒ 95

Fihad faints at the sight of Mindblade as his mind collapses in on him.

Auraxis bonus helps everyone here as well with the +10


1d100 ⇒ 27 vs 67
illidan looks oddly at Mindblade as his presences has altered and moves towards the elevator. Illidan has this ill feelings as the ambient energies of the warp ripple through out his person and shutters at its aura dissipates. Illidan will look at the elevator to see where the marshal has stopped at.

Illidan places his bolt gun away and grabs his autogun
Illidan will press the button and signal an elevator to come down.


Immune to Fear Rating 1


Risen1 moves in to attack Mindblade.
Attack 1d100 ⇒ 41 vs 40 (Just a bit outside!)

Bad Guys WP Check to resist pinning 1d100 ⇒ 48
They are still pinned

Illidan ran this action to the elevator (You jumped the gun but it's OK)

Fihad is unconscious possibly dead from freight.

Risen2 moves in to attack Auraxis
Attack 1d100 ⇒ 1 vs 40
Damage 1d10 + 10 ⇒ (7) + 10 = 17
(You may try to dodge the attack if you fail you take 5 damage to the head)

Good guys continue to lay down suppressive fire on the mass of the bad guys. 1d100 ⇒ 47

Combat Round 3:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12 (wounded)
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Constantine - 9 (Life 8 - Heavily Wounded/Down)
Risen2 - 8
Good Guys - 8
Auraxis - 6
Nihil - 6


Willpower 1d100 ⇒ 70

Dodge 1d100 ⇒ 84

Auraxis grabs another grenade and jams it into the mouth of the Risen instead of engaging it in melee, as it is not his strong suit. Spinning away from the zombie, Auraxis then takes advantage of the pinned foes to leap over the barricade as most of his team has clearly done.

Grenade Snack 1d100 ⇒ 84
Frak Grenade Damage 2d10 ⇒ (1, 4) = 5

Auraxis does not spare a look back at Fihad hoping that the man's body is tougher than his spirit.

I see it is one of those weeks where no matter what thread it is I will roll like s~!~.


Auraxis Shock Table 1d100 + 20 ⇒ (7) + 20 = 27

You are shaken from the change of Mindblade and all actions are at -10 for the rest of this encounter.

Combat Round 3:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12 (wounded)
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Constantine - 9 (Life 8 - Heavily Wounded/Down)
Risen2 - 8
Good Guys - 8
Auraxis - 6
Nihil - 6


So I take the 5 damage then and I am wounded. Was I able to fail at the rest of my actions taken or was I too stunned to react?


You could of still thrown the grenade at -10 but it was such a bad roll anyhow wouldn't make a diff :)


Firing my Hecuter Pistol at Full Auto + the full turn of aiming at Risen 2

Ballistic Skill Test 1d100 ⇒ 50


Nihil 2 bullets will hit
Bullet 1 1d10 + 3 ⇒ (1) + 3 = 4
Bullet 2 1d10 + 3 ⇒ (9) + 3 = 12
The second bullet tears into him pretty well.

Combat Round 4:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12 (wounded)
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Risen2 - 8 (wounded)
Good Guys - 8
Auraxis - 6
Nihil - 6


Is stunned.


Risen1 attacks Mindblade again.
Attack 1d100 ⇒ 54 vs 50 (misses)

Bad guys WP check 1d100 ⇒ 12
Bad guys are able to resist the pinning and turn back to start shooting toward you guys. Illidan since your on their side of the barricade you may get attack by them now.
1d100 ⇒ 60 Misses

Combat Round 4:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12 (wounded)
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Risen2 - 8 (wounded)
Good Guys - 8
Auraxis - 6
Nihil - 6


Aim shot into the horde of bad guys 1d100 ⇒ 50 vs 62
(+10 aim +10 close)

1d10 + 3 ⇒ (9) + 3 = 12 Damage


Illidan shoots a hole through one of the bad guys.

Risen2 attacks Auraxis again.
Attack 1d100 ⇒ 94 vs 40

Good Guys attempt to do suppressive fire again 1d100 ⇒ 5
Bad Guys WP check 1d100 ⇒ 57

Combat Round 4:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12 (wounded)
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Risen2 - 8 (wounded)
Good Guys - 8
Auraxis - 6
Nihil - 6


Auraxis draws his bolt pistol and shoots it.

Bolt Pistol 1d100 ⇒ 99
Damage 1d10 + 5 ⇒ (9) + 5 = 14

I expect nothing less, roll high when I need low and low when I need high.


Nihil your up


ok, I was just waiting for you to do the Initiative chart like you usually do

Nihil fires full auto on the Risen 2 like last time.

Ballistic Skill Test 1d100 ⇒ 87

Good in combat, I am not.


Mindblade shouted to the others, "Go! To the elevator! I will deal with these warp creatures and follow you. Don't wait for me! The Marshal must be stopped!"

Mindblade attacks Risen 1

Attack 1: 1d100 ⇒ 11 vs 57
Killing Will 2d10 - 3 ⇒ (7, 5) - 3 = 9 vs 6
WP Test 1d100 ⇒ 14 vs 54

Attack 2: 1d100 ⇒ 44 vs 57

Attack 3: 1d100 ⇒ 29 vs 57


WP Test 1d100 ⇒ 82

roll damage and an extra 6d10 worth of damage for killing will! I'm sure it's dead...

Bad Guys WP test 1d100 ⇒ 58 Still Pinned.

Combat Round 5:
Mindblade - 15 (Life 5 - Heavily Wounded)
Risen1 - 12 (wounded)
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Risen2 - 8 (wounded)
Good Guys - 8
Auraxis - 6
Nihil - 6


Damage (Pen 6)
1d10 + 11 + 6d10 ⇒ (6) + 11 + (10, 9, 4, 5, 2, 9) = 56
1d10 + 11 ⇒ (4) + 11 = 15
1d10 + 11 ⇒ (5) + 11 = 16


Three round burst into bad guys1d100 ⇒ 22 vs 52
1d10 + 3 ⇒ (6) + 3 = 9 bullet 1
1d10 + 3 ⇒ (9) + 3 = 12 bullet 2
1d10 + 3 ⇒ (8) + 3 = 11 bullet 3


Risen1 is dead.
Couple bad guys drop.

Risen2 attacks Auraxis.
1d100 ⇒ 27 vs 40
Damage 1d10 + 10 ⇒ (3) + 10 = 13
Auraxis you may attempt to dodge

Good Guys suppressive fire 1d100 ⇒ 98

Combat Round 5:
Mindblade - 15 (Life 5 - Heavily Wounded)
Bad Guys - 11
Illidan - 9 (Life 8 - Light Wounded)
Risen2 - 8 (wounded)
Good Guys - 8
Auraxis - 6
Nihil - 6


Dodge 1d100 ⇒ 73

Auraxis withdraws from the foe heeding the shout of Mindblade, This is going terribly.
He rushes towards the elevator to get away from this deadly foe.


You need to make athletics roll to disengage if you don't want him to attack you. You only take 1 point of damage from the hit that you failed dodge.

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