Dark Heresy - Haarlock's Legacy (Inactive)

Game Master Nethru

Online to PbP game in session.


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"you have all these servants and you couldn't get one of them to deliver this box? What's in it ? That's what I want to know. I don't know you, I don't know what's in this box I don't know the person we are taking it to. That's a lot of variables I don't know you could at least compensate us with some gear I have in mind."

illidan turns to huntarr
"you could be holding a bomb a deadly gas something that would provoke the papa to kill the messenger. What if we have to shoot our way back just to have another conversation full of riddles."

" I am concerned with the overall success of these missions and walking into unknown territory with the minimum isn't wise with items we have no knowledge of"


"I agree with Illidan, this is a terrible way to run am operation. Is there no one on this planet that can sell us gear that would be effective against Xemo threats? Sure time is of the essence it always is but what is the point of getting there in time only to get aced by our foes?"


"maybe that's what she wants us to get there and take each other out at the same Damn time !!!

illidan shakes his head
"she is stating that this planet is about to get torn apart sounds like the ultimate enima to me. Sounds like The only way to purge the unclean from the sector to me but you better give us more assistance or this planet is doomed "

illidan requests these needed items

2 mirco beads for improved communications
2 clips of manstopper bullets for our weapons
2 data slates
Pay focus I am sure a sorceress of her calibre can come up with one
Infra red goggles
Cameleoline cloak.
Magnoculars

A battle tank or thrones to obtain what we NEED.

"Jump in any time to negotiate:... Spider woman
Anyone else need anything?!?"


"A reliable gun versus Xenos. This s&++ I have now will just get us all killed".


The Spider Bride laughs at the discussion going on.

"You fates are already tied into this party. If you choose not to partake in it's affairs is up to you but I do believe you swore an oath to bring down this 'Prophet' of the Dark Ones did you not? I can not provide you any more than I have already and will give you the way to find what you seek once you complete this little task I ask of you. It is your choice of course."

She smiles slyly as she calls over one of her lady brides and begins to disrobe her and play with her.


It's pretty obvious that she isn't completely human. She may have been at one time but based on her story and stories of her she has been around for centuries and has a crap ton of augmentations. And looking at this room and wiring it's possibly she's networked to the entire city and perhaps why she knows so much.


"Fine let's get on with this then who wants to live forever anyway".


Huntarr did not stick around while the others made their demands. He saw the writing on the wall, and knew it would get them nowhere. He wasn't interested in wasting any more time.

When he gets outside, he'll hail transport back to the arena and hope the others catch up in time, or he would do it alone.


When you leave the building one of the pale ladies escorts you to the edge of the gardens other wise it would take you to long due to the maze. When you reach the edge she hails a transport and pays for your fare to the Arena. (Your all together)

The Cleric who didn't say much in the presence of the Bride does not seem to thrilled but is coming anyhow as he wants to finish his Inquisitors work here.

The trip to the Arena does not take long in the transport and you follow Huntarr to Papa Grist as he is the only one who knows where to find him. When you reach where he was last you see the big man and girl waiting outside his building and they see the hat box in your hands and nod as you approach.

The big man speaks "Who are these three? Looking to Auraxis, Illidan and Constantine."


"They're here to make sure you don't mess with my head again. Tell your boss to bring out my payment and collect his prize."


The girl goes inside and comes back out a few moments later with Papa Grist. He smiles all toothy when he sees the box in your hand.

"Lets see what you got. If her head is inside you will get what was promised."


Illidan will scope out the scene

we are at the arena correct?!? is it crowded where we are at? what time of day is it. is it us 4 and these 3? What are they wearing Armed?

Illidan captures a shot with his pict recorder of the three.


It's late evening by now and there are still a lot of people in the area all ranging from wearing nothing to flak type armor and some carrying decent size guns.

Grist appears to be wearing some mesh type armor and has a gun and whip on his hip.

The big guy is wearing flak gear and a scatter gun and giant hammer on his back.

The girl is wearing mesh armor and is carrying a stub auto.


"You get the box when I get my payment. Not before."


The big guy pulls out his huge hammer with lightning speed that a man his size probably shouldn't have and the girl smiles quirky like and the attention of a lot of other people are drawn in your direction that are in the area.

Papa Grist's big smile turns to a frown.

"Listen little man. No one tells Papa Grist what to do. Hand over the box and you will get what's yours or rest with your ancestors"

It seems some others are making their way toward you guys.

The girls speaks softly "Give it over".

Huntarr:

Psychic Power Roll 4d10 + 6 ⇒ (6, 9, 2, 1) + 6 = 24
Psychic Phenomena Roll 1d100 ⇒ 70
All machines in 5d10 ⇒ (9, 8, 1, 2, 7) = 27 meters fail and weapons are jammed.
Opposed WP Test 1d100 ⇒ 82 FP Reroll 1d100 ⇒ 21

Please make a WP test

Illidan:

You can make a Psyscience roll since she kicked in a Phenomena.

When the girl speaks to Huntarr you all notice that all power in the general area seems to die, lights go off, generators turn off, everything. Since it's night time it get dark but there is enough moonlight to still see what's going on.


1d100 ⇒ 13

Success

"Fine, if that's the way you want to play it. Here."

Huntarr hands over the box directly to Papa Grist, and steps back a bit, seeming to shy away from the man with the hammer.


Psyniscience test. 1d100 ⇒ 94 vs 40 ... Must be an electrical failure or something.
illidan has photo visits so I can see in the dark as well as day
Draws his autogun in response to the actions of the two goons.
"Let us not go down this path."


Illidan:

None of your devices are working. Total WARP failure of electrical devices.


Grist's looks around feeling a bit unease when all the power goes out in the general area but his frown again turns to a smile as Huntarr hands him the box.

"Good boy, I knew I could count on you."

He slowly opens the box with a huge grin on his face like a child getting his most favorite toy for holiday but his smile soon turns to dread as an arachnid servitor springs out, enfolds it's thorax cage around Grist's head with a sudden snap, decapitates him, and departs with his still screaming severed head!

At that moment all hell breaks loose!

Everyone please roll initiative.


Inquisitor Pain:

Init:
Crackmarrow 1d10 + 3 ⇒ (8) + 3 = 11
Bliss 1d10 + 3 ⇒ (5) + 3 = 8


Initiative 1d10 + 6 ⇒ (3) + 6 = 9


Just so everyone is aware all guns are JAMMED and will require a full action BS test to un-jam them first round if you plan on trying to shoot unless your a tech-priest with knock ability which none of you are!


Initiative 1d10 + 3 ⇒ (7) + 3 = 10


Will be rolling for Lou until he comes back to play
Dennis having posting issue and sent me his Init of 6

Init 1d10 + 3 ⇒ (6) + 3 = 9


Initiative Order
Crackmaw - 11
Illidan - 10
Huntarr - 9
Constantine - 9
Bliss - 8
Auraxis - 6

Crackmarrow doesn't seem to be shocked by the turn of events as his bosses head goes running down the street with the servitor and he steps toward Huntarr and swings with his giant hammer!

Standard/Aim Attack 1d100 ⇒ 54 vs WS 53 (JUST A BIT OUTSIDE!)

Illidan your up!


Spend a round to unjam gun.
1d100 ⇒ 99 vs 57
"why are you two so upset, one of you just got promoted"


Huntarr snaps up his auto-pistol with the speed of a striking cobra, and attempts to unjam it as he slips under the hammer blow headed for his face.
"Don't call me boy."

1d100 ⇒ 8 vs 47


Constantine flips up his chain sword from his hip. The blade to the chain weapon isn't operating but he doesn't care as long as he can smash these criminals heads in (Hatred Criminals).

Attack 1d100 ⇒ 40 vs 52
Damage (no tearing) 1d10 + 6 ⇒ (2) + 6 = 8 Pen 2


The big guy attempts to move out of the way of the hit unable to parry with his big hammer.

Dodge 1d100 ⇒ 96 vs 30

Constantine's chain sword smashes into the big guy blood dripping onto his armor but doesn't seem like it does a lot to slow the big guy down.

Bliss snarls at Constantine as he hurts her friend and glares at you all.

Terrify Power Roll 4d10 + 6 ⇒ (5, 9, 7, 10) + 6 = 37 threshold 13
Psychic Phenomena Roll 1d100 ⇒ 81
Perils of the Warp 1d100 ⇒ 7

Just as the woman attempts to use her powers on you a burst of energy strikes her.

Everyone needs to make a Willpower Check please.

Inquisitor Only:

1d5 ⇒ 2

Initiative Order - Round 1
Crackmaw - 11 (lightly wounded)
Illidan - 10 (jammed)
Huntarr - 9
Constantine - 9
Bliss - 8 (stunned)
Auraxis - 6

Auraxis is up!


WP Check 1d100 ⇒ 83 vs 56 (flagellant)
Faith Point Reroll 1d100 ⇒ 11 vs 56


WP Check 1d100 ⇒ 18


Willpower check 1d100 ⇒ 98 vs 57
the wheels of fate burn
1d10 ⇒ 1 to not burn it
1d100 ⇒ 47 vs 57


Willpower check 1d100 ⇒ 79

Am I stunned?


Shock Roll for Auraxis 1d100 + 20 ⇒ (23) + 20 = 43

Reeling with shock, the character backs away from the thing that confronts them. The character cannot willingly approach the object of his fear, but may otherwise act normally, with a –10 penalty on all Tests until the end of the encounter. The character gains 1 Insanity Point.

You can not approach the woman who appears to be stunned but can act normally at -10


Auraxis will attack the big man with his rusty axe.

Weapon Skill 1d100 ⇒ 37
Axe Damage 1d10 + 3 ⇒ (3) + 3 = 6


Auraxis swing goes wide missing the big guy.

The big guy keeps his cool and swings his big hammer at Constantine as he was the one who drew blood!

Standard/Aim Attack 1d100 ⇒ 82 vs 53
He misses horribly obviously distracted as the 2 of them are attacking him.

Initiative Order - Round 2
Crackmaw - 11 (lightly wounded)
Illidan - 10 (jammed)
Huntarr - 9
Constantine - 9
Bliss - 8 (stunned)
Auraxis - 6

Illidan is up!


illidan places his palms together and weaves them into intricate hand signs.
energies fill the air from the warp

Psychic Art: Muscle spasm No Jutsu
Spasm 2d10 + 5 ⇒ (9, 3) + 5 = 17 vs 7

illidan shutters as he feels the overflow of the warp escape
illidan whispers to him self
"forgive me brothers"

The spasm is successful over bleed will make it harder for the big guy to pass will power by -10 and I will spasm the stunned Target as well.

Toughness check 1d100 ⇒ 76 vs 40


Illidan Psychic Phenomena Roll 1d100 ⇒ 61

A deafening keening sounds out for a kilometre, shattering glass and forcing everyone in the area (including the Psyker) to make a Toughness Test or be deafened for 1d10 ⇒ 7 Rounds.

Everyone Please make Toughness Check

Crackmarrow WP Test 1d100 ⇒ 22 vs WP25 (includes the minus)
Crackmarrow Tough Test 1d100 ⇒ 32 vs T45
Bliss WP Test 1d100 ⇒ 46 vs WP40
Bliss Tough Test 1d100 ⇒ 50 vs T21

Crackmarrow's body seems to ignore the affects of the Psychic powers being thrown at him but Bliss was not as fortunate.

Initiative Order - Round 2
Crackmaw - 11 (lightly wounded)
Illidan - 10 (jammed/deaf7)
Huntarr - 9
Constantine - 9 (jammed)
Bliss - 8 (stunned2/deaf7)
Auraxis - 6 (jammed)

Hunarr is up and everyone needs to make Tough Checks


Toughness Checks 1d100 ⇒ 30


Toughness Check 1d100 ⇒ 81 vs 32 Failed: Huntarr is Deafened.

Huntarr, upon seeing that Crackmarrow has shifted his attention from him, whirls and opens up on Bliss in full-auto mode.

1d100 ⇒ 49 vs 127 (Full-auto, half-action aimed, point-blank, and stunned target)


FYI Target is prone spazzing on the ground +10 on her for that as well


Left Leg 1d10 + 3 ⇒ (5) + 3 = 8
Left Leg 1d10 + 3 ⇒ (2) + 3 = 5
Body 1d10 + 3 ⇒ (9) + 3 = 12
Left Arm 1d10 + 3 ⇒ (9) + 3 = 12
Head 1d10 + 3 ⇒ (4) + 3 = 7

Manstopper rounds rip into the quivering psyker.


Bliss body is shredded by Huntarrs onslaught from his autopistol and manstopper bullets and is a bloody pulp lying on the floor dead!

Initiative Order - Round 2
Crackmaw - 11 (lightly wounded)
Illidan - 10 (jammed/deaf7)
Huntarr - 9
Constantine - 9 (jammed)
Auraxis - 6 (jammed)


Standard attack
1d100 ⇒ 86 That is a miss


Burn a fate point


1d100 ⇒ 63 I believe I still missed by 1.
2d10 + 6 ⇒ (8, 5) + 6 = 19 14 damage (2 pen.)


Constanine tries to seal the deal with the big guy and barely misses him!

Auraix is up


Auraxis will also take a swing at the man to keep him on his heels.

Axe Attack 1d100 ⇒ 21
Axe Damage 1d10 + 3 ⇒ (9) + 3 = 12

My best result in any PBP in like a month!


Crackmarrow attempts to dodge the swing from Auraxis and steps to the side juggling between the two combatants. He seems very good at fighting off more than 1 person at a time (no bonus for gang-up on him)

Dodge 1d100 ⇒ 4 vs 30

He then swings his giant hammer at Constantine again!

Standard/Aim Attack 1d100 ⇒ 11 vs 53
Giant Hammer Damage 2d10 + 7 ⇒ (3, 2) + 7 = 12 Pen 2

Constantine would you like to Parry?

Initiative Order - Round 3
Crackmaw - 11 (lightly wounded)
Illidan - 10 (jammed/deaf7)
Huntarr - 9
Constantine - 9 (jammed)
Auraxis - 6 (jammed)


1d100 ⇒ 25 vs. 52

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