Illidan |
"you have all these servants and you couldn't get one of them to deliver this box? What's in it ? That's what I want to know. I don't know you, I don't know what's in this box I don't know the person we are taking it to. That's a lot of variables I don't know you could at least compensate us with some gear I have in mind."
illidan turns to huntarr
"you could be holding a bomb a deadly gas something that would provoke the papa to kill the messenger. What if we have to shoot our way back just to have another conversation full of riddles."
" I am concerned with the overall success of these missions and walking into unknown territory with the minimum isn't wise with items we have no knowledge of"
Illidan |
"maybe that's what she wants us to get there and take each other out at the same Damn time !!!
illidan shakes his head
"she is stating that this planet is about to get torn apart sounds like the ultimate enima to me. Sounds like The only way to purge the unclean from the sector to me but you better give us more assistance or this planet is doomed "
illidan requests these needed items
2 mirco beads for improved communications
2 clips of manstopper bullets for our weapons
2 data slates
Pay focus I am sure a sorceress of her calibre can come up with one
Infra red goggles
Cameleoline cloak.
Magnoculars
A battle tank or thrones to obtain what we NEED.
"Jump in any time to negotiate:... Spider woman
Anyone else need anything?!?"
Inquisitor Pain |
The Spider Bride laughs at the discussion going on.
"You fates are already tied into this party. If you choose not to partake in it's affairs is up to you but I do believe you swore an oath to bring down this 'Prophet' of the Dark Ones did you not? I can not provide you any more than I have already and will give you the way to find what you seek once you complete this little task I ask of you. It is your choice of course."
She smiles slyly as she calls over one of her lady brides and begins to disrobe her and play with her.
Inquisitor Pain |
It's pretty obvious that she isn't completely human. She may have been at one time but based on her story and stories of her she has been around for centuries and has a crap ton of augmentations. And looking at this room and wiring it's possibly she's networked to the entire city and perhaps why she knows so much.
Huntarr |
Huntarr did not stick around while the others made their demands. He saw the writing on the wall, and knew it would get them nowhere. He wasn't interested in wasting any more time.
When he gets outside, he'll hail transport back to the arena and hope the others catch up in time, or he would do it alone.
Inquisitor Pain |
When you leave the building one of the pale ladies escorts you to the edge of the gardens other wise it would take you to long due to the maze. When you reach the edge she hails a transport and pays for your fare to the Arena. (Your all together)
The Cleric who didn't say much in the presence of the Bride does not seem to thrilled but is coming anyhow as he wants to finish his Inquisitors work here.
The trip to the Arena does not take long in the transport and you follow Huntarr to Papa Grist as he is the only one who knows where to find him. When you reach where he was last you see the big man and girl waiting outside his building and they see the hat box in your hands and nod as you approach.
The big man speaks "Who are these three? Looking to Auraxis, Illidan and Constantine."
Inquisitor Pain |
It's late evening by now and there are still a lot of people in the area all ranging from wearing nothing to flak type armor and some carrying decent size guns.
Grist appears to be wearing some mesh type armor and has a gun and whip on his hip.
The big guy is wearing flak gear and a scatter gun and giant hammer on his back.
The girl is wearing mesh armor and is carrying a stub auto.
Inquisitor Pain |
The big guy pulls out his huge hammer with lightning speed that a man his size probably shouldn't have and the girl smiles quirky like and the attention of a lot of other people are drawn in your direction that are in the area.
Papa Grist's big smile turns to a frown.
"Listen little man. No one tells Papa Grist what to do. Hand over the box and you will get what's yours or rest with your ancestors"
It seems some others are making their way toward you guys.
The girls speaks softly "Give it over".
Psychic Power Roll 4d10 + 6 ⇒ (6, 9, 2, 1) + 6 = 24
Psychic Phenomena Roll 1d100 ⇒ 70
All machines in 5d10 ⇒ (9, 8, 1, 2, 7) = 27 meters fail and weapons are jammed.
Opposed WP Test 1d100 ⇒ 82 FP Reroll 1d100 ⇒ 21
Please make a WP test
You can make a Psyscience roll since she kicked in a Phenomena.
When the girl speaks to Huntarr you all notice that all power in the general area seems to die, lights go off, generators turn off, everything. Since it's night time it get dark but there is enough moonlight to still see what's going on.
Inquisitor Pain |
Grist's looks around feeling a bit unease when all the power goes out in the general area but his frown again turns to a smile as Huntarr hands him the box.
"Good boy, I knew I could count on you."
He slowly opens the box with a huge grin on his face like a child getting his most favorite toy for holiday but his smile soon turns to dread as an arachnid servitor springs out, enfolds it's thorax cage around Grist's head with a sudden snap, decapitates him, and departs with his still screaming severed head!
At that moment all hell breaks loose!
Everyone please roll initiative.
Inquisitor Pain |
Initiative Order
Crackmaw - 11
Illidan - 10
Huntarr - 9
Constantine - 9
Bliss - 8
Auraxis - 6
Crackmarrow doesn't seem to be shocked by the turn of events as his bosses head goes running down the street with the servitor and he steps toward Huntarr and swings with his giant hammer!
Standard/Aim Attack 1d100 ⇒ 54 vs WS 53 (JUST A BIT OUTSIDE!)
Illidan your up!
Inquisitor Pain |
The big guy attempts to move out of the way of the hit unable to parry with his big hammer.
Dodge 1d100 ⇒ 96 vs 30
Constantine's chain sword smashes into the big guy blood dripping onto his armor but doesn't seem like it does a lot to slow the big guy down.
Bliss snarls at Constantine as he hurts her friend and glares at you all.
Terrify Power Roll 4d10 + 6 ⇒ (5, 9, 7, 10) + 6 = 37 threshold 13
Psychic Phenomena Roll 1d100 ⇒ 81
Perils of the Warp 1d100 ⇒ 7
Just as the woman attempts to use her powers on you a burst of energy strikes her.
Everyone needs to make a Willpower Check please.
1d5 ⇒ 2
Initiative Order - Round 1
Crackmaw - 11 (lightly wounded)
Illidan - 10 (jammed)
Huntarr - 9
Constantine - 9
Bliss - 8 (stunned)
Auraxis - 6
Auraxis is up!
Inquisitor Pain |
Shock Roll for Auraxis 1d100 + 20 ⇒ (23) + 20 = 43
Reeling with shock, the character backs away from the thing that confronts them. The character cannot willingly approach the object of his fear, but may otherwise act normally, with a –10 penalty on all Tests until the end of the encounter. The character gains 1 Insanity Point.
You can not approach the woman who appears to be stunned but can act normally at -10
Inquisitor Pain |
Auraxis swing goes wide missing the big guy.
The big guy keeps his cool and swings his big hammer at Constantine as he was the one who drew blood!
Standard/Aim Attack 1d100 ⇒ 82 vs 53
He misses horribly obviously distracted as the 2 of them are attacking him.
Initiative Order - Round 2
Crackmaw - 11 (lightly wounded)
Illidan - 10 (jammed)
Huntarr - 9
Constantine - 9
Bliss - 8 (stunned)
Auraxis - 6
Illidan is up!
Illidan |
illidan places his palms together and weaves them into intricate hand signs.
energies fill the air from the warp
Psychic Art: Muscle spasm No Jutsu
Spasm 2d10 + 5 ⇒ (9, 3) + 5 = 17 vs 7
illidan shutters as he feels the overflow of the warp escape
illidan whispers to him self
"forgive me brothers"
The spasm is successful over bleed will make it harder for the big guy to pass will power by -10 and I will spasm the stunned Target as well.
Toughness check 1d100 ⇒ 76 vs 40
Inquisitor Pain |
Illidan Psychic Phenomena Roll 1d100 ⇒ 61
A deafening keening sounds out for a kilometre, shattering glass and forcing everyone in the area (including the Psyker) to make a Toughness Test or be deafened for 1d10 ⇒ 7 Rounds.
Everyone Please make Toughness Check
Crackmarrow WP Test 1d100 ⇒ 22 vs WP25 (includes the minus)
Crackmarrow Tough Test 1d100 ⇒ 32 vs T45
Bliss WP Test 1d100 ⇒ 46 vs WP40
Bliss Tough Test 1d100 ⇒ 50 vs T21
Crackmarrow's body seems to ignore the affects of the Psychic powers being thrown at him but Bliss was not as fortunate.
Initiative Order - Round 2
Crackmaw - 11 (lightly wounded)
Illidan - 10 (jammed/deaf7)
Huntarr - 9
Constantine - 9 (jammed)
Bliss - 8 (stunned2/deaf7)
Auraxis - 6 (jammed)
Hunarr is up and everyone needs to make Tough Checks
Inquisitor Pain |
Crackmarrow attempts to dodge the swing from Auraxis and steps to the side juggling between the two combatants. He seems very good at fighting off more than 1 person at a time (no bonus for gang-up on him)
Dodge 1d100 ⇒ 4 vs 30
He then swings his giant hammer at Constantine again!
Standard/Aim Attack 1d100 ⇒ 11 vs 53
Giant Hammer Damage 2d10 + 7 ⇒ (3, 2) + 7 = 12 Pen 2
Constantine would you like to Parry?
Initiative Order - Round 3
Crackmaw - 11 (lightly wounded)
Illidan - 10 (jammed/deaf7)
Huntarr - 9
Constantine - 9 (jammed)
Auraxis - 6 (jammed)