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Dark Heresy - Ascension (Inactive)

Game Master Nethru

High Rank Ordo Malleus Campaign

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"tsk" just a simple sound came from her mouth, she already know what was happening, with weapons blazing she started sprinting back towards the hall.

Deathstroke turns and heads back to the hall at a dead run, stealth temporarily forgotten.

Za'da heart is as cold as his blades Za'da stays on his course not even a moment of hesitation of returning

By time Sariel, Justine and Deathstoke make it back to the area it is swarming with thousands of inmates. Getting through them back to the control center will be difficult.

Zaddion does not return but continues on his course to the Mineheads.

Deathstroke observed the situation with a sigh and a frown.

"Deathstroke to the Commander in charge of orbital forces. We need air support at the Hall of Justice. ASAP."

There appears to be no comms working outside of the direct area. There appears to be some kind of storm outside that's causing major interference.

Sticking to the shadows, Deathstroke maneuvered to rejoin Sister Justine and Brother Sariel. They needed to move fast, because whatever was going to happen would happen inside and quickly.

Brother Sariel and Justine make it back to the Hall Area and meet up with Deathstroke. Sariel does not show any emotions but you can tell he is not happy and charges right into the fray of insane inmates and begins slaughtering them with east as he makes his way through the mob.

Deathstroke follows Sariel, covering his flank with his lathe blade.

Zaddion you make it to the medical area and it's a bloody mess here. You dispatch a few inmates along the way and in there but there is really not much to salvage here.

Za'da radios to deathstroke "there is nothing here but a beautiful display of art. Bodies detached immates torn asunder everywhere. What are your orders now?"

(Uhm, I didn't send him to the medical area. I sent him to the mineheads.)

"If the mineheads are clear, move to the manufactorum. Rescue any tech priests you find and tell them to sit tight."

Deathstroke kills several more inmates during this conversation.

Mineheads same deal

Za'da obtains his orders and in a blink of an eye he is gone
"Heading manutactorum now"

It is going to take Zaddion a very long time to make it to one of the Manufactorums.

Sariel, Justine and Deathstroke slice and dice through what must seem hundreds of inmates when they finally make it to an open area that is not covered by a roof. Looking up at the sky you see the dark clouds rolling in extremely fast and lightning flashing across the sky. The ground beneath you shakes as well as it feels like the planet plates are shifting causing an earthquake.

"Quick. Get inside! We need to find whoever is behind this and put them down before they rip the whole forsaken planet apart!"

Deathstroke activates the Auspex in his spy mask, searching for lifesigns within the facility.

There are to many life signs all over the place. There are still tons and tons of inmates in the area so impossible to pin point anything specific.

The three of you keep pushing in when you finally make it to another area closer to where you left Brim and the other guards and see a horrific scene.

There appears to be something that was made into an alter and on and around it hundreds of dead bodies lay dismembered with blood everywhere. Behind the alter you see three Space Marines and about 8 Human shaped figured. They all appear to be donning the symbols of Chaos.

Two of the SM and one Human appear to be casting a ritual of come sorts and the ground shakes again beneath your feet. The thousand of inmates in here with you go into a wild frenzy as they attack each other and charge your group as well.

"Kill them all! For the Emperor!"

Deathstroke draws his Exitus pistol and shoots the Human involved in the ritual in the head, hoping to disrupt it if it's not too late.

"Zaddion, forget the manufactorum. Return to the Hall of Justice. Chaos sighted!"

1d100 ⇒ 45 vs 73 Called Shot, Half Action to Aim

Damage 2d10 + 4 ⇒ (7, 6) + 4 = 17 Pen. 9


Horde 1 Init 1d10 + 3 ⇒ (10) + 3 = 13
Horde 2 Init 1d10 + 3 ⇒ (5) + 3 = 8
Horde 3 Init 1d10 + 3 ⇒ (8) + 3 = 11
SM1 Init 1d10 + 5 ⇒ (10) + 5 = 15
SM2 Init 1d10 + 5 ⇒ (8) + 5 = 13
SM3 Init 1d10 + 10 ⇒ (4) + 10 = 14
Human 1 Witch Init 1d10 + 3 ⇒ (5) + 3 = 8
Human 2 Init 1d10 + 4 ⇒ (2) + 4 = 6
Human 3 Init 1d10 + 4 ⇒ (4) + 4 = 8
Human 4 Init 1d10 + 4 ⇒ (4) + 4 = 8
Human 5 Init 1d10 + 4 ⇒ (2) + 4 = 6
Human 6 Init 1d10 + 4 ⇒ (5) + 4 = 9
Human 7 Init 1d10 + 4 ⇒ (2) + 4 = 6
Human 8 Init 1d10 + 4 ⇒ (1) + 4 = 5

Brother Sariel Init 2d10 + 8 ⇒ (9, 4) + 8 = 21

Spending Fate point to get 20 for Init.

Zaddion Shifts Course at the sounds of death stroke requesting his assistance knowing damn well Deathstroke is a masterful combatant

"Sounds serious if your requesting my aid D.S."

G Emp:
How long will it take for me to return? are there any vehicles to get there faster?

"Renegade Space Marines. Chaos. Performing some kind of malefic ritual."

Zaddion there are some operational vehicles you can find but need to make a drive roll to drive at high speeds weaving in and out of obstacles to get there faster.

drive 1d100 ⇒ 74
zaddion cannot skillfully drive and reach his destination in one piece. the vehicle is busted and Zaddion must now travel by foot to reach his starting destination

Justine takes aim as she starts unleashing round after round from her bolter towards the enemy.

Roll Init Justine

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