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| 1 to 50 of 84 |
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| Trup |
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Ok so I am doing a Hombrew campaign. Here are the character creation rules.
1)Standard 4d6 drop the lowest. If you score up to 3 stats below 10, you may reroll those 3 only.
2)2 traits are allowed
3)1st level with max starting gold.
4)I prefer Core races and classes, but if you want to try something else, I won't turn you down.
I would like players willing to post at least once a day on the weekdays, and once over the weekends.
| KRNVR |
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dotting, rolling, hoping for inspiration...
4d6 ⇒ (1, 4, 6, 1) = 12
4d6 ⇒ (1, 3, 4, 3) = 11
4d6 ⇒ (5, 4, 3, 1) = 13
4d6 ⇒ (3, 2, 1, 6) = 12
4d6 ⇒ (5, 4, 2, 1) = 12
4d6 ⇒ (1, 5, 3, 1) = 10
LOL, should have hoped for luck.
11, 10, 12, 11, 11, 9
You know what, I'm gonna build on that. 4-point buy. LOL. When luck give you lemons, make lemonaid... no, Lemm Manayd! Lemm is a... well, I'll figure that out.
| Trup |
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dotting, rolling, hoping for inspiration...
4d6
4d6
4d6
4d6
4d6
4d6LOL, should have hoped for luck.
11, 10, 12, 11, 11, 9
You know what, I'm gonna build on that. 4-point buy. LOL. When luck give you lemons, make lemonaid... no, Lemm Manayd! Lemm is a... well, I'll figure that out.
Ha, I like him already. Just for the name.
| Morphelis |
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here I go,
4d6 ⇒ (6, 1, 5, 3) = 15
4d6 ⇒ (5, 4, 1, 6) = 16
4d6 ⇒ (2, 5, 2, 1) = 10
4d6 ⇒ (1, 5, 1, 6) = 13
4d6 ⇒ (1, 2, 6, 3) = 12
4d6 ⇒ (1, 4, 4, 6) = 15
So, 14, 15, 9, 12, 11, 14.
Thinking of going barbarian. Still have to read through campaign info though.
I read through the campaign info, and am thinking of playing a human Barbarian from the tribes of Korsko. Where does the campaign begin? And is there some event that will draw all of the characters together at the beginning? I am working on creating my backstory and build and want to make it fit with the campaign.
| Xenoz |
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Okay so here is my character, I haven't doled out the backstory, waiting until I get a little more information on the campaign.
Krular
Human Male Barbarian
6'2" 190 lbs
Str 14
Con 17
Dex 14
Int 11
Wis 12
Cha 9
Defense:
AC 18 Touch 13 FF 15
Fort 5 Refl 3 Will 2
CMB 3 CMD 16 HP 15
Offense:
BAB 1
Greatsword +3 2d6+3
Shortbow +3 1d6
Feats:
Dodge, Extra Rage
Traits:
Deft Dodge, Indomitable Faith
Trained Skills:
handle animal, acrobatics, climb, survival, intimidate, perception
| Trup |
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2) I would like to see at least some low end kinds of Traveling equipment.
3) I would like to have his languages listed.
4) Also list his HP.
I don't see anything else as of right now.
Regarding your character
1)Please post his equipment
2) Deity he serves? (For Indomitable Faith)
Otherwise, casually looking him over he looks good.
| fnord72 |
| Pathfinder Adventure Path Subscriber |
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4d6 ⇒ (4, 4, 6, 6) = 20 16
4d6 ⇒ (4, 3, 4, 3) = 14 11
4d6 ⇒ (1, 1, 4, 4) = 10 9
4d6 ⇒ (2, 5, 6, 2) = 15 13
4d6 ⇒ (4, 3, 1, 6) = 14 13
4d6 ⇒ (4, 1, 1, 4) = 10 9
rerolls
4d6 ⇒ (5, 6, 2, 3) = 16 14
4d6 ⇒ (1, 5, 5, 2) = 13 12
not too bad, need more info on what the campaign is about though...
16, 14, 13, 13, 12, 11
| jacetms87 |
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Sounds interesting heres hoping for some luck
4d6 ⇒ (1, 5, 4, 6) = 16 15
4d6 ⇒ (1, 5, 1, 5) = 12 11
4d6 ⇒ (6, 6, 5, 5) = 22 17
4d6 ⇒ (2, 6, 4, 4) = 16 14
4d6 ⇒ (5, 4, 4, 5) = 18 14
4d6 ⇒ (6, 5, 6, 3) = 20 17
Yeah I can work with that. ;)
| fnord72 |
| Pathfinder Adventure Path Subscriber |
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I read through the campaign page, it's just global information, a primer. No information on what type of game, where the game is kicking off, etc.
| Trup |
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Lostsoul - No houserules
Fnord - Ahhhh. I see. The Campaign starts with the PCs contracted to protect a Merchant Caravan as it heads out from the small city of Ri A Ko(Western Druin). The final destination will be the Holy Land, but the merchant plans to make several stops in the Steel Legion controlled portion of the Wild-lands.
Malwyn - Reviewing now.
| Xenoz |
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he worships Cosic, the god of spies, which is why he was shunned growing up in a barbaric village centered on war. he is Chaotic Neutral seeking to gain his own standing in the world. I have read through the campaign info, what I am wondering is: are there some story points that will bring the PC's together at the beginning and where does the adventure begin?
| Trup |
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| Xenoz |
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Okay backstory: Krular was born in a small barbarian village in what is known as Korsko. He was raised to worship Kalwor, but when he encountered a passing merchant caravan the reality that the world stretched beyond the bounds of his home valley set in. He set it upon himself to explore and learn more about his surroundings, which was shunned by the village elders. He took to worshiping Cosic to help him secretly discover information. One day, however, he was caught with a rudimentary tome of histories of the lands. This was the final straw in a series of misgivings and the village kicked him out. he began wandering the world, using his strength to get jobs as a guard wherever he could. he still tries to learn as much as he can, but his low intelligence makes it hard for him to retain much. He is currently in Ri A Ko looking for work.
LostSoul
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| Pathfinder Roleplaying Game Subscriber |
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OK so,
Str : 14
Dex : 16
Con : 14
Int : 17
Wis : 10
Cha : 12
Add in Grey Elf
Str : 12
Dex : 18
Con : 12
Int : 19
Wis : 10
Cha : 12
Thinking Wizard, or Archivest if you will allow it?
Born to a Merchant family: has spent most of his life on the Road/Sea has a great love for books alignment: Neutral, to Neutral Evil (amoral depending on view)
| DM Jelani |
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We'll see what the dice bring me this time...
4d6 ⇒ (3, 3, 4, 1) = 11=10
4d6 ⇒ (4, 6, 3, 3) = 16=13
4d6 ⇒ (3, 3, 6, 5) = 17=14
4d6 ⇒ (3, 5, 2, 4) = 14=12
4d6 ⇒ (2, 5, 2, 5) = 14=12
4d6 ⇒ (4, 4, 3, 3) = 14=11
Are you open to custom races from the ARG? With like a 10 RP limit? What about the soulknife class? Yes, it's psionic, but it doesn't manifest any powers. The rules are pretty straightforward for it.
| jacetms87 |
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Is this sufficent?
Can you pm me your email, so I may send you a chracter sheet with crunch.
| Trup |
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| Maveith |
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Dotting here.. Lets see what we get.
4d6 ⇒ (5, 2, 6, 6) = 19
4d6 ⇒ (3, 6, 3, 2) = 14
4d6 ⇒ (6, 1, 4, 6) = 17
4d6 ⇒ (1, 2, 6, 5) = 14
4d6 ⇒ (2, 2, 2, 4) = 10
4d6 ⇒ (5, 6, 2, 3) = 16
so 17,12,16,13,8,14
hmm I'd say fairly well balanced (if not a bit powerful..
| AdamWarnock |
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Dotting for interest and rolls. :D
If not I'll take the rolls outside. Not that their much better.
Re-Rolls
4d6 ⇒ (6, 3, 6, 5) = 20 = 17 (Can I keep the 20? ;))
4d6 ⇒ (3, 2, 1, 2) = 8 = 7
EDIT: Are you allowing Archetypes?
| Trup |
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| Trup |
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Current Submissions
Krular - Human Barbarian
Malwyn Varrónő - Human Wizard(Conjurer)
Jarix Landstill - Human FIghter
Gorn - Dwarf Fighter
Lem Manayd - Halfling Fighter
Ice Eyes - Human Fighter
Submissions will close on monday night/tuesday morning and I will PM those that I have picked for the Campaign. Keep the applications rolling in.
| tangmcgame |
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Dotting with rolls.
4d6 ⇒ (2, 4, 4, 5) = 15
4d6 ⇒ (1, 3, 2, 4) = 10
4d6 ⇒ (4, 6, 4, 5) = 19
4d6 ⇒ (4, 2, 2, 5) = 13
4d6 ⇒ (2, 6, 1, 1) = 10
4d6 ⇒ (1, 3, 3, 1) = 8
Re-rolls (if needed)
4d6 ⇒ (4, 1, 4, 5) = 14
4d6 ⇒ (3, 6, 1, 5) = 15
4d6 ⇒ (1, 1, 6, 6) = 14
| 1 to 50 of 84 |
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