Dark Ages Vampire - Bloodlines

Game Master Dennis Harry

Bloodlines is a continuation of the now defunct table top Dark Ages Vampire game wherein the PC's have created lineal descendants throughout the ages.

Attendees seeking a seat or have a seat in the Inner Circle:

Assamite - Lord Bajazet al Nasir.

Brujah – Lady Meridie de Chancie, Lord Criatas, “Dark”Selena, Robin Leeland.

Cappadocian – Lord Benne.

Gangrel – Milov Petrankov.

Lasombra - Prince Narses the Archbishop of Nod

Malkavian – Antione le Fanu, Lutz von Hohenzollern.

Nosferatu – Cristo Petradon, Simon.

Salubri – Brian Stack.

Setites – Sadir.

Toreador – Rafael de Corazon, Francois Villon, Helene la Jouste.

Tremere - Radek, Mistress Fanchon.

Tzimisce – Myca Vykos.

Ventrue – Alyssa Gilbert, Lady Jadviga Almanov, Lanzo von Saschen, Prince Alexander.

Remember - only those listed get votes. Of course influencing their Childer can go a long way to getting a vote.

Social Combat:

Let me first thank Sir Dunstan and his excellent Game of Thrones campaign as the inspiration for this rules tweak. A shout out to Vitaliano who also does an excellent job as a player in that campaign.

Game of Thrones has a Social Combat system that, while not translatable directly, I used as inspiration for this campaign.

This is a proposed rules set and I am more than happy to hear feedback from Players before I implement it in full.

Roleplaying is still required to get your point across. However, I think a mechanical system could be beneficial for this scenario, a scenario quite unlike anything I have ever done in a Vampire game before.

Making My Case

To convince a “voter” to side with your Sire, you may roll the following set of Attributes and Abilities:

1. Against someone who is clearly NOT in your favor --- Manipulation+Subterfuge+Politics
2. Against someone who is NEUTRAL – Charisma+Expression+Politics

The difficulty of all rolls is that Cainites Willpower. You will need to score as many successes as they have Willpower to win the contest. Once you engage the voter, you will only have three rounds to make your case and can only attempt do so one time per night.

If you have Presence – Awe or Enrancement, you may attempt to use these powers in conjunction with the above roll. Each success utilizing that Discipline gives you one more success on your total roll.

Beware, failing in using Presence in Elysium can lead to Sanctions by Thomas Brexiano.

Also beware, Cainites may try to turn this system around on you…

But What if Someone Else Tries This on a Voter I just Brought to my Side?

Amount of successes is a key factor here, you will want to score as many success as you can to ensure that a rival does not try to take that vote from you!

Certain NPC’s already believe that others are in their favor and would never change their votes. Those will be the toughest cookies to break.

Note this system cannot be used on:

Your In-Clan rivals, no amount of sweet talking or bribes will change their minds they all want this position badly.

Prince Narses, he simply will not entertain such discourse. Of course, this does not mean you cannot try to get into the ears of one of his Childer to have them speak with him…

Discerning My Quarry’s Intent

How can I tell if someone is for or against me despite what they are saying?

Make a Perception+Empathy+Politics roll.

The difficulty is 10, less that Cainites Humanity score. Those closer to the Beast are much harder to read. For every Century over 300 years that Cainite has lived, the DC will be increased by 1, topping out at 10, as these Cainites have well and truly mastered this game to have existed for so long in the first place.

Once you engage the voter, you will only have three rounds to ferret out their intent and can only attempt do so one time per night. You will need to score as many successes as they have Willpower to ascertain their intent.

If you have Auspex – Read the Soul or Invade the Mind, you may attempt to use these powers in conjunction with the above roll. Each success utilizing that Discipline gives you one more success on your total roll.

How else can I make my case?

The use of Presence, while frowned upon, is much less cause for censure than using Dominate. Dominate does not work on a Cainite whose blood is closer to Caine than your own. If you seek to use Dominate to convince a voter (or perhaps one of the Childer?) to vote for your Sire, it would be best used elsewhere in the city.

Boons – the boon system of quid pro quo can also be used to gain votes. You will need to offer something of course that that voter does not have or cannot get from another candidate.

Eliminate my rivals. This one is obvious though failure to do so without detection may subject YOU to the Final Death!


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I have that info saved including the correct way to address the Doge, however I am not certain that meeting is actually going to occur.

Same guy till 1311.


Shadow's Status

Unless y'all kill him anyway :P


Shadow's Status

Anyone who spent willpower so far please remind me, I will review your nature and demeanor at the end of the NEXT night to determine if you get any back.


I'm down 1.

You tease me with the venue...


Mark one off for me


Shadow's Status

Yeah, you know that Tavern will be expensive :-)


Alessandro might have a tab, or probably some gold coin left. Resources 5.


We should discuss my nature/demeanor just for fun.....

I don't think I spent any willpower...


Shadow's Status
Andrew the Hardy, Lord of Moray wrote:

We should discuss my nature/demeanor just for fun.....

I don't think I spent any willpower...

Sure what do you wish to discuss? I think your actions have been pretty spot on based on your choice of Nature and Demeanor. Agree?


Not everyone interprets loner as introvert.......


Not one to sit idle, if the others are going to be a while "this night", Alessandro can find stuff to do.


Shadow's Status

This night will be coming to a close very soon as we are in the last of the scenes for the night.


Carousing has been bugging me... Mind if I swap out for Subterfuge?


I will be on vacation starting tomorrow until 4/29.
My posting maybe either spotty or absent depending upon the circumstances


Shadow's Status
Alessandro Khadaji wrote:
Carousing has been bugging me... Mind if I swap out for Subterfuge?

I will allow it but remember Subterfuge is related to lying and falsehoods while Carousing is related to information gathering and is a general catch all for other checks that I think fit into the category...


Shadow's Status
Andrew the Hardy, Lord of Moray wrote:

I will be on vacation starting tomorrow until 4/29.

My posting maybe either spotty or absent depending upon the circumstances

No worries, I just hope that we blew up that Starship!

There will be some events that will take place the next night which may interest you, I will see what I can do to slow that down if you are unable to post...

Where are you going?


"To tha new world an undiscovered place America a state called Texas, tha city o houston."


Shadow's Status

Ah, I've been there twice but never saw much of the place both times for business.


Shadow's Status

As Saturday night draws to a close I will award everyone 2 more XP.

Michael's scene should be nearly complete and should not last past tomorrow.

Tomorrow night I will post the updated entries for Venice by Day on Sunday morning. Good job everyone, each of your plots have moved along considerably after the events of this night!


Thanks! Spent on Stealth 2.


Shadow's Status

Michael

Nature - Conniver - Regain Willpower whenever you you trick someone into doing something for you, or when you convince someone to help you against their own best interests.

Demeanor - Bon Vivant - Regain Willpower whenever you truly enjoy yourself and can fully express your exultation. At the Storyteller's option a particularly fabulous revel may yield multiple Willpower points.

Let me know if these are the final choices, if not we can discuss further.


Are your TNs generally high?


Shadow's Status

No, this is situational. Crowded streets, middle of the day, engrossed in a fine meal and good conversation. Most normal humans are not focusing overmuch on the environment around them when involved in this type of encounter. None of the PC's or NPC's present are paranoid (if they were their DC would have been lowered or they would have had a bonus to the roll), I think the DC fits. :-)


Alertness gives Alessandro as m extra die... Or should I stop whining?


5th Generation Cappadocian | Bloodpool: 26/40 | Willpower: 6/8

Storyteller Shadow:
Given Lorenzo's tendency to quietly observe all that he can, would you approve of my spending 4 XP for Alertness 3 and 4 more for Awareness 3?


Shadow's Status

Lorenzo, yes I would you may also apply those increases to your roll (I did not check the thread so not sure if you made it already).

Just a few notes on spending XP.

1. Only in the case of Willpower, Humanity, Virtues, Disciplines and in some cases Faith do you need approval to spend XP. If you have it, you may freely spend it.

2. XP may NOT be spent mid-combat under any circumstances.

3. Backgrounds are not something a player may spend XP without ST approval.


Shadow's Status
Alessandro Khadaji wrote:
Alertness gives Alessandro as m extra die... Or should I stop whining?

Stop whining! :-)

I will re-read both Talents tonight, I believe I ask for the appropriate skill at the appropriate time and tonight I will confirm that is the case. If I am wrong I will let you know though it will not help in this scene.


5th Generation Cappadocian | Bloodpool: 26/40 | Willpower: 6/8

Cool, thanks.


Shadow's Status

Alessandro, I reviewed the rules for Alertness and Awareness last night. You were correct, you should have rolled Alertness and had one more die to roll. I have been applying the rule based on my own interpretation of how the Talents worked.

FYI the differential in difficulty for the last roll I posted has to do with the familiarity that Lorenzo has with the target of the check and nothing else.

Alertness is applicable when spotting mundane occurrences.

Awareness is applicable when spotting supernatural ones.

I will be applying this rule moving forward, my apologies for the oversight :-)

I am just used to running things a certain way having run this game since the mid 90's, need to spend a little more time double checking the rules in the V20 book as that is the system I stated we would be playing.

ONE MORE THING - Lorenzo, now that you have a 4 in both Alertness and Awareness you get to pick a specialty for each one. Under the V20 rules, 10's are no longer re-rolled by count twice.


5th Generation Cappadocian | Bloodpool: 26/40 | Willpower: 6/8

The experience spent only moved me to Alertness 3 and Awareness 3. No specialties yet.


Shadow's Status

Ah yes, I see that now spent the 4 + 4 XP to get to the 3's. Gotcha.


Not a federal case, just being scrappy. :) Your game, your rules. Thanks!


Shadow's Status
Alessandro Khadaji wrote:
Not a federal case, just being scrappy. :) Your game, your rules. Thanks!

To some extent this is true, the ST/DM/whatever puts in more time then the players do, still I look at it as OUR game that we are in together. As I stated I wanted to run V20 rules I should adhere to them and where applicable inform the players if I am changing those rules (for example the lethal vs bashing damage rules which I don't like I did away with and went with the old format).


Did I regain a point of Will Power for the evening's events?

And thanks for the explanation, I just meant I'm never trying to be a pain in the butt rules lawyer.


Shadow's Status

Not sure about the WP, I need to review everyone's WP, I will decide over the weekend who gets what back.


So you don't need to go looking up:

Nature:
Survivor - No matter what happens, no matter the odds or opposition,
the Survivor always manages to pull through. Whether alone or with a group, the Survivor’s utter refusal to accept defeat often makes the difference between success and failure. Survivors are frustrated by
others’ acceptance of “what fate has in store” or willingness to withstand less than what they can achieve. Outcasts, street folk, and idealists may well be Survivor Archetypes. A Kindred Survivor might be a renegade under a Prince’s edict of Blood Hunt, an erstwhile Bishop forced from power, or a lowly Nosferatu who finds himself kicked from hunting ground to hunting ground with no acknowledged claim of domain

— Regain one point of Willpower whenever you survive a threatening situation through tenacity, or when your counsel causes someone else to persist in spite of opposition.

Demeanor:
Visionary - The Visionary is strong enough to look beyond the
mundane and perceive the truly wondrous. Visionaries test accepted societal limits, and seek what few others have the courage to imagine. The Visionary rarely finds satisfaction in what society has to offer; she prefers to encourage society to offer what it could instead of what it does. Typically, society responds poorly to Visionaries, though it is they who are responsible for bringing about progress and change. Philosophers, inventors, and the most inspired artists often have Visionary Natures. Kindred Visionaries may want to plunge all mortals into vampiric thrall, they may adapt technologies that other, more static Kindred fear or overlook, or they may have a “better way” to coexist with other vampires than all of this Prince-and-Regent nonsense.

— Regain a point of Willpower each time you are able to convince others to have faith in your dreams and follow the course of action dictated by your vision. Note that gaining support is the key to a Visionary
regaining Willpower. Success need not come to a Visionary, at least not with every step in changing the structures in question. Her greatest successes may indeed come after her Final Death.


Shadow's Status

I will try to pick up the In game thread tomorrow morning, work was very busy today. If not I will be back to it Monday morning as the rest of the weekend will be very busy for me.

I believe the by Day portion of Sunday is nearly complete, Night should be coming up shortly.


The night time is the right time...


Shadow's Status

I will get to the thread again tomorrow sorry for the delay.


Its ok take as much time as you need, just be quick about it


Reflex Save for Otho!

1d20 + 16 ⇒ (15) + 16 = 31


hero point spent!
2d6 ⇒ (6, 1) = 7


Shadow's Status

Alright Caps, I think you made it. I will check the DC before game tonight, pretty sure it is 35 or 36.

As you will be showing up late I will just have Otho be on the sidelines till you get there. You have now ben with these goons for a couple of trips, I assume your motivation to stay is to aid in the good fight? It is likely that the Harper's would sanction your actions if indeed the threat is as large as this group claims it is. Let me know.


Yep that's the idea. I'll be home a little after 8 I'm sure you guys will probably still be eating or farting or something like that :)


Shadow's Status

Once Lorenzo and Gunther have completed their scenes, which should be relatively quick, we will move on to the Sunday evening. It should be a doozy!


Shadow's Status

The evening will begin once I have a chance to get to it!


Was Galeel one of the men with Alessandro that fated night?


Shadow's Status

No but whether you told him about it is up to you.


Shadow's Status

Will update tomorrow, busy at work and at home this week.


I'm sure it will backfire, but... Could a Leadership roll help?

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