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Dark Ages Vampire - Bloodlines

Game Master Dennis Harry

Bloodlines is a continuation of the now defunct table top Dark Ages Vampire game wherein the PC's have created lineal descendants throughout the ages.


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This will be the discussion forum for the Dark Ages Vampire PBP based on V20 rules. I will list essentials here such as Clan availability, Rule Changes from Revised Vampire, etc. etc.

Shadow Lodge

*waits patiently for the recruitment thread*


Hi Talomyr. Yes I have some players who are interested, I want to see who is in or out before I open it up to Recruitment. I will keep you in mind though.

Just an FYI I will be using V20 rules BUT the history of the WOD will be one from my home campaign so things are a bit different. We may be starting the group as Humans and then entering the embrace.

Shadow Lodge

Ok, no problems. Thanks for keeping me in mind.


wooot


This should be interesting!


Based upon (offline) discussions. Everyone will be starting as a human. Some of you have already chosen the Clan into which you will be embraced. You do not have to choose I can choose for you and then through roleplaying you can figure the Clan out. One of you has already chosen this approach.

We will be starting in Venice (I have not decided the year.

Available clans based upon location in Venice.

Cappadocian (or Giovanni Bloodline),
Follower of Set,
Laibon,
Lamia,
Lasombra,
Nosferatu,
Salubri,
Samedi,
Toreador, and
Ventrue

Other clans are obviously available in general but NOT in Venice during the time period in which we will be playing.


werd up.


Talomyr. Two more players besides the ones who have posted will be playing so if you are still interested you are in. I will be adding more detail over the next week or two. We probably will not be fully up and running for three weeks as work is crazy busy for me right now and it will take time for everyone to make charcters.


Please use this format when creating character profiles. A standard format will make it easier for me to review your charcters once creation is complete.

Nature -
Demeanor -
Generation
Sire -

Max Blood Pool /Current
Max Trait Tating -
Blood points Per Turn -

XP Earned -
XP Spent -

XP Expenditures:

Attributes

Physical:

Social:

Mental:

Abilities

Talents:

Skills:

Knowledge:

Disciplines:

Backgrounds:

Virtues: Conscience , Self Control , Courage

Humanity - Willpower

Merits:

Flaws:

Rituals:

Description:

History:

Shadow Lodge

Sounds good, thanks for letting me in. Based on the presence of the Salubri, even though you haven't chosen an exact year, I assume that this is before Tremere put the big bite on Saulot?

Storyteller Shadow:
I assume clan selection is being kept secret, or is it common knowledge among the players? Depending on what you already have, first thoughts are around either a non-Giovanni Cappadocian, a Lasombra, or a Warrior Path Salubri. If any of those work better for you than another, please let me know and I will start tailoring a concept appropriately.


Hi Talomyr. OK great. Yes, that is one of the things that changed in my "revised" WoD history. Instead of locating and Diablerizing Saulot, Tremere found the location for Ravnos instead, he traveled to India with Etrius (and other clan members). In the attempt Ravnos awakened and everyone but Tremere (and a Clan member who has shielded his identity) perished (this includes Etrius). Tremere entered torpor and Goratrix was given leadership over Clan Tremere. As a result Tremere now have Auspex, Chimerstry, and Thaumaturgy as Clan Disciplines and it is the Ravnos who are hunted in the west. The Salubri Clan is thriving quite nicely still.

Other historical events have changed as well but that is probably the most significant.

Talomyr:
It is up to you whether you want your Clan identity known or not. If you do not, simply leave your Clan and all known Disciplines blank and PM me that information, I will keep it in files off line. All three of your selections are fine by me, I want players to play what THEY want and not worry about what anyone else is doing.


As everyone is starting with a Human, your concept is important. Spend at least a little bit of time considering this and post a brief history based on your concept for me, thanks.

Character Creation Guidelines:

Pre Embrace

Attributes - 7/5/3
Abilities - 13/9/5
Backgrounds - 5
Virtues (each virtue starts with 1 point) - 7

Max Trait Rating 3.

Post Embrace

Disciplines - 4 (Clan Only)

Backgrounds - 5 (more)

Freebies - 15 (You may only select 1 non-clan Discipline and it must be approved by me first).

Max Trait Rating 4.

Miscellaneous

You may select up to 7 Flaw points. You may select some flaws during Human creation (if appropriate) but the Freebies generated will be spent post Embrace.

You may also select up to 10 points in Merits (obviously only freebies can be used to purchase these) again choices must be approved by me.

Generation

As some of you have chosen to be embraced by your prior characters this will be a LOW generation game. No Backgrounds should be spent on Generation, as I will choose your sires, I will set your generation. To offset the imbalance (and there will be an imbalance as Lou will be starting out at 5th generation) I will award extra freebies to the players who are higher generation. No one will start out lower than 7th.

Starting Location

Initially we will be starting in Venice and probably moving on from there at some point. Your humans can be from anywhere you want, so long as they have either moved to or are planning to go to Venice.

Miguel, I already have an idea for your new character I will run by you when I have a chance to call you this week.

Let me know if there are any questions.


I am setting the game in the year 1309 in Venice. This week I will send out an overview of what is going on in and around Venice during this time period. I will also give a brief overview of what is going on in the rest of the world as well. That should be able to help you flesh out your concepts.

So far we have:

Talomyr - Human (Clan Unknown),
Loucypher - Human Twins (Bloodline Blood Brothers - we need a new name for that line, that name is cheesy),
Thesing - Human (Clan Storyteller Choice),
Nethru - Human (Clan Undecided)
Miguel - Human (Followers of Set)
Curtis - Human (Clan Undecided)

We may have one or two more players joining I am not sure yet. If they do NOT join, I will open a Recruitment thread for one more player.

Shadow Lodge

Storyteller Shadow wrote:

As everyone is starting with a Human, your concept is important. Spend at least a little bit of time considering this and post a brief history based on your concept for me, thanks.

You may select up to 7 Flaw points. You may select some flaws during Human creation (if appropriate) but the Freebies generated will be spent post Embrace.

You may also select up to 10 points in Merits (obviously only freebies can be used to purchase these) again choices must be approved by me.

Could we perhaps, take non-vampire related flaws for points to be spent on non-vampire related merits prior to embrace, or failing that have say 3-5 of the 15 freebies prior to embrace?

The reason I ask, is because under V20 rule, additional language is now a 1 pt merit and no longer a knowledge ability. With the concept I am working toward it would seem reasonable and almost expected for him to know more than just Italian.


Talomyr wrote:
Could we perhaps, take non-vampire related flaws for points to be spent on non-vampire related merits prior to embrace, or failing that have say 3-5 of the 15 freebies prior to embrace?

Both of these positions seem reasonable. I approve up to 5 Freebies to be spent prior to Embrace and I also approve Human Flaws to be used to purchase Human Merits.


how am I supposed to remember all the natures and demeanors, and the skills.......lol

Shadow Lodge

Loucyfer wrote:
how am I supposed to remember all the natures and demeanors, and the skills.......lol

No access to a book I take it? The V20 natures and demeanors are the same as revised and 2nd edition. Skills are a bit different for V20. I would think even a few of these would change for a Dark Ages type of game.

Talents

Alertness:
Athletics:
Awareness:
Brawl:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise: (Change to ?)
Subterfuge:

Skills

Animal Ken:
Crafts:
Drive: (Ride?)
Etiquette:
Firearms: (Archery?)
Larceny:
Melee:
Performance:
Stealth:
Survival:

Knowledges

Academics:
Computer:
Finance:
Investigation:
Law:
Medicine:
Occult:
Politics:
Science: (Change to ?)
Technology:(Change to ?)


Talomyr has the abilities correct including the changes for Firearms to Archery and Drive to Ride.

Other relevant abilities which will change I will try to post tonight when I get home.

Before we begin the game I will post all house rules with time for you all to review and determine if you agree or disagree.

Natures and Demeanors I can also list Lou, I will include the Dark Ages as well as the modern ones as the Dark Ages N&D are somewhat limited.

I do not remember what we discussed as Clan Disciplines for Blood Brothers (soon to be renamed!) I believe that we houseruled that to include Sanguinas, Vicissitude and Valern (Obeah). Let me know if that is accurate. Not having Potence of Fortitude could hurt.

I know for sure that Monkeygod here on the boards is interested in playing. Hopefully by the end of the week I will also have an answer from a few other established players. Once I have all of the numbers finalized I will determine if I want to open a recruitment thread. My top number will be 7 (perhaps 8 if people from the old table top campaign ALL join in).


Male Weremonkey Rogue/Ranger/Trickster

Finally caught up on this. Definitely plan on playing, I will PM you some info in a bit.

I have a concern though, regarding the above post: Unless there is a spectacular plot reason, Blood Brothers should absolutely not get Valern. It's a mystical discipline Saulot learned while on his path to enlightenment in the east. Also, unless you're really changing what the Blood Brothers are fundamentally, they should very much have at least one of the physical disciplines.

Personally, I am always of the mindset that unless there is a very, very, good reason, a character should never have more than 1 point in clan specific disciplines(Quietus, Valern, Obtenebration, etc). Me, I lump Protean in there as well, due to the nature of Gangrel and how I feel Protean reflects that, but obviously that's just how I run things.


story teller choice for clan for me


Hey Monkeygod. I understand your concern regardding Blood Brothers. The reason for Valern is a plot reason based on what Lou's character from a prior game did so direct character action is what caused this. I am not 100% sure what Lou is going to pick yet but I suspect it will be those three. Personally I would pick Sanguinas, Fortitude and Valern but it is up to him. I think we are fundamentally changing Blood Brothers (even their name) especially considering they were not created for centuries to come based on canon.

Alrighty Nethru. As your last character was a Giovanni (who formed the Samedi) I will stay away from that clan for you.


Monkeygod has asked me about "splat" books for this game. I pretty much own everything so everything is available for splat even though I want the core rules to be V20. Let me know before you pick something though as I want to check it out first and see how the mechanics of the old rules balance versus the V20 changes.

Attributes. Here is a list of the revised attributes. I will be using Dark Ages Vampire for the swapped out Attributes.

Talents

Alertness:
Athletics:
Awareness:
Brawl:
Empathy:
Expression:
Intimidation:
Leadership:
Streetwise will simply be called Carousing
Subterfuge:
Hobby Skill: This category encompasses anything the ST deems is mainly self taught - examples in the book Diplomacy, Fortune Telling, Scrounging (choose one)

Skills

Animal Ken:
Crafts:
Drive is Ride
Etiquette:
Firearms is Archery
Larceny:
Melee:
Performance:
Stealth:
Survival:
Professional Skill: This category encompasses anything the ST deems to be taught examples include Fast DRaw, Forgery, Game Playing, Navigation, Torture (choose one)

Knowledges

Academics:
Computer is Hearth Wisdom which will include Local Knowledge
Finance: I am leaving this alone as monetary economies are now coming into prominence, the first world bank is operating in the form of the Knights Templar
Investigation:
Law:
Medicine:
Occult:
Politics:
Science is Seneschal the knowledge of how to run a household
Technology is Theology
Expert Knowledge: This category encompasses anything the ST deems intellectual or mental in nature and must be studied examples include Archaeology, History, Military Theory, Psychology (choose one)


Venice in 1309
While the rest of the Italian City States are ruled by autocratic despots Venice is still an Oligarchy. Currently Doge Pietro Gradenigo and the members of the Great Council guide the city though this turbulent time period. Recent changes to the law have much of the citizens still grumbling about the dangerous turn the city has taken, through deft political maneuvering the Doge has closed the Council to those who have either already sat on the council or who can prove that relatives were on the council in the past. Though there are still plum positions to be sought by those who are not “included” much of the citizenry has been closed off from having an effective voice in the administration of the city.

Current Noble Families: Dandolo (supporters of the Doge), Gradenigo, Soranzos, Querini, Tiepolo, (last two opponents of the Doge), Ca’Grande.

There are people from all walks of life and all cultures in Venice at this time, merchants and skilled laborers hold great prominence in the city not just the Venetian “nobility”.

Traditionally the East was the concern of Venice. Her founding fathers were as much Byzantine Greek as they were Latin. In fact Venice’s Doge was one of the architects of the fall of the Byzantine Empire over 100 years ago. Since that time though, the Latin Kingdom of Constantinople (never much more than the city and its walls) fell to the Palaeologus line which has revived the Byzantine Empire. Relations between that Emperor and the hated Genoans was long established which weakened Venetian Black Sea trading interests. However, the most serious blow came over 15 years ago when the Mameluke Sultan of Egypt swept away the last of the Crusader states in the Outremer. Though the Venetians immediately opened relations with the Sultan their position which was once one of strength has been diminished by unstable relations with an infidel.

As her Mediterranean power has been checked, her power on land has grown. Venetian mercenaries who unlike the mercenaries of the other Italian city states, are from the lagoon itself owing more loyalty than deep pockets to the Venetian cause. This however changed just over a year ago when Marquis Azzo VII of Este died at Ferrara leaving no legitimate offspring. It would appear that one of Azzo’s two brothers had a claim to the seat of power in Ferrara. Before his death Azzo had named his grandson Folco, from an illegitimate son, to be his heir in his will. The brothers were furious and Folco’s father Fosco appealed to Venice for help.

Naturally Venice was all too eager to aid Fosco’s son retain the title and dispatched a military force to prop up the young heir. The Pope though had no intention of seeing Venice gain such a prize and resurrected the papal claim of Suzerainty over the city declaring in favor of the brothers. Doge Gradenigo refused to yield and did not withdraw Venetian troops when ordered to do so by the Pope. After all, Venice had long been outside of the direct influence of the Pope’s influence. Appeals by the Doge fell on deaf ears and Pope Clement threatened to excommunication and interdict on the Republic, its Doge, his councilors and captains and all those who gave advice against the wishes of the Holy See.

Naturally such a threat was poorly received by the Doge who refused to secede to the wishes of the Pope. A delegation was sent to try a diplomatic solution but was rebuked. It is now February of 1309 and the streets and canals of Venice have become a dangerous place. The Great Council debates over the pending excommunication with the enemies of the Doge as well as his supporters out on the streets calling for the support of the people and in many instances coming to blows.

Perhaps your modern sensibility causes you to ask what is the big deal? The Pope excommunicates people and no one bats an eyelash. However, in the days of the Middle Ages such an interdiction if released in a Bull by the Pope held great weight. The people of Venice would be at the mercy of the rest of the Christian world anyone could enslave them or confiscate their goods at any time with no fear of reprisal. All commercial treaties with Christian neighbors would be annulled, all trade and traffic suspended and enemies would be allowed to freely blockade the city with no fear of reprisal. Worse yet the mass could not be performed in the city and any clergy were bound to leave the city within 10 days of the decree. This is a serious penalty indeed should the Great Council and the Doge fail to find common ground with the Pope.


I spoke with Miguel and Curtis. They are both on board to play. Miguel confirmd he will play a Setite and Curtis is going to allow me to choose his clan for him. I should have an answer from Jacob tomorrow as to whether he is interested. If he is not we will have 7 players. I like an odd number of players though there is one more person on the boards I would consider reaching out to to play.

What do the rest of you think? Should I cap it at 7 or let an 8th person in?

This weekend I should have some time and I will post a few more things: (i) A snippet of what is going on in other pasrt of the world in case anyone is looking to have a background from outside of Venice and (ii) I will list some of the rule changes from Revised to V20.

By next Saturday March 9, 2012, I would like to review all characters and iron out all issues with character creation. The game will begin on Sunday March 10, 2012.

Shadow Lodge

Completely your call as the Storyteller, but personally I have always found that the WoD games in general run better with smaller groups.


The potential 8th man has dropped interest. So we are set at 7 players. Depending on backgrounds chosen I may link some of you together for ease of integration. In your backstory please also indicate whether you have any relatives still alive, where they live and how you interact with them.


Male Weremonkey Rogue/Ranger/Trickster

You've said that this is sort of your homebrew version of the Dark Ages setting, so what chages have been made, beyond Salubri not being mostly wiped out(Awesome btw)

Also, I'm guessing this is pre-Anarch Revolt, so Assamites are still hella badass, the various Antd are still alive, etc?

Finally, are we stuck by what histroy will write, or can we influence things to be different? And if so, how majorly?


Other things that I have revised I do not want to reveal at this time. I want the characters to literally be brand new Licks who don;t know anything about the Vampiric world. I think the best way to create that sense of ignorance is to keep the players in the dark. As the game progresses the differences will become more apparent.

Yes this is pre-anarch revolt which does not "officially" begin until 1395 when Tyler attacks and diablerizes Hardestadt the Elder. Yes Assamites have the blood addiction weakness and not the ban on drinking vampiric blood weakness. Some Antes are even up and lively...

No, you are not stuck by the "history" White Wolf wrote. You can literally change anything and it is likely we will change things. From a human history point of view it is tough to nudge things too much but if it happens it happens.

The campaign (when it was a table top campaign) I ran as snap shots of history. The newly embraced (sometimes I would run more established Childer) would be the main protagonists. Once the plots ran their course that character would be "retired" and another character would be the main protagonist. Players still have creative control over what their old characters are doing though and often times their goals and the goals of the new protagonists are not aligned.

For example, Lou's first character is actively hunting his second character down for reasons which may or may not be revealed in this game. Meanwhile Miguel's second character may HAVE to hunt down his first character for reasons which may or may not be revealed in this game.


Male Weremonkey Rogue/Ranger/Trickster

This is sounding more and more awesome the more I learn. Glad I'm gonna be playing.


Other Current Events

Marco Polo a Venetian led the way decades ago to opening the Silk Road to the west. 1277-1295.
The Mongol Empire is at the apex of its power in the mid and far east.
The Reconquista has pushed the Moors almost entirely out of Spain.
The Sultanate of Iconium in the middle east is at its apex.
The Pope moves the seat of the papacy from Rome to Avignon.
William Wallace is captured and beheaded in London.
King Phillip the Fair expels the Jews from France.
King Phillip the Fair arrests Knights Templars in France for heresy.
The church turns its attention from Crusades in far off lands to Crusades against heresy in the west.
Edward the II crowned King of England.
Robert the Bruce is crowned King of Scotland.
The new Holy Roman Emperor Henry VII is crowned.
Teutonic Knights move their headquarters to Prussia.

If any of this interests you, feel free to somehow tie it into your background.


Alright the group is set at lucky number 7.

Talomyr - Human (Clan Unknown),
Loucypher - Human Twins (Bloodline Blood Brothers),
Thesing - Human (Clan Storyteller Choice),
Nethru - Human (Clan Storyteller Choice),
Miguel - Human (Clan Followers of Set),
Curtis - Human (Clan Storyteller Choice), and
Monkeygod - Human (Clan Unknown).

I am running a web tutorial for the newbs tonight so they can get up to speed on the Paizo website so this weekend things should start picking up.


5d10 ⇒ (2, 1, 4, 3, 10) = 20

Playtest roll. Perhaps you will see more of Lady Jadviga though....


testing this out yo


Dominate - Mesmerize 11d10 ⇒ (10, 5, 2, 8, 6, 6, 2, 6, 1, 6, 4) = 56


Infernalis Bellum .

Here is a sample of game play in case any one wants to see formatting and the flow of play.


Monkeygod (who is a player in this campaign) is the Storyteller for the above posted Campaign. He asked me if any of you would be interested in playing in that game as well. I know most of you are new to PBP but if we get a few weeks in and you like it I think you would really like that game as well.

It is set in the modern nights and we were playing Elders using the Revised rules. The third player (who seemed a bit flaky anyway) ended up dropping leaving just two of us but I think with even four of us the game could take off again. My character is a Tremere and the other character is a Malkavian (he has a pretty good concept too I was considering inviting him to this game but 7 seems like a big number already so I decided to pass).

Look at the thread when you have a moment and see what you think.

In the meantime:

Talomyr - I approve your profile.
Xing Shi - I need to look again but I think you need a little something else as well.

Everyone else I look forward to your profiles and concepts.


Xing Shi. I approve your character. I will work through the equipment when I get a chance.


Here is the revised profile with the updated attributes.

Nature -
Demeanor -
Generation
Sire -

Max Blood Pool /Current
Max Trait Tating -
Blood points Per Turn -

XP Earned -
XP Spent -

XP Expenditures:

Attributes

Physical:

Social:

Mental:

Abilities

Talents

Alertness:
Athletics:
Awareness:
Brawl:
Carousing:
Empathy:
Expression:
Intimidation:
Leadership:
Subterfuge:
Hobby Talent:

Skills

Animal Ken:
Archery:
Crafts:
Ride:
Etiquette:
Larceny:
Melee:
Performance:
Stealth:
Survival:
Professional Skill:

Knowledges

Academics:
Hearth Wisdom:
Finance:
Investigation:
Law:
Medicine:
Occult:
Politics:
Seneschal:
Theology:
Expert Knowledge:

Disciplines:

Backgrounds:

Virtues: Conscience , Self Control , Courage

Humanity - Willpower

Merits:

Flaws:

Rituals:

Description:

History:


Profile Ready


Welcome to Venice and the Long Night...


Confucius. I approve Michael Santos. We still need to pick a Nature and Demeanor for him. We can do that next week before or after Luigi's Black Crusade game.


Lou. I approve Katriana with the following caveats.

1) Is Intimidation right for this character as a Talent?
2) You did not select any languages with Freebie Points, that means you will only be speaking (Romanian I guess) your native language. There will be a communication barrier for you.


Lou. I approve Sergei with the following caveat.

You did not select any languages with Freebie Points, that means you will only be speaking (Romanian I guess) your native language. There will be a communication barrier for you.


Player Status

Nethru - Xing Shi - character sheet and concept approved - awaiting History. (I sent you a text message on weapons).
Talomyr - Lorenzo - character sheet and concept approved - awaiting History.
Lou - Katriana & Sergei character sheet and concept approved - History 1/2 complete.
Thesing - Awaiting updates on Gunther & History.
Curt - Michael Santos character sheet and concept approved - awaiting History.
Miguel - character will be complete tonight.
Monkeygod - Awaiting character and confirmation of concept as well as History.

Based on our progress we should be able to start game this Sunday. I will post some of the rules (as there are both book rules and house rules I will be using changing that I want to have clear before we begin). Each of you will start with a short introduction then full gameplay will begin.


I approve of Gunther Thesing. If you wish to elaborate more on the background/history feel free.

The blind in one eye description may be a Flaw. I will look it up and let you know.

Any Attribute with a 4 you can pick a Specialty (this goes for everyone I think only Lou picked specialties.


Male Weremonkey Rogue/Ranger/Trickster

I thought u said no traits above 3 pre-embrace? Or are Attributes the exception?


Attributes are an exception as you will inevitably have one at 4 in your primary Attribute.


Character will be up soon.


This is Storyteller Shadow and I approve Michele Querini.

Eyes of the Serpent - 5d10 ⇒ (3, 1, 1, 3, 8) = 16

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