Dark Ages

Game Master Stormchaser

-THIS CAMPAIGN HAS BEEN CONVERTED TO DND 5E AND PORTED TO ROLL20-

The year is 598 AD - the final years of the 6th Century and the start of the Augustinian Mission. These are the post-Roman British Isles. A melting pot of cultures and religions. An ever changing land of danger and opportunity.


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Backstory going up gradually today. Feel free to retell these events from your own perspective, memory is a fickle thing and Magan is obviously focused on his own actions.


@Kara Check your encumbrance, you have quite a lot of heavy gear now and no horse.


But there is always space on the pony

Just write down what's going on poor Erroll so I can keep him on a light load.


Female Paladin| Vig 18/18 | W 28/28| Thres 14/14 | AC 18/17/11| CMB + 5 | CMD 16 F +7 | R +3| W +4 | Init +1| Per +4 To Hit +5

@ Magan I was just curious. It's gonna be fun to find it out. Story making is the best


I would most likely leave the bow an longspear and the pack on Errol


Male Aasimar Unchained Rogue 2| VP 15/15 W26/26 T13| AC 16/13/13| CMB +0| CMD +13| F +1| R +6| W +0| Init +5 Per +3

poor poor Errol XD


Male Human Slayer/2 | VP 17/17 W26/26 T13| AC 19/13/16 (17/13/14 unshielded)| CMB 4| CMD 15| F +4| R +6| W -1| Init +9 Per +4

Errol is a champion. Never complains, just keeps plodding on like the poor simple being he is. Spending his life tied to his mother, following her rear end.


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

Okay, everything including backstory is done. I even put some goals in there.

A note on my goals. Prasutagus' long term goal is to bring the Iceni back into prominence. I know that this will be a very long term item, but its something I can make dozens of short and medium term goals for to have some thing to keep moving forward for.

I also am going to stick with the Nemesis feat. Having an NPC that is mechanically required by my build trying to tear down everything I create will make it much more interesting.


Starter gameplay thread is up.


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

Here is my Nemesis idea.

Arn Ansel:
After being brought into the mercenary group, Arn took it upon himself to teach Prasutagus the basics of how the group functioned, sparred with him, and became his friend. The two didn't agree on everything, but after saving each other enough times, the disagreements didn't seem to matter at all.

After the raid on the monastery and waiting on Kara, Arn agreed more and more with Tobias. They should have killed Kara. Magan, and Prasutagus' support of him, were slowing them down, getting themselves killed.

The largest disagreement was when Arn attacked them with Tobias.

Axe swinging, shield catching blows, Prasutagus yelled at Arn, "Why now?! Why side with Tobias? He never looks out for anyone but himself!".

"They would still be alive if we hadn't waited so long!" Arn's grief apparent in his voice.

In the end, Prasutagus planted his axe in Arn's torso, splitting ribs and opening his gut. Arn fell backwards and hit the ground hard, not moving.

Looking around, only himseld, Magan, Kara, and Tobias still lived. Tears in his eyes, Prasutagus moved forward to close Arn's and say a prayer over his dead body. A good friend lost.


Works for me. :)


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

It won't be happening for a while, but how are you planning on having linguistics pick up new languages?

Do we learn an entire language group per rank or just one of the individual languages?


Speaking other languages within your language group isn't a simple matter anyway. You can get by, but it's like getting by in french or spanish when you speak italian. It will sometimes require actual linguistics checks.

This makes gaining languages for linguistics skill points easy - you gain one language. If it is a language from a new language group, then yes, you gain familiarity with that language group. However, depending on the situation in game it may actually be more desirable to master a second language in your existing language group.


Most of you are probably familiar with these rules:

Cost of Living:
Cost of Living
An adventurer's primary source of income is treasure, and his primary purchases are tools and items he needs to continue adventuring—spell components, weapons, magic items, potions, and the like. Yet what about things like food? Rent? Taxes? Bribes? Idle purchases?

You can certainly handle these minor expenditures in detail during play, but tracking every time a PC pays for a room, buys water, or pays a gate tax can swiftly become obnoxious and tiresome. If you're not really into tracking these minor costs of living, you can choose to simply ignore these small payments. A more realistic and easier-to-use method is to have PCs pay a recurring cost of living tax. At the start of every game month, a PC must pay an amount of gold equal to the lifestyle bracket he wishes to live in—if he can't afford his desired bracket, he drops down to the first one he can afford.

Destitute (0 gp/month): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself.

Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less.

Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.

Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.

Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any nonmagical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp.

We'll be using them, but until anybody marks off gold for the next month I'll track small expenditures like stabling and drinks.


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

The language setup makes sense. I didn't know exactly how proficient in a language in the same language group we would be. This shall be fun.

As for the cost of living, I'll be in the destitute bracket until I can make some cash.


So the goal(d) is we get extravgant right? Because I want to be feared and loved like any good Norse Princess. :-)


What has two thumbs and finally got around to making an account?
*vigorously gestures selfwards with thumbs*
This guuuuuy


*Doesnt cheer, but does nod and sagely comment on how that is a wise move*


Nice. Okay, you just need a story feat and we can start moving this along.


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

What translator are you using for Cornish? I can't find one that works.


I just used Welsh in the end. They're very close and for our purposes just as good as each other.

(PS: If you want a faster answer, use fb. That notifies me and I check this less often.)


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

Still getting used to having FB as an option


@All Can everyone please emulate the format that Prasutagus has used for the quick reference stats? It's clearest.

@Prasutagus About your skills, you have four per level currently. I assumed this was 2 warpriest + 1 human + 1 favoured class. However, I now also see that you have 9 VP, which suggests that your favoured class bonus went into VP. Which should it be?


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

It is both. I get an extra one from the Nemesis story feat. Link

Nemesis Story Feat wrote:
Benefit: Having a nemesis drives you to excel in training. For each new level you gain in a favored class, including the level you gained when you chose this feat, you can choose two benefits instead of one. One of these benefits must be either a bonus hit point or a bonus skill point, even if other options are available.


Right, that explains it, thanks for the reminder. ^^


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

Just a heads up, from August 16th to 23rd I will be in the process of getting married and honey mooning so I may not be available during that time. Feel free to bot me as needed.


Congratulations and enjoy yourself! Thanks for the heads up.


Everybody please mark off 3 gold for upkeep covering the cost of meals and anything worth 1 silver or less for the next month. Anybody who wants the next higher level of upkeep can pay 10 gold and should let me know.


Female Paladin| Vig 18/18 | W 28/28| Thres 14/14 | AC 18/17/11| CMB + 5 | CMD 16 F +7 | R +3| W +4 | Init +1| Per +4 To Hit +5

already marked mine, so now i am a poor paladin. good thing i didn't take the vow of poverty.


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

Marked mine off


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

I am recruiting for an Ironfang Invasion game if anyone is interested.
Recruitment Link


Cool. :)

For reference: from the 2nd to the 8th of September I am on a conference in Austria. I will have internet access, but will be actively online less frequently.


I alright hit it up, because ive always wanted to play in it. hobgoblins to be murderedize?!?!!? count me in


Wow, you have a lot of interest on that game already. Work starts again for me on Monday and I'm taking on a lot of additional responsibility this year, so I'm going to see how that goes with playing one game at first. If I'm finding it easy I might drop you a character submission by the 10th though :)


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

Going to drop this here as its too long for FB messenger.

I plan on getting a lance once I get some money, may even get craft(weapons) to make them myself. I want to make sure we are on the same page as far as lance damage goes.

Option 1 - Lance damage as I run it. You get 1.5 str to damage due to the lance description saying 'you can wield a lance with one hand', which means its a 2 handed weapon in 1 hand, not a 1 handed weapon. You also get power attack as per a 2 handed weapon per this FAQ.

So that means damage looks like:

Lance - +3 (1d8+4/x3)
Lance w/ Charge - +5(2d8+8/x3)
Lance w/ Power Attack - +2(1d8+4+3/x3)

Lance w/ Charge and Power Attack - +4 (2d8+8+6/x3)

Lance w/ Spirited Charge, PA, Charging - +4 (3d8+12+9/x3) (I don't have spirited charge, but if I did this is what it would look like)

Option 2 - Lance is treated as a 1 handed weapon with the exception of power attack. So we get:

Lance - +3 (1d8+3/x3)
Lance w/ Charge - +5(2d8+6/x3)
Lance w/ Power Attack - +2(1d8+3+3/x3)

Lance w/ Charge and Power Attack - +4 (2d8+6+6/x3)

Lance w/ Spirited Charge, PA, Charging - +4 (3d8+9+9/x3) (I don't have spirited charge, but if I did this is what it would look like)

Just want to know what version you use so that I will be prepared for how to do the math.


Option 3 - Lance is treated as a one-handed weapon for both strength and power attack if you choose to wield it in one hand. You may choose to forego a shield and wield it in two hands (as per RAW) in order to gain the associated boni. :)

Example 1

Example 2

Same rules as for a bastard sword.


Loot:
3x Hand Axe
2x Light Mace
5x Shortbow
100x Arrow
5x Studded Leather
5x Buckler

Silver: 5d10 ⇒ (6, 2, 4, 5, 4) = 21


Male Aasimar Unchained Rogue 2| VP 15/15 W26/26 T13| AC 16/13/13| CMB +0| CMD +13| F +1| R +6| W +0| Init +5 Per +3

I will take 1 shortbow + 20 arrows


Male Human Slayer/2 | VP 17/17 W26/26 T13| AC 19/13/16 (17/13/14 unshielded)| CMB 4| CMD 15| F +4| R +6| W -1| Init +9 Per +4

I will take 1 arrow to save me updating my ammunition sheet.

I'm also considering a buckler for when I'm using my bow...

Anything nobody wants we can bundle up to sell in the next town


Female Paladin| Vig 18/18 | W 28/28| Thres 14/14 | AC 18/17/11| CMB + 5 | CMD 16 F +7 | R +3| W +4 | Init +1| Per +4 To Hit +5

I'll replace my one arrow as well, then I vote sell an split


Male Human Slayer/2 | VP 17/17 W26/26 T13| AC 19/13/16 (17/13/14 unshielded)| CMB 4| CMD 15| F +4| R +6| W -1| Init +9 Per +4

Also handaxe and buckler for the girl. Her training begins shortly...

I'm assuming a medium handaxe will function as a battleaxe for a small person? And Buckler as light shield?


That sounds fine to me. Damage dice matches.


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

As mentioned in the chat, I am taking a bow and 20 arrows. Will have something more substantial to post tomorrow. This week is pretty busy for me.


Div. Com. Warpriest 1| VP 9/9 W28/28 T14| AC 18/11/17| CMB +3| CMD 14| F +4| R +1| W +3| Init +3 Per +1

I am away on a camping trip this weekend. I will be able to post again Monday unless part of it is cancelled. Have fun guys!


Female Paladin| Vig 18/18 | W 28/28| Thres 14/14 | AC 18/17/11| CMB + 5 | CMD 16 F +7 | R +3| W +4 | Init +1| Per +4 To Hit +5

And now we know why its not healthy to post at night.....

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