Dance of Light and Shadow (Group Two)

Game Master MorganFreeman

High level variant of the Way of the Wicked AP, started by GM Lightbearer.


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HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

3 pp for sidestep - no damage
Did any of the guards provoke AoO's when leaving? If so:
Attack AoO: 1d20 + 29 ⇒ (9) + 29 = 38
Damage AoO: 3d6 + 24 ⇒ (3, 5, 5) + 24 = 37
Unholy damage AoO: 2d6 ⇒ (4, 3) = 7
Intimidate AoO: 1d20 + 32 ⇒ (19) + 32 = 51

He grins broadly, "You should be glad to die in the service of your god. You will be martyrs to the cause." He keeps spinning, engaging both enemies.

No bladewind this time, so I actually get to use the benefits of physical acceleration. Still power attacking.

Attack Thomas: 1d20 + 29 ⇒ (13) + 29 = 42
Damage Thomas: 3d6 + 24 ⇒ (2, 1, 5) + 24 = 32
Unholy damage Thomas: 2d6 ⇒ (3, 5) = 8
Intimidate Thomas: 1d20 + 32 ⇒ (20) + 32 = 52

Attack Leon: 1d20 + 29 ⇒ (4) + 29 = 33
Damage Leon: 3d6 + 24 ⇒ (5, 6, 1) + 24 = 36
Unholy damage Leon: 2d6 ⇒ (3, 2) = 5
Intimidate Leon: 1d20 + 32 ⇒ (8) + 32 = 40

Attack Thomas: 1d20 + 29 ⇒ (8) + 29 = 37
Damage Thomas: 3d6 + 24 ⇒ (2, 5, 2) + 24 = 33
Unholy damage Thomas: 2d6 ⇒ (2, 4) = 6
Intimidate Thomas: 1d20 + 32 ⇒ (17) + 32 = 49


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

Come join the fun Kessa.


RETA Bestest Fighter 4 | HP: 38 | AC 21, {T:14, FF:18} F: +6, R: +4, W: +2 (+1 vs. fear) | Init +3; Senses darkvision 60 ft.; Perception +8

Pretty sure the named guards go before I do as they have not acted since I attacked them.


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Poke. I think the bad guys are up.


Sorry for a delayed post, work hours are wrecking me. It actually is still Kessa's go. After she tripped the Knight, he remained on the ground and made some attack rolls from her. See the OOC notes in my post June 21st two posts after Kessas. So we will need a post for Kessa, and before I can make another post (a full combat post will be made tomorrow (Wednesday)) I need a little more information on how a Detonate extract would function. It would just explode at the beginning of your next turn, I suppose?


RETA Bestest Fighter 4 | HP: 38 | AC 21, {T:14, FF:18} F: +6, R: +4, W: +2 (+1 vs. fear) | Init +3; Senses darkvision 60 ft.; Perception +8

With a snarl, Kessa looks to push her advantage over the prone guard.
Attack vs prone: 1d20 + 17 ⇒ (9) + 17 = 26
damage w/ sneak: 1d10 + 8 + 5d6 ⇒ (8) + 8 + (4, 2, 4, 3, 1) = 30

Attack vs prone: 1d20 + 17 ⇒ (9) + 17 = 26
damage w/ sneak: 1d10 + 8 + 5d6 ⇒ (6) + 8 + (4, 1, 6, 3, 1) = 29

Attack vs prone: 1d20 + 17 ⇒ (8) + 17 = 25 Spent a Ki point for additional attack at highest BAB
damage w/ sneak: 1d10 + 8 + 5d6 ⇒ (8) + 8 + (2, 2, 6, 3, 4) = 33

Attack vs prone: 1d20 + 12 ⇒ (14) + 12 = 26
damage w/ sneak: 1d10 + 8 + 5d6 ⇒ (9) + 8 + (4, 4, 6, 6, 3) = 40


Alchemist 10/Rogue10 | AC 24, Touch 19, FF 18 | HP 110/110 Temp 19/19 | Fort +18, Ref +18, Will +13 | Init +5 | Perception +12 Bomb 14/14 | 1st 6/6 | 2nd 2/5 | 3rd 4/4 | 4th 2/2 | Active Effects: See Invis, False Life, Spider climb

I think its meant to be drank, then the next round it would go off at the end of mine. "One round after completing the casting of the spell." I cast it as a standard action at the end of the previous round. so it should go off at the end of my next. Far less useful if it went off before I could even get into the room.


That sounds right. I may have missed posting it here and only posted in the first group, but I've been on vacation. First time I've had reception in a week today. I'll be back in town tomorrow


HP 24/38; AC 18, F9 R4 W7; focus 0/2; HP 2

Good to have you back. I hope it was a good trip. We'll wait until you get a chance to get recombobulated.


RETA Bestest Fighter 4 | HP: 38 | AC 21, {T:14, FF:18} F: +6, R: +4, W: +2 (+1 vs. fear) | Init +3; Senses darkvision 60 ft.; Perception +8

^^^ This

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