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Dain's King Maker Chronicles - Combat Thread

Game Master dain120475

This thread is dedicated to the players involved in Dain's King Maker Chronicles.


801 to 850 of 1,602 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1
Isani Isu wrote:
Okay, so it's Garith and men's turn now? Just got confused with Kae talking about his actions with his horse.

they were Kae's AoO's

Raz casting happened after the new set of riders showed up. which was after the rider's turn in round 2. then the riders just now took their round three action.

How tall is that pillar? how far away are they? looks like 50 ft from the base of the Pillar, and the range of Glitterdust is 160 ft. It'd have to be like 140ft tall to be out of range...

i'll deal with Garith and Kae later.


Female Changeling - Osirion Cleric 4/Oracle 3

The GM wrote the order before you posted your AoO ... Garith and men, Isani etc ... He then said that Arasmes had his turn casting glitterdust before the enemy and therefore doesn't get to act again until next round. Kae just made his AoO and that means Garith is up ...

Just trying to follow the order to ensure I play Isani in the right order of play. So, she waits for Garith and his men to go first...


Ka'etil Malas'rae wrote:
Isani Isu wrote:
Okay, so it's Garith and men's turn now? Just got confused with Kae talking about his actions with his horse.

they were Kae's AoO's

Raz casting happened after the new set of riders showed up. which was after the rider's turn in round 2. then the riders just now took their round three action.

How tall is that pillar? how far away are they? looks like 50 ft from the base of the Pillar, and the range of Glitterdust is 160 ft. It'd have to be like 140ft tall to be out of range...

i'll deal with Garith and Kae later.

The riders all went as a team - they showed up at the end of round 2.

Arasmes saw them - and hit them with Glitterdust (the guys at AU) - I checked the vertical range - he is only about 110 feet away - so he could get them. But the bad guys showed up at the end of round two - Their initiative happens to coincide with their friends - for speed sake.

Arasmes could have hit the guys on the bottom of the pillar he is standing on last round. He would not have been able to the guys at the mouth of the canyon until his action in round three - the guys in the canyon mouth showed up at the end of Round 2 - after he acted - but I let him use his action before they could go - or really - before HE could go.

So - I am ruling that Arasmes used his action to hit the guys who showed up AFTER he acted with Haste - to hit the new guys before they COULD act - and have them blind before they could even attack - to speed things up.

So - they failed their save - they are blinded - but they still killed your guy.

You also hit the rider - but did not finish him yet - though it was a good hit!

Also - what type of Horse is Khonor? Bite damage is 1d4+5, hooves are 1d6+2. And hooves gain only a +2 to hit - not a +5 for some reason...

Observe!

Finally - you are correct. You have 49 on the sheet. My bad.


Isani Isu wrote:

The GM wrote the order before you posted your AoO ... Garith and men, Isani etc ... He then said that Arasmes had his turn casting glitterdust before the enemy and therefore doesn't get to act again until next round. Kae just made his AoO and that means Garith is up ...

Just trying to follow the order to ensure I play Isani in the right order of play. So, she waits for Garith and his men to go first...

That is correct Isani. Arasmes got to use a spell on men before THEY could act - and before HE could act - I allowed it - he was successful - and now we await the pleasure of Garith - Kae - and the rest of the men.

I cannot have any of the NPC's do anything until after that - because if Kae and/or his men kill one of the others - then that would mean it would be a redundancy to attack the same man.

Kae, sir - we await your pleasure! Have your men and yourself sally forth to victory!


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

I can't post till later tonight, when I can see the map.

So I thought that the enemies all went at the same time, so those at the mouth of the canyon on round 2 appeared on round 2, so Arasmes, who went after the enemy would use his action in round two to target an enemy within his range during his turn in itinative order.

Round 1 he cast haste after the enemy went,
round 2 the enemy made their moves and attacks, and two nwe riders appeared.
Still round two, he cast glitterdust on the newest riders to show up, who should have been in range... unless they were more than 160 ft away, which means that I have no idea what this map looks like...

So I just don't get why he couldn't target an enemy within his range on round two, after the riders made their round two moves when he goes after the riders...


Okay - this is pretty confusing - let me try to explain - not trying to be harsh - just trying to explain what is going on - as I see it.

1st. - The map I sent is correct - there are no changes to it.

2nd. - The enemy riders who appeared at AU appeared at the tail end of Round 2. That is - they showed up just as the round was over.

At this time - I could have had the new enemy riders roll initiative - then stack that initiative against the group - then have the enemy be divided into two separate groups via initiative order - but, for some reason - I was getting a bit confused - so - the enemy appeared at the end of round 2; and they all act as a team on round 3 - when Arasmes cast glitterdust.

He may have already chosen to cast Glitterdust on Round 2 against the guys at the base of the cliff - but I have been very unclear as to his actions - for now. But, I thought he had cast Glitterdust on the guys at the cliff right next to you. I was sure of it - and wrote out the entire battle based on it. But then - you said he didn't attack those guys - you said he attacked the guys at AU - so, those are the guys he attacked instead.

By then - Arasmes should have already acted by the end of Round 2. This is the same round that summoned monsters appeared and were attacked (leopard - fire beetle0 - and the very same round that you moved your men into guard positions on the right side of the cliff - all of this happened on Round 2; including your observance of the enemy that came into the mouth of the canyon. But the men who came up to AU didn't come up until the end of round 2 - after everyone acted. Then we started round three.

3rd. Round three started then - at which point - the initiative order is as follows -

Lazurien 18,
Shaezon 16,
Caliphana 15,
Kae 13,
Enemy Riders 12,
Gairth – and the riders 11, (remember – Garith held his initiative order to go with his men)
Isani 9,
Arasmes 6,
Galen 6,
Khromm 4.

Laz killed a guy.
Shaezon fired his bow.
Cali was unsummoned.
You made your move and ran up to the guys around the corner.
And - for some reason - Arasmes cast Glitterdust on the riders at the mouth of the canyon - specifically at the position of AU - as you told me.

Yet Arasmes could not have done that during round 2 - because - during round 2 - those guys at AU hadn't got there yet. For him to do that - he would have had to do it on his turn in Round 2 - but the guys on AU hand't gotten there. Instead - he would have attacked the guys right by you - which is what I thought - and what I wrote out in the combat - but you said Arasmes didn't attack those guys.

In fact - I wrote the entire battle around that basic assumption.

You then said that Arasmes did NOT attack those guys - but the guys who showed up at the end of round 2 - by the mouth of the canyon.

Okay - so, in that case - since he could not have attacked them in Round 2 - and he could only attack them in Round 3 AFTER they made their move - and since this combat is running slow - and since I am getting bogged down with a lot of confusing back-and-forth - when you told me "No - Arasmes is attacking the guys on AU" - I said "Okay - I just wrote out the battle - because I thought he was attacking the guys right below him - instead of the guys on the opposite side of the canyon".

So - I re-wrote the entire battle - because you told me attacked the guys who were on AU - during Round 3.

I then gave the guys their attacks - with all appropriate penalties locked in - and was forced to re-write the battle because those where the guys who he attacked.

Then - after I re-wrote the battle - bumping Arasmes up in his initiative order - basically letting him "Skip" the enemy riders - and target new riders at full health with a spell before they could act - I said "That's a lot of freaking coding/retcon - fine - just let Arasmes rotate his initiative up this round and basically have him go before the bad guys THIS ROUND - next round we go back to normal - no worries."

So - that's exactly what I did.

I let Arasmes go out of order - hit enemies before they could act - make them suffer penalties before they could act - and then allowed them to act.

But - after all of that - Arasmes will have to wait until next round to do anything - because he already took his attack - cast the spell - and; quite frankly - I had to do a lot of coding to get this done - and I am not going to ret-con one character's action - especially when he is being played as an NPC for now - because of confusion.

He acted out of order - he cast the spell - the spell effected the riders on line AU - they are just sitting there now. That said - I still need your riders - because they go before Arasmes would anyway.

However - the map I sent out earlier this afternoon is correct. And you have noticed - at the end of the enemies action for Round 3 - another rider is up at AU - specifically - the man in the robes.

If he does not appear on the map I sent you - let me know - I will resend the map. I thought it was the right map, though.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

so the issue was that i thought the riders at AU:46 and AU:48 were in the canyon at the end of the enemy's move when you sent out the map, and that they were present when Isani, Raz, Galen, Khromm, nad Garith all went.

I did not realize that they appear at the end of the round after the rest of the group party had gone.

So at this point, based on the logic tat riders appear at the end of the round, As far as the soldiers, Garith, Galen, Isani, and Khromm are concerned, the guy in the robes does not exist, but at the start of the round, For Kae, Shae, and Laz, the robed guy does exist...

with that in mind, i'll roll up the dudes actions...

Taldor

Angelkin Aasimar SS 6/G 1 HP:61/61 | AC:21+1 | CMD: 20 | F:10/R:8/W:6 MP:4/5

knight at AJ:38 charges to AP:45 with Ride-by attack.
He attacks the enemy at AL:44
1d20 + 6 ⇒ (18) + 6 = 24
for 2d8 + 6 ⇒ (1, 8) + 6 = 15

Garith and his other 2 riders got down to the opening, Garith to AN:51 and the right-hand rider at AN:49 and AP:51 both take defensive action boosting their AC.


Female Changeling - Osirion Cleric 4/Oracle 3

Witnessing the recent attack by Councilman Ka'etil's militia on the enemy near the cliff, she redirects her magic scimitar (under spiritual weapon spell) toward the enemy rider at AL:44 and attacks him with force.

Magic Scimitar attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

does this kill the guy in front adjacent to kae?

All this has happened at the bottom of the round, so the robed guy has yet to enter the field, so i want to attack him if AL:44 is down. but if he's not, then i'd rather deal with those guys and avoid the AoO.

and since they are blind, the blind riders/horses shouldn't get to make AoO's against Kae as he charges right?


Sir Garith Mordrand wrote:

knight at AJ:38 charges to AP:45 with Ride-by attack.

He attacks the enemy at AL:44
1d20+6
for 2d8+6

Garith and his other 2 riders got down to the opening, Garith to AN:51 and the right-hand rider at AN:49 and AP:51 both take defensive action boosting their AC.

There is no enemy at AP:45 - I assume you mean the guy at AK:45 - the one in front of Kae? If so - you hit him and killed him.

Meanwhile - the other riders now see the robed man in front of them - including Garith.

That said - I really can't post anymore now - I am running late for work - more on that tonight - but - I will continue when I get home.

Peace!


Isani Isu wrote:

Witnessing the recent attack by Councilman Ka'etil's militia on the enemy near the cliff, she redirects her magic scimitar (under spiritual weapon spell) toward the enemy rider at AL:44 and attacks him with force.

Magic Scimitar attack: 1d20+8
Damage: 1d8+1

Does not kill him - but it sure hurts him.

Okay - got to go - for real this time.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

the knight at AJ:38 attacked the enemy at AK:45 with a charge and killed him, then the knight ended his movement at AP:45 via the ride-by attack feat.

Now that the enemy Kae will rage and charge the robed man! and Konur attacks the blind one
He moves to AR:46 and makes a charge attack with his lance
1d20 + 6 + 1 + 2 + 3 + 2 + 2 ⇒ (18) + 6 + 1 + 2 + 3 + 2 + 2 = 34 (BAB/PA+bless+charge+mutagen+FE+Rage)
for 2d8 + 6 + 6 + 4 + 4 ⇒ (8, 6) + 6 + 6 + 4 + 4 = 34 (str+mutagen+FE+rage)x2(lance charge)
Kae's ac is 18: 16+4(shield)+2(mutagen)-2(charge)-2(rage)

Konur bites the blind rider at AR:48
1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
for 1d4 + 5 ⇒ (4) + 5 = 9
[edit]: the blind one has a -2 to AC, and no Dex bonus so his AC should be nice and low =]

I can move for Laz too, but i'm not totally sure who she can see right now...


I can take care of Laz for now. Thanks waiph!

...though you are right I have no idea who she can see lol.


Female Changeling - Osirion Cleric 4/Oracle 3

I do believe Lazurien is currently at AF:75 on the current map - Canyon 3 after enemy moves (I think the GM used Dior's avatar as the symbol for Laz.)


Ka'etil Malas'rae wrote:

the knight at AJ:38 attacked the enemy at AK:45 with a charge and killed him, then the knight ended his movement at AP:45 via the ride-by attack feat.

Now that the enemy Kae will rage and charge the robed man! and Konur attacks the blind one
He moves to AR:46 and makes a charge attack with his lance
1d20+6+1+2+3+2+2 (BAB/PA+bless+charge+mutagen+FE+Rage)
for 2d8+6+6+4+4 (str+mutagen+FE+rage)x2(lance charge)
Kae's ac is 18: 16+4(shield)+2(mutagen)-2(charge)-2(rage)

Konur bites the blind rider at AR:48
1d20+5+2+1
for 1d4+5
[edit]: the blind one has a -2 to AC, and no Dex bonus so his AC should be nice and low =]

I can move for Laz too, but i'm not totally sure who she can see right now...

Kae - you just lost me here. You already your move this round.

You did not kill anyone - you wounded someone - your rider killed the guy in front of you.

Next - after all of your riders attacked - then it was Isani's turn.

Then - after Asani - comes - Galen - then Khromm.

When I said "We await your pleasure - you and your men attack" - I was referring to Garith (You) - and your men.

After Khromm gets his action (You have already gone this round, including your attack of opportunity by the guys above you) - then the bad guy shows up in the robes - you see him there but he can't act until his boys initiative .

You cannot attack him this round - because you already went.

To Shaezon

Would you like to roll for Galen? Or would you like me to roll for him?

AFTER Galen

Khromm attacks - the bad guy in the robe formally shows up - can't do anything.

Then the new round begins.

THEN you can do all of what you said - but, not at the same time as your riders - who go after you next round - but before you this round.

If there is any way you can get on Skype so I can help you with this combat - please let me know.


To be clear - for the rest of this round - and next round - here is the initiative order:

Enemy riders attacked -
Garith and Kae's riders attacked -
Isani attacked -
Arasmes attacked earlier - but out of order -
Galen NEEDS to attack -
Khromm has not attacked -

End of Round 3 - robed guy shows up -

Top of Round 4 - (Formal Initiative Order)

Lazurien 18,
Shaezon 16,
Caliphana 15,
Kae 13,
Enemy Riders 12,
Gairth – and the riders 11, (remember – Garith held his initiative order to go with his men)
Isani 9,
Arasmes 6,
Galen 6,
Khromm 4.

- After Laz - comes Shaezon - then Kae - then the enemy riders - then Garith.

Please email me if there is any confusion.


Lazurien wrote:

I can take care of Laz for now. Thanks waiph!

...though you are right I have no idea who she can see lol.

Laz - the only enemy you see from where you are is the enemy fighting the summoned monsters - you can see none but that.


Thank you!

Lazurien takes to the sky and flies out to get a better angle on those on the enemies.

Fly to AF:63 and loose one shot at one of the enemies in Z 56-61. Whichever looks the most injured. No Fly check should be needed because it is a single move and shot. If Laz doesn't move next round it will require a fly check to hover.

Attack
1d20 + 12 ⇒ (15) + 12 = 27
Damage
1d8 + 14 + 1d6 ⇒ (4) + 14 + (4) = 22


Lazurien wrote:

Thank you!

Lazurien takes to the sky and flies out to get a better angle on those on the enemies.

Fly to AF:63 and loose one shot at one of the enemies in Z 56-61. Whichever looks the most injured. No Fly check should be needed because it is a single move and shot. If Laz doesn't move next round it will require a fly check to hover.

Attack
1d20+12
Damage
1d8+14+1d6

Cool - I will keep that action and movement - but I still needed both Galen and Khromm to move.

I don't know when Shae will be back online - I can move Galen for him - and order him to order his fire beetle to attack the guy who fell - which he shall.

1d20 + 2 ⇒ (17) + 2 = 19

IF he hits -
1d8 + 2 ⇒ (5) + 2 = 7

He moves to the edge of the ledge - looks down - holds action - laying flat for 9/10's cover.

This actually hit - and did damage to the guy. Param sticks his head out of the hat band - and cheers!


Male Half-dwarf - also known as a "Mul" Gladiator... and others... 6th level

Khromm has lost all patience – and is literally flinging himself off the cliff to grapple with the guy on the horse.

To do this – he must jump the 40 feet – take 4d6 ⇒ (2, 6, 6, 5) = 19 falling damage – avoid any Acrobatics check to negate falling damage – make the grapple check with the guy on the way down – and (if he manages to succeed) pull the guy off his horse.

Both the enemy on the ground – and Khromm – will then be prone.

But – at this point – Khromm doesn’t give a frak!

So…

Khromm’s Grapple Check – (needs to hit an 20 CMD)
1d20 + 12 ⇒ (8) + 12 = 20.

Khromm has taken 20damage – and he and the enemy are now prone. The enemy is also currently Grappled by Khromm.


Lazurien wrote:

Thank you!

Lazurien takes to the sky and flies out to get a better angle on those on the enemies.

Fly to AF:63 and loose one shot at one of the enemies in Z 56-61. Whichever looks the most injured. No Fly check should be needed because it is a single move and shot. If Laz doesn't move next round it will require a fly check to hover.

Attack
1d20+12
Damage
1d8+14+1d6

You attack the most injured one - and - by thunder - you kill him.

Huzzah!


Okay - now it is FORMALLY Shaezon's turn - after him - then Kae - then we can move from there.

Kae - After Shaezon - we can have you go next. I couldn't have you attack last round - however - as you attacked once already.

I should add - the enemy at your feet can easily be dispatched by you - should you choose to assist Khromm - and - depending on what Shaezon does - you may choose to do other things instead.


Female Changeling - Osirion Cleric 4/Oracle 3

The enemy guy Khromm jumped on and grappled, was he at position AI:39? You didn't give a position in your posting.


M Elf Spellbinder Conjuration (teleport) Wiz 2

Beetle attacks same guy 1d20 + 1 ⇒ (3) + 1 = 41d4 ⇒ 2

Leopard attacks same guy

Melee bite 1d20 + 6 ⇒ (11) + 6 = 171d6 + 3 ⇒ (3) + 3 = 6
claw1 1d6 + 6 ⇒ (1) + 6 = 71d3 + 3 ⇒ (1) + 3 = 4
claw2 1d6 + 6 ⇒ (1) + 6 = 71d3 + 3 ⇒ (3) + 3 = 6

Edited Shae's actions.

Saying to Galen. "Watch This."

Shae casts Burning Gaze on Mister who flies off to get within 30 feet of whomever Kae is attacking. (please place him logically. his plan is to fly off if he gets attacked.)


If Mister Flies down and lands on the ground 30 feet behind Kae.

His eyes burn with a fiery intensity as he concentrates on his target. a hot spot seems to appear out of nowhere on the target and burn slightly.

1d6 ⇒ 4 Fire damage. ;-)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

ROund three:
Kae did his round three action, then the enemy did stuff, then Garith and his ridrs did stuff

ROudn 4 starts
the robed guy shows up
I jsut posted Kae's action for round 4.

So after Shae makes his move, Kae attacks the robed guy with his charge, like i wrote down, and Konur bites the blind guy.

so put the thing i wrote before here

Ka'etil Malas'rae wrote:


He moves to AR:46 and makes a charge attack with his lance
1d20 + 6 + 1 + 2 + 3 + 2 + 2 ⇒ (18) + 6 + 1 + 2 + 3 + 2 + 2 = 34 (BAB/PA+bless+charge+mutagen+FE+Rage)
for 2d8 + 6 + 6 + 4 + 4 ⇒ (8, 6) + 6 + 6 + 4 + 4 = 34 (str+mutagen+FE+rage)x2(lance charge)
Kae's ac is 18: 16+4(shield)+2(mutagen)-2(charge)-2(rage)

Konur bites the blind rider at AR:48
1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
for 1d4 + 5 ⇒ (4) + 5 = 9
[edit]: the blind one has a -2 to AC, and no Dex bonus so his AC should be nice and low =]

Forgot my Will save cause Kae took damage last round and Rage Mutagen makes me do that...

1d20 + 2 ⇒ (17) + 2 = 19

ride checks to have konur attack
1d20 + 7 ⇒ (6) + 7 = 13


Mister wrote:

If Mister Flies down and lands on the ground 30 feet behind Kae.

His eyes burn with a fiery intensity as he concentrates on his target. a hot spot seems to appear out of nowhere on the target and burn slightly.

1d6 Fire damage. ;-)

Mister is 90 feet off the ground that Kae would be level on - even at a double move - at a diagonal - he'd only be AF:37 - and at that he'd still be 90 feet off the ground. He's hurrying - but he won't get there until next round at best -

Meanwhile - Kae is currently on the ground and moving toward the enemy at level AU - that will take Mister a bit to get there. He should be there next round, I'd say.

Meanwhile - the leopard has missed his target.


Dain GM wrote:
Mister wrote:

If Mister Flies down and lands on the ground 30 feet behind Kae.

His eyes burn with a fiery intensity as he concentrates on his target. a hot spot seems to appear out of nowhere on the target and burn slightly.

1d6 Fire damage. ;-)

Mister is 90 feet off the ground that Kae would be level on - even at a double move - at a diagonal - he'd only be AF:37 - and at that he'd still be 90 feet off the ground. He's hurrying - but he won't get there until next round at best -

Meanwhile - Kae is currently on the ground and moving toward the enemy at level AU - that will take Mister a bit to get there. He should be there next round, I'd say.

Meanwhile - the leopard has missed his target.

that's cool.


Ka'etil Malas'rae wrote:

ROund three:

Kae did his round three action, then the enemy did stuff, then Garith and his ridrs did stuff

ROudn 4 starts
the robed guy shows up
I jsut posted Kae's action for round 4.

So after Shae makes his move, Kae attacks the robed guy with his charge, like i wrote down, and Konur bites the blind guy.

so put the thing i wrote before here

Ka'etil Malas'rae wrote:


He moves to AR:46 and makes a charge attack with his lance
1d20 + 6 + 1 + 2 + 3 + 2 + 2 ⇒ (18) + 6 + 1 + 2 + 3 + 2 + 2 = 34 (BAB/PA+bless+charge+mutagen+FE+Rage)
for 2d8 + 6 + 6 + 4 + 4 ⇒ (8, 6) + 6 + 6 + 4 + 4 = 34 (str+mutagen+FE+rage)x2(lance charge)
Kae's ac is 18: 16+4(shield)+2(mutagen)-2(charge)-2(rage)

Konur bites the blind rider at AR:48
1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
for 1d4 + 5 ⇒ (4) + 5 = 9
[edit]: the blind one has a -2 to AC, and no Dex bonus so his AC should be nice and low =]

Forgot my Will save cause Kae took damage last round and Rage Mutagen makes me do that...

1d20+2

ride checks to have konur attack
1d20+7

Right - I get that was your plan - but to get to the robed guy - you'd still have to pass the horses and riders who are standing ten feet in front of them - which would give them attacks of opportunity on you.

The robed guy was 10 feet back behind the horsemen who are in front guarding him. Yes - they are blind - and yes - one of them is dead - but the horses and the rider all get AoO against you - if you try for the robed man.

You can still do it - but your HP is low - are you willing to soak the AoO at this time? If so - let me know - and I'll let you do it. If not - you can go for the rider instead. Just let me know your plan.


Isani Isu wrote:
The enemy guy Khromm jumped on and grappled, was he at position AI:39? You didn't give a position in your posting.

Actually - that would be the guys at AI:45 - the other rider on the map was Kae's before he made his action.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

ride check to attack
1d20 + 7 ⇒ (4) + 7 = 11


Horse makes its Attack of Opportunity as you ride forward.

1d20 + 5 ⇒ (7) + 5 = 12

IF he hits
1d4 + 5 ⇒ (2) + 5 = 7


Enemy Riders make their move –

Rider draws his scimitar and attacks the leopard –
1d20 + 7 ⇒ (11) + 7 = 18

IF he hits –
1d6 + 2 ⇒ (2) + 2 = 4

Two men on the cliff are climbing with extra speed – they need a Climb Check of 20 each.

Guy 1 Climb -
1d20 + 12 ⇒ (12) + 12 = 24

Guy 2 Climb –
1d20 + 12 ⇒ (8) + 12 = 20

Rider Grappling with Khromm
1d20 + 8 ⇒ (6) + 8 = 14

Can he get out? We’ll see… Yeah - not happening...

Okay – the rider in front of Kae – going to shoot him with Rapid Shot – but he is at a penalty to do so as he is attacking at range in 5 feet.

Ride Check to make it happen
1d20 + 12 ⇒ (15) + 12 = 27

All penalties/bonuses factored in…

Shot 1
1d20 + 7 ⇒ (17) + 7 = 24

IF he hits –
1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

1-50 misses; 51-100 hits
1d100 ⇒ 97

Shot 2
1d20 + 7 ⇒ (1) + 7 = 8

IF he hits –
1d8 + 3 ⇒ (6) + 3 = 9

1-50 misses; 51-100 hits
1d100 ⇒ 11

The horse on the left attacks –
1d20 + 5 ⇒ (10) + 5 = 15

IF he hits
1d4 + 5 ⇒ (3) + 5 = 8

1-50 misses; 51-100 hits
1d100 ⇒ 78

Hoof 1
1d20 ⇒ 6

IF it hits
1d6 + 2 ⇒ (2) + 2 = 4

1-50 misses; 51-100 hits
1d100 ⇒ 65

Hoof 2
1d20 ⇒ 4

IF it hits
1d6 + 2 ⇒ (1) + 2 = 3

1-50 misses; 51-100 hits
1d100 ⇒ 61

Horse on the right moves in for a five foot step and bites –

Bite
1d20 + 5 ⇒ (6) + 5 = 11

IF he hits
1d4 + 5 ⇒ (4) + 5 = 9

1-50 misses; 51-100 hits
1d100 ⇒ 65

Next move – the robed man…


Hmmm.... seems that the guys did a grand total of 9 points to Kae - which means he has lost a total of 47 HP -

With his RAGE - he has a total potential of 61 HP.

Now - the robed man will attack...


The robed man lets out a annoyed sigh…

He orders his horse back in a 5 foot step to put himself out of the range of a potential AoO from Kae.

Guide with knees -
1d20 + 3 ⇒ (9) + 3 = 12

Then he casts a spell – as it went off AFTER Kae’s attack – not during (via Attack of Opportunity) – he does not need to make a concentration check.

So – he decides he is casting.

Please tell me know if I am reading the rules for spells wrong – because if so – that will effect what I am about to do. The spell he is casting is a “Standard Action” – which would normally provoke an AoO – but as he has moved out of Kae’s range – it shouldn’t – but, I need to know.

When I know more – the spell will go up.

Thanks!


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

No AoO coming from Kae, because casty is out of Kae's range.

also, Kae only took 8 damage due to DR ;p


The robed man casts a spell at AN:46.

The spell has a 20 foot radius – which means that Kae, Khonor, Khromm, the rider Khromm is grappled with, Kae’s backup rider – and Kae’s backup rider’s horse.

The Save is Reflex – and it is DC of 22 for half damage (10 + 3 + 6 + 2 + 1 – Feats can be pretty nice sometime).

The spell – of course – is Fireball

So – the following are the saves –

Khromm’s Reflex Save – with -4 penalty –
1d20 + 4 ⇒ (16) + 4 = 20

The guy beneath him cannot make a save – as he is grappled – and takes full damage.

Kae – if you would not mind rolling Saves for you – your horse – your rider – and HIS horse – that would be awesome. Thank you!


Ka'etil Malas'rae wrote:

No AoO coming from Kae, because casty is out of Kae's range.

also, Kae only took 8 damage due to DR ;p

Oh - that is quite a relief!


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1
Dain GM wrote:
Ka'etil Malas'rae wrote:

No AoO coming from Kae, because casty is out of Kae's range.

also, Kae only took 8 damage due to DR ;p

Oh - that is quite a relief!

i know right!


M Elf Spellbinder Conjuration (teleport) Wiz 2

So two guys are climbing the wall? How far are they from each other?

Shaezon readies an action.

DM:

Going to let them climb to near the edge than cast Grease. It's a 10X10 square, so I'm going to try and hit both. ;-)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Rider:
1d20 + 1 ⇒ (11) + 1 = 12
Rider's horse
1d20 + 7 ⇒ (20) + 7 = 27

Kae
1d20 + 7 ⇒ (15) + 7 = 22
konur
1d20 + 7 ⇒ (14) + 7 = 21

closes eyes and preys
>.<
horses have a nice save right?


Shaezon Silverfall wrote:

So two guys are climbing the wall? How far are they from each other?

Shaezon readies an action.

** spoiler omitted **

They are exactly 11 feet from each other...

No, no - I kid, I kid...

More like five feet from each other - and according to the map - they are 50 feet from you now.


Ka'etil Malas'rae wrote:

Rider:

1d20+1
Rider's horse
1d20+7

Kae
1d20+7
konur
1d20+7

closes eyes and preys
>.<
horses have a nice save right?

Fireball Damage -

7d6 ⇒ (4, 6, 4, 6, 1, 5, 2) = 28


M Elf Spellbinder Conjuration (teleport) Wiz 2
Dain GM wrote:
Shaezon Silverfall wrote:

So two guys are climbing the wall? How far are they from each other?

Shaezon readies an action.

** spoiler omitted **

They are exactly 11 feet from each other...

No, no - I kid, I kid...

More like five feet from each other - and according to the map - they are 50 feet from you now.

I'll give them some time to get a little higher. ;-) WIll cast grease when they're about 10 feet from the top.


Crap!

Okay - then -

Kohnohr takes 28 damage - as does Khromm - the man under him is dead.

Khromm is NOT happy, by the way...

Kae - your rider's horse - and you - have taken only 14 damage.

No - wait - you have taken 13 damage - so - yeah.

That means you have lost 60 HP - you are at 1 HP. But - Khonor has lost 28 - so... yeah. What was his HP?


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

19 hp, so he's gone...
Ride check to avoid damage when Konur falls: DC15
1d20 + 7 ⇒ (17) + 7 = 24


Ka'etil Malas'rae wrote:

19 hp, so he's gone...

Ride check to avoid damage when Konur falls: DC15
1d20+7

Well - Khonur is at -9 for now... He's bleeding out though, soo...

Taldor

Angelkin Aasimar SS 6/G 1 HP:61/61 | AC:21+1 | CMD: 20 | F:10/R:8/W:6 MP:4/5

Hopefully Laz kills the rider on his turn, and we finish up within the 12 rounds he has...

Garith to AN:58

and riders go to
AM:54
and
AO:60


Female Changeling - Osirion Cleric 4/Oracle 3

Round 3

Still crouched on the ledge, she crawls over to the very edge and looks down, assessing the damage below, trying to discern the threat of the newly arrived robed spellcaster who attacked Councilman Ka'etil and Khromm with a fireball.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Stealth: 1d20 ⇒ 7

Not having enough information from her vantage point, she decides to stay down low on the ledge and attack the remaining rider with the last action of her spell. (I'm assuming the rider at AL:45 was the one Khromm fell upon and the robed man killed with his fireball and the enemy rider beside him is still alive. Is this correct?)

She redirects the Spiritual Weapon toward the rider at AL:47

Magic Scimitar attack (3/3): 1d20 + 8 ⇒ (17) + 8 = 25
Force Damage, if hit: 1d8 + 1 ⇒ (5) + 1 = 6

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