Dain's King Maker Chronicles

Game Master dain120475

Introduction

This is the Kingmaker Campaign, yet it is filled with many deviations from the boxed set. The "Campaign Information" page is meant as a quick resource to help sum up the thousands of posts quickly.


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This question still stands needed some re-wrding for clarity
For the first year, are we limited by the number of buildings we are allowed to build based on the size of the Barony?
If we follow that limitation, then we get 1 building, 1 road, 1 farm, can claim 1 hex, and and make 1 city in our barony each month, and as we remain size 7 at max, it stays that way through the game.

Size = number of Hexes, and since we can only get 7 for the barony we can only have a total size of 7 at the end of the day.
As such, we can only claim 1 additional hex, build one road, farm, and building, and establish one city.
--Side question, can we build cities on Farm Hexes? and rules state there is a stability bonus for having 8 roads, but since we can't have 8 hexes are we as barrons simply ineledgable for thaqt bonus?

Magic items
Where does it say that we can only try to sell items every 3 months? i know you determine them, and we can't sell them if they are less than 4000gp, but can't find the 3 month rule.

Discussion board
Still don't have one

Barony character avatar
I'll put in more about him, but how do the numbers look so far?

Consumption
We need to worry about that yet or wait till the year is up?

Ruins and buildings
I have the townhall which makes the watchtower half-price, but i also have ruins of a watchtower, so would that one tower be 1/4 price?

Cool thread with some eratta stuff
Eratta thread


Magic Item Question –

Magic Item Availability: A certain number of more
powerful and valuable magic items are available for
purchase in any city, although these items tend to be
of a somewhat random nature as new items are found
or created and enter the economy. As with base value,
a community’s size does not influence the number
of magic items above base value that are available for
purchase. Instead, these items become available as
certain buildings (like academies or magic shops) are
added to a city. Whenever such a building is added
to a city, place an “X” in one of the boxes next to the
appropriate item category to indicate that the city has
gained a “slot” in that category. During every Upkeep
phase, randomly roll a magic item of the appropriate
category for each empty slot.
After it is generated, a magic item remains on the market
until it is purchased. Alternatively, once per Income phase,
a kingdom can make Economy checks to try to sell items;
once the item is sold, its slot remains empty until the next
Upkeep phase (see page 61).

Here was my disconnect – if you have a magic item in your city – and you want to buy it from a shop – you can do so; so (for example) – if you really wanted a scroll of resurrection – but had no one who could craft that item, nor have you found it on your adventures – and your shop randomly generated that scroll – you could say “What luck, I want to buy it with my own gold”.

But the shopkeeper says “sorry, you don’t have enough money to buy it – yet.”

So you ask him to hold on to it for a while, gambling you can earn enough loot to buy it.

After three months, though, it disappears and a new magic item is generated. This is to prevent players from stockpiling really good magic items that they can’t buy, and will likely never buy – unless they get a lot of coin. If they don’t get the coin in 3 months, then a new item is rolled.

Now – if you are not there to buy it, because you are on a quest – you cannot attempt to purchase it; a new item is generated by the GM. However – if you feel that you would like the shopkeeper to sell it – you can try to – but if you do; then you don’t get the item, you only get the coin for the town

Sometimes coin is preferable to the item; if it’s just another “Wand of Cure Light Wounds” – but it if turns out to be a really rare item that you can’t Craft (and no one in your city can craft) – then yeah – you may actually want the item itself. After all – certain magic items aren’t just scattered all over the place in this game.

Okay – question about building

This is simply hard to answer – because I don’t understand your question at all.

Here is the issue –

When you look at a “city” on the map, the “city” covers only one “hex” on the overhead map. That’s all.

If you “Zoom In” on that city – you would see that it only covers one 36 square grid.

If you want the city to expand beyond those 36 squares – you need to do 2 things:

1. Fill up every square on the fist 36 square grid.
2. Annex a second “Hex” on the overhead map.

Now – your current barony has formally one “Hex” you have cleared to make your “city”.
Your barony technically extends to a total of 7 hexes – the place you build your city, and one hex in each direction.

So – on month one, if you had the BP – let’s say you wanted to build (hypothetically) 10 Castles. Well – a “Castle” takes up 4x4 small squares. Ten Castles would take up 40 squares. Your “City” has only 1 grid that is 36 squares big – so far.

So – if you wanted to build 10 castles, you would first have to fill up every single square in your first 36x36 grid.
Then you would need to pay BP to create “farmland” on an adjacent hex – or a road, or a mine – or whatever you choose.

Once a second Hex is formally “cleared and built on” – then you can create a second “36 square grid” to build on.

As far as the main “overhead map” is concerned – the hex that is your “city” is going to be only one hex. However – the density of said city will be a direct result of 2 things:

1. Filling up completely the first 36 square grid –
2. Clearing land and building on it a road, farm, mine – or whatever – so you could “earn” the right to have a second 36 square grid to build on.

This feels very complicated to explain – but really it isn’t.

The short answer is that the “hex” on the map is where your city is. That hex can (theoretically) have up to 252 squares of City built on – in time. But only if you annex the surrounding hexes by formally paying the BP to “clear them” and then to “Build on them” – and that cost depends on what you decide to build.

Now – as I see it – if you want to build 6 farms and no roads – that is your choice. You have the land for it.
If you want to build 6 roads and no farms – same deal.

A farm, like anything else on the overhead map – grants you specific bonuses; but you have limited space. Also – that stuff costs BP – so you could theoretically do it all in one month – but only if you had the BP – and I don’t think you do.

Now – if you are asking – in a roundabout way – Can my barony ever go beyond the boundaries of 7 hexes? – I would respond ”Ha! You are only a baron – to do what you suggest is the action of a Duke, or an Earl – or – perhaps… Something greater? Something that sits upon a throne. And to achieve that Throne, it would be a great Game indeed… oh wait – I said too much… forget that last part…

Meanwhile – I am going to set up your discussion thread in a moment.

Please let me know if this answers your questions – I did my best, but your question really confused me.

Ah - you edited - a moment, sir.

1. Consumption uses the excess BP you earn, yes. Keep that low, it will be helpful.

2. As for the watchtower being a quarter price? Sure - why not.

3. Thanks much for the errata stuff, I'll keep an eye on it, indeed!


Female Aasimar Druid 7 (Noble)
Dain GM wrote:


When you returned all funerary rites were given to the fallen comrades who had served you well – Unless of course you want to use those potions to resurrect them – in which case, you are able to, if you so seek that choice.

Good News

It should be noted, however – that the more “bestial” creatures (the apemen and the Yuan-ti) have not been as welcome. Many of them are seeking places that they can be comfortable. Much of the apemen prefer to live near the forests – and seek the lands of Ariarh – and possibly Brett or Kae.

Ariarh will hold a Council meeting as soon as Lia, Isani and the others return to Saravale with the corpses of Mak Morn and Ironhorse. She would like to use the potions to resurrect their two allies and will hold a Council vote on the matter. Ariarh's vote is 'Aye' for resurrection as is Isani's.

Regarding the apemen, Ariarh will welcome them in her barony if they care to live there. Should I rp this?


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1
book wrote:
you can develop any grassland or hill hex that contains roads into farmlands... costs 1BP to designate a glassland hex as farmlands and 4BP to designate a hill hex

so there's that. SO aside from it being easier to move through the kingdom there's no special benefit for having more road hexes in the barony, as there can only be 7 at max, and no more than that.

SO we don't get the 8 road hexes stability bonus, and the kingdom doesn't get bonuses for roads built in out barony, does it? Beyond traveling easier.

Kae's got some RP to do, but i got a lot on my plate right now, and can't work it all out yet.


Ariarh Kane wrote:
Dain GM wrote:


When you returned all funerary rites were given to the fallen comrades who had served you well – Unless of course you want to use those potions to resurrect them – in which case, you are able to, if you so seek that choice.

Good News

It should be noted, however – that the more “bestial” creatures (the apemen and the Yuan-ti) have not been as welcome. Many of them are seeking places that they can be comfortable. Much of the apemen prefer to live near the forests – and seek the lands of Ariarh – and possibly Brett or Kae.

Ariarh will hold a Council meeting as soon as Lia, Isani and the others return to Saravale with the corpses of Mak Morn and Ironhorse. She would like to use the potions to resurrect their two allies and will hold a Council vote on the matter. Ariarh's vote is 'Aye' for resurrection as is Isani's.

Regarding the apemen, Ariarh will welcome them in her barony if they care to live there. Should I rp this?

For dealing with the apemen - just pick the person in your barony that has best Diplomacy check - then tell me what you want to do with them specifically - and take the natural 20+ Diplomacy.

Easy peasy!

As for the vote on the true resurrection? Brett will abstain for now...


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Kae votes to Rez to save the men he was part of sending off.
(Clari will also support the dicision, but she also wants information about what happened to them.)


Ka'etil Malas'rae wrote:
book wrote:
you can develop any grassland or hill hex that contains roads into farmlands... costs 1BP to designate a glassland hex as farmlands and 4BP to designate a hill hex

so there's that. SO aside from it being easier to move through the kingdom there's no special benefit for having more road hexes in the barony, as there can only be 7 at max, and no more than that.

SO we don't get the 8 road hexes stability bonus, and the kingdom doesn't get bonuses for roads built in out barony, does it? Beyond traveling easier.

Kae's got some RP to do, but i got a lot on my plate right now, and can't work it all out yet.

Well - I can't stress this enough.

- Your barony covers 7 (that is "Seven") hexes of land. One of those hexes has an icon on it that looks like a "City" - and the other "Six" hexes you can build on - building whatever you want to build.

If you are saying you would get a bonus to stability for roads - if they are 8 hexes - the answer is going to be "Sort of".

Basically - if your barony connects to a "National Road" - which leads to the capital, or another barony - and that road covers a total of 8 hexes - then yes, you would share the stability bonus with the capital.

You divide the Stability bonus in half - but that will be just fine. Because you have a host of other perks in your barony - so yo'll have to just sit still and like it :)

For example - if Saravale builds a road that is 7 hexes to your barony - and you build 1 hex of road to connect it - then that means that Saravale and you share the Stability bonus; at very little cost to you!

You just have to convince Saravale to do this, though.

Although - given your proximity to either Oleg or Ry's town - you could agree to split the cost of an 8 hex road with her - or Oleg - and then divide the bonus between you both.

I should add that I do not believe that you can build farms on top of roads. And you will need farms at some point.


Ka'etil Malas'rae wrote:

Kae votes to Rez to save the men he was part of sending off.

(Clari will also support the dicision, but she also wants information about what happened to them.)

Wow - so you have 3 votes of the Council to raise them using an artifact that produces unfailing true resurrection on two NPC's?

Somewhere Arasmes is pulling out his hair at this decision... :)

Even so - this can be done.

It would occur to ALL of you, though - if the chemical in the stone can raise them without fail - then they would be able to remember everything that happened to them - including details which may help you a lot...

So maybe it's not completely wasteful :)


Male Human (Mutant) Barbarian 4/Cavalier 3

At the return meeting, Yillim stands in the back and listens to all speak about the two men they returned with. He ponders silently for a while, and hears each person's point about the use of magic to return the lives of the two fallen men.

Then, pensively he clears his throat.

I know little of how this magic works. I know even less of these men, although I'm sure they were good men. Should we no consider their spirits, though? Are they now in a better place, free from the ills and hardships that plague every living thing? Speaking for myself, I enjoy breathing, and standing here now, if I were to be asked if I would like to be brought back, and given another chance at life, I would say yes...

He pauses then, his expression becoming more serious and hardened

But should we not consider the possibility that they are at peace?

Yillim then steps back, and lets the others consider what he has said.
He glances over to Lia with a blank expression, his eyes, normally quite red, have gone pale. In a quieter tone, only to her;

What do you think, Lia? I know little of magic or spirits, perhaps you have an opinion?


Male commoner 1

Once again, In the part that descrbes the Improvement Phase where you can build roads and establish Farmlands, it specifically states that

book wrote:
you can develop any grassland or hill hex that contains roads into farmlands... costs 1BP to designate a glassland hex as farmlands and 4BP to designate a hill hex

so it looks like not only CAN you build farms on roads, but you can ONLY build farms on hexes that have roads.

Special Resources wrote:
Roads:A hex with a road allows for much easier travel. For every four road hexes your kingdom controles, the kingdome's Economy increases by 1. For every eight road hexes your kingdom controls, its Stability increases by 1

SO if the kingdom controls 4 hexes with roads in them, it increases econ by 1. If it controls 8 hexes, then it increases Stability by 1. (and as there are 8 road hexes the econ bonus is 2 now.)

i do appreciate the Settlers of Catan, "longest road" reference, but that is a house rule to have a road be part of a road system and grant the bonus. If that's the case, coolio, my issue is that i'm too close to saravale to reasonabley make a single road, but if a system of roads and farmlands will work, then wootness!

ANd to Raz yanking his hair, we do have access to Reincarnate, if any of us die, and a imited wish should bring them back to their initial race if they don't like what they roll. reincarnate is awesome!


male half living/half dead feline Quantum Sorcerer/12

That's interesting, Waiph, i never read it that way about the roads and farmlands, but it makes sense. What use is your farm if you don't have a road going through it to move out product and move in supplies.

also... to Dain(or anyone else who knows):

Is there a map that shows where everyone's baronies are?


Sorry - missed that about the roads; it seems you are correct on the building farms on roads.

Sadly I am pretty sick right now - so I am not thinking clearly. I will address this soon.

The kingdom needs the same 8 road hexes as usual; your kingdom, capital and baronies are all autonomous of each other; unless you build a connecting road to one of these baronies - but if your Barony wants to get in on that - they can connect with one of these roads. If your Barony connects to one of the national roads - all that will mean is the National Road system will give your Nation half the bonus, the other half other of the bonus going to you.

This seems to be a disadvantage to your Nation - in a way it is - but if you consider it - if your Barony is really pimped out - then in the end it will bump up the nation as a whole.

Just something to consider...


shrodingerscat wrote:

That's interesting, Waiph, i never read it that way about the roads and farmlands, but it makes sense. What use is your farm if you don't have a road going through it to move out product and move in supplies.

also... to Dain(or anyone else who knows):

Is there a map that shows where everyone's baronies are?

Yes - an overhead map exists - I can resend it you later tonight, but for now I need to crash out a bit, because I am really sick/tired and need to rest.


Female Aasimar Druid 7 (Noble)
shrodingerscat wrote:

That's interesting, Waiph, i never read it that way about the roads and farmlands, but it makes sense. What use is your farm if you don't have a road going through it to move out product and move in supplies.

also... to Dain(or anyone else who knows):

Is there a map that shows where everyone's baronies are?

I can email it to you. I have one and I can point out which hexes belong to whom because the map only has the true names of the areas and not our barony names. :)

Addendum: Sent it to you, Yillim.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Also, there is a table that indicates how much you can build and do every month, based on size.

that table is on the City Rules Page 9, that you sent us, called Improvements Per Month, which dictates that at size 1-10, we are only able to claim 1 hex, build 1 road, establish 1 farm, and construct 1 building per month. Is this also the case for the Baronies, ie 1 building a month, and shall remain so for the rest of game? Just checking for confirmation that this is your intent.


F Half Elf Beastmaster 4/Priestess 1
Yillim Dross wrote:

But should we not consider the possibility that they are at peace?

Yillim then steps back, and lets the others consider what he has said.
He glances over to Lia with a blank expression, his eyes, normally quite red, have gone pale. In a quieter tone, only to her;

What do you think, Lia? I know little of magic or spirits, perhaps you have an opinion?

The encounter at the Spider's Nest had left her mute for the greater part of the journey back to the capital. The corpses of their dead allies had been wrapped and tied for transport to Saravale.

Lia looks at Yillim as he questions her directly. Her light green eyes take in his serious and hard expression and his words regarding the afterlife. She takes a breath and speaks with clarity but carefully,

"Whether their spirits are at peace or in turmoil I cannot say. Whether they are reincarnated to walk on this ground as human or animal is up to the gods. Whether their spirits continue to walk in this world invisible to our eyes is a fate only they will come to know. Each spirit is different depending on their beliefs and their unrealised, unfinished purpose."

Lia looks about the room and then her eyes settle on Yillim's briefly and then move to Ariarh's where they stay, fixed. "Speak to their families, if they have any. A widow or children will give voice to the departed. Offer them choice: burial, reincarnation, resurrection, but keep the matter private - between the Council and the families. That is my opinion." And with that she steps back and waits for the others to speak.

Revion sits beside Lia, the only movement is his head following the voices of each person in the room.


This is directed at Yillim.

Lia and Revion will live in Ariarh's province of Vandora. Ariarh will extend Yillim an invitation to live in her barony, if he so chooses to. Yillim may remain in Saravale and make it his home. But he and his large black wolf are welcome in Vandora.


Male Human (Mutant) Barbarian 4/Cavalier 3

Yillim will gladly accept the invitation to live in Vandora, at least in the short term. Question though, is he granted a house or a room at one of the inns? Also, I would expect some kind of rent would be appropriate, but not sure how that is worked. If that is not discussed, Yillim would just discretely leave money with whoever the tax collector is for the province, after he found out who that is.


Brett glances at Yillim - considering things.

"I'll not lie to ye lad - ye're well founded - right and true! And, if I may be so bold - I like ye besides."

"Fact is - we be short o' help 'round these parts. Lots of work to be doing - and lots of troubles besides."

"Ye're handy with a blade - and seems skilled besides - but living in a tavern hardly be worth it to my line o' thinking regarding a man o' yer talents. I'd rather see ye working then lounging about, as it were..."

He lights a pipe and blows a magnificent smoke ring.

puff-puff-puff

"Why not put yer skills to use - do some work with ol' General Kae - he may got lads south that could be useful fer you to work away on the southern border - the river ye done crossed to push north into our land be likely needing scouting soon... Also - with the summer waning and fall coming - well; we got lot o' troubles creeping about the northern borders - hell, it were only a year ago that the little village up there be hit by raiders and, during Yuletime - a bloody Ettin, hell - that be how we done meet the general; course then he was less respectable as he be now."

Brett enjoys another puff of smoke.

"Now - I reckon we get ye some work here; maybe set ye up a staff - and after a month or two - if ye keep work up, and got the chops - we be upping yer salary, and maybe see what we can't be doing to get ye something decent to be living on."

"Nay offense to ye, Ry lass - but this lad here needs breathing room; and I reckon if he's handy with a blade - then we'd be better suited to have him on one of our flanks one day."

"So lad - what do ye say on it? Meantime - it be looking like ye be late to a ceremony to be raising our lads from the dead, quick smart! They be needing it, I reckon - and they be good lads," Brett says with a dark frown, but you sense he is somewhat relieved that - at the least - he can bring good news to the Ironhorse family, who were crushed to know that Hank had been killed in service to the nation.

Yillim - I got your map for you all ready - but I can't remember your email. If you send it to me via private message - I'll mail out the national map, with all barony areas marked out.


Female Aasimar Druid 7 (Noble)

Why did Brett do that? If Yillim did not want to settle on Ry's lands he would have said so. Or am I missing something?


Hmmm... Brett is rather capricious, there's no real way of knowing what's on his mind - it may be better to ask him directly. However, if I'd have to guess, he may be trying to give Yillim an opening to try create his own barony - in a few months from now. Granted - his potential wealth and power will be far less the anyone in the game - but in about 3 or 4 months - it is not impossible to believe he may want his own barony set up somewhere.

Also - even though Brett didn't know any better - Yillim is actually asking about a "room in an inn?" He doesn't need to be just a guest - but can do some real work and try to gain some property on his own; of course - if Ry wants him as a scout to man the northern flank - that could work, too. But Yillim is a warrior, and I figured that involves a lot of work more aligned to military tactics rather then Diplomacy.

In any case - it was only a suggestion to give Yillim the chance to build up some reputation and something more impressive with the "constructive year" that you and Kae have. Anyway, like I said - it was only a suggestion.

Well - need to crash - my nap did me good, but I am still feeling somewhat sick :(

I'm interested in seeing what you think of the answers you got, too :)


Male Human (Mutant) Barbarian 4/Cavalier 3

Ser Rowan, you seem to know these lands well, so I do value your advice on these things. However, I have been given a most generous offer by lady Ariarh, and could not, in good conscience, refuse. I would be willing to travel out to the general's lands and work with his men, but when night falls, I think my bed shall be in Vandora.

He glances over at the rest of the people in attendance, noticing that many have begun to retire to either their homes, or to attend the raising. He still seems uneasy, but concedes to the wisdom of the council's decision, knowing that at the very least, the families of the fallen men will be extatic to have their loved ones back.

He looks to his new friend, Corlia, friend of wolves, and speaks directly.

It seems that the decision has been made. The two fallen men are to be brought back, for good or ill. Hopefully for good.

Then with a bit of a smile,

Your Lady Kane has invited me to her lands to dwell. It seems that perhaps we may see more of each other. I have also been suggested by Ser Rowan to seek your general, Kae. Scout a bit with his men. I know we have only been back to town for a short while, but would you be interested in joining me? I would welcome your company, and that of your brother wolf.

With that (and hopefully with company) he leaves the council chambers, and shuffles outside. He finds Blackfang and greets him warmly, wrapping his arms around the great beast's head, and giving him a vigorous scratch on the nose. He will then follow the group that is gathering to perform the raising and watch silently.


Female Aasimar Druid 7 (Noble)

Looking quite sternly at Brett, "I am quite aware of Yillim's strengths and that in time he will want to find land to build a barony of his own, and he has my blessing if he so requires it. I cannot see how Yillim residing on my lands would be disadvantageous to his skill set or future endeavours. If my brother Kae actively sought Yillim's abilities then he would have made an offer to him. Alas Kae did not. I did. To say that my lands and what I offer pale in significance to a military province seems harsh, my friend. Vandora is not a province of ridicule, so I will not have you belittle my endeavours or that of my people. If Yillim's services are required by other councilmen then he is free to contract with them. I have not shackled him to my lands for he is a free man. I have simply offered him a home for as long as he so wants it and in turn he can provide aid to my rangers, scouts and even to my city guards."


Female Aasimar Druid 7 (Noble)
Yillim Dross wrote:

Ser Rowan, you seem to know these lands well, so I do value your advice on these things. However, I have been given a most generous offer by lady Ariarh, and could not, in good conscience, refuse. I would be willing to travel out to the general's lands and work with his men, but when night falls, I think my bed shall be in Vandora.

Ariarh bows her head in acknowledgement of the respect shown to her by Yillim in his acceptance of her offer.

"Yillim, thank you for accepting a place within my barony. You are of course a free man and I will advise the councilmen to grant you access across all the baronies of Praxis, so you may gain experience and work in each province. I offer you free room and board in Vandora for the first three months. In return I ask that you provide aid to my rangers and scouts for the forests of my province are home to many unusual creatures, some good and some fell and dark that would pervert the lands where Erastil's temple once stood among the great trees. I will not permit such dark schemes. You and your wolf seem to have a good affinity with nature which can be useful in Vandora. I would see you and Lia working side by side at times, if you are amiable to this; if both of you are", looking over at Lia.


F Half Elf Beastmaster 4/Priestess 1
Yillim Dross wrote:

He looks to his new friend, Corlia, friend of wolves, and speaks directly.

It seems that the decision has been made. The two fallen men are to be brought back, for good or ill. Hopefully for good.

Then with a bit of a smile,

Your Lady Kane has invited me to her lands to dwell. It seems that perhaps we may see more of each other. I have also been suggested by Ser Rowan to seek your general, Kae. Scout a bit with his men. I know we have only been back to town for a short while, but would you be interested in joining me? I would welcome your company, and that of your brother wolf.

"If Aria..err Lady Ariarh can spare me, then I and Revion will join you, Blackfang and the General's men on this scouting mission. What is it we are seeking this time?" Looking to Ariarh for assent to scout with Yillim and Kae's men. It seemed strange to her that she was now seeking direction from this celestial-blooded creature, the baroness of her new home. Then she focuses her light eyed gaze on Yillim, curious as to what it is they will be tracking.


Female Aasimar Druid 7 (Noble)

Dain, are we going to rp the resurrection of Mak Morn and Henry Ironhorse?


Arasmes nods his assent as well at the resurrection. If their souls are available to return then we should allow them the chance to do so.


As the Council is agreed - the resurrecting Ironhorse and Mak Morn is totally reasonable. Also - RPing it out makes perfect sense. Go to it, then :)

Now - as for Brett's comment via Yillim - the plan there was to allow Yillim to have a similar mechanic that all of you get for your "weekly natural 20 rolls". As it stands - he has no wealth, power, status - and only a modest BP; barely enough to get things started.

Brett's suggestion was that - in a roundabout way - Yillim be given the chance to have your own opportunities. As Kae is the general of the land, and has most direct access to military activity, I was suggesting that Yillim be given the chance to recruit a company of men to start a military action and "scout the terrain", as it were. Theoretically this military force could supplement your barony - but at the least it would allow Yillim the chance to do "quick post" role-playing, like the rest of you.

Of course - it makes perfect sense for Yillim to live in Ariarh's property. However - a room at a tavern seems rather mundane - even to Brett - he recommends that Yillim at least be given a "house". This can easily be done, because even though there may only be a few houses on the property's "Main Map" - they represent a "Housing District". As such - a free house for him to crash in makes perfect sense; unless he would prefer to stay somewhere else.


Yillim -

One you have a better sense at what you're up for - let me know. When I know more - I'll get something cooking for you via a "barony" page - unless you have another type of preference?


Female Aasimar Druid 7 (Noble)

Ariarh was offering Yillim a house, not an inn or some such accommodation. If only Brett had asked Ariarh what she had in mind, it would have been clear from the start.


Brett's comments were also directed at Yillim's OOC posting via him asking if he should have a "house" or a "room at an inn" - and his offer via OOC to pay rent. I wanted to remove any doubt on that issue for him right then as I didn't see anything on the matter.

Also - the comments were specifically designed to give Yillim the chance to have the opportunity to have a barony of his own. No where in the post did Brett suggest that Yillim live with Kae - where Yilim lived was never mentioned.

Brett specifically recommended the following:

1. Yillim be given a task/job that allows his skills to be put to use to help the kingdom - he recommended working with Kae because they are both military men; not magic users, priests, diplomats and so on.

2. Brett indicated to Yillim that there are troubles that flank your nation - both on the southern border and the northern. He suggested that if Yillim wanted to busy himself in good use to the kingdom (re: taking Natural 20's per week with his staff) - those two areas would be a good place to work on.

3. Brett also recommend Yillim "Set up a Staff" - or, in other words - begin to recruit men so one day he can have a barony.

4. Brett hinted that Yillim needs "breathing room" - naturally this was to expand on the idea that by "breathing room" Yillim have his own place to live to eventually, and may want to scout up some possibilities down the lin specifically the space needed to create a barony. That would take time - and room. However, it would be unlikely that either chance would happen while in your barony exclusively.

Now - I hope that information is helpful - and explains everything as much as possible. If there is any other confusion, please feel free to get in touch with me via email or Skype - and I will do my best to make sure things are clear.


Female Aasimar Druid 7 (Noble)

See here's my dilemma, why is Brett offering any advice to Yillim when the conversation was happening between Ariarh and Yillim, possibly with Lia in the room? She did not invite the other councilmen to have a say-so (and she sure as heck did not say she was going to say this in front of Brett - she did not say anything because Brett hijacked her conversation) so I (the player) was not able to get to socially rp it because Brett jumped in and started improvising without consideration to what Ariarh was going to do with the story-line. For me, the best thing that could have happened yesterday was that you, as the DM, would have posted a spoiler for Yillim explaining your thoughts on him creating a barony and then Yillim and Ariarh could have socially roleplayed it out and there would have been no confusion. That would have been less complicated and would have made for good rp. Just my two cents worth.


Actually - you are absolutely correct.

Brett posted a "reaction" to something he didn't hear, or notice: Yillim's OOC comments.

However, I also know your play style - I presumed that, as Yillim had put it in OOC - and didn't make it know to the general gaming group, that you would not have acted on that information. After all - Yillim didn't mention those points to Ariarh, he didn't say he was going to do any of those things to you (like pay rent for a room in an inn), and so on.

I have also observed that your integrity as a gamer typically prevents you from answering players "In Character" when they make comments in OOC.

As Brett is my NPC - I figured I'd cut to the quick and answer Yillim directly; and I'd do it "In Character" to get the concerns in the open, and try to work through it via social RP.

In the future I will not do this.

To all

If someone wants the rest of the team to know something in character - they need to post it in character. If you post it in OOC - then it will be assumed that the character's don't know what is going on. Players can know it - but characters won't.

I hope that helps clarify things.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Hey I like Ret-Conning!!! have some ret-con!

Nunavut Citidel

Choosing the location:

As Ariarh makes plans to establish a settlement, Brett starts looking into building himself a place, and Arasmes decides to set up shop at the tower down south, Ka'etil starts thinking about it too. We lack protection on the Eastern borders. WIth the wolves to the south, and that river, we'd be easily targeted, even if Arasmes is able to fortify his position and make that direction an impractical approach, open planes... Ka'etil thinks to himself, scratching at a rough patch of skin.

Looking at the maps f the territory, he finds the spot. The silver Kobold slumbered, There is a prime location for a fortress, the river-way for trade, and with that Mitzune woman, I'll bet we could interface with the wolves and turn them to allies. THere is good ground there. A fine position, defensible.


This shall be our eastern flank, a citadel, station for our armies, wounds appropriate. A mighty stronghold to be the teeth of our nation. The seat of the dragons of old may yet become the seat of a new dragon. Nunavut, the Dragon's teeth.

With Ry while the rest are off exploring the cave:

While the priestess, her new companion, the one with with wolf, and his... well, Clari, are away with Arasmes, and Shaezon having become a bit o a recluse, Ka'etil and Ariarh are left In charge. Kae's Lieutenants have most of the forces well in hand, and as there isn't a war on, Kae has some time, and Warden Sylvath has much well in hand.

Kae approaches Ariarh, in the council chambers while they wait for further word form the venturing party, "Little sister," he says, walking into the door, the term of affection and closness still appreciated by the Half-elf, "I have been making arrangements to establish a Citadel to the east. I feel that a strong eastern flank and river-guard will be good for the city, and nation as a whole. We shall also be able to more immediately take advantage of the ruins where the ancient Silver Kobold were entombed." He states matter of factly.

"I have already convinced Grishnak to move his base of operations there, to make things easier here at home. I may also be willing to offer a place for the Yuan-ti, as they do not seem to be getting on well with most of the folk here. They are a powerful martial faction, which i think would serve us well out there in case of attack." Kae suggests.

Orunla:
It was indicated that Orunla was out and about the citidel, and I would liek to get a bit more form him before taking him over entirely, or is can run him, but i feellike there's elements of prophecy and such that i don't want to write that are outside of Your plans, Dain. So...

Returning to the Citidel reports from Brett's SID group in-hand waiting to peruse, Ka'etil sees the strange Silver Kobold seemingly waiting for him. "Greetings, I appologize i do believe we have met." the general says as he rides up to the Kobold. He leaps off of Konur to better match the draconic's height, while failing, the tall Half-elf at least shows the Kobold a level of respect, even as he absently picks at a patch of strangely rough skin on his face. "Is there that i can do for you, master...?" he asks inviting the Kobold to introduce himself.

Now with the council
Ka'etil stands stoic, and respectful of the dead men, and says "Well, Let us raise them, so we can return them to their families. Should we tell their wives before-hand that their husbands died? I think that news would be better received after they have risen. We can also learn some valuable information from them about what they discovered in the caves. With that information I could ready an appropriate force and clear out the caves."


To Kae:

”Heh heh – him be do calling me da masta’ when it be him da bossman o’ where I be stepping to, eh?” the silver kobold says with a sly chuckle.

”But aye, mon – I be to be with ye and done serving ye better in yer lands; the Old One done called me to dis place – so my feet done heard it, and I stepped northways to ye; and here I be.”

”And ye be looking to be boss o’ this land, eh? Or maybe just the piece ye build fer yerself… dat be a good thing, mayhap…”

”Did ye be knowing I got the Second Sight? It be true enough, mon – I see things that can’t be seen – and me eye bends toward da other side, and it be where that side be showing me things behind what ye may know.”

”As fer what I be done seeing – I be saying this – if ye be wish to be strong in da east – look to da waterways; when they raise; so to raises yer power – hey?”

Then the silver kobold chuckles again as he watches you.


Kae - Brett stands with you in spirit on the issue regarding the raising of your comrades.

However - "OOC" I'm going to wait a bit for your comrades to tap in regarding the funerary rites.

I'll give them a little bit - meanwhile - it's month 2 in your barony; just saying.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Orunla:

Ka'etil chuckles slightly. "I use "master" as a a simple expression. So you say you have the Second Sight? With what forces do you communicate? I am unfamiliar with the Old One you mention that guided you here."

"The female, Bessie, the sister of Grymm had similar powers. Did you share a similar vision with her" Kae wonders what this creature is, and his intent. "What do you mean about the waterways rising with my power?"


Response to Kae:

The kobold pauses in his loping gate, then turns – his eyes dark on you, pivoting slowly on his lame leg.

He turns back; leaning heavily on his crutch – staring up at you; his voice dark, hushed and whispery.

”The one dat I be calling da Old One – Him be da Great Serpent – from which all da stories of Serpent be coming from – but we be not talking much on Him – for He done give da power to dem dat respect Him – but not because He done love us – but because we treat Him wit da respect, savvy? If we done mention Him so much – He may hear it, by da by – and den come looking for who done call His name… I tell you truth, bossman – dat not I visit I be eager fer – for He be dredd – truly dredd, mon. So it best that we be turning our minds to other happy toughts instead, hey?” he says, and you detect with his stern admonishment a sense of genuine fear.

But of what – he does not say.

”The waters? What do ye knowing about da waters, eh? Why ye be asking me on waters den, eh?” he asks – as if he is actually confused about your question.

You sense that he does not know what you are asking about – you sense that his comment about “waters” was something that came from beyond his own knowing or understanding. But from where – neither he nor you know.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

What month did the guys come back and we're resurrecting them?

Orunla:

I wonder if his Great Serpent is similar to that of Kemat and the Yuan-ti? Regardless i should not speak of it at this time.

Ka'etil guides Orunla into the fortress, and asks,"I would like to speak to you of what you may do to serve in my lands, as I would not wish to offend such powers. Please abide for a moment, help yourself to refreshment and relax. I must look over a few things, and shall be with you shortly." Kae summons for someone who works in the citadel and requests that they ensure Orunla is comfortable.

Inside his office, Ka'etil looks over his SID reports, taking careful not of the information about Orunla, and makes a mental note to see if Brett's men can further investigate this individual. But first he pauses a moment, and enjoying his deeper connection to his Draconic blood, consults his ancestral heritage
[i]"I have chosen my bloodline, embraced your ways, and now this Kobold, a servant of the "Great Serpent", a being that brings to mind the "Serpent" venerated by the Yuan-ti, comes to my very door. What sort of trust does this Kobold merit? What service can he lend? Plese hear my plea for guidance."[/b]
"What the heck am I supposed to do with this guy?" is the basis of Kae's question, and while I know what do do with him, kae doesn't yet, and the Ancestors have the best answers!


Ornula merely grunts at your polite words and waves you off with the barest of acknowledgements. Clearly – he is not one for poetic or flowery speeches.

Kae – for your ancestors question – I am going to give you a “Natural 20” on this – call it a “ritual” to get their advice. As such – take time to phrase it as concisely as you feel best. You will get more then a simple “yes or no” for sure via the concept of “Natural 20” here. However – that won’t happen until next month.

Regarding the resurrection – that would have happened shortly after your party returned back from the spider cave.

As I recall – you set the groundwork for your baronies – were worried about Mak Morn and Ironhorse – and elected to go after them. That would have happened all in the first week after you got back – including, of course, the issues with the SID.

Meanwhile – while this is occurring – they would have been resurrected in month 1. Probably close to week 2.

Please let me know if there are any follow-up questions.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Some time in the first month

Yuan-ti:

With Kemat's aid secured, Ka'etil interfaces with the Yuan-ti. Before he approaches their camp, he asks Kemat "What sort of Command structure do your people have now? The people of Saravale seem to be somewhat ill at ease with them, and I would offer a place in my lands for them. Are there any with whom I should speak that speaks for the group at this point?"
Take me to your leader?

Arsinian:

Upon their return, Kae warns Arsinian, "We have a large group of refugees about to take up residence here. I'd like your men to take note of how they are interfacing with the rest of the people in the coming weeks."

WHat should i do to gather information on the race relations. I remember reading a post, but i think it was on Ry's board where I was checking stuff out.

I recall that the Golds are mostly moving to Ariarh's province.
Dunno where the Ape men, the new Silvers, nor the Yuan-ti are heading. If any decisions have been made, Kae would like to hear about them, so at council, he brings it up when he presents Arsinian's report on how the newcomers are fairing!

"Well, we seem be be settling into our respective lands. I wish to ask what information others have regarding the condition of the new races in our capital, and where they wish to spread throughout the lands." Kae will present Arsinain's report when i get that information.


To all:

Most ape men have gone to Ry's province - she is close to holy forests, which are good news for the ape men. They like it :)

The Yuan-ti are flexible - they'll go wherever the action is. In short - anyone who wishes them around, can have them.

It should be noted that the majority of them are human like - only a few 'cobra heads" with the group. The human ones can easily blend in, for the most part, with only a modest disguise check.

Again - to all

In addition to the usual questions/decisions you want to make with your barony each month - feel free to ask at any time "how are my people doing". This is a free action - and grants auto-success, as the people are happy to tell you how they are doing.

The only exceptions are secret societies and other little organizations like that. Those require a Spymaster to ferret out of the community with your standard "Take 20" via gather information roll.

To Yillim

Once the "Third Month" has come - you are free to stake a claim and set up a fledgling community.

The size and power of this community depend largely on what you do between now and then. There are no rules for what you do - you come up with something creative - tell me what you do, and then it happens - or it doesn't - depending on likely hood, not just a dice roll.

If you want to recruit an armed band to aid Ariarh, Kae, Arasmes - or even become a bandit - the choice is yours. Just let me know your plans; and we'll go from there.


Kae -

Arsinian's report will be up as soon as possible. Thank you for your patience on this matter :)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

GM:
Awesome. whenever arsinan's report comes up, and the Yuan ti respond in some way, then i'll continue on.


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Kae:

Arsinian's full report takes 2 months. It should be noted that in week 2 he brings you a complete report from your barony specifically.

The next 6 weeks he goes out into the field to compile the same data regarding all other baronies.

To all: This compiled data can be witnessed on the "Campaign Information" page - under the new header on the bottom.

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