|
|||||||||||||||||||||||
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||
| 5,451 to 5,500 of 10,695 |
|
| Ka'etil Malas'rae |
| Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1 |
|
Ka'etil looks at the heavily armored Mak Morn and asks him to take point, Standing behind the dwarf, ready to attack anything that engages him with his pole-arm.
"Lead on, sir, I'll keep an eye out and cover you here, so we can both engage anyone foolish enough to stand against us here."
Kae looks into the dim light with his keen elven senses.
Perception
1d20 + 8 ⇒ (17) + 8 = 25
| Dain GM |
|
|
"Are ye out of yer bloody mind? I be fighting, aye, but that don't be meaning I be charging forward. This is supposed to be yer sodding expedition after all!" he gripes.
Even as Mak Morn spews out a fountain of sage dwarven observation, both you and Ariarh attempt to perceive what may be down the stairs...
You are at once confronted with the smell of the incense, though it is much stronger; you believe it is comming from down the stairs. You are not sure how far down though...
You also think you can make out some torchlight - or at least a dull red glow that is like torchlight - roughly sixty feet down the stairs... you think...
Finally, Kae, you believe you might be able to hear the sound of chanting; the words are in a foreign tongue, and you can't quite make out what is being said.
It is almost as if your ability to hear is somehow being confused by secondary noise - a dull gust of air - a hiss of danger - the sound of gentle echoes in the cave, and (of course) the gusty Harumph! of Mak Morn.
"Oh bugger me! We going to do something, or just stand around all day doing naught but all this poxing jawing?" he grumbles.
Naturally, though, Mak Morn admits that he would never dream of stealing the honor from you; regarding you "Leading the charge!".
And, seeing your eagerness for action, he humbly moves out of your way, to allow you to go first.
Dwarves are, after all, quite polite in some matters...
Glancing back at Ariarh, you wonder if her passing knowledge of religion may identify the chanting - yet you have a gut feeilng that she is not quite able to hear the noise as well as you can. You also assume her perception is not quite as good, given the cirumcstances, and so she cannot even attempt to identify the chanting... Assuming she could hear it, which you doubt she can.
This is possibly because Mak Morn is now tapping his iron shod boot against the stonework with brisk impatience regarding all this standing around; the sound the iron clacking on the stone seems to even eclipse the sound of the chanting, even to your finely tuned half-elven senses.
| Ka'etil Malas'rae |
| Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1 |
|
Kae sighs, then hisses at Ariarh, "They're chanting down there. Get over here, and try to hear what it is they're saying, and what it all means." Then he moves past Mak Morn, preparing to slash at whatever comes before him.
He continues to the end of the stairs and sees...
| Ariarh Kane |
| Female Aasimar Druid 7 (Noble) |
|
Ariarh is a little taken aback by Kae's tone but heeds his command promptly. She leans in, carefully, and listens intently, closing her eyes and relying on her sense of hearing. Ry works at picking up the faint strands of words coming from below.
Knowledge, Religion: 1d20 + 4 ⇒ (3) + 4 = 7
Ry strains to hear something useful however between the sounds of Mak Morn's impatience and mutterings, the distance and the little knowledge she possessed, she is finding it difficult to discern what is being intoned.
| Dain GM |
|
|
Ariarh is a little taken back by Kae's tone but heeds his command promptly. She leans in and listens intently, closing her eyes and relying on her sense of hearing. Ry works at picking up the faint strands of words coming from below.
Knowledge, Religion: 1d20+4
Ry strains to hear something useful however between the sounds of Mak Morn's impatience and mutterings, the distance and the little knowledge she possessed, she is finding it difficult to discern what is being intoned.
Leaning forward, an intent look on your face, you are clear of one thing;
You can clearly hear the sound of Ka'etil's demands...
Other then that? You can't really hear anything, except for the words -
"Hos Erouf... Durqua..."
As for what that means?
Only the gods know...
| Dain GM |
|
|
Hos Erouf...Durqua... Ariarh tries to discern the meaning of the words she was able to pick up from the chanting below.
Linguistics check: 1d20+7
You are sure of one thing - the language is Osirion... Other then that? You don't know... Even the meaning of the words allude you; yet you suspect that they have some form of religious significance... But as to what? You have no idea...
| Ariarh Kane |
| Female Aasimar Druid 7 (Noble) |
|
Ry turns to Kae and any others who may be listening and shares what she does know, "From the three words I could make out, the dialect and inflection make me believe the language is Osirion and they have a religious tone. But as to the translation of the words, I could not tell you, I'm sorry."
| Dain GM |
|
|
Mak Morn turns to give Alaric a stern look.
"Listen, laddy - ye make a foin point! But we need action, nay words - if ye want someone to move forward, tell 'em to do it! But I got a hunch if we wait fer the half-elf to make up his mind we wait until next day! Seems near asleep at the job, as it were! So, as I dinna reckon on him leading us down there, being that he strikes me as if he be sleepy-like, then why dinna ye be saying who ye want going first, then we just file in and marrch, eh?"
Looking up at Alaric, waiting for a response, he strokes his beard a moment.
"Och, aye! Oh bloody hell - if ye ain't going to be giving me answer fast enough, then I'm going to nod off meself! Other then that, how about ye, goldilocks? Or are ye going to let master fancy-pants there," he says stabbing a blunt thumb at Alaric "be giving all the orders? Listen, lass - where I be comming from, a leader be the one that leads - be they lad or lass, eh? So... who be walking first - or do ye need it to be me to lead ye meself?" he grumbles, turning briskly to Ariarh during his questioning, Dior's eyes widening in surprise at the Dwarf's brusque manner.
Yet you all sense that, though it is hardly "court-like", his rough-around-the-edges way of speaking is not meant to be insulting, it's just his manner of speech - though it may not be as civilized as you are all used to.
Still, he seems to be waiting for someone to take charge and give some actual directions; and for some inexplicable reason, believes the half-elf is now "asleep on the job" - as it were...
"Well... I'm waiting...." he adds with a tip-taping of his boot on the stone.
| Ariarh Kane |
| Female Aasimar Druid 7 (Noble) |
|
Ariarh is not sure whether her "taking charge" as Mak Morn would put it would be disrespectful to both Alaric and Kae, but before she can utter a word one way or the other the decision is taken from her when Alaric announces he will take point. She moves quickly behind him and follows, descending the staircase and drawing a little closer to the chanting, her eyes and ears intent on the sights and sounds near her.
Stealth: 1d20 + 5 ⇒ (13) + 5 = 18
Perception: 1d20 + 10 ⇒ (4) + 10 = 14
| Dain GM |
|
|
"Hell yeah! Now that's how we do it!" Mak Morn exclaims with a lusty bellow.
You each sense that Mak Morn's bellow has two effects - one positive, and one negative.
The negative one is that his shouting and thudding around has drowned out the sounds of what is comming from down there. Despite your best efforts, you simply cannot perceive anything from below - his shouting has simply obfuscated any noises, other then yoru party!
The positive effect is that, as he is so loud, you are quite confident that no one is able to hear you!
Smiling both grimly, and confidently, you proceed....
Making your way down the stairs, the smell of incense grows stronger. After you have moved about sixty feet down, you come to a wide landing about twenty feet across, and more stairs leading down.
Flanking the landing are two torches, one on either side...
By now, even Mak Morn is somewhat more quiet, and you are able to stand by and do what you can to observe what will happen next.
"Well," Mak Morn says, giving you all a cocked eye, and a stern smile; his whisper hoarse and throaty "I reckon this be where we seperate the men from the bairns, eh?" he mutters, and lifts his broad bladed axe - sliding his thumb over the blade, waiting for what will happen next.
| Ariarh Kane |
| Female Aasimar Druid 7 (Noble) |
|
Ariarh lays her hand on Mak Morn's clad arm as if to warn him to remain quiet and still. Her eyes drill the message home.
Concentrating on the sounds below the landing, Ry stretches her senses toward the chanting and looks and listens, intent on figuring out what is going on just below them.
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
| Dain GM |
|
|
Ariarh lays her hand on Mak Morn's clad arm as if to warn him to remain quiet and still. Her eyes drill the message home.
Concentrating on the sounds below the landing, Ry stretches her senses toward the chanting and looks and listens, intent on figuring out what is going on just below them.
Perception: 1d20+10
You hear the sound of a single voice chanting a phrase, then multiple voices returning the chant back to it - as if a verse, then a chorus is responding...
You are not sure, but it seems clear that there are several voices...
| Ariarh Kane |
| Female Aasimar Druid 7 (Noble) |
|
Whispering to Alaric (and to any nearby who are able to hear her lowered voice), "I can pick out several voices down below with a lead chant followed by group intoning. But from this landing I cannot tell how many of them there are. Alaric, you mentioned earlier that you would cast invisible on yourself and make your way down to the bottom. Mayhap, that is what you can do now? We need more information before moving forward and making ourselves known." Ry looks directly at their leader, waiting for his opinion.
| Ka'etil Malas'rae |
| Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1 |
|
He continues to the end of the stairs and sees...
. . . um . . . ok then . . . i didn't see anything at the end of the staircase . . . I guess next time, I'll executive decision this kind of scouting and such...
Anyway, Kaw walks down the stairs, tries not to be seen, but sheathes his blade, draws his bow, and knocks an arrow.
not that there's much issue not being heard, Kae keeps to cover and peaks around corners as he gets to the bottom of the stair, and looks around.
Stealth
1d20 + 8 ⇒ (16) + 8 = 24
Perception
1d20 + 9 ⇒ (1) + 9 = 10
and if nothing's there, he continues on unless someone stops him...
Stealth
1d20 + 8 ⇒ (12) + 8 = 20
Perception
1d20 + 9 ⇒ (15) + 9 = 24
to the next corner, and peaks around.
| Dain GM |
|
|
You continue to move slowly and with stealth down the stairs. When you reach the bottom of the next level, the chanting sounds louder and louder. You are all now moving closer together; roughly five feet between each other. The sound of the chanting is now growing louder – you still cannot recognize the words, but are sure that they are Osirion.
Moving up slowly to a halt, even Mak Morn is silent now, his hand gripping the haft of his axe. Before you is a wide level place – it seems the stairway has finally hit bottom. If your guess is correct, you have now traveled roughly one hundred and fifty feet from the doorway you had entered. You suspect that you are only about fifty feet above the ground of the grassy plains beyond.
There is nowhere to go, however, if you are seeking to hide. You can see from here that once you descend down the final set of stairs you will be entering a large chambered room. If there is anything in there, you will be seen instantly and as soon as you enter the room, assuming whatever is chanting is looking in your direction.
You can clearly hear now a single voice raised in chanting – deep and melodic, while the others lifting their voices in chorus strike you as extremely harsh and guttural. Almost feral in nature… You are not sure, but sense that there is trouble ahead. You think you can pick out, roughly, about six voices – not counting the one leading the chant –
Whoever is willing to take the last fifteen feet to the ground will be completely visible.
The stairway is still ten feet in width, but it seems to open up to the left and right – how far, and in what direction, you do not know.
Finally, the room itself is clearly bathed in the red light of torches.
The chanting is growing louder – what do you do at this point?
| Dain GM |
|
|
To the new guys…
The sounds of construction, grumbling, laughing and general work assaults your ears as you advance slowly forward to the site of a fairly large and well laid out city. The roads are well cut – crafted from finely laid stone, and you can see clear evidence of hard work that belies the small amount of crude huts and cottages that dot the landscape near the stone paved roads.
The odd juxtaposition between the crude huts and the well laid out roads seems curious - but if the rumors are correct, and this "village" is being built over the ruins of an ancient town, then it is likley that the streets and roads are remnants of that very same age; surviving even now - while the rough cottages are even now being constructed.
You have heard the rumor that the infamous “Stag Lord” – a notorious bandit chieftain, and his rag-tag band of ruffians, have been brought to justice by a group of people who were sent south from Brevoy to subdue the wild lands and bring order to the lawless.
Supposedly, these folk have discovered many ancient ruins, and – with the support of coin and the aid of northern lords looking to secure favor with the newly established villages – are looking to formally create colonies of free persons who are eager to both govern themselves and live without threat of harm or under the shadow of tyranny.
As such, notice has been given that any free person who is willing to recognize the authority of the current established lords and ladies of the land – inasmuch as a newcomer shall break no law made, nor harm another while in the realm established – will find not only a place to purchase land; grow crops and raise a family – but may even discover a place where they may earn their own title, position, and rank.
If their skills merit it, of course…
With this in mind, you move forward to the village, looking around, trying to find out more information about this very place, and who you need to talk to so that you can set up a claim for some land.
For now, this recurring thread will be used specifically for the new guys; how they intend to enter the town, what they do when they get into the town, and their introductions. This thread will run simultaneously with the other thread, though it may result in skipping back and forth between threads. I ask for patience, though, until the group gets together formally. Until then, guys – welcome aboard and tell me what your new plans are!
| Alaric Winter |
|
|
Alaric stops and holds everyone for a moment. He then quietly casts his spell and disappears. Alaric immediately descends the last couple of steps while invisible and looks at the chanting figures. He will look around for about 15 seconds before returning up the stairs to the group.
Cast Vanish
BTW, Sorry Waiph about before I got confused at which section of stairs we were on and such. Didn't mean to skip over what you said.
Also...WELCOME NEW PEEPS!
| Dain GM |
|
|
You move down the stairs. On the first floor you see a wide room, about sixty feet square, you should think.
On the far side of the room you see, briefly with your quick examination, stone pillars with carvings on them. You see a man with long linen robes draped over bronze colored skin. His head is shaved and his eyes are stained black with khol. There are heavy rugs spread behind him, and several low tables.
The right side of the room has several hanging curtains, behind them is something – what it is, you don’t know… but there is clearly something there.
The smell of myrrh is heavy in the room, and the chant is growing in power. Kneeling deeply in front of him are six men with linen wraps around their waists. You cannot be sure of their garb, but it seems like they are armored in thick, brown, scaly armor. Their heads are covered in heavy helmets – masks that look like animals. With the brief fifteen seconds, you are not able to see what type of animals, however, the animals do not look like the typical northern types you are used to.
You are invisible – your spell is unmatched, and your skills are fully undoubted – yet even so, when you look into the room, the one who is conducting the chanting ceases. He lowers his upraised head and hands – pausing in his chants, then looks around the entrance, as if he can sense you, but cannot see you.
Though he has the distinct features of a Southron, and a desert sort – his eyes are a distinct color of blue. You suck in your breath involuntarily as you see a crackle and flash of what seems like lightning shimmer in his eyes.
”Nofri ehoou, magi,” the man hisses out – his tone ice – his words like a cobra, and his eyes flashing intently.
You have a “hunch” your presence may be known….
| Ka'etil Malas'rae |
| Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1 |
|
Ka'etil readies his arrow, and prepares to step down, firing as the chanting stops, but gives Alaric about ten more seconds to respond to whatever's happened down there.
| Dain GM |
|
|
The man in front of you, if indeed it is a man, raises his hands and claps them once – hard. The men in front of him rise to their feet and turn.
Their faces are not those of men – and they are not wearing masks.
They are tall and muscular; nearly seven feet in height. You can see, even in the brief seconds, that their flesh is merged with what you presumed to be masks – but clearly your first impression was wrong.
The “masks” are heavy, hairy heads – they look like a wolf, but you believe they are not. You think they are what Ariarh may have called a jackal, though you have not seen such a creature yourself…
Their eyes are feral, cunning and very aware. You see that their nostrils are widening, as if they are taking in the scent – as if they can smell you; never mind that they cannot see you…
The first one has opened his mouth, and the maw is filled with long white fangs, dripping with anticipation.
Their hands look human, their limbs look human - only their heads so not. You can see that they are wearing a heavy, leathery armor. It seems as if it is fashioned from some type of reptile skin, but you are not sure what type of hide it is.
The bald headed man’s eyes narrow, and a cruel smile twists his lips. He raises his hand and squeezes it into a fist; electricity crackling over the flesh. His other hand raises toward the stairs - his finger gesturing forward - and though you are sure you are not yet seen, you believe that things may be getting out of hand!
”Nofri sai…” he says with a sneer, and the first creature in front of you raises his head and roars out. The others join in, and they quickly spread out and come charging forward to the stairs, and at you.
| Dain GM |
|
|
Alaric immediately heads up the stairs to his waiting friends and says while still invisible Trouble! Six men with the heads of jackals are coming and a spell user leader. Set for a charge. and he continues, stopping and turning back around behind the main fighters, Kae and Bron.
Actually, the creatures had already come charging after you... even before you head up the stairs....
Technically this charge could be considered a surprise round, however, this is open to opinion. For now, you are free to roll Initiative to see if you can rush up the staris before they come charging over to you - though it is not certain they can hurt you, or even see you... They can, at the least, run you over on their way up the stairs.
Toss up your Ini, and we'll go from there...
| Dain GM |
|
|
Ka'etil readies his arrow, and prepares to step down, firing as the chanting stops, but gives Alaric about ten more seconds to respond to whatever's happened down there.
Wait, firing at what? You cannot see what is chanting at this time, unless you moved down, in which case they would have seen you.
Also, if you had your bow and arrow out and ready, how are you able to drop your bow and arrow, draw your Glaive, set your Glaive for bracing and cast a spell in one round?
Drop weapon is free action, draw weapon is a standard action, but I think Casting Shield is a full round action, though I could be mistaken.
Also, before you do that, any chance of rolling Ini?
| Alaric Winter |
|
|
Alaric Initiative1d20 + 2 ⇒ (14) + 2 = 16
Bron Initiative (I dont know his modifier)1d20 ⇒ 13
Ok slight change in plans then since I didn't get to move when the guy first saw me.
Alaric will move up the stairs saying the same thing he said before before stopping and casting an illusory wall of stone in front of the stairs. Silent Image
Now time for bed. If Waiph is still on take over for me please.
| Dain GM |
|
|
The creatures are charging, and they will each need to make a Willpower roll, then.
Creature 1
1d20 + 2 ⇒ (3) + 2 = 5
Creature 2
1d20 + 2 ⇒ (17) + 2 = 19
Creature 3
1d20 + 2 ⇒ (8) + 2 = 10
Creature 4
1d20 + 2 ⇒ (4) + 2 = 6
Creature 5
1d20 + 2 ⇒ (18) + 2 = 20
Creature 6
1d20 + 2 ⇒ (8) + 2 = 10
Creature 2 and 5 are free to go charging up the stairs without concern - and they do.
Bronwyn will hold action. Actually, the more I think about it, until I hear from Bronywn specifically, he will simply hold action.
The others thud against the wall.
But, naturally, this will occur only after the bald man takes his action.
| Dain GM |
|
|
Bald man takes his action -
He raises his finger and points at Alaric - though he is not interacting with your image, it seems as though he is unintrested in you specifically.
Whatever he is doing, you don't know what it is at this time. Clearly, you cannot see him as you are up the stairs, nor hear him, as his voice is drowned out by the roars of his men.
The creatures will run past Kae and Mak Morn, each suffering their AoO and attack Alaric specifically.
Creature 2
1d20 + 8 ⇒ (8) + 8 = 16
IF he hits
1d4 + 5 ⇒ (4) + 5 = 9
Creature 5
1d20 + 8 ⇒ (4) + 8 = 12
IF he hits
1d4 + 5 ⇒ (3) + 5 = 8
At this time it seems they both hit; for a total of 17 damage. This supposes that Kae and Mak Morn can't drop them first...
Note: they are attacking you with claws at this time - the claws are very sharp - this is not subdual damage. However, Kae and Mak Morn are free to make AoA, theoretically, so is Bronwyn, but I think for now I will have him roll his attack.
Mak Morn will attack the first creature that comes charging in...
1d20 + 8 ⇒ (4) + 8 = 12
IF he hits
1d10 + 5 ⇒ (7) + 5 = 12
Mak Morn has missed; and cannot use another AoA, as he doesn't have the Feat and can only make one per round for now.
Since Mak Morn and Kae have taken "point" the creatures must run through those two.
Since Alaric moved up to Bronwyn, and Bronwyn is standing next to him, I will assume they are the next row up.
This leaves Ariarh and Dior at the top. They are not close enough to make an AoA at this time, but can go on their initiative.
Note to all: if your AoA kills these guys, or if your actual attack kills these guys, then you should be okay. If not, you may have some trouble. Your attack action can theoretically ret-con this for Alaric, though.
Aslo, I am really tired, and it is late, and I am going to crash out.
| Dain GM |
|
|
Okay, because this is somewhat confusing...
Creature 2 and 5 made their will and rushed through the silent image.
Creature 2 is on the right side (as is Mak Morn) and creature 5 is on the left side (as is Kae).
These same two creatures moved forward and have rushed up the stairs to attack Alaric, suffering the AoA, while the others are below, unable to figure out what is going on.
Mak Morn can AoA one guy (he tried and failed), as can Kae - who did not, yet.
Bronwyn can AoA one guy, but Alaric is out of moves in that respect (though I may be wrong).
Finally, Ariarh, Dior, Bronwyn, and Mak Morn still have their regular attacks, though.
ALL of my attacks can be (theoretically) mitigated assuming that
1. The above mentioned people can kill these guys...
2. Some other power stops these guys.
It should be noted that currently they are occupying the space of Kae and Mak Morn - on your normal attack you can get full attacks against them.
Finally, I am going to bed. It is way too late to wait for long postings. I hope to see some results in the morning.
| Ariarh Kane |
| Female Aasimar Druid 7 (Noble) |
|
Ariarh is casting Summon Nature's Ally II.
Dior flies fast to Creature 2 (who is near Mak Morn). With a bloodcurdling scream, he launches himself, claws bared, beak open and ready to tear flesh.
Bite
Attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, Damage: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7 (+1 enhancement bonus to attack & damage re Magic Fang)
Claw
Attack: 1d20 + 4 ⇒ (19) + 4 = 23, Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Claw
Attack: 1d20 + 4 ⇒ (5) + 4 = 9, Damage: 1d4 + 2 ⇒ (4) + 2 = 6
| Alaric Winter |
|
|
Point of note: you can't end your charge in an enemies space. Quote from D20pfsrd "You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge." So they can't actually attack me as the stairs are 10' wide and they don't have a clear path. They can only attack Kae and Mak.
Also this rule prevents them from charging anyone. "If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent." They didn't have line of sight at the start of their turn for both the fact that we were too far up the stairs for them to see us and there was an illusory wall blocking their line of sight.
| Dain GM |
|
|
Point of note: you can't end your charge in an enemies space. Quote from D20pfsrd "You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge." So they can't actually attack me as the stairs are 10' wide and they don't have a clear path. They can only attack Kae and Mak.
Also this rule prevents them from charging anyone. "If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent." They didn't have line of sight at the start of their turn for both the fact that we were too far up the stairs for them to see us and there was an illusory wall blocking their line of sight.
In this case they are not formally doing a "charge" attack. That was more poetic then literal. Does this still apply?
Please let me know, and I will tidy this up when I get home, though.
| Ka'etil Malas'rae |
| Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1 |
|
Sorry, was delusionally tired, long day, so I forgot about my bow. I'd like to call that a readied action to fire on an enemy when I see one. As I had not moved, when they approach and became visible that should theoretically go off. But i hadn't called it out specifically as that so it's your call, GM.
It would look like Alaric has 1 or 2 more rounds of being vanished, One round to go down and start looking, then the creatures immediately reacted and rushed him.
Init1d20 + 3 ⇒ (5) + 3 = 8
Improved Unarmed strike AoO
punch1d20 + 5 ⇒ (17) + 5 = 22
damage1d4 + 5 ⇒ (3) + 5 = 8
Target is also Creature 2, unless it died, before it got past my arrow, Mak, and Dior, in which case, Creature 5 triggered it
Cause 2 would be to dead to keep moving.
IF the Jackal-heads have the Human subtype, then all attack and damage roles are at a +2 for favored enemy.
| Ka'etil Malas'rae |
| Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1 |
|
For my actual move on my Init roll, Kae will drop his bow and draw and swing with his Glaive (reach, so 10 feet away) moving to block the stairs so no more creatures can attempt to get past him without engaging him with a combat maneuver (CMD 19)
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 + 7 ⇒ (5) + 7 = 12
This target is creature 5.
| Dain GM |
|
|
Terribly sorry to all...
Not only do my misreading of rules confuse this situation, but also my lack of information for all of you.
In fact, there seems there is a quite a bit of confusion here. THe usual drawbacks of PbP games... very well; here's what's what -
The two creatures come running through the wall, looking desperately for Alaric.
The creatures do not see Alaric, rather - they see you, and cannot understand where he went.
Yet the creatures were charged to discover Alaric and dstroy him, so they need to find him.
Therefore, the creatures will stay at the bottom of the stairs and look up at you all; searching desperately for the vanished magi.
As a free action, one of the creatures will be roaring out something in Osirion - you don't know what is being said, or who he said what to.
The same creature is also using "Perception" to discover the missing Alaric at this time.
The other creature rears back his head and lets out a roar, which echoes louldy in the cave - so much so that it seems much more loud and intimidating.
So...
Perception via Alaric (certain hidden modifiers will be applied as well...)
1d20 + 4 ⇒ (18) + 4 = 22
Intimidate against the Party to demoralize them (the opposed roll for this is your level, plus your Wisdom Modifier, plus 10).
1d20 + 4 + 5 + 1 ⇒ (12) + 4 + 5 + 1 = 22
Mak Morn's Base vs Demoralization 10 + 3 + 0 = 13.
Note to All:
Any who had the chance to take an action before these joker's are free to act. If you recall, their Ini was 6. This means they lose to everyone but Mak Morn and Dior.
Please remember that you don't know who did what until after you see them go.
That said -
Kae can attack if he wishes.
Ariarh can summon Nature's Ally 2, if she wishes.
Mak Morn and Dior must wait.
Alaric has already moved.
Bronwyn will hold action until I see Bronwyn posting, or unless he is attacked.
The jackal guys are ten feet from Mak Morn and Kae - and Kae, they are NOT human...
You are all shaken for 2 rounds at this time, as soon as the Intimidating guy makes his move. Remember; Kae and Suzy can still go before them, but Dior and Mak Morn must wait.
Meanwhile, you each take up a 5x5 square. The creatures are ten feet in front of Mak Morn/Kae, who are right in front of of Bronwyn/Alaric, finally Ariarh and Dior are last - and are effectively 25 feet from these guys.
So Kae, the Ariarh, then these guys, then Dior, then Mak Morn.
You already know what their plan is - what will you be doing?
| Ka'etil Malas'rae |
| Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1 |
|
Demoralize: 10+4+0=14
Actions still stand, minus the AoO.
Shoot the first one through on surprise round when they enter, then drop the bow, and slash with the glaive, same one if he's still alive, so creature 2.
Sorry, on phone, code is hard.
| Dain GM |
|
|
Demoralize: 10+4+0=14
Actions still stand, minus the AoO.
Shoot the first one through on surprise round when they enter, then drop the bow, and slash with the glaive, same one if he's still alive, so creature 2.
Sorry, on phone, code is hard.
You can take a shot at one of them on the surprise round, then may make your attack with the glaive.
However, you need to make the rolls with the glaive.
| Dain GM |
|
|
Slash 1d20+5
Damage1d10+7
Quick question - what is your glaive made out of? That is; the metal in the blade?
For now, you sense the creature is barely standing, nearly slaughtered, and hanging on by a thread...
Waiting now for the rest of the group to toss up, or throw down!
Specifically Dior and Mak Morn, but they are currently shaken... though they CAN act, so Mak Morn will take a swing at the weak one...
1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
IF he hits
1d10 + 5 ⇒ (3) + 5 = 8
It should be noted Mak Morn is attacking the same villian you have hit - though he must first step up to attack.
Yikes! This means Mak Morn must suffer an AoA from the villian he is not attacking...
1d20 + 8 ⇒ (15) + 8 = 23
IF he htis Mak Morn
1d4 + 5 ⇒ (2) + 5 = 7
| 5,451 to 5,500 of 10,695 |
|
| Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Dain's King Maker Chronicles | All Messageboards |
|
Want to post a reply? Sign in. |
|
|







