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Dain's King Maker Chronicles

Game Master dain120475

Introduction

This is the Kingmaker Campaign, yet it is filled with many deviations from the boxed set. The "Campaign Information" page is meant as a quick resource to help sum up the thousands of posts quickly.


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Shaezon Silverfall wrote:
I'd like to go on a mission of some kind with Shaezon. Loot and XP!

Regarding Loot and XP:

Okay, right now I’ve come to a bit of a conundrum. The ways I’ve given out XP have not been fair to the gang at this time. For example – I gave bonuses to people who posted a lot – but if you’re out of town on business, during finals, or your internet connection is down, that created a gap in the party – this wasn’t really fair, because there simply times when people want to play, or write – but business/life/accidents come first and they can’t. I don’t like to punish people for not showing up – but when I hand out XP or Bonus XP for doing good work, it can feel like the people who missed out on things missed out on that.

The same is true for combat. You miss a “Skype Combat” because you have a personal errand that cannot be skipped – then you miss combat and are behind.

This seemed to me unfair. So I resolved to level people across the board for reaching certain stages in the game. I trusted that everyone would participate, and if they couldn’t make it a couple of times, they would still level up with the rest of the group.

However – this next part regards game rewards and “loot”.

By now you see I am not very generous with “magical items” or gear. This is on purpose. As your town grows in size you will eventually have the opportunity to have townspeople simply “Craft” your goods and gear for you – at cost. You don’t need to make rolls, and you will get the gear on discount from the book prices, since your own folk are crafting them.

This assumes, however, that the town has what it takes to “Craft” said gear.

For example – let’s say you want Magical Armor – very good. Have someone in town Craft it for you – it won’t be too expensive, and they can do it for you while you go on quests. But to do that you need certain buildings. You need a Exotic Craftsmen – 10 BP and an Armor Smith – 6 BP.

This is because “Kingmaker” is about building a kingdom – you will eventually have a mighty nation and control armies and soldiers and all sorts of things. Having a city is important. Spending half your inventory on a magic sword now is fine – but your city will fall eventually to another Troll attack if you don’t have an army, or protection, or whatever.

I am “tweaking” the rules somewhat on what certain buildings give you later – so that you have incentive to build buildings and make your city more productive. You will actually be able to recruit soldiers, cavalry, an army – and (in time – if you want) invade a nation, or take over a country – and (theoretically) rule the world!

Bonus XP, Loot and You:

So where does this leave us? In time, you will gain side quests – they don’t give you XP, because that causes gaps – they give you bonus Build Points and Gold for your one day city. This is because by around Level 7, you’ll have your own “City” to work with, and on that city you’ll be able to do pretty much what YOU want to do.

If you prefer weapons to magic – you become “lord” of your own city – and build it how you want – no vote no argument with a council – it’s yours to do with how you like it. As it grows in power – you can mold it the way you like.

You will eventually gain a dedicated “staff” of followers – not unlike the “Village Elders” in Oleg’s. They are not the same as “Followers” – re: Leadership Feat – they don’t simply “obey you” – but they do work for you, and you can build them as a standard character (albeit with less point buy then you – more on that later, though) – provided you pay them you can take them on private quests and make them more powerful – because they gain XP the normal way. They can even go up in level higher then you, if you want them too, but they don’t have to.

So when you see a “side quest” with BP and GP – you take it and complete it – the treasure is for your own private town (which is coming up). You control it, nurture it, and make it function. You want to create an academy for Wizards and have them Craft Potions – be my guest, if you can afford it! You want to make an army of soldiers – it’s your call!

If, for example, you want to make a crack commando unit that was sent to prison by a military court for a crime they didn't commit – and who then promptly escaped from a maximum security stockade to the Los Angeles underground and are (even today) still wanted by the government and living as soldiers of fortune - Well, I’d say hire the A-Team – or you could simply build, train, and equip such a team yourselves.

This allows you to begin to create new characters, not unlike a Follower or Cohorts - but not as buff - and they will live in YOUR town, and do what YOU demand (within reason - you don't own them, but you can make them, and play them - for certain quests). Essentially, when you gain Followers, you can make a new character - but you can also make a whole Town Council and play them out too - with different personalities and side quests and missions for them to do and level in.

Now, I shall be giving you some treasure as you head out on quests, and some leveling through the next several chapters, but it is not standard types of loot you may want. This is because you are supposed to be building your town - and if you want magical arms and armor and so on - you can have it - but your people will build it for you, you don't have to build it yourself. This is on purpose - it is supposed to make you interested in your town and becoming a powerful ruler. As your town grows, you can begin ordering your people to "Craft" exactly what you need them to Craft.

As for bonus treasure for doing extra posts or completing a cool combat? Such things can will happen, but they will generally be more exotic and personal then what is in the book. It is the kind of stuff that is mainly bonus for good work, but nothing that would/should theoretically break the game.

For example – Ariarh recently received a gift in game worth quite a bit of coin – largely due to her posting. It is not the Master Work armor she wanted, and it is not what she was really looking for – but she likes it and it can help her, and is fairly valuable.

So – if a person wants more “Magic Items” I will be giving them sparsely, for now – but that is only so you can create more of them later with the power of your Capital City, or your own private city – you’ll see more of that on level 7, though, once you (theoretically) take on a Cohort and gain Followers – assuming you’re a member of the Council – you will probably be finishing book 2 and be established as a Lord with your own land.

However: Though this is my plan for rewards, I want to make sure everyone is having fun. That said – if you prefer another method of reward or bonus, please let me know at this time.

To Shaezon – Speaking about all of this – you can take a level now. You’re currently at level 5; now on par with the team. You can “refresh” spells and HP at the start of the next day!


M Elf Spellbinder Conjuration (teleport) Wiz 2

Thank you!


Shaezon Silverfall wrote:
Thank you!

You're welcome - however, did you have any feedback or comments at this time regarding the rest of the above post - specifically how the division of loot and gear is to be made?

Please let me know if you do - and anyone else who may be reading this.

Feedback is very important to me at this time, I'm straying a bit from canon to give you guys the chance to build your own city. I want to make this a fun experience, so, let me know what you think.

Thank you!


M Elf Spellbinder Conjuration (teleport) Wiz 2
Dain GM wrote:
Shaezon Silverfall wrote:
Thank you!

You're welcome - however, did you have any feedback or comments at this time regarding the rest of the above post - specifically how the division of loot and gear is to be made?

Please let me know if you do - and anyone else who may be reading this.

Feedback is very important to me at this time, I'm straying a bit from canon to give you guys the chance to build your own city. I want to make this a fun experience, so, let me know what you think.

Thank you!

If seems like you're saying when our towns get bigger we'll be able to craft stuff. That works for me. That's kind of Shaezon's M.O.

On a realted note you said you're good with my minor mulligan modification to a teleport specialist conjurer, right? I'm heading to bed soon, but am off this next week, so will have plenty of time to catch up, post, etc.


Female Aasimar Druid 7 (Noble)

Ariarh would say "No" to bounties on killing wild animals. If there was a certain wild animal coming too close to the settlement and attacking folk and livestock, we could ride out to ensure the perimeters were secure (or secure them) and the wild animal was carefully and thoughtfully relocated away from the settlement. If you pay people to kill any random wild animal that may get too close for comfort then it may get out of the control and it will seem like people would feel it okay to cull any wild animal in expectation of payment.


Female Aasimar Druid 7 (Noble)

I also agree on specific bounties for individuals or groups known to be causing problems.


M Elf Spellbinder Conjuration (teleport) Wiz 2
Ariarh Kane wrote:
I also agree on specific bounties for individuals or groups known to be causing problems.

Seconded. A La "Wanted posters."


Shaezon Silverfall wrote:
Dain GM wrote:
Shaezon Silverfall wrote:
Thank you!

You're welcome - however, did you have any feedback or comments at this time regarding the rest of the above post - specifically how the division of loot and gear is to be made?

Please let me know if you do - and anyone else who may be reading this.

Feedback is very important to me at this time, I'm straying a bit from canon to give you guys the chance to build your own city. I want to make this a fun experience, so, let me know what you think.

Thank you!

If seems like you're saying when our towns get bigger we'll be able to craft stuff. That works for me. That's kind of Shaezon's M.O.

On a realted note you said you're good with my minor mulligan modification to a teleport specialist conjurer, right? I'm heading to bed soon, but am off this next week, so will have plenty of time to catch up, post, etc.

Right! Technically (in theory) you'l have 2 towns - the capital and your own private town (theoretically - you could gain more towns - if you're prepared to do some real battling).

The capital will receive taxes from all towns - and whatever IT builds can (in theory) be enjoyed by all towns (like an army, for example).

Your own private "Town" will be different. It will be tailored to your own private needs. So, for example - you are a wizard. You can waste feats on Item Creation, or create a town with "Elders" and Craftsmen who do all that for you - and all you have to do with your loot and gear is invest it into the right buildings.

So if you want a (for example) to create town that is designed for a specific purpose - you can do so. The capital is really the hub - and in theory it is supposed to function for everyone - giving stuff that everyone can use.

But if you want something very specific - like a town that creates special magic gear that no in your party uses except you personally - that is for you. Your capital makes stuff that is good for everyone, in theory.


Shaezon Silverfall wrote:
Dain GM wrote:
Shaezon Silverfall wrote:
Thank you!

You're welcome - however, did you have any feedback or comments at this time regarding the rest of the above post - specifically how the division of loot and gear is to be made?

Please let me know if you do - and anyone else who may be reading this.

Feedback is very important to me at this time, I'm straying a bit from canon to give you guys the chance to build your own city. I want to make this a fun experience, so, let me know what you think.

Thank you!

If seems like you're saying when our towns get bigger we'll be able to craft stuff. That works for me. That's kind of Shaezon's M.O.

On a realted note you said you're good with my minor mulligan modification to a teleport specialist conjurer, right? I'm heading to bed soon, but am off this next week, so will have plenty of time to catch up, post, etc.

Sounds good!


Female Aasimar Druid 7 (Noble)

Question for my companions: What do you guys want to do about a cleric?

I have an idea of my own but I thought about asking what you guys had in mind first. I'd appreciate any commentary on the matter. Thanks. :)


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

In a couple levels someone could grab a cleric for a cohort, or we could go to the board to get another new one, but we've had pretty bad luck with that, so we may wnat to not deal with that whole hassel


M Elf Spellbinder Conjuration (teleport) Wiz 2

I'm a little confused about what's happening. There are a lot of conversations happening simultaneously at different points in time. I have little idea which one I'm privy to and what's happening.

Can we start using spoilers or tags or something?


Female Aasimar Druid 7 (Noble)

The groups and conversations I believe are as follows: Brett, Shaezon, Arasmes (and possibly Oleg) at the Tavern.

Ariarh, Anuk-su, Lady Turon, Delain Esserian and Sir Dashan at a shop in the old fishing village.

Kae is gathering information from Sylvath, and soon, from Adjt.

At 6pm, all parties (except Sylvath or Adjt) will be meeting at the Banks' residence to go over Dashan's maps and share information and formulate plans.

Alaric Winter is "asleep" in his chamber which is locked with a guard posted out front.

Tyrene Aliento stayed in the fortress to read.

I hope that helps.

I will endeavour to employ more spoilers in future.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

I know Kae wants to head to speak to Sylvath. If Brett, Shae, and Arasmes want to come they can, I'd actually like to have Arasmes along just to get the Kobold's say so about him, cause it's good if Sylvath can vouch for a new-comer such as Ras, imho. Sylvath's got clout.


Technically - the others were all en route to the village - including Kae with Brett, Shae and Arasmes.

That point was tricky - I wasn't entirely sure where Kae was and kind of lumped him in with us - as Brett, Arasmes and Shaezon were all riding down to the village anyway to "look at houses" - it is at this point when Sylvath is able to meet all of the new players (Arasmes and Shaezon) and is further able to interact with them, even as they are with him. It should be noted that Sylvath gave you an ear full of news already though - but he is now hurrying away - that should be on the board a bit higher up. Kae: If you want to talk to Sylvath and ask him any follow-up questions - now is the time. Shaezon and Arasmes - feel free to make your introductions to Sylvath as you feel appropriate.

To all - Guys; I like to write, but I feel like (other then Ariarh) I'm doing a lot of it - perhaps too much for you to keep up with. If that is so - if the game is getting to be too complex for you or too much - please let me know. Feedback helps.

I can't have Sylvath meet either Shaezon or Arasmes at this time. Rather - they need to meet him! He's there - in front of you - if neither Shae or Arasmes want to talk to him - he will eventually leave. It's not big deal - but if you don't meet with him, I can't very well write what you would say to Sylvath and then his response. I can only write his response to your words or actions - at least, until he leaves.


Kyton-spawn Tiefling Evolutionist Summoner 7 (Noble) (Init +1 / F +7 R +4 W +7 / Perc. +11 / AC 14 /HP 53

2 questions: 1 How many BP do we have to work with again?

2 What do we currently have in the city?

You've probably answered this but I can't see where so if you could put it up again that would help a lot. Thanks :)


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Female Aasimar Druid 7 (Noble)

1. We have 6 BP currently and 41,020GP (plus all the good and items in the vault) which we could convert partially into bp.

2. The city has 2 city walls, 2 watch towers, granary, inn, smith, stable, townhall, barracks, pier, house, shrine, dump.


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Female Aasimar Druid 7 (Noble)

4000GP=1BP

I would like to suggest we:

either spend 16,000GP to buy 4BP (giving us a total of 10BP currently and leaving us with 25,020GP)
or spend 24,000GP to buy 6BP (giving us a total of 12BP currently and leaving us with 17,020GP).

I do not want to see the actual gold coin diminish drastically in our vaults. We could try and sell our Qadira silks and other safe items for gold to increase our actual monetary wealth ...


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Female Aasimar Druid 7 (Noble)

Buildings to consider: Mill (6bp), Tradesman (10bp), Inn (10bp), House (3bp), Tannery (6bp, cannot be adjacent to a house) and Graveyard (4bp).


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Should be noted - some of those things may already exist in your town! But, as you did not build them - and your own people built them - you cannot enjoy the full benefits of them - except a modest tax and the potential to purchase somewhat inflated gear that you could craft fairly cheap or (if you had the proper shop or place set up) you could even get them on a massive discount - as it would be run by "The State" - which is you guys.

For example - you don't have a formal City "Herbalist" though there is an Herbalist in your city that produces goods and gear made by and for Herbalists. You can build your own eventually - but you don't get that bonus yet.

As for what is in your town already that you don't know about? On that count you'll just have to do some checking around.


M Elf Spellbinder Conjuration (teleport) Wiz 2

So to clarify, I'm planning on creating a wizards college dedicated to socially responsible use of magic. There will be sub groups within, for example a defense and battle magic group the elite of which will be expected to work for the defense of the nation in return for the education (perhaps some partnership with a martial college would be in order). One sub group will be dedicated to perfecting magic item creation, etc, etc.

So there isn't a reason for Shaezon to take item creation feats because he can conscript his underlings to craft for him at reduced rate. Is that right?


Yes - though it may take a while - you will need cash for such a thing, and funding. But once it does come into power - you will have quite a powerful company to back you...


TO KAE -

Please remember to toss up your initiative on the combat thread. Thanks!


To all

Hey guys, I'm having a whole slew of massive bugs on my computer today and all of a sudden - I don't know why or what is causing them. I am only home now hoping that I can do some trouble shooting, but now I need to leave for work.

If anyone knows a way to fix computers - specifically PC's - and is available to help me trouble shoot on or around 7:30 PM tonight, that would be very helpful.

Thank you so much!


Who wants to level up?

Just thought I’d spell it out for all.

Since this game leveling involves “completing quests” I’m just going to tell you the quests you need to complete to “level up”.

1. To get to level 6 you need to get up the temple, clear it out of enemies/villains (or what is there), and make it formally “Holy” again. Then, once that is done you need to install a formal person to act as the “acting head of the Council” in Saravale. When this is accomplished you will be bumped to Level 6. Then, you will get some nice “money rewards” based on treasure that is placed out there already – as well as other gear that will be given to you as rewards.

2. You will need to explore the southlands – to make things easy you will need to go two primary points on the southern map – The village where the Hag is found – and the Ruined Tower. Both have some basic challenges – actually, somewhat difficult. When you formally complete that mission two things will happen – you’ll level to 7 and finish book 2.

Then there will be a “year off” in game – in which your lands mature and do what they need to do for a year. After a year you will be able to see what happens to your town via collected build points and so forth for your capital.

All other side quests you do will reveal treasure and bonus points for your character. None of them are necessary, however.

Finally –

In addition to Bonus BP and Gold if you ever get a township on your own – I am also going to be giving out Hero Points – more on that can be found on the link here: Hero Point Description .


Regarding military and “the law”

1. The law: Formally Saravale has no acting police, sheriff, judge or constable, per se. Yes, there are some members of the town who patrol, looking for people who are breaking the law or doing bad things – but in the end; the “laws of the land” have not been formally codified; with the few exceptions regarding banning slaves and certain religious practices. It’s hard to arrest someone for a crime if they haven’t broken the law – having a formal code would be a good first start.

Also – you have no formal deputies or “police” in place to staff the town. The majority of what will happen in your town is fairly easy to micro-manage in that, once you get the ball rolling – they’ll take care of things themselves. So, for example, you’ll see Sylvath riding around with hired men who he trusts and who he believes are honorable. These men work for him, he works for you. But you have not taken steps to create a formal set of deputies to patrol the town with specific orders to do what they can.

This is why Sylvath is normally the one who keeps riding around when you ride up to town, with a few guys – he’s working pro bono here – you aren’t paying him and he’s not assigned to a post. Technically, I believe Bronwyn was in charge of being the internal police force – but he’s long gone.

For now – you will need to establish a protective service – or, if that is too time consuming – turn the entire job over to a trusted lad or two. Formally give the order to Sylvath that he is now in charge of recruiting men and obeying the law, and enforcing it. But remember – Sylvath will do what he is ordered, like any other NPC – but he does it in keeping with his character. He may not do things your way – and if you’re not specific – he may do something you really like – or may do something you don’t like. But he’ll do it his way, unless you are very clear how that is.

Short answer – you have no police in the town – if you want them, take steps to get them.

2. The Military: You have a barracks – and a form of military. The barracks allow you to recruit and hire a standing army equal to 1/10th of your town’s population – in this case you have 300 men.

Their arms are the lowest level, and so is their gear. They have a spear, and leather armor – which is not only crappy, but pretty basic. You could do better – you could have better men, better gear, better training, and a host of other things – when and if you create the opportunity.

In other words – you could insist that all men be geared with plate mail; full kit and spear, bastard sword, dagger, and long bow. That’s pricey – you may want to reorganize things and decide on other options instead of that. The number of men you can recruit from the barracks is (currently) 300; but they are basic fighter types, with little skills. You can get more, if you want to order them gear – most of it wouldn’t even cost you anything in game – such as gold or BP – your “reward’ for organizing companies of men, formation fighting, arms and armor for your troops, and so on – is that you would actually have an army of men that is well trained.

Regarding their gear – you have some latitude on how you equip them – you can’t get full plate for each man unless you want to spend it from the treasury. You can get “bulk discounts” though – better arms and armor for you men, though, will mean better chances of success.

Having “officers” or “non-coms” as paid hirelings could give your men better XP – and make them better fighters all around.

What I need from you guys: I know it may seem like a bit – but take some time and type up a set of laws – or form of how you want your police to act – or the way you want the military to be organized. Write it up, post it up, or email it up. Don’t wait on the vote – take a stance.

Kae – if you want to see a well established group of outriders to patrol the lands – as a marshal – you’re free to do this. The stables provides you with 1/100th of men for cavalry of a town – in this case 30. Gear them, give them orders, tell me what gear you want and what orders they have – and if you want to hire them an officer to guide them, or if you want them to just run around on their own following orders.

Ariarh – if you want to see a group of people who are dedicated to creating parks and groves in the capital – write a “decree” that you’re doing things your way. Then do it. Finance them your way – figure it out, write up something the way you want. Maybe you want to recruit from some of the townspeople to make a hospice – or maybe an orphanage – or even a school! You can do it – tell me your plans specifically and we can go from there.

Arasmes and Shaezon – sure, you’re not council members (yet) but if you have plans – act on them! Do what you need to do – make things happen. If you want to create a “potion shop” find someone in the town and talk to them about financing something like that, and get the ball rolling; do a little leg-work. Type up your plan on paper, not even on the board, and when it’s ready to go – post it, email it, or whatever.

This is a sandbox environment – do what you need to do, and what you want to do. If you don’t have the coin, find a moneylender – make a deal – and role-play it out.

Whew! That’s all I got to say about that!


Female Aasimar Druid 7 (Noble)

Okay, I have an issue. The latest posting on the game thread you want us to play out the things going on in town but honestly, half the stuff Ariarh hasn't heard (although her player has read them on the board). Ariarh asked Kae a question in game and got no response. Ariarh told Brett and Kae about Alaric's possible possession and yet no response. Brett talked to Colleen Rourke about Goodwyfe's idea of making a park for fallen soldiers but Ariarh was not privy to that conversation so she can't bring up ideas re a park etc as it will look out of the blue or metagaming.

We need to connect all the dots first, in game, and stop having secondary conversations with NPCs until the PCs have talked and shared all the information.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

I thought we were all there for the convo with colleen and the reporter, and I just got off a plane, posting from my phone atm and got low battery

Be back this evenin, tho


Female Aasimar Druid 7 (Noble)
Ka'etil Malas'rae wrote:

I thought we were all there for the convo with colleen and the reporter, and I just got off a plane, posting from my phone atm and got low battery

Be back this evenin, tho

See, no I didn't view it that way. I had Ariarh come in and pull Kae and Brett to the side to have a discreet word to them. You guys had a different scenario and now I'm finding it difficult to marry the two smoothly without retcon.

See you on the board later tonight.


Unless a player said specifically that the comment was meant to be private, then it is being treated as public.

Ariarh -

There is less then twenty five people sitting around a bench eating dinner. You would have certainly heard the conversation with everyone - including Brett and Colleen - not to mention the conversation that Kae had with the others.

Brett has, in the meanwhile, not answered or discussed a response about your particular question because he is paranoid of talking about such a delicate issue in public in general. I assumed you were doing both - however, that is; being discreet with your words with Brett and Kae - even while listening to other conversation.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

kae responded privately to Ry, and has been talking out loud with the reporter.


Ka'etil Malas'rae wrote:
kae responded privately to Ry, and has been talking out loud with the reporter.

Good times! He gave you a response on his plan - see the main board for the post. I missed it earlier, but the response is up now.


Female Aasimar Druid 7 (Noble)

Suggestion for police and militia: Appoint Sylvath formally and give him a wage and/or a budget (which he can in turn use to hire riders to patrol and police). We need a mayor in the town itself, not living on Oleg's land and we need a treasurer that is wholly impartial and prudent/discreet with our finances. Before coin/goods can be taken from vault, there needs to be formal authority and sign off. Oleg is currently holding both offices and Ariarh would suggest we remedy this with little offense as possible to the man. He can't run the finances of his town and ours -- there is no segregation of duties and discretion.

We can use/hire Glaidus to train men as warriors.. perhaps even enquire with Lord Esserian if he has a trusted man that we could utilise/hire for the purpose of training our militia. This could also strengthen ties between Saravale and the House Esserian. Even David Grear and Khald Mak Morn as fighters may be useful to employ in service to training our military and police. Deputising both would be a good idea. Also consider Henry Ironhorse, Tucker Banks and Billy Banks. Heck, even Ivy Banks!

We should then set up a recruitment drive and "interview" applicants and choose the best people for the jobs we have to fill.


To Ariarh

Sound plan - leave the whole interview process and questions for your applicants - as well as the people you want in charge of what.

Once I know who you want to do what - and what you want to pay them (does anyone know the current funds in treasury, by the way?) - then we can go from there.

When I know your plans - in detail - then things will happen formally and you can head to the quest to the north with a good second in-command.


Female Aasimar Druid 7 (Noble)

Current funds in treasury = 41,020GP plus goods and other exotic items.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

Ruler - Alaric-madNPC
Councilor - Ry
General - Bron-gone
Diplomat - ???
Priest - Khro-gone
Magister - ???
Marshal - DrakeNPC
Spymaster - Brett
Treasurer - OlegNPC
Warden - Kae

We should also try to figure out what to do about the leadership without Khrovin. Ry, you mentioned having an idea for a cleric.
In terms of what we can do right now and need to do: It would probably be important to have a PC for a treasurer if we want him to have that sort of oversight. or a cohort in a few levels if someone wants a high Int/Wis

As for managing the security, Kae would like to deputize Sylvath, have him acting as the warden while Kae's not around. How much are we willing to spend, and what do we think the patrols should be. need to think about it.

Not sure how much we have in the treasury, was it Shae's old character GIdeon, right that made that page with the financial details, that could be good to have, a character for out treasury, lol. It could be a list of funds, shares and gold, plus we can have it to keep tabs on the city, buildings etc. Like a kingdom char sheet.


Female Aasimar Druid 7 (Noble)

Just an idea but I was thinking of taking a level in regular cleric when I level up next. I have the deity Gozreh as a druid which I would also keep as a cleric. I have the 'weather' domain as a druid and I would pick up two other domains: 'wind' and 'growth' as a cleric. I will have the ability to channel energy (plus my healing spells) and therefore provide better (more cohesive) healing to the group and we won't have to recruit a new cleric. The two new domains go nicely with what I have now as a druid, and Gozreh and Erastil are cordial and considered somewhat friends due to their shared respect for nature so that would be okay for our city. What do you think?

Isn't Ariarh also the Diplomat? I thought she held that position as well but I may be wrong.


M Elf Spellbinder Conjuration (teleport) Wiz 2
Ariarh Kane wrote:

Just an idea but I was thinking of taking a level in regular cleric when I level up next. I have the deity Gozreh as a druid which I would also keep as a cleric. I have the 'weather' domain as a druid and I would pick up two other domains: 'wind' and 'growth' as a cleric. I will have the ability to channel energy (plus my healing spells) and therefore provide better (more cohesive) healing to the group and we won't have to recruit a new cleric. The two new domains go nicely with what I have now as a druid, and Gozreh and Erastil are cordial and considered somewhat friends due to their shared respect for nature so that would be okay for our city. What do you think?

Isn't Ariarh also the Diplomat? I thought she held that position as well but I may be wrong.

Remember that you only channel/have domain powers of a 1st level cleric. It's useful, but limited. YOu can also only convert cleric spells to cure spells. As a level one cleric that means cure light for your first level cleric spells.

useful, but not overly. Just something to think abou.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

I'd say that level 1 healing won't last long, and is already starting to go out of style, in terms of power. I'd say druid progression will be worth more in the long run.

Also, a thought!
If we have NPC's as certian positions, would it make sense to have them be subordinate to PC's So the general would have the martial, and warden acting partially within their jurisdiction? Or a high seat, one for each PC, and they take a post within that branch, like defence, and the one PC takes that seat, and technically holds either martial, general, or warden?


Ariarh Kane wrote:

Just an idea but I was thinking of taking a level in regular cleric when I level up next. I have the deity Gozreh as a druid which I would also keep as a cleric. I have the 'weather' domain as a druid and I would pick up two other domains: 'wind' and 'growth' as a cleric. I will have the ability to channel energy (plus my healing spells) and therefore provide better (more cohesive) healing to the group and we won't have to recruit a new cleric. The two new domains go nicely with what I have now as a druid, and Gozreh and Erastil are cordial and considered somewhat friends due to their shared respect for nature so that would be okay for our city. What do you think?

Isn't Ariarh also the Diplomat? I thought she held that position as well but I may be wrong.

Ry - you may technically have the position of Diplomat - but I just checked the sheet and you are actually the formal "Councilor". I believe this is because the two chief stats for "Councilor" are Wisdom and Charisma - High Diplomat uses Intelligence and Charisma.

Formally Councilor works in the realm itself - between towns and cities, if you will. The Diplomat works between nations... However - you may also have cross-classed these roles, doing both. There is nothing that says you can't do that - but when formal titles were granted, you are formally the "Councilor". Your Charisma is not bad, though - would you have also taken Diplomat as well? Of course, you are completely able, though I am not too sure...

To all

Make no mistake - though you guy shave a 28 point buy and three traits to start - the other NPC's are not exactly wimps! Oleg has a 25 point buy and his stats are not too shabby at all. As do all the regular NPC's... (irregular ones have less then 25 - but chances are if you meet someone in the terrain - they'll have more then less).


Ka'etil Malas'rae wrote:

I'd say that level 1 healing won't last long, and is already starting to go out of style, in terms of power. I'd say druid progression will be worth more in the long run.

Also, a thought!
If we have NPC's as certian positions, would it make sense to have them be subordinate to PC's So the general would have the martial, and warden acting partially within their jurisdiction? Or a high seat, one for each PC, and they take a post within that branch, like defence, and the one PC takes that seat, and technically holds either martial, general, or warden?

To all -

I think Ariarh was looking to go multi-class with Cleric/Druid. Is that worth it - if by level ten, for example - she is then 7 Druid, 3 Cleric? Or is that not worth it?

I'm not sure about Druid's in terms of what works best in the long run - if anyone knows, that would be great!

To Kae - and all...

Your question about the NPC's is fair - technically the general would have no need of the marshal - they are in different jurisdictions. It would be like having the General in charge of the F.B.I. - for example - the general will have his own staff, though. The general will have a head of Intelligence and special task forces like "Army Rangers". The head of Intelligence would be much like the warden - the commander of the "Army Rangers" would be like the marshal - but while the Army Intel. guy is definitely good at gathering facts - there is a reason they have a whole branch of the FBI to do that work - so the general doesn't have to micro-manage things so much.

Though of course - if you guys are up for it; you can have a general command multiple levels and organizations under you - though, I might add - that in time such a general could layer the entire city and nation with men loyal specifically to the general - expert fighting types in key positions all over the nation who are loyal to the general first - and could (theoretically) at the drop of a hat, decide to go to bat for the general alone, no matter what the general decided to do.

And, if you think that seems unlikely... well - shall we say... [b]"Hail, Caesar!"[/i]

:)


I don't think it's worth it, but it's her character.


Female Aasimar Druid 7 (Noble)

I have also put together a cleric character -- and if you gentlemen and the GM are okay with it, I could play two characters on the board -- I have no issue with being a split personality on the board. ;) If you REALLY want a new player for the cleric I am okay with that. Just throwing options around.


Female Aasimar Druid 7 (Noble)

GM, I'll stick with Councillor. I had forgotten the High Diplomat's chief stats.


Female Aasimar Druid 7 (Noble)

If we induct Arasmes ibn'Fayad into the Council we could appoint him High Diplomat ... His INT is 16 and CHA is 22. Just a thought. I don't know what his player would like to do but it seems a suitable fit and he has pretty damn good diplomacy as well.


Male Half-Elf Invulnerable Rager 2/Crossblooded Envenomed+Draconic Sorcerer 1/ Trapper Ranger 1/Rage-Vivisectionist 2/Dragon Disciple 1

I saw, his dip bonus was crushing!

The reason I brought up the thing with pc's and NPC's is not power, but that the GM runs the game, and giving an NPC the Treasurer post and saying we need him to do all these extra things, approve expendatures, budgets and stuff, aas well as have the NPC Martial decide how to structure law in the outskirts and rural areas, on top of running the Warden and so on, is a lot about the kingdom he's running.


Female Aasimar Druid 7 (Noble)

Looking at the positions of Warden and Marshal, does it not make more sense to appoint Sylvath (NPC) as Warden and Kae as Marshal? I'm not sure how Kae feels about this but again just putting it up for discussion.


Female Aasimar Druid 7 (Noble)

Shaezon, what about Magister for you? The Magister guides a kingdom's higher learning and magic. I know you are only on a mission to see how the humans are running/ruling their lands but when you decide to make it more permanent and if you are inducted into the Council, what do you think?


M Elf Spellbinder Conjuration (teleport) Wiz 2
Ariarh Kane wrote:
Shaezon, what about Magister for you? The Magister guides a kingdom's higher learning and magic. I know you are only on a mission to see how the humans are running/ruling their lands but when you decide to make it more permanent and if you are inducted into the Council, what do you think?

1) You misunderstand the mission. Shae is here to make sure the humans don't screw up their country so bad that the elven armies have to step in in 200 years and "deal with the problem." ;-)

2) I was thinking about starting a school. However, induction as a council member would make lots of things easier. ;-) He would accept.


Female Aasimar Druid 7 (Noble)

I've come up with an idea to play an Oread Cleric. What do you guys think of the race? (Elemental Affinity: Oread clerics with the Earth domain cast their domain powers and spells at +1 caster level.)

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