Party arrives at Oleg’s on Lamashan 30th. At this time the Party consists of:
Alaric Winter: Human sorcerer.
Ariarh Kane: Human Druid (with Aasimar bloodline).
Bartleby “Brett” Rowan: Sword Scion of the Duke Eriq Esserian; lover; fighter; warrior-poet; chef of great note, and hero of wide renown.
Leto North: Half-Elf Summoner
Gideon Samus Shaw: Half-Orc Magus.
Smendor Ironface: Dwarven Fighter.
Tessera Varial: Elven Ranger.
Lamashan 1st: The Party fights and defeats bandits when they are attacked at Oleg’s trading post. There they meet Oleg and Svetlana, the owners of the establishment. The party discovers that the bandits are mixed with Ustalavian knights or warriors guarding a low-ranking priest.
One of the bandits (Drake) had been taken prisoner. He repented, and joined with the party to assist them in their quest in a form of absolution.
Leto North leaves the party.
Party discusses nature of prisoners. One of which is a Squire of Brevoy (Mykeal Kaid) and his bodyguard and companion . He and the prisoners and let go, with a sizeable sum of money (5,000 GP), and the party remains at the camp. With them is a young girl from Ustalav (Dasha), and the former bandit Drake.
Lamashan 2nd: Party sets out to explore. Party splits into two groups; A and B.
Lamashan 3rd: Party A concludes exploration of first “hex” on map, meets with a group of kobolds. Party A quickly dispatches kobolds.
Party B meets with hermit named Bokken on October 2nd and leaves Bokken early October 3rd. Arrived at Bokken after six hours of mapping. Still have 18 hours to go after Bokken – 6 for square c, 12 for square d. Will finish mapping hex C at about one PM.
Party B returns to Oleg’s at 10:00 PM on the 3rd, minus Brett.
Party A returns to Oleg’s 7:00 PM on the 4th
Brett returns to Oleg’s early on the 5th, at about 1:00 PM; he is riding in with a brace of jackrabbits on his horse.
Lamashan the 5th, about 2:00 PM Gideon, Alaric, Ariarh and Smendor ride to the Spiders Den. They arrive there at roughly 7:30 PM on the 5th.
Party leaves the cave roughly 9:00 PM, it takes about 5 hours to get back, return roughly 2:00 AM on the 6th.
Lamashan 6th: Party awakens late in the day on the 6th. Gideon, Ariarh, and Brett leave to get some potions from Bokken. They get the gear and return on 11:30 PM on the 6th. Smendor and Alaric are both Diseased, as they got a disease in the pit with the spider.
Lamashan 7th: Party leaves at roughly 8:00 AM on the 7th. The sky is clear, and the day is very chill, and cold; you expect such things after several days of rain. You are tacking your horse to “hex G” then on to “hex F”. It will take you 6 hours to reach hex G. Then, it shall take you 12 hours to explore a hex. You can only “explore” a hex with full light. A day is 11.5 hours long. Which means it will take you a little over a day to explore a hex. Brett has brought enough food for himself for 20 days, though does not suspect you will be gone that long.
You shall arrive in “hex G” roughly at 2:00 PM. Starting exploring. Sundown is 6:30, you will probably need a half hour to break and set up camp. This means you will finish exploring “hex G” by 3:00 PM on the 8th. There is nothing of note in Hex G.
Lamashan 8th: On the 8th you begin to explore “hex F”. This area, like “hex G” is wide open plains with nothing new to explore, of note. The weather is clear, though cold. Tents will need to be set up and provisions made for warm sleep. You begin to explore “Hex F” at 3:00 PM. You have about 3 hours to explore it before you make camp. Then, through the night and so forth, you will be able to finish “hex F” by roughly 5 PM (giving breaking camp and pausing for meals).
At this time both Smendor and Alaric have been demonstrating signs of fever, including nausea, including stomach cramps and vomiting. You move to “Hex E” for an hour, then set up camp by 6:00 PM. You have at least 11 more hours to spend exploring “Hex E” before you are finished it.
Lamashan 9th: In the morning, the sky is overcast. It is now the 9th, and you begin exploring. By 1:00 PM on the 9th (or roughly half way through the exploration) you discover something of note…
Alaric and Smendor seem fairly ill at this point. Currently, all of you are at full HP, though Alaric and Smendor are considered “Fatigued” while this strange disease is effecting them.
At this time every player needs to have subtracted the following: 3 days of trail rations from their pack. If they wish to use Survival and hunt in the wild, they may do so. But at that shall reduce speed by half.
NOTE: ON LAMASHAN 10TH Four men come to Oleg’s with the plan to map things out. They also have a copy of the charter. They include a fighter; ranger; alchemist and barbarian. The will examine the map that Oleg has demonstrated and will be exploring the eastern terrain first. They intend to explore the entire eastern map, including H, G, F, E. This will take them SEVEN days to explore, than return to Oleg’s with THEIR map for the Charter’s claim. They will wait 1 day, then head out again.
Lamashan 10th: By 10:00 AM on the 10th you finish exploring Hex E. You now move onto Hex D. After six hours or so (that is, by around 4:00 PM… you see dark clouds on the horizon, and tack course to a tall craggy rock… A series of hills and stony glens gives way to taller and taller crags and peaks, and what looks like an almost mountain, if it weren’t so short… say rather a large stony hill, the surrounding terrain looking like a damp quarry. You approach the cliffs, and see what looks like a cave there, and with the weather growing darker, Brett suggests you may want to check the cave for further details. Tacking your horses to it, you see that the cave is somewhat narrow, but seems long and broken and a dim glitter catches your eye.
Brett recommends the party crash out here by the mine, if a storm is coming, which it clearly seems to be. Using the cave as place to set up camp, and take the horses under cover, seems like a good idea. Smendor’s constant pleas for medical attention may have attracted the attention of the resident healer, but she adds that she does have the ability to use “diagnose disease” unless she memorized the spell in the morning with her daily meditations. However, if she does this in the morning, she will have to memorize new spells. This can be complicated if they get in trouble tomorrow, but if the party wants to risk it, she can memorize “diagnose disease” in the morning, cast it, then the next day memorize new spells.
Tessera leaves the party at this time
Lamashan the 11th: The party finishes exploring Hex D at 1:00 PM.
By the 5:30 on the 11th you have reached a river (that is 4.5 hours of exploration), and having moved northward on the river’s track you discover that there is a bandit camp. You manage to defeat the bandits, in time, and discover a young girl who is bound in ropes. Discovery of Hermia Robin. When she is released she and a brownie (Puck Sparrow) are freed and offered information to the group. They find lots of treasure and goods, and decide to make camp there for the night; for there is bad weather coming and they have a secure place to camp in for the night.
NOTE: Party discovers letter made by one “Baron Vlad Romanov – Lord High Marshal of the Knights of the Scarlet Wyvern; High Priest to Our Dark Lady Urgathoa”. Letter indicates a ritual that demands sacrifice will occur on the 4th of Neth.
Lamashan the 12th: You have 7.5 hours to finish exploring Hex C. The map you find in the bandit’s room shows the grids around you.
The party divides on the 12th at around noon. Brett is going to take Ariarh back to Oleg’s and drop off the share of the gear and goods. Brett and Ariarh will arrive there around 9:00 PM
Lamashan 13th:Brett returns and comes back to the Bandit camp and it is now 5:00 PM. Alaric and company have also returned. Everyone is back at the camp; it is 7:00 PM and people plan their notes and ledgers. Alaric has explored hex C.
- At 7:30 PM the camp is torched and is now burning. It will burn for about 3 hours before it is completely consumed and the following terrain. Column of smoke can be seen for miles.
Lamashan 14th: At roughly noon you reach the fairy circle. You have searched five hours into the forest. You end up doing the “fey circle” for one hour, and then continue to explore. You have seven more hours to explore, and sundown is at 6:30. If you press on through the woods for five hours, you can make camp at 6:00 pm, and rest in the woods. In the morning of the 15th you will have 2 more hours for HEX B. You begin scouting HEX A by Ten AM on the 15th, then.
Lamashan the 15th: At 10:00 AM you begin to explore Hex A. By noon you reach the valley and begin to explore it (the valley takes you four hours to explore). When you are done with that it will be 4:00 PM. At this time it will take you eight more hours to explore the size of Hex A. You explore for two more hours as you reach past the valley and make camp at six o’clock. You have met a new friend in the form of a wandering samurai named Gan Mondagone, and made camp outside the valley and on moving on. Gan is not carrying a copy of the charter, but is willing to aid you as he can.
On the 16th: You begin the exploration of Hex A again. You finish exploring it by roughly one PM. During the finishing of the Exploration you go hunting and bring down a grizzly bear. The slaughter of the bear, including tracking and butchering, takes you some time; roughly 3 hours. It is 3:00 PM when you are finished. You have several hours of daylight to go. The party has decided to head back to Oleg’s today. How far they go and so forth is up to them. But they can arrive at Oleg’s as early as 5:00 AM on the 17th, but will most likely arrive on 1:00 PM on the 17th.
On the 17th: Party arrives at Oleg’s. They meet with a dispatch of outriders from the squire. There are 20 1st level Cavaliers and one 3rd level Cavalier: Captain Antiene N’var (LN). Also, there are the four other party members who have marked their own territory. By now they have claimed eastern parts of the map… But have only formally got “Grid H”, due to Brett’s return with the map before. These new men are at the camp when you have arrived, and are not happy with your progress and success. They arrive at the camp at 11:00 AM and will wait there for the dawn the next day, especially after considering the new map that Brett delivered. They have made their own notations at this time as well; and have marked their “own” territory on the map.
Lamashan the 18th: The man in Black has fled east for Dasha at 3:30 AM. N’Var goes after him with six men; the rest he leaves at the camp. Smendor, Drake and Gan are waiting to ambush the man at Bokken’s. They hope he will return.
Gan, Drake and Smendor are waiting in ambush. Alaric and Hermia are riding now to help them. They are leaving at 9:00 AM. They will arrive at 1:00 PM. The attack will happen roughly at 11:00 AM.
The party has triumphed. Hermia is dead. They have returned to Oleg’s and are now making plans to figure out what to do with Hermia.
Lamashan the 19th: The party sets off for the ruined temple; hoping to find help there. At around 2 PM they encounter a strange figure in the woods, calling himself a hunter, some think this could be Erestil. Brett says they will get to the temple at around 7:00 PM and suggests waiting until morning.
Party follows Brett’s advice. Waits until dawn to leave. Arrives at temple at-around 9:00 AM. Day is covered in heavy rainstorms. It is a trial. You finish the undead priest, and raise the dead comrades. Then camp there the night.
Lamashan the 20th: the party sets out, and arrives at a place to camp at around noon.
They tack course to the buildings in the south, explore them, then they go back to head north on or around nightfall. They encounter a Boggard who tries to help them before fleeing. Smendor loses horses.
Smendor leaves the party.
Lamashan 21st: They reach ancient shrine to Erestil near what may be a ruined city near cliffs. Tall stone plateau, and stone ruins abound.
Lamashan 22 – Neth 3rd: Party travels for thirteen days. They reach Oleg’s on Neth 3rd. Party meets new player Ka’etil, Malas’rae. Hermia quits… snow starts… Bronwyn is discovered at this time.
Gan Mondragone has left the party.
During their return to Oleg’s, party has discovered a caravan from the south is wintering there. More can be found on the caravan below.
Neth 4th: Party does questions and packing… Ready to get going. Brett and new guys kill ettin and bring back two elk for food. Party now leaves the compound.
Neth 5th: Party reaches spider cave at noon. Alaric died and resurrected by the spirit of Ioana, who haunts and protects Dasha. Dasha is protected by the ghost
Party meets scouts of the Baron after resurrecting Alaric. The scouts leave Alaric to warn the captain of the Baron’s men that members bearing the “charter” committed to freeing the land from bandits are against him.
Neth 6th: Party heads south and west and reaches the caves where they discover the “lizard man”. This man is part human, but using alchemical agents with a man named “John Lencher”. Lencher is found dead in the caves.
7th of Neth – Party splits; Drake, Dasha, Aliento, and Sir Dashan return to Oleg’s to warn him of Baron’s attack. The others head east to find evidence of Alaric’s prophecy. Others bump into Khrovin Anor, who is now the new cleric.
8th of Neth – Party rescues young girl, destroys villains at the underground ruins of the temple of Iomede, and then discovers much news about the girl/silver dragon and the six metallic silver kobolds. Then, as 1:00 PM rolls around the group has split to examine the remains of rubble that could be a bridge.
9th of Neth: Party has crossed bridge and heads south. Confronts agents of the Baron, and head south to the old fortifications where the Stag Lord has made his camp. There, they confront the Stag Lord, and defeat him and the minions of the Ustalavian Baron.
At this time the party consists of:
Alaric Winter: Human, 4th Level Sorcerer
Ariarh Kane: Human, (with Aassimar bloodline) 4th Level Druid
Bartleby “Brett” Rowan: Halfling, 4th Level Hero and Unmatched Legend
Ka’etil Malas’rae: Half-Elf Barbarian 2nd Level, Sorcerer 1st Level, Ranger 1st Level
Khrovin Anor: Human, Cleric 3rd Level, Paladin 1st Level
Sir Bronwyn Winter: Human, Cavalier 3rd Level, Paladin 1st Level