Daedalus' First Labrynth- Crypt of the Everflame (Inactive)

Game Master Daedalus the Dungeon Builder

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Oh, didn't realize Athromar dropped...this is not looking good.

Blacklock makes a final calculation to retrieve his weapon at all costs...

Withdraw, moving around to get dropped weapon. From map looks like I have enough movement to get it without provoking.

Also I could be mistaken but when disarmed the weapon falls in the enemy square. My token on map is where I think the weapon is.


I think you can make it. Especially when it's just down to Asar (which it almost is- these are the last skeletons). You are currently in the correct square (not that it matters too much). Look on the bright side! You're about to draw fire away from the clerics ;)


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar falls backwards and as Phineas heals him, his body tries its best to stablilize.

Stabilize 1d20 + 4 ⇒ (18) + 4 = 22


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Gritting his teeth against the pain, Phineas knows that the healing power of positive energy is the only thing that can can get Athromar back on his feet and help save them. Consequently, he calls forth that power once more, hoping that Erastil will protect him from the blows from the mighty skeletal warrior.

Channel, to heal: 1d6 ⇒ 3


GM Screen:

Skeleton Claw (Phineas): 1d20 + 2 ⇒ (9) + 2 = 11
Skeleton Claw (Phineas): 1d20 + 2 ⇒ (11) + 2 = 13
Skeleton Claw (Phineas): 1d20 + 2 ⇒ (1) + 2 = 3
Skeleton Claw (Phineas): 1d20 + 2 ⇒ (19) + 2 = 211d4 + 2 ⇒ (2) + 2 = 4
Skeleton Claw (Blacklock): 1d20 + 2 ⇒ (14) + 2 = 161d4 + 2 ⇒ (2) + 2 = 4
Skeleton Claw (Blacklock): 1d20 + 2 ⇒ (8) + 2 = 10
Asar Power Attack: 1d20 + 9 ⇒ (3) + 9 = 12

As Athromar flutters back into consciousness, the skeletons pay him no attention, instead focusing on Phineas and Blacklock. Phineas finds himself the focus of two skeletons, but manages to block most of their blows, with only one managing to find its way through his guard. Blacklock fares similarly, with Asar's blow going wide, and the skeleton attacking him only scoring a shallow blow.

Phineas and Blacklock each take 4 points of damage. Party go!


Arcing out wide with his dagger, the rogue tries to give himself a little room to rearm...

Power Attack Asar: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19 of course...
Confirm: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7
Dmg: 1d4 + 5 ⇒ (4) + 5 = 9

...the swing connects, giving him hopefully the momentary distraction to rearm himself the rusty old scrap.

Standard-Fight defensively with dagger, Move-Pick up greatclub
AC 19/CMD 18 during provoked AoO.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Despite only barely being conscious, his allies giving him breathing room is all Athromar needs to once again channel his divine energy to use as a weapon against the evil dead that plague the tomb and the young heroes.

Channel Energy - Damage the Undead!2d6 + 2 ⇒ (1, 1) + 2 = 4 Will save DC for 1/2. No Turn Resistance applies to the save. Killer roll...


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Seeing his fellow priest use the positive energy to harm the skeletons, Phineas uses his divine power once again to heal the crew which is barely hanging on.

"Father Erastil send us your blessing, deliver us in our hour of need!" he cries holding his holy symbol aloft again.

Standard to Channel to heal. And hope...

Channel to heal: 1d6 ⇒ 3


GM Screen:

Will Save: 1d20 + 2 ⇒ (11) + 2 = 13
Will Save: 1d20 + 2 ⇒ (2) + 2 = 4
Will Save: 1d20 + 2 ⇒ (2) + 2 = 4
Asar Will Save: 1d20 + 3 ⇒ (11) + 3 = 14
Disarm: 1d20 + 11 ⇒ (10) + 11 = 21

Athromar's channel, while relatively weak, still burns the remaining skeletons in holy fire, their dust settling to the stone floor. Even Asar takes a solid amount of holy power, his dry bones smoking as he slams the flat of his massive sword into Blacklock's club, knocking it away just as the rogue manages to recover it.

Party up! Blacklock is disarmed again (sorry). Asar is starting to show some damage on his old bones.


Hehe, no problem thats how he rolls. Dropped in his square, right?

edit: also that's one less sword stroke through my flesh


That is correct.


Total defense - standard, pick up weapon - move, provokes.
AC 22, CMD 21

Blacklock focuses hard on dodging every probe and every thrust waiting for the right moment...as Asar slashes overhead he nimbly kip-ups the bar into his hand with a foot, twirling it around preparing to strike again.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar stands up and once more is a living conduit for his deity's divine energy.

"Fall!"

Channel Energy - - Damage the Undead! 2d6 + 2 ⇒ (6, 2) + 2 = 10. Will save DC for 1/2.


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Moving forward to supply some aid to Blacklock, Phineas twirls his quarterstaff around his head once before sending an end slamming into the skeletal leader.

Phineas staff, FE: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
Dmg, bludgeon, FE: 1d6 + 2 ⇒ (4) + 2 = 6


GM Screen:
AoO Disarm: 1d20 + 13 ⇒ (6) + 13 = 19
Will Save: 1d20 + 2 ⇒ (13) + 2 = 15
Power Attack: 1d20 + 9 ⇒ (18) + 9 = 272d6 + 14 ⇒ (4, 3) + 14 = 21

Asar, already extended with his attack, fails to retaliate as Blacklock retrieves his club, failing to knock the weapon back out of his hand. At the same time, while Athromar's magic leaves the skeleton smoking, it seems to have less of an effect as it should. The damage the menace takes does little to stop him from easily parrying Phineas' blow, though, and he barely seems to give the cleric any note as he guts Blacklock with his sword, leaving the rogue bleeding on the ground.

21 damage to Blacklock, leaving him at -2. Party up!


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

With little other good options, and knowing one stroke could be the end of him now, Phineas trusts in the good guidance of Erastil to steady his hands as he swings the quarterstaff at the head of the skeletal warrior once again.

Phineas staff, FE: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Dmg, FE: 1d6 + 2 ⇒ (3) + 2 = 5

If that doesn't slow him down, then I think we all are in trouble...


Blacklock's consciousness floats far above through the clouds to the astral plane...

Stabilize: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11

...something is pulling him back, however. A promise to a shoemaker.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar sends a wave of positive energy flowing through his allies and himself.

Channel Energy 2d6 ⇒ (5, 3) = 8


Phineas' attack, while hopeful, is easily parried by Asar, wielding his massive sword like a twig, "There are no gods down here. It's just you and me!" he roars, retorting with a massive swing; dropping Phineas to the ground with a singular, devastating blow.

Power Attack: 1d20 + 9 ⇒ (8) + 9 = 172d6 + 14 ⇒ (6, 6) + 14 = 26

Ouch! So, Phineas drops, taking 26 damage, leaving him at -7 HP. Party up!


Blacklock fights defensively from the floor as he gets back on his feet.

Attack: 1d20 + 3 - 4 - 4 ⇒ (3) + 3 - 4 - 4 = -2

AC 19, cmd 18


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar begins to sweat profusely as he sees now Phineas drop!

He calls upon the divine once more to intervene on behalf of he and his allies.

Channel Energy Heal self and allies - 2d6 ⇒ (6, 6) = 12


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3
Daedalus, the Original DM wrote:

Phineas' attack, while hopeful, is easily parried by Asar, wielding his massive sword like a twig, "There are no gods down here. It's just you and me!" he roars, retorting with a massive swing; dropping Phineas to the ground with a singular, devastating blow.

[dice=Power Attack]1d20+9;2d6+14

Ouch! So, Phineas drops, taking 26 damage, leaving him at -7 HP. Party up!

Phineas was at 13 HP after the last channel by Athromar, so the 26 hp drops him to -13, not -7. Since his CON is jsut 10, that makes him a dead PC...


Bah, my fault. I should've just gone total defense standing in front of you the entire time and let you guys channel the crap out of it


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Eh, it happens. At the end of the one-shot adventure is fine. Wasn't going to advance him otherwise anyway, and least he died a hero's death -- provided you save the girl and light the flame.


Oh, my bad. To prevent a somewhat anticlimactic end, let's say that Athromar's channel applies to the damage as you take it, putting you at -1.

Asar easily avoids Blacklock's swing, and retaliates with another mighty blow of his own.
Power Attack Blacklock: 1d20 + 9 ⇒ (5) + 9 = 14

Fortunately, Blacklock, on the defensive, manages to avoid the blow.

Party up!


If Ath steps forward Blacklock will attack with flanking bonuses

Power Attack: 1d20 + 6 ⇒ (14) + 6 = 20
Dmg: 1d10 + 6 + 2d6 + 1 ⇒ (4) + 6 + (2, 1) + 1 = 14

If he doesn't step forward, total defense for 22 AC/21 CMD


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar is dismayed as Phineas is still down! He channels once more, hoping to bring all three of the group into the fight!

Channel Energy Heal self and allies - 2d6 ⇒ (4, 2) = 6


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

After seeing his young life flash before his eyes, before crumpling to the blow from teh skeletal warrior, Phineas is surprised when his eyes flick open and the battle still rages. Lying prone, with no weapon, he looks up at the warrior's back side reaches for his staff, which lies nearby.

Still lying prone, he takes a swing, trying to catch the undead horror, unawares.

Phineas staff, prone, FE, flanking: 1d20 + 2 - 4 + 2 + 2 ⇒ (19) + 2 - 4 + 2 + 2 = 21
Dmg, if hit, FE: 1d6 + 2 ⇒ (4) + 2 = 6


As always, sorry for the delay. Going to be spotty for the rest of the week, but then it should be mostly smooth sailing for the rest of the adventure. Thanks so much for your patience.

Blacklock manages to bring his club into a solid blow with the undead monstrosity, who roars in pain. Meanwhile, Phineas manages to score a blow on the back of his leg, and Asar moves out of reach from the cleric, focusing on bringing Blacklock down, but also fighting more defensively than before. Despite the more cautious attack, it is still devastating, and Phineas drops to the ground once more. However, Asar looks like he's just barely holding on to the last fringes of Unlife.

Power Attack, Combat Expertise: 1d20 + 7 ⇒ (15) + 7 = 222d6 + 14 ⇒ (5, 6) + 14 = 25

Party up! Blacklock takes 25 damage, putting him on the ground at -7. You're almost there!


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

I think from context that Blacklock got hit above, not Phineas, but if not, then disregard this as Phineas is dead...

Rising from the prone position, Phineas 5' steps forward, swinging his staff at the undead champion once again. "Back to the Eternal Sleep with you, foul abomination!" he cries.

Phineas staff, FE: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

As his ally falls once more, Athromar grits his teeth and makes a difficult decision, "Iomedae, end this villain!"

Channel Energy Damage the Foe 2d6 + 2 ⇒ (4, 2) + 2 = 8 Will save for 1/2 + no TR applicable.


Will Save: 1d20 + 3 ⇒ (15) + 3 = 18

Asar recoils as Athromar's channel slams into him, Phineas' blow not even fazing the skeleton as it bounces ineffectually against his armor.
"So be it! You will be the next to die!" he calls out, moving around Phineas to strike at Athromar, his bones covered in cracks, and looking as though he's about to splinter into pieces.

Power Attack, Combat Expertise: 1d20 + 7 ⇒ (11) + 7 = 182d6 + 14 ⇒ (5, 5) + 14 = 24

Party up! Phineas gets to take an AoO against Asar, and depending on whether or not that kills him, Athromar may or may not take 24 points of damage. You're so close! You can do this!


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Not about to allow the bony foe to brush past him to get at Athromar. The young priest gathers his strength, reaching down for that last moment of strength and determination. "For Kassen! For Erastil" he cries as he brings his staff down upon the foe.

Phineas AoO staff, FE: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Dmg, FE: 1d6 + 2 ⇒ (2) + 2 = 4

Not the greatest damage roll in the world, but perhaps the skeleton is that close to falling?


Asar, having dropped his guard just a split second too soon, just barely misses blocking Phineas' attack. However, the effect is dramatic, with the Phineas' quarterstaff, guided by Erastil himself, it would seem, connecting with the skeleton's skull. In his empty eye sockets, the blue flame lighting them flares, and his skull shatters, his skeleton fracturing like glass as it crashes to the ground.
For a moment, there is nothing but the sound of his sword clattering to the ground, then silence. It hits you: you've won!

Congratulations! That just managed to hit his AC of 20 and certainly took out his last hit point (yep, he was riding on 1 HP there!). On his dry bones, you find little more than a well-crafted set of chain mail and a massive greatsword, which still has more than a little blood on it.


Nice! I'll just roll a nat 20 at this point since this is the perfect time.

Stabilize: 1d20 ⇒ 20


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Leaning heavily on his staff for a moment, Phineas can hardly believe the fight they went through. After regaining his breath, he leans down to tend to Blacklock despite the pain and wounds he feels himself.

He pours all the connection he has with Erastil out in a series of prayers, trying to bring some healing to both of his fellows.

Once it appears Blacklock will recover, Phineas stumbles over to the prone form of the girl, hoping she is unharmed, or at least not beyond saving.

Channel to heal x2: 2d6 ⇒ (3, 5) = 8
Heal: 1d20 + 8 ⇒ (20) + 8 = 28


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar gasps as well, "Well done Phineas!"

He is bleeding profusely but checks on Blacklock first, "My friend, are you alright"


Wiping the grit from the blood around his mouth, Blacklock clasps his hand on Athromars, picking himself up "I...heh, na just a dream I guess. I'll make it." he kicks through the collapsed bones on the ground with his makeshift boot "...that it you think?"


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

"Not sure. Let's find out but first".

Athromar heals Blacklock - CLW 1d8 + 1 ⇒ (7) + 1 = 8


The girl wakes up easily- she shows signs of being injured recently, but her wounds have been healed in part by the steady flow of healing energy in the chamber. As Phineas continues to heal, her wounds vanish, and when asked, she begins to tell you what happened,
"Thank you so much for saving me. As you may have figured out, I was part of a group of villagers that came out to set up non-lethal traps, set out puzzles, and otherwise make the quest something of a challenge. Nothing that hasn't been done a dozen times before. However, this time was... different. The first day went fine- we se the pillar of arrows up with blunted arrows, put pillows at the bottom of the pit traps, reactivated the golem, and so on. However, that night, we were set upon by skeletons. So far as I know, I was the only survivor" she wipes away a tear, "Asar dragged me away, and asked me all sorts of questions about what the town's defenses were like, what had happened since it was founded, and other questions like those. He was keeping me alive while he decided what to do with me, but I don't know how long I was unconscious, but apparently he hadn't decided to kill me. Once again, thank you so much for saving me. I don't know how I could ever repay you."


Leaning on his bar like a staff, an eye still bloodied and swollen, his makeshift armor torn and scattered, he manages a grin missing a front tooth "Roldare's upstairs. But I think we've got some business to take care of here first..." he glances at the empty lantern Phineas carries.


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

Once the lady is safe, Phineas bends to the work that they came here for originally, taking the ornamental lantern from his belt and lighting the wick from the flame above the crypt here.

"Well, that wasn't too bad..." deadpans the Erastilian."Now we just have to make it home again."


As Phineas lifts his lantern to the flame, the magical fire sparks and lights the wick with ease. As the lantern, too, begins to glow, a gentle, warm breeze drifts through the room, coalescing into a ghostly blue figure that you recognize as Kassen himself, sitting on the end of his own coffin, "Thank you, heroes. I may once again rest easy thanks to your efforts."


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar smiles at the apparition, "We... well... you're welcome!"

The cleric is well and truly humbled by an experience he believed to be a mere rite of passage. He turns to his allies Phineas and Blacklock, "No matter where my journey in life takes me I promise you both that I shall ever remember you and always consider you both my brothers. No more fully are the virtues of courage and determination so singularly personified in mortal man as they are in both of you".


Blacklock instinctively winces at the appearance of the ghost "W-what brings a man like that back from the dead? ...what brought you back?"


Sorry for the delay. (I keep saying that...) Nothing like an annual fever to keep me off the boards.

Kassen sighs, "Tomb raiders. They came some months back and stole something very valuable to him and I. He returned as a spirit of vengeance, I merely returned from my rest."


Blacklock contemplates the reality where stealing can actually raise a spirit from beyond. "Truly this all started with theft?! Hmm...perhaps I should revise my methods of gathering breakfast..."


M Human Cleric 1/Ranger 2 | HP 11/22 | Channels 3/7 used | AC = 16 | F+5|R+6|W+5 | Per +9 |Init +3

"I think we found evidence of these tomb raiders in several places throughout the complex. So they took something that belongs to you, Kassen? Is it something we can recover to ease you?"

Being the spirit of the town founder, Phineas is very reverential to the ghost of Kassen, whereas he has great animosity towards most undead.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Athromar watches the interaction awaiting the answer to Phineas' query.


Asar hesitates for a moment, then tells you, slightly reluctantly, "A bit of history, first. You see, long ago, Asar and I were adventuring companions, but shortly after we found a great deal of treasure, we parted ways. I used my share of our spoils to found your hometown, but I'm sure Asar must have felt cheated after our last quest, and I imagine that's why he attacked in the first place. As for what was stolen, the only thing they took was an amulet from each of us- a memento of our final adventure. They are two of three parts to a map and key to a great treasure vault." he pauses for a moment before continuing, "Don't worry about me, young ones. By putting Asar to rest, you have also restored me. The amulet matters not to me now- the primary cause for my return was because of my old companion's desecration. With the tomb now cleansed, I may return to my rest as I please."

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