Arabeth blinks at the Elf woman's question, then glances down at herself,
"Um...yes.." She looks back to Aimea, grins then keeps looking around and listening for signs of Goblins...
"Well, that was a bit of a workout. Do these Goblin attacks happen often?"
Cerinnibert looks himself over and tends to his few scrapes. "Is everyone else all right? My, Alric, it looks like the one you fought was quite vicious! Allow me to bestow the blessings of Gozreh upon you..."
He prays for a moment, then touches Alric. A soft green glow emanates from a mark on his wrist, then spreads over Alric as the bleeding stops and the wounds close.
Cure Light Wounds: 1d8 + 2 ⇒ (2) + 2 = 4
"There's been Goblins about in the wilds for ever...but isn't that the same every where?" Arabeth replies, remembering the tales she's heard of how things are between the 'civilized' places such as her home town and here.
"Well I've never been attacked by Goblins on pappa's-err I mean Master Randall's estate in Magnimar."
She continues to dust her self off attempting to remove the goblin blood.
Arabeth laughs at some aspect of Aimea's words,
"But Magnamar's a city..." She replies, as if that explains everything. After patting though her pockets she offers Aimera a cloth with a smile.
it would be my pleasure to be your escort My lady Aimea. I had not expected such excitement in town. Almost makes me think I am back at Lastwall. You all fight well together. Are you a team? I am Radbar Blaist. Squire to the late Lady D'ann Blaist.
Aimea nods happily and accepts the cloth, using it to remove the splattered blood from her person and her clothes.
She sighs, "Like I can afford more clothes! Ah well, better goblin blood than my own. Thank you again Sir Knight. "
"Thank you Cerinnibert, that feels much better. And well met, Radbar. As for us being a 'team' - we all just met today, but it does seem we work well together. Perhaps 'team' might be a bit presumptuous, but not out of the realm of possibilities... Perhaps we should retire to the Dragon and discuss such a destiny... That is if the festivities here have been effectively broken up. Let's see what happens next I guess."
He grinz watching the flirtation between Aimea and Radbar.
Blythe lights a cigar off the glowing barrel of her pistol. Smoke billows into the air. She smirks at all the blood on Radbar from the hole in the goblins head."Oh you two are so cute! You must be brother and sister." she deadpans. Loading her gun, she checks the goblin bodies to make sure they're dead.
"Thank you for dispatching that goblin that was attacking me. I don't usually have so much trouble dispatching annoyances like these, he seemed to have the incredible luck of always being where my strikes weren't!
Yes, the Dragon sounds fine, we should probably compare notes. I believe this was merely the first raindrop of the storm that will envelop this town..."
Arabeth watches Aimea's actions with a hint of a smile upon her features then starts.
"Aye! The tavern!" And she turns and trots off towards it. Her great feathered cap rustling softly as she hurries away.
Arabeth will head to the 'Rusty Dragon' to both see to the welfare of Amieko and friends there, as well check upon her traveler's chest that she there there.
"Brother?" she reaches up and touches her ears then looks puzzled for a moment, "Maybe, I never met my real father, but I suspect he was a bit more eh, elf-y than Radbar's. My my what are those wonderful contraptions you are using? some sort of magic wands?" she asks pointing towards Blythe's firearm.
The young wanderer approaches the crowd, looking at Aimea. "Thank you for your help. I'm afraid I wasn't nearly as good at using my clubs to attack the goblins as I am at juggling them. You quite probably kept my insides where they belong. That's a hard favor to repay."
I would probably have offered a meal or drink or something, but we were told to fill a couple of minutes worth of time, so I'm holding off, for now.
Arabeth trots into the 'Rusty Dragon'. Gives Ameiko a quick wave or hug, explains her current travel arraignments,
"Could you perhaps look after my things?" Before trotting back out and joining the others who've been helping fight the marauding Goblins.
"Okay, lets finish flushing these vermin out." (^_^)
Chaos has engulfed all of sandpoint. Children are screaming and crying it seems families have gotten seperated in all the confusion. Goblins race everywhere, running amok and singing and slashing indiscriminately.
Goblins chew and goblins bite
Goblins cut and goblins fight
Stab the dog and cut the horse,
Goblins eat and take by Force!
You are ready to jump into the frey again...
Goblins race and goblins jump
Goblins slash and goblins bump
Burn the skin and mash the head,
Goblins here and you be dead!
when you here a loud explosion and a bloom of fire grab your attention. A group of goblins meet to confront you as you rush towards the explosion.
Chase the baby, catch the pup
Bonk the head to shut it up
Bones be cracked, flesh be stewed
We be goblin's you be food!
There are a total of 7 goblins arrmed with torches and dogslicers in your way. One of them appears to be a female.
Hasn't failed me yet!
Aimea points a finger at the lead goblin and fires a magic missile. She then steps behind Radbar.
Magic Missile Damage: 1d4 + 1 ⇒ (1) + 1 = 2
If possible, Alric moves forward in range of his spell and casts grease under a couple of them that are close together. dc14 reflex save or fall down for the ones in the spell at the time, if not fallen, dc 10 acrobatics to move at half normal speed without falling, core page 291
Cerinnibert sees the female goblin hanging back and his eyes flash. Whether leader or spellcaster, he didn't know, but she was important that he was sure of.
He charges forward and to the side of the oncoming goblins, moving away from the largest groups. Once he gets within range of her he once again calls upon the storm. His arms raised and lightning dancing across his eyes, he seeks to batter her into unconsciousness with the wind and rain.
Ranged touch attack (30'): 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 ⇒ 5 & -2 to all attacks for 1 round
Stormburst 2/6 used
"Who would have expected me to need my bow to perform today? Looks like we're not quite done, yet . . ..
Jarl reaches into his bag and pulls out one of the clubs, again, throwing it at the closest standing goblin, hoping for more luck than he was having earlier.
Attack: 1d20 + 3 ⇒ (18) + 3 = 21 -2 for each increment of 10'
Damage: 1d6 ⇒ 6
Arabeth advances on the Goblins, her sword ready, though she is wary of the vicious little vermin and their many sharp and pointy weapons.
She moves towards either the left or right flank of the mob of Goblins, so as not to get surrounded by them all.
Moving in with five foot steps so as not to get taken with AoO. This first round she concentrates upon her low level power to improve her chance to hit when she strikes.
Goblin 1 lead Jarl 3/5 dogslicer 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 1d4 + 1 ⇒ (3) + 1 = 4
Goblin 4 Radbar grease 5/5 r1d20 + 2 ⇒ (6) + 2 = 8 dogslicer 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 1d4 + 1 ⇒ (3) + 1 = 4
Goblin 5 Radbar grease 5/5 r1d20 + 2 ⇒ (20) + 2 = 22 dogslicer 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 1d4 + 1 ⇒ (2) + 1 = 3
Alric elects to use some of his magical talent and a oily substance springs from the ground, sending one of them sprawling to the ground.
Aimea summons forth her eldritch charm and hits the one leading the charge square in the chest.
Blythe attacks the goblin with the chair leg. 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 31d20 + 2 ⇒ (13) + 2 = 151d6 ⇒ 6 shoving it through its head.
Arabeth readies her action (Casting Guidance?)
Radbar charges the nearest goblin on the ground sending him to meet the goblin god of death. Radbar has two goblins set a charge against them having the armor deflect both blows
Jarl throws a club, sending a goblin limp to the floor. gets a returning slice across his leg from another goblin (2 damage)
Cerinnibert summons forth a minor storm charring the lead goblin. Who in return recieves an arrow arrow lodged in his shoulder (3 damage)
There are 4 goblins left.
Jarl pulls another club, stepping slightly around the goblin at his knees (hoping for a flanking partner), before attempting to clock that goblin as payback.
move equivalent, 5' adjust, standard
Attack (+2 if somebody provide flank): 1d20 ⇒ 13
Damage: 1d6 ⇒ 1
Sneak (If flanking): 1d6 ⇒ 6
Blythe moves forward, whips her pistol up, and shoots the female goblin in the rear of the group.
Cerinnibert staggers back as the arrow pierces his shoulder. He breaks off the shaft and tries to staunch the bleeding.
After Blythe fires her intriguing weapon at the goblin (and making a note to ask her about it after this is over), he looks around the battlefield. Seeing Radbar beset by two of the little monsters, he raises his arm and summons the rain to distract one of his opponents.
Ranged touch attack: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 ⇒ 3 nonlethal (forgot to mention last time) and -2 to attacks for this round
stormburst 3/6 used
Alric takes aim with his crossbow and misses his mark.
Aimea fires another magic missile at another goblin as Radbar took care of the previous one.
Jarl just barely misses his club attack.
Blythe literally blows out the female goblins brains.
Cerin calls forth his storms and harries another goblin.
Radbar flanks the goblin with jarl and cleaves it in two.
Arabeth moves up to engage the goblin forces, or whats left of it.
One uninjured goblin left
Goblin 5 5/5 dogslicer jarl 1d20 + 2 ⇒ (10) + 2 = 12 1d4 ⇒ 2
Aimea lazily fires off a ray of frost from her out stretched finger.
Attack Roll: 1d20 + 3 ⇒ (16) + 3 = 19
Damage Roll: 1d3 + 1 ⇒ (3) + 1 = 4
"Well Sir Knight I am down to cantrips. I hope this is the last of them!" She smiles at Rabdar.
Cerinnibert, confused that the others seem to be ignoring the last wounded goblin, runs forward and tries to finish it off with a slice of his scimitar.
Attack: 1d20 + 2 ⇒ (10) + 2 = 12 add +2 if flanking
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Father Zantus approaches you after things have calmed down and speaks I, and the town of Sandpoint, thank you for your service on this day. Desna blesses you and may you find your happiness at the rest of the festival
Feel free to roam and go where you want in sand point. Basically have fun until this evening, in game, comes.
Alric turns to the rest of the adventurers who helped fight the goblins as he puts his bow away, nestled on his back. "Perhaps now would be a good time to retire to the Rusty Dragon for a well-deserved drink and some talk, proper introductions all the way around for any who didn't get them earlier, and so forth."