DaWay's Rise of the Rune Lords - Burnt Offerings (Inactive)

Game Master DaWay

Welcome to Sandpoint, Varisia! You have arrived just in time for the Swallowtail Festival and the reopening of the Cathedral after the old one burned down five years ago.


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HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe moves silently along behind Cerrinibert, her gun loaded and drawn.

Crunch:
Stealth check 1d20 + 8 ⇒ (20) + 8 = 28.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin creeps through the room and shudders as he looks at the ghoulish instruments. He inspects the eastern door and tries to open it just a crack to peer in and get a better listen at what is behind it.

Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 8 ⇒ (11) + 8 = 19


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth tries to creep through the room.

Stealth:1d20 + 3 ⇒ (2) + 3 = 5

Though its contents give her more creeps than she manages. :P


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric follows through the room, intrigued and revulsed at the same time by it's contents...

stealth: 1d20 + 7 ⇒ (15) + 7 = 22


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

1d20 - 1 ⇒ (6) - 1 = 5

Radbar is still 30 feet back. He apparently doesn't understand the word stealth.

Lantern Lodge

Male

Cerin:
Behind the eastern door you see 11 human zombie, who must have been the prisoners here, as well as a three armed goblin.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

DaWay:
Did I read that right? Is there actually a goblin with three arms, or is it supposed to be 3 armed goblins?

Lantern Lodge

Male

Cerin:
1 goblin with three arms.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin looks stunned. He blinks a few times, peeks back through the door, then gently closes it and motions the others to follow him back to the entrance to the room.

He whispers "I thought I had seen everything, but this is new. There are about a dozen zombies in there, along with a goblin with three arms! How do we want to handle this?"


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe cocks her gun pointedly.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric shrugs... "Sounds like a tough fight... 11 zombies plus a goblin might be more than we can handle... maybe we should go the other way?" He gives a slight smile... hand on his weapon, just in case the consensus is to attack instead.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

perhaps a choke point at the door, so only a few can get to us at a time?

Radbar looks at Blythe and nods, readying his weapon also.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth, who had done nothing more than clean her weapon, looks at the others.
"Well...wait. Did you say three armed Goblin? Or three armed Goblin's?" She blinks at Cerinnibert.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"That's right, I said one goblin with three arms! I thought the 'normal' ones were bad enough..."

"If we can surprise them, I can cast a spell to make the goblin drop his weapon if it is made of metal. Perhaps if we can eliminate the goblin quickly, the zombies might be easier to dispatch if there is no one to guide them?"

Do I remember seeing what kind of weapon the goblin had?

Lantern Lodge

Male

Cerin:
He is holding a longsword, a dagger, and a handaxe

I am going to move us to rounds because it sounds like you are ready to attack.

group init: 1d20 + 5 ⇒ (20) + 5 = 25
monster init: 1d20 + 2 ⇒ (7) + 2 = 9


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"Go!" she hisses.

As quick as she can, Blythe stealthily hurries into the room, and closes on the three-armed goblin, leveling her gun at its head and pulling he trigger.

Crunch:
Stealth check 1d20 + 8 ⇒ (14) + 8 = 22 To within 30 ft. She attacks the three-armed goblin with her pistol using Point-blank shot, Deadly aim, and Spends her second Grit point to use Focused aim 1d20 + 4 ⇒ (1) + 4 = 5 for 1d8 + 2 + 3 ⇒ (8) + 2 + 3 = 13 potential points of damage. If he is Flat-footed, add an additional 1d6 ⇒ 1 points of damage.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth continues to stare at Cerinnibert for a few more moments, even as Blythe moves into the room.

"A...three...armed....Oh the heck with it!" And she quickly moves in to help deal with the zombies.

Will attack when able.

Att Roll:1d20 + 3 ⇒ (11) + 3 = 14

Dam Roll:1d8 + 1 ⇒ (8) + 1 = 9


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

1d20 + 6 ⇒ (10) + 6 = 161d8 + 3 ⇒ (3) + 3 = 6

Radbar charges in after Arabeth to strike at the goblin also.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric moves into the room as well and fires an arrow at the goblin, hopefully before Radbar has time to close with it. He takes a swift action to activate his luck.

to hit: 1d20 + 4 ⇒ (13) + 4 = 17

dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin is caught off-guard by the sudden rush to attack. "Uh, plan...? I don't think this will go well..."

He hurries over to the door and holds up his hand. The symbol on his wrist glows green as he calls out

gadael ei arf yn dod â thortsh gyda chi yn ei law!

The goblin's longsword starts glowing red in its hand; can it bear the pain enough to keep hold of it?

Cast Burning Disarm: it can make a Reflex save DC: 14 to drop the longsword and take no damage, or it can decide to keep hold of it and automatically take full damage: 2d4 ⇒ (2, 2) = 4

Lantern Lodge

Male

Blythe takes aim and would have hit if only the creature stood but a foot taller.
The goblin ducks under the blade of arabeth's wild swing.
Radbar nails with a solid shot to the ribcage (6 damage)
Alric's Shot misses due to everyone being engaged in melee.
Cerin's spell goes off with out a hitch, the goblin simply takes the damage, grinning wild eyed before he lets loose his volley of attacks (10 damage)

Monsters turn.
Goblin (9 damage) full attacks radbar
longsword 1d20 + 4 ⇒ (6) + 4 = 10
Silver dagger 1d20 + 3 ⇒ (20) + 3 = 23 1d4 + 1 ⇒ (1) + 1 = 2
Mwk Handaxe 1d20 + 3 ⇒ (6) + 3 = 9

Crit Confirm 1d20 + 3 ⇒ (12) + 3 = 15

The zombies also close in and attack the names below are the ones that get attacked
Blythe 1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 4 ⇒ (1) + 4 = 5
Blythe 1d20 + 4 ⇒ (4) + 4 = 8
Radbar 1d20 + 4 ⇒ (4) + 4 = 8
Radbar 1d20 + 4 ⇒ (13) + 4 = 17
Radbar 1d20 + 4 ⇒ (7) + 4 = 11
Close ranks
Close ranks
Close ranks
Close ranks
Close ranks
Close ranks


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric drops his luck as a free action and begins casting a spell.

condition: luck lingers for 2 rounds, due to lingering performance feat... 1/2 remaining.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Radbar swings at the goblin again--adjusting to get flank if possible.

1d20 + 6 ⇒ (5) + 6 = 111d8 + 3 ⇒ (2) + 3 = 5


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

If we are going into next round.

Arabeth concentrates on trying to wound/drop the biggest threat first.

Att Roll:1d20 + 3 ⇒ (11) + 3 = 14

Dam Roll:1d8 + 1 ⇒ (1) + 1 = 2

The dice roller is going to kill us. :(


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe takes a step back from the zombies, reloading her postol, her laugh echoing in the chamber as she woops with exhilaration.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin calls upon the storm, bringing down thunder and rain upon the goblin to disorient and hamper his attacks.

Stormburst (ranged touch): 1d20 + 3 ⇒ (12) + 3 = 15
1d6 + 1 ⇒ (2) + 1 = 3 nonlethal damage plus a -2 on all attacks for 1 round if it hits.

Lantern Lodge

Male

Cerin's Stormburst goes off affecting the goblin. All others miss.

Goblin (9-3)
Kreevus not liking the way the battle is going, spits a 20' line of foul-smelling and acidic blood from his mouth. At Radbar and Cerin (2d4 ⇒ (3, 1) = 4 Ref 13 half)

The zombies continue their assault.
Blythe 1d20 + 4 ⇒ (5) + 4 = 9
Blythe 1d20 + 4 ⇒ (9) + 4 = 13
Radbar 1d20 + 4 ⇒ (1) + 4 = 5
Radbar 1d20 + 4 ⇒ (10) + 4 = 14
Radbar 1d20 + 4 ⇒ (14) + 4 = 18
Close ranks
Close ranks
Close ranks
Close ranks
Close ranks
Close ranks


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth moves to help Blythe, seeing the other woman is being swarmed by the Zombies.

(Five Foot Step if possible to close on said Zombies) Att Roll:1d20 + 3 ⇒ (11) + 3 = 14

Dam Roll:1d8 + 1 ⇒ (7) + 1 = 8


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric's spell goes off and an eagle appears, flanking Kreevus with Radbar, attacking the 3-armed goblin.

talon: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
dmg if hits: 1d4 ⇒ 4

talon: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
dmg if hits: 1d4 ⇒ 1

bite: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
dmg if hits: 1d4 ⇒ 2

Alric casts another spell (touch of gracelessness, APG pg 249) and steps forward trying to touch the goblin.

touch attack: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
penalty to dex if hits: 1d6 + 1 ⇒ (3) + 1 = 4


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe steps back again, and unloads her chamber at the Three-armed goblin. "That all you got?!"

Crunch:
Blythe takes a 5 ft. step back and fires her pistol at the Three-armed goblin with Point-blank shot and Deadly aim 1d20 + 4 ⇒ (14) + 4 = 18 for 1d8 + 3 ⇒ (7) + 3 = 10 potential points of damage.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

1d20 + 5 ⇒ (12) + 5 = 17

1d20 + 8 ⇒ (12) + 8 = 201d8 + 3 ⇒ (4) + 3 = 7

Radbar adds what he can to the damage on the Goblin.

So Radbar manages to dodge the worst of the vomit but some still drenches his sheild arm.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

The acidic vomit seems to run off Cerin with no effect. He smiles and concentrates on keeping the storm pouring rain and thunder down upon the bizarre mutant.

This is this Acid damage, correct? If so, he takes no damage due to Acid Resistance: 5, and Radbar should take none as well.

Stormburst (ranged touch): 1d20 + 3 ⇒ (1) + 3 = 4
1d6 + 1 ⇒ (5) + 1 = 6 nonlethal damage plus a -2 on all attacks for 1 round if it hits.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

ahhh good catch Cerin

Lantern Lodge

Male

Kreevus holding his own finally meets his match at the hands of a celestial eagle followed by an unexpected shot to the head. Arabeth and Radbar hack away at the zombies.

Kreevus (dead)

Zombie (8 damage) Blythe 1d20 + 4 ⇒ (7) + 4 = 11 1d6 + 4 ⇒ (2) + 4 = 6
Zombie Blythe 1d20 + 4 ⇒ (15) + 4 = 19 1d6 + 4 ⇒ (4) + 4 = 8
Zombie Arabeth 1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 4 ⇒ (5) + 4 = 9
Zombie Radbar (7 damage) 1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 4 ⇒ (6) + 4 = 10
Zombie Radbar 1d20 + 4 ⇒ (17) + 4 = 21 1d6 + 4 ⇒ (6) + 4 = 10
Zombie Radbar 1d20 + 4 ⇒ (3) + 4 = 7 1d6 + 4 ⇒ (2) + 4 = 6
Zombie Closes Ranks
Zombie Closes Ranks
Zombie Closes Ranks
Zombie Closes Ranks
Zombie Closes Ranks


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

The celestial eagle goes after the nearest a zombie for it's final round of attacks assuming no flank, but if it does have flank, add +2 to hit

to hit, talon: 1d20 + 3 ⇒ (12) + 3 = 15 dmg if hits: 1d4 ⇒ 4

to hit, talon: 1d20 + 3 ⇒ (16) + 3 = 19 dmg if hits: 1d4 ⇒ 3

to hit, bite: 1d20 + 3 ⇒ (6) + 3 = 9 dmg if hits: 1d4 ⇒ 4

Alric takes a step back, draws his bow and fires at zombie that isn't in melee yet.

to hit: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 dmg if hits: 1d6 + 1 ⇒ (1) + 1 = 2


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

1d6 ⇒ 1

Swift action LOH to self

1d20 + 6 ⇒ (7) + 6 = 131d8 + 3 ⇒ (1) + 3 = 4

at the goblin already hit


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

radbar - goblin is dead - hit a zombie


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

ahhh meant to say the zombie I had already hit.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth tries ti return the favor and attacks a zombie.

Att Roll:1d20 + 3 ⇒ (6) + 3 = 9

Dam Roll:1d8 + 1 ⇒ (8) + 1 = 9

*Sigh* (-_-)

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin looks for an opening where he can join the attack.

If there is room, he will move up an attack a zombie with his rapier.
If not, he will sheathe his sword, and draw and load his sling.
Attack (if possible):1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Lantern Lodge

Male

Alrics eagle goes after the zombie attacking Blythe and sends it down before disappearing into the ether. Radbar finishes his zombie off, plunging his sword through the mushy interior of its skull.

Zombie (dead)
Zombie Blythe 1d20 + 4 ⇒ (5) + 4 = 9 1d6 + 4 ⇒ (3) + 4 = 7
Zombie Arabeth 1d20 + 4 ⇒ (20) + 4 = 24 1d6 + 4 ⇒ (1) + 4 = 5
Zombie (dead)
Zombie Radbar 1d20 + 4 ⇒ (20) + 4 = 24 1d6 + 4 ⇒ (6) + 4 = 10
Zombie Radbar 1d20 + 4 ⇒ (10) + 4 = 14 1d6 + 4 ⇒ (5) + 4 = 9
Zombie Blythe 1d20 + 4 ⇒ (15) + 4 = 19 1d6 + 4 ⇒ (5) + 4 = 9
Zombie Radbar 1d20 + 4 ⇒ (18) + 4 = 22 1d6 + 4 ⇒ (5) + 4 = 9
Zombie Arabeth 1d20 + 4 ⇒ (20) + 4 = 24 1d6 + 4 ⇒ (1) + 4 = 5
Zombie Arabeth 1d20 + 4 ⇒ (14) + 4 = 18 1d6 + 4 ⇒ (5) + 4 = 9
Zombie Cerin 1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 4 ⇒ (4) + 4 = 8


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric, seeing Arabeth hard pressed by zombies, moves in to attack one of the ones on her, hopefully from flanking position. He takes a swift action to reactivate his archaeologist's luck.

to hit: 1d20 + 3 + 2 + 1 ⇒ (13) + 3 + 2 + 1 = 19

dmg if hits: 1d6 + 1 ⇒ (3) + 1 = 4

Lantern Lodge

Male

Crit Confirms on Arabeth, Radbar, and Arabeth

1d20 + 4 ⇒ (11) + 4 = 15 1d6 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (15) + 4 = 19 1d6 + 4 ⇒ (3) + 4 = 7
1d20 + 4 ⇒ (9) + 4 = 13 1d6 + 4 ⇒ (3) + 4 = 7


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

radbar drops. could only hit me 25% of the time on average needing a 16 or better and hit hit me four out of 6 times. and every hit was maximum 6 on the dice. What are the odds?

should have taken 24 attacks to do that much damage.

Lantern Lodge

Male

Sad thing is I am running this by the book. Earlier when there were more pcs I had to scale it up. Not this one though.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Um..so how much damage has Arabeth taken? There are an awful lot of numbers in those posts.

Wishing every one all the very best

Lantern Lodge

Male

19 damage in 3 hits with a dr of 4 would be 7 damage taken.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

you have actually hit her 4 times also
ac 20 for 9
ac 24 for 5
ac 24 for 5
ac 18 for 9

still only 12 points after DR though

the killer on me was max damage on all the rolls 39 points in 4 hits

your dice are hot


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe takes a swat from a zombie on the side of her neck, dropping to the dust.

Crunch:
I am at -3. Stabilization check? How do you do them?

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"There's too many of them! We have to retreat. I'll provide cover, someone grab Radbar and go!"

Cerin steps back near Blythe, raises his hands and chants

અમારા તોફાનો પીછેહટ સ્વામી આવરી

A thick mist swirls outward from him and engulfs the room.

Take 5' step next to Blythe (if possible), cast Obscuring Mist.
If near enough, pick up Blythe.
Everyone has cover within 5', total cover if 10' or further.

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