Cerinnibert |
Cerin creeps through the room and shudders as he looks at the ghoulish instruments. He inspects the eastern door and tries to open it just a crack to peer in and get a better listen at what is behind it.
Stealth: 1d20 + 6 ⇒ (1) + 6 = 7
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Cerinnibert |
Cerin looks stunned. He blinks a few times, peeks back through the door, then gently closes it and motions the others to follow him back to the entrance to the room.
He whispers "I thought I had seen everything, but this is new. There are about a dozen zombies in there, along with a goblin with three arms! How do we want to handle this?"
Alric Morgaine |
Alric shrugs... "Sounds like a tough fight... 11 zombies plus a goblin might be more than we can handle... maybe we should go the other way?" He gives a slight smile... hand on his weapon, just in case the consensus is to attack instead.
Arabeth |
Arabeth, who had done nothing more than clean her weapon, looks at the others.
"Well...wait. Did you say three armed Goblin? Or three armed Goblin's?" She blinks at Cerinnibert.
Cerinnibert |
"That's right, I said one goblin with three arms! I thought the 'normal' ones were bad enough..."
"If we can surprise them, I can cast a spell to make the goblin drop his weapon if it is made of metal. Perhaps if we can eliminate the goblin quickly, the zombies might be easier to dispatch if there is no one to guide them?"
Do I remember seeing what kind of weapon the goblin had?
Blythe Astor |
"Go!" she hisses.
As quick as she can, Blythe stealthily hurries into the room, and closes on the three-armed goblin, leveling her gun at its head and pulling he trigger.
Arabeth |
Arabeth continues to stare at Cerinnibert for a few more moments, even as Blythe moves into the room.
"A...three...armed....Oh the heck with it!" And she quickly moves in to help deal with the zombies.
Will attack when able.
Att Roll:1d20 + 3 ⇒ (11) + 3 = 14
Dam Roll:1d8 + 1 ⇒ (8) + 1 = 9
Alric Morgaine |
Alric moves into the room as well and fires an arrow at the goblin, hopefully before Radbar has time to close with it. He takes a swift action to activate his luck.
to hit: 1d20 + 4 ⇒ (13) + 4 = 17
dmg if hits: 1d6 + 1 ⇒ (2) + 1 = 3
Cerinnibert |
Cerin is caught off-guard by the sudden rush to attack. "Uh, plan...? I don't think this will go well..."
He hurries over to the door and holds up his hand. The symbol on his wrist glows green as he calls out
gadael ei arf yn dod â thortsh gyda chi yn ei law!
The goblin's longsword starts glowing red in its hand; can it bear the pain enough to keep hold of it?
Cast Burning Disarm: it can make a Reflex save DC: 14 to drop the longsword and take no damage, or it can decide to keep hold of it and automatically take full damage: 2d4 ⇒ (2, 2) = 4
DaWay |
Blythe takes aim and would have hit if only the creature stood but a foot taller.
The goblin ducks under the blade of arabeth's wild swing.
Radbar nails with a solid shot to the ribcage (6 damage)
Alric's Shot misses due to everyone being engaged in melee.
Cerin's spell goes off with out a hitch, the goblin simply takes the damage, grinning wild eyed before he lets loose his volley of attacks (10 damage)
Monsters turn.
Goblin (9 damage) full attacks radbar
longsword 1d20 + 4 ⇒ (6) + 4 = 10
Silver dagger 1d20 + 3 ⇒ (20) + 3 = 23 1d4 + 1 ⇒ (1) + 1 = 2
Mwk Handaxe 1d20 + 3 ⇒ (6) + 3 = 9
Crit Confirm 1d20 + 3 ⇒ (12) + 3 = 15
The zombies also close in and attack the names below are the ones that get attacked
Blythe 1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 4 ⇒ (1) + 4 = 5
Blythe 1d20 + 4 ⇒ (4) + 4 = 8
Radbar 1d20 + 4 ⇒ (4) + 4 = 8
Radbar 1d20 + 4 ⇒ (13) + 4 = 17
Radbar 1d20 + 4 ⇒ (7) + 4 = 11
Close ranks
Close ranks
Close ranks
Close ranks
Close ranks
Close ranks
Arabeth |
If we are going into next round.
Arabeth concentrates on trying to wound/drop the biggest threat first.
Att Roll:1d20 + 3 ⇒ (11) + 3 = 14
Dam Roll:1d8 + 1 ⇒ (1) + 1 = 2
The dice roller is going to kill us. :(
Cerinnibert |
Cerin calls upon the storm, bringing down thunder and rain upon the goblin to disorient and hamper his attacks.
Stormburst (ranged touch): 1d20 + 3 ⇒ (12) + 3 = 15
1d6 + 1 ⇒ (2) + 1 = 3 nonlethal damage plus a -2 on all attacks for 1 round if it hits.
DaWay |
Cerin's Stormburst goes off affecting the goblin. All others miss.
Goblin (9-3)
Kreevus not liking the way the battle is going, spits a 20' line of foul-smelling and acidic blood from his mouth. At Radbar and Cerin (2d4 ⇒ (3, 1) = 4 Ref 13 half)
The zombies continue their assault.
Blythe 1d20 + 4 ⇒ (5) + 4 = 9
Blythe 1d20 + 4 ⇒ (9) + 4 = 13
Radbar 1d20 + 4 ⇒ (1) + 4 = 5
Radbar 1d20 + 4 ⇒ (10) + 4 = 14
Radbar 1d20 + 4 ⇒ (14) + 4 = 18
Close ranks
Close ranks
Close ranks
Close ranks
Close ranks
Close ranks
Arabeth |
Arabeth moves to help Blythe, seeing the other woman is being swarmed by the Zombies.
(Five Foot Step if possible to close on said Zombies) Att Roll:1d20 + 3 ⇒ (11) + 3 = 14
Dam Roll:1d8 + 1 ⇒ (7) + 1 = 8
Alric Morgaine |
Alric's spell goes off and an eagle appears, flanking Kreevus with Radbar, attacking the 3-armed goblin.
talon: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
dmg if hits: 1d4 ⇒ 4
talon: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
dmg if hits: 1d4 ⇒ 1
bite: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
dmg if hits: 1d4 ⇒ 2
Alric casts another spell (touch of gracelessness, APG pg 249) and steps forward trying to touch the goblin.
touch attack: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
penalty to dex if hits: 1d6 + 1 ⇒ (3) + 1 = 4
Blythe Astor |
Blythe steps back again, and unloads her chamber at the Three-armed goblin. "That all you got?!"
Radbar Blaist |
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 8 ⇒ (12) + 8 = 201d8 + 3 ⇒ (4) + 3 = 7
Radbar adds what he can to the damage on the Goblin.
So Radbar manages to dodge the worst of the vomit but some still drenches his sheild arm.
Cerinnibert |
The acidic vomit seems to run off Cerin with no effect. He smiles and concentrates on keeping the storm pouring rain and thunder down upon the bizarre mutant.
This is this Acid damage, correct? If so, he takes no damage due to Acid Resistance: 5, and Radbar should take none as well.
Stormburst (ranged touch): 1d20 + 3 ⇒ (1) + 3 = 4
1d6 + 1 ⇒ (5) + 1 = 6 nonlethal damage plus a -2 on all attacks for 1 round if it hits.
DaWay |
Kreevus holding his own finally meets his match at the hands of a celestial eagle followed by an unexpected shot to the head. Arabeth and Radbar hack away at the zombies.
Kreevus (dead)
Zombie (8 damage) Blythe 1d20 + 4 ⇒ (7) + 4 = 11 1d6 + 4 ⇒ (2) + 4 = 6
Zombie Blythe 1d20 + 4 ⇒ (15) + 4 = 19 1d6 + 4 ⇒ (4) + 4 = 8
Zombie Arabeth 1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 4 ⇒ (5) + 4 = 9
Zombie Radbar (7 damage) 1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 4 ⇒ (6) + 4 = 10
Zombie Radbar 1d20 + 4 ⇒ (17) + 4 = 21 1d6 + 4 ⇒ (6) + 4 = 10
Zombie Radbar 1d20 + 4 ⇒ (3) + 4 = 7 1d6 + 4 ⇒ (2) + 4 = 6
Zombie Closes Ranks
Zombie Closes Ranks
Zombie Closes Ranks
Zombie Closes Ranks
Zombie Closes Ranks
Alric Morgaine |
The celestial eagle goes after the nearest a zombie for it's final round of attacks assuming no flank, but if it does have flank, add +2 to hit
to hit, talon: 1d20 + 3 ⇒ (12) + 3 = 15 dmg if hits: 1d4 ⇒ 4
to hit, talon: 1d20 + 3 ⇒ (16) + 3 = 19 dmg if hits: 1d4 ⇒ 3
to hit, bite: 1d20 + 3 ⇒ (6) + 3 = 9 dmg if hits: 1d4 ⇒ 4
Alric takes a step back, draws his bow and fires at zombie that isn't in melee yet.
to hit: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 dmg if hits: 1d6 + 1 ⇒ (1) + 1 = 2
Cerinnibert |
Cerin looks for an opening where he can join the attack.
If there is room, he will move up an attack a zombie with his rapier.
If not, he will sheathe his sword, and draw and load his sling.
Attack (if possible):1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
DaWay |
Alrics eagle goes after the zombie attacking Blythe and sends it down before disappearing into the ether. Radbar finishes his zombie off, plunging his sword through the mushy interior of its skull.
Zombie (dead)
Zombie Blythe 1d20 + 4 ⇒ (5) + 4 = 9 1d6 + 4 ⇒ (3) + 4 = 7
Zombie Arabeth 1d20 + 4 ⇒ (20) + 4 = 24 1d6 + 4 ⇒ (1) + 4 = 5
Zombie (dead)
Zombie Radbar 1d20 + 4 ⇒ (20) + 4 = 24 1d6 + 4 ⇒ (6) + 4 = 10
Zombie Radbar 1d20 + 4 ⇒ (10) + 4 = 14 1d6 + 4 ⇒ (5) + 4 = 9
Zombie Blythe 1d20 + 4 ⇒ (15) + 4 = 19 1d6 + 4 ⇒ (5) + 4 = 9
Zombie Radbar 1d20 + 4 ⇒ (18) + 4 = 22 1d6 + 4 ⇒ (5) + 4 = 9
Zombie Arabeth 1d20 + 4 ⇒ (20) + 4 = 24 1d6 + 4 ⇒ (1) + 4 = 5
Zombie Arabeth 1d20 + 4 ⇒ (14) + 4 = 18 1d6 + 4 ⇒ (5) + 4 = 9
Zombie Cerin 1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 4 ⇒ (4) + 4 = 8
Alric Morgaine |
Alric, seeing Arabeth hard pressed by zombies, moves in to attack one of the ones on her, hopefully from flanking position. He takes a swift action to reactivate his archaeologist's luck.
to hit: 1d20 + 3 + 2 + 1 ⇒ (13) + 3 + 2 + 1 = 19
dmg if hits: 1d6 + 1 ⇒ (3) + 1 = 4
Radbar Blaist |
radbar drops. could only hit me 25% of the time on average needing a 16 or better and hit hit me four out of 6 times. and every hit was maximum 6 on the dice. What are the odds?
should have taken 24 attacks to do that much damage.
Radbar Blaist |
you have actually hit her 4 times also
ac 20 for 9
ac 24 for 5
ac 24 for 5
ac 18 for 9
still only 12 points after DR though
the killer on me was max damage on all the rolls 39 points in 4 hits
your dice are hot
Cerinnibert |
"There's too many of them! We have to retreat. I'll provide cover, someone grab Radbar and go!"
Cerin steps back near Blythe, raises his hands and chants
અમારા તોફાનો પીછેહટ સ્વામી આવરી
A thick mist swirls outward from him and engulfs the room.
Take 5' step next to Blythe (if possible), cast Obscuring Mist.
If near enough, pick up Blythe.
Everyone has cover within 5', total cover if 10' or further.