DaWay's Rise of the Rune Lords - Burnt Offerings (Inactive)

Game Master DaWay

Welcome to Sandpoint, Varisia! You have arrived just in time for the Swallowtail Festival and the reopening of the Cathedral after the old one burned down five years ago.


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Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Weren't we going to check out the secret tunnels under the glassworks after we heal up?


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

yup


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Sounds like a plan. (^_^)


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

grrr... that post from Seijiro is actually from Alric, sorry about the wrong alias.

Lantern Lodge

Male

alright everyone consider yourself healed thanks to father zantus. You are now back at the glass works. How do you proceed, assuming you enter through the same door that you left?


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"We've got Ameiko back, killed the instigator...shall we loot and pillage?"


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

you mean search and acquire right? Some of what we find may belong to Ameiko now since she probably inherited her fathers stuff.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"The journal mentioned smuggler's tunnels, so we should be looking for a hidden passage down. We should spread out and search, but keep within earshot in case something is guarding the tunnels."

Cerin starts looking along the floor and interior walls for any place that looks likely to be able to hide a hidden door.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabetyh does not quite share Cerinnibert's comfort in things, so does NOT split away from the main group of people. Simply content to walk along and peruse walls and fittings for anything which might indicate a secret or hidden door.

She will suggest starting the search in which the troublesome half-Elf was first encountered.

Perception:1d20 + 7 ⇒ (11) + 7 = 18


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Blythe joins in the search, staying near Cerinnibert and Arabeth, aiding them if necessary.

Crunch:
Perception check 1d20 + 5 ⇒ (5) + 5 = 10.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

perception: 1d20 + 9 ⇒ (18) + 9 = 27

Alric searches for the hidden tunnel down below the glassworks.

Lantern Lodge

Male

It takes some time,and some meticulous searching but you eventually find a set of stairs down. How do you wish to proceed?


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Can everyone see in the dark?

If all affirm that they can, Radbar will take the lead down the stairs.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

"I can see in very little light, but not in total darkness. I can make light, but it will give away our position if we are trying to be sneaky."

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

"I think Radbar, myself, and then Arabeth should lead the way. We can try to sneak up on anyone who might be down there. Unless Radbar thinks I should go first, as I believe I am able to move a bit more quietly than he."


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

"Sound thinking Cerinnibert." Arabeth commends her Gnome friend.

Quite happy with the line up as suggested.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric will bring up the rear then, with light cast on a coin.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

Wise thinking indeed Cerinn. I will be close behind you should you need assistance though

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin creeps down the stairs, peeking carefully around any turns before moving foward, and listening for any sounds ahead of them.

Stealth: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

From the last couple of perception rolls, I think Cerin has been struck blind...


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth waits patiently to descend into the new found Dungeon...

She glances over a shoulder...

"Um...Blythe? Is there any way to make your weapon quieter?" She asks quietly...remembering the thunderous roar with which it sounded in the last battle the group had been in.

Lantern Lodge

Male

Damn interwebs. third time attempting to post this.

YOu arrive into a cave that only allows you to travel single filed. The cave continues straight and there is a room carved out to the right that widens. A lone sentry stands guard This hairless humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands.

Initiative Group: 1d20 + 5 ⇒ (9) + 5 = 14
Initiative Sinspawn: 1d20 + 5 ⇒ (2) + 5 = 7

Map
You are arriving from the SW corner


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

to hit: 1d20 + 2 ⇒ (8) + 2 = 10

Alric takes a shot with his short bow against the flat-footed opponent. and likely misses


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

"Yeah, I could sit on it. Although when I've eaten pasta it sounds about the same..."

Crunch:
Defense 14 currently.

"The whole complex will know we're here at my first shot!" Blythe says as they come upon the horrid creature, unsure of whether or not she should fire at it.


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Arabeth draws her sword and prepares for combat,

"Then perhaps wait until a 'last resort', type of thing?" She councils Blythe.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin lunges forward at the first sight of the sentry, seeking to silence it before it can sound the alarm.

Attack w/rapier: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Crit confirm: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

Male

Radbar following suit draws his longsword and attacks the vile creature.

attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 + 3 ⇒ (8) + 3 = 11

Cerinnibert well placed stab wounds the creature.

Sinspawn (2 damage)

The creature attacks Radbar with its ransuer attack: 1d20 + 3 ⇒ (19) + 3 = 22 and then attempts to bite Cerrin attack: 1d20 - 2 ⇒ (15) - 2 = 13

ranseur damage 2d4 + 1 ⇒ (4, 4) + 1 = 9

Lantern Lodge

Male

Just your friendly neighborhood GM giving you a push to keep the game going. It's the groups turn for round 2.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6

And again Alric fires an arrow at the foe and misses...


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Sorry for not posting fast enough!

Round 1:

Take 'five foot steps' so as to move into a position to swing sword.[/ooc]

Round2:

Att Roll:1d20 + 2 ⇒ (6) + 2 = 8

Dam Roll:1d8 + 1 ⇒ (8) + 1 = 9

Very much cheers to every one.


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

1d20 + 5 ⇒ (1) + 5 = 61d8 + 3 ⇒ (3) + 3 = 6

Radbar takes another swipe at the monster. Trying to five foot step towards a flanking position.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin moves into position to surround the creature with the others so it cannot escape and stabs at it again with his rapier.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3 add another +2 if we are flanking
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Lantern Lodge

Male

everyone seems a bit frightened by the monster lapsing in concentration as they all swing wildly.

Ranseur attack Radbar: 1d20 + 3 ⇒ (3) + 3 = 6
Bite attack Radbar: 1d20 - 2 ⇒ (17) - 2 = 15


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

another five foot step to hopefully have flanking now

1d20 + 5 ⇒ (16) + 5 = 211d8 + 3 ⇒ (1) + 3 = 4

Lantern Lodge

Male

Just giving everyone a reminder to post their actions, if not up by about this time forward I will just move on.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Again, Alric takes aim and fires an arrow toward the creature, after activating his archaeologist's luck (swift action)

1d20 + 2 - 4 + 1 ⇒ (12) + 2 - 4 + 1 = 11

and again, the arrow flies wide of the mark.

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin wonders why they are having such a hard time with this creature. Does it have some sort of magic shielding it?

He watches it carefully as he attempts to stab it once again.

Attack: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 (w/flanking)
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Possible Crit: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Possible Damage: 1d4 + 1 ⇒ (3) + 1 = 4


HP 15/29 | DEFENSE 18; Defense 16 until I drop an opponent; FF 13; Tch 17; DR 1/armor; Perception +8; Init +5; FRW 2/9/3

Group:
Blythe feels fairly worthless (which is fine ooc), because she can't fire her gun and doesn't have other options. Just soes ya know what I'm doin'. :)


Blythe:
Well...if your gun is too loud. You could always fall back on the old tried and true 'Harsh Language'.
(^_~)

Lantern Lodge

Male

Radbar and Cerin connect with the creature

Sinspawn (8 Damage)
Radbar Ranseur 1d20 + 3 ⇒ (2) + 3 = 5
Cerin Bite 1d20 - 2 ⇒ (18) - 2 = 16


M (HP42/42, AC 21 Touch 19, Flat 12, DR5/armor, F +9, R +6 W +7, bab 4, CMB 6CMD 18, init+2, perc -1, AAsimar Paladin/3 Paladin/3

1d20 + 7 ⇒ (15) + 7 = 221d8 + 3 ⇒ (2) + 3 = 5

Lantern Lodge

Male

Bite damage for Cerin
1d6 + 1 ⇒ (3) + 1 = 4 plus Will save


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

Alric casts grease and places the center of the spell just behind the creature so no party members are within the area of effect.

dc 13 reflex save or it falls down

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

Cerin Will save: 1d20 + 5 ⇒ (9) + 5 = 14

Lantern Lodge

Male

1d20 ⇒ 1modifier withheld

Lantern Lodge

Male

Cerin your fine and the creature has fallen prone.


HP 32/32, AC 18, DR2/armor, F +2, R +7 W +4, bab 3, melee 3/6, ranged 6 CMB 3, CMD 17, init+2, perc +14 half-elf Bard(Archaeologist)/4

prone - everyone in melee combat with it is +4 to hit, of course, conversely, those firing ranged weapons at it are at an additional -4 to hit...


”Disguise DC 12”:
Female Aasimar, Init +3,Perc +3, HP 10 (Wounds ),Speed 30' Fly 20'(Poor),AC 13,Touch 13,Flat-F 10,F +2 R +3 W +4,Bab +0, Oracle Lvl 1

Stabby! Stabby!

Att Roll:1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20

Dam Roll:1d8 + 1 ⇒ (7) + 1 = 8

Grand Lodge

Male Aasimar (of gnomish stock) Druid 5 , Init: +1, Perception +12 w/60 ft Darkvision, HP: 38/38, F:+6, R:+3, W:+9, AC/T/FF: 19/13/17, CMD: 15, Stormburst 7/7

As the sinspawn falls, Cerin thrusts forward with his rapier hoping to dispatch this thing before it is able to do any more damage.

Attack: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

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