Precog Spell list feel short?


General Discussion


Howdy

Does anyone else feel like the spell list is missing some obvious and in flavor

Some ones I feel like are flavorful in character are like Akashic Tutor, Aklashic Download, Wisp Ally.

It feels like they're low on utilty? Despite their flavor being really prepped.


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Zwordsman wrote:

Howdy

Does anyone else feel like the spell list is missing some obvious and in flavor

Some ones I feel like are flavorful in character are like Akashic Tutor, Aklashic Download, Wisp Ally.

It feels like they're low on utilty? Despite their flavor being really prepped.

The two Akashic spells are from an AP, and Wisp Ally just doesn't feel like a Precog spell to me. If you compared core book lists, you might get more even results.


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Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Honestly it wouldn't surprise me if precog list was shorter on purpose in exchange for their stronger martial abilities and other perks they get.


A lot of the AP psychic spells might be on the precog list if it existed when they were pubished, but they're not going to dumspter dive those spells to put them on a new class. Same reason Witchwarper didn't get Mind of Three despite it being perfect for them.

The big misses on Precog vs the other lists are no summoning or polymorph. Neither make sense as something tied into the class flavor, so I'm not surprised.

The flavor of Wisp Ally doesn't seem to fit and the mechanics of it are provided via spending paradoxes to boost AC or choose a result that hits, no spell slots or standard actions required.


QuidEst wrote:


The two Akashic spells are from an AP, and Wisp Ally just doesn't feel like a Precog spell to me. If you compared core book lists, you might get more even results.

True on the APs.

Wisp ALly feels fantastically precog to me. Rather than some spirit, its the future you relying instructions to the present you. Effecitvely self adjusting your combat as you go with the echos of yourself past and present working together.


Xenocrat wrote:
The big misses on Precog vs the other lists are no summoning or polymorph. Neither make sense as something tied into the class flavor, so I'm not surprised.

I was honestly expecting a new summoned template for precogs. Calling up prehistoric animals, or duplicates of the precog, and also probably including robots.

That or making time dimensional into a template for summons.

Wayfinders Contributor

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Oh! Thanks for shouting out Akashic Tutor and Akashic Download. It always warms my freelancer heart when I see players using those spells for their characters.

Hmm


Perpdepog wrote:
Xenocrat wrote:
The big misses on Precog vs the other lists are no summoning or polymorph. Neither make sense as something tied into the class flavor, so I'm not surprised.

I was honestly expecting a new summoned template for precogs. Calling up prehistoric animals, or duplicates of the precog, and also probably including robots.

That or making time dimensional into a template for summons.

The class is "Precog", which is a bit of a sci-fi staple. You can easily throw in a little general psychic stuff surrounding it, but it's a class about looking through and nudging time. If the class were "Chronomancer", and "Precog" was just one of the options for it, then sure- ripping a dinosaur out of prehistory and dropping it onto the field would fit.

Second Seekers (Jadnura)

Pathfinder Starfinder Society Subscriber

One thing I thought was a glaring omission from the precog's spell list is an Ally Across Time / Army Across Time analogue. It's just such a cool idea for a spell, I'm disappointed they didn't get any kind of "flank with your own future self" or "aid from your past self" or similar spell.


QuidEst wrote:
Perpdepog wrote:
Xenocrat wrote:
The big misses on Precog vs the other lists are no summoning or polymorph. Neither make sense as something tied into the class flavor, so I'm not surprised.

I was honestly expecting a new summoned template for precogs. Calling up prehistoric animals, or duplicates of the precog, and also probably including robots.

That or making time dimensional into a template for summons.

The class is "Precog", which is a bit of a sci-fi staple. You can easily throw in a little general psychic stuff surrounding it, but it's a class about looking through and nudging time. If the class were "Chronomancer", and "Precog" was just one of the options for it, then sure- ripping a dinosaur out of prehistory and dropping it onto the field would fit.

You mean "chronomancer" like the "chronomancy" anchor? It's the first anchor option on the list.


If it was like the Mystic connection where they got spells, then yeah summon would work with this Anchor.
The difference is a Chronomancer who can generate precognition abilities to a Precognitionist(Can't think of the actual word) with a possible Chrono element.
One its tied into the core of the class, the other is a partial bonus for one specific.


The spell list has plenty of things that are just straight up time powers or just 'magic' rather than just precognitive.


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Perpdepog wrote:
QuidEst wrote:
Perpdepog wrote:
Xenocrat wrote:
The big misses on Precog vs the other lists are no summoning or polymorph. Neither make sense as something tied into the class flavor, so I'm not surprised.

I was honestly expecting a new summoned template for precogs. Calling up prehistoric animals, or duplicates of the precog, and also probably including robots.

That or making time dimensional into a template for summons.

The class is "Precog", which is a bit of a sci-fi staple. You can easily throw in a little general psychic stuff surrounding it, but it's a class about looking through and nudging time. If the class were "Chronomancer", and "Precog" was just one of the options for it, then sure- ripping a dinosaur out of prehistory and dropping it onto the field would fit.
You mean "chronomancer" like the "chronomancy" anchor? It's the first anchor option on the list.

Yeah, that's exactly what I mean. It's just one option on the list, rather than the whole class. Grabbing a creature out of ancient history doesn't make sense for most of these or the general "tweaking time" and "future vision" vibes of the class.

Separately, while it's mechanically balanced against any other summoning spell as an effect, it'd be a lot more "long-range" chronomancy than we've generally seen in Pathfinder/Starfinder. Chronomancy generally doesn't involve moving things across even a year, let alone epochs. Shyka the Many is a deity-level mental collective of chronomancers using a loophole to be able to effect things over that long.

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