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DaWay's Rise of the Rune Lords - Burnt Offerings
Game Master DaWay

Welcome to Sandpoint, Varisia! You have arrived just in time for the Swallowtail Festival and the reopening of the Cathedral after the old one burned down five years ago.



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HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

DaWay are we max HP per level? Constitution +? Double 1st? Normal HP?

3 Hero points starting?

Where do we get the class based defense bonus?

Do you allow leadership as a feat?

What XP progression?

Are flaws allowed?


Male

max hp at first. roll after that.
yes
Class defenseA no armor, B light armor, C medium armor, D heavy armor
yes
i'll let you know when you level
i've never seen any documents on flaws on a d20 game. if you point me in the direction i might consider them.


Aimea is actually wearing light armor, despite not being proficient in it, in this case she would use A anyways right?


HP 25/25, AC 15, DR2/armor, F +2, R +5 W +3, bab 2, ranged 4 CMB 2, CMD 14, init+2, perc +13 half-elf Bard(Archaeologist)/3

character flaws - there is a link on that page to the specific ones in the Unearthed Arcana book (UA), but this page contains a lot more than the ones originally printed. I think there are a lot of 'fan' contributions listed here.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

I have a much more...professional list I'll link. There are a lot of unbalanced and joke flaws on this one.


female Half-Elf Init +9, HP 7/7, Speed 30', Defense Score 13, DR 1/Armor; Touch 12, Flat-footed 10; Fort +1, Ref +4, Will +1, BAB; Tattooed Sorcerer Level: 1

The first two I saw were Nevernude and "Fueled by Alcohol" which only works on constructs. So Bender I guess.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

Here is the list of flaws that I utilize in my campaigns.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

GP 5d6 ⇒ (5, 1, 5, 5, 4) = 20 x10=200.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

My character should be updated. I'm doing a little shopping for her belongings, but that is about it. DaWay, are magic items from the MIC acceptable?


Female Aasimar, Init +3,Perc +7 HP 15,Speed 30' Fly 30'(Good),AC 17,Touch 13,Flat-F 14,DR /Armor,F +3 R +3 W +4,Bab +1, Inquisitor Lvl 2

Um..not to be nit-picky, but it gives the character both a 'Fly' skill and states the character has wings.

Quote:
The majority of these aasimars have shimmering wings; the wings can be of virtually any shade, ranging from metallic colors to muted hues to pure white, or rarely, glossy black.

Though, I stand behind the DM's interpretation of said rules. *Bows*


HP 25/25, AC 15, DR2/armor, F +2, R +5 W +3, bab 2, ranged 4 CMB 2, CMD 14, init+2, perc +13 half-elf Bard(Archaeologist)/3

Everyone can take fly skill - maybe it meant you get it as a class skill? You only get flight if it gives you a flight SPEED, and in that case, it would state what the flight speed would be, such as 'gives you fly 30'. So I can see the DM's interpretation.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

It's a poorly implied race ability, because it doesn't state she can't fly, even giving her the skill and the wings...it's like giving a marathon runner the news that he's trained his whole life, and is great at running, but he's paralyzed. Kinda mean, if you ask me. :)


Male

@ theronin. No you'd still use column A till you got the feat to use it. However you still get the DR from it.

About the wings. I always interpreted ten being vestigial wings. However if everyone is in agreement with it I will let you spend your level 3 feat for the angel wings listed in BoA book.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

I'm fine with it.

How's my character sheet look, DaWay?


Male

Do the flaws give you bonus or are they just extra?


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

They give you negatives. And you are able to select an additional feat for each of them. Typically it is 2 flaws max, 2 extra feats max.

Example:
Brash - You take a -6 to your AC vs. AoO.

That's definitely worth a feat, and helps to define character similar to traits. :)


Male

I am fine with that. I was actually working on a list of my own.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

This is the most compiled list I've found, combining articles from Dragon magazine, official WotC stuff, and Kobold Quarterly, I beilieve. Go ahead and yoink the link from me. ;)

I'll choose two, and two feats, and let you know.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

I took Brash (above) and Glory-hound You fight recklessly in combat to prove yourself. -2 Defense until you drop an opponent.

And added the feats Combat reflexes and precise shot.


Female Aasimar, Init +3,Perc +7 HP 15,Speed 30' Fly 30'(Good),AC 17,Touch 13,Flat-F 14,DR /Armor,F +3 R +3 W +4,Bab +1, Inquisitor Lvl 2

Um....is every one fine with Arabeth gaining her wings?

Not wanting to 'ret-con' things, but how do things now stand with the character, DM DaWay?

Much cheers to all.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

They tend to be on about six hours ago, Arabeth. :(

Much cheers.


Female Aasimar, Init +3,Perc +7 HP 15,Speed 30' Fly 30'(Good),AC 17,Touch 13,Flat-F 14,DR /Armor,F +3 R +3 W +4,Bab +1, Inquisitor Lvl 2

Thank you for your support.

I post when the gap between work and sleep allow. ;)


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

I hear ya. Insomnia helps. I got up...20 hours ago. Kids get up in three. Meetings all day. Le sigh.


Male

Arabeth as long as everyone agrees you may either take a flaw to gain the wings or burn a level 3 feat.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

I'm fine with either. Flaw would be cool. She's afraid of heights. Ha!

DaWay for my stats listed after my character picture, my flaws will change what the Defense is depending on if it is an AoO, or a first attack in a round. I'll try to list them regularly in combat to remind you what they are at the time. :)


Female Aasimar, Init +3,Perc +7 HP 15,Speed 30' Fly 30'(Good),AC 17,Touch 13,Flat-F 14,DR /Armor,F +3 R +3 W +4,Bab +1, Inquisitor Lvl 2

Ooo! link to flaws! Linky to flaws please! (^_^)


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

It is above.


Female Aasimar, Init +3,Perc +7 HP 15,Speed 30' Fly 30'(Good),AC 17,Touch 13,Flat-F 14,DR /Armor,F +3 R +3 W +4,Bab +1, Inquisitor Lvl 2

The link under your avatar? That's the 'latest' version?


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

Correct.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

Hey DaWay, I had messed with a version of sins for RotRL...basically, everyone gets a 1st-level themed spell usable once per day, but when they use it, they automatically gain sin points, and negative things can happen. What are your thoughts on that?


Female Aasimar, Init +3,Perc +7 HP 15,Speed 30' Fly 30'(Good),AC 17,Touch 13,Flat-F 14,DR /Armor,F +3 R +3 W +4,Bab +1, Inquisitor Lvl 2

*Nods*

Okay...going to go with

'City slicker' "You suffer from a lack of experience in/with the wilds" "Receive a -4 to Handle Animal, Knowledge(Nature) and Survival checks.

That should reflect Arabeth having spent all her time either in Riddle port or Sand point. (^_^)


Male

Sand point is just a town. Not a city FYI


Female Aasimar, Init +3,Perc +7 HP 15,Speed 30' Fly 30'(Good),AC 17,Touch 13,Flat-F 14,DR /Armor,F +3 R +3 W +4,Bab +1, Inquisitor Lvl 2

*nods* but Riddle port is also a large/major place.

So...growing up in a certain temple in Riddle port and only ever having journeyed by boat to Sand point...

...Makes Arabeth a something, something.

(^_~)

Grand Lodge

Male (HP: 24/24, Defense: 17, FF: 15, DR 2/Magic, F: +4, R: +2, W: +6, Init: +1, Percep: +9, Stormburst 3/6) ,Aasimar (of gnomish stock) Druid 3
Arabeth wrote:

Um..not to be nit-picky, but it gives the character both a 'Fly' skill and states the character has wings.

Quote:
The majority of these aasimars have shimmering wings; the wings can be of virtually any shade, ranging from metallic colors to muted hues to pure white, or rarely, glossy black.
Though, I stand behind the DM's interpretation of said rules. *Bows*

The skills listed are replacements to the normal skill bonuses that Aasimars recieve. So instead of gaining a +2 to Perception and Diplomacy, you would get a +2 to Acrobatics and the Fly skill. It does not make them class skills, just the bonus.

While I think Flight is kind of a powerful ability to have at first level, I will go with the group consensus and DM's decision.


HP 25/25, AC 15, DR2/armor, F +2, R +5 W +3, bab 2, ranged 4 CMB 2, CMD 14, init+2, perc +13 half-elf Bard(Archaeologist)/3

Paying for the feat with a flaw works for me. As long as the DM is allowing flaws and extra feats, it sounds fine.


Male (HP7/9; Defense 16, Touch 16, Flat 13; DR2/Magic; Fort +2, Ref+5, Will+2; Init+3; Per+8+) Kitsune: Humanoid (Kitsune, Shapechanger) Rogue 1

I always like looking at the "current" rules covering a thing to figure out what the designers thought was "balanced" within their system.

The Advanced Race Guide has Racial Feats for Aasimars. The Aasimar Racial Feat that grants both wings and a Flight Speed/Manueverability Rating (Angel Wings) has a SINGLE Feat pre-requisite (Angelic Blood), but it ALSO has a Level 10 pre-requisite.

The follow-up Feat (Metallic Wings) grants wing buffet attacks, but also requires the Feat Angelic Flesh (with Angelic Blood as a pre-requisite for it) and character level 11.

But, hey, I'm only talking about using the same PRD available material that defines my character.

I've never been a fan of Flaw systems that let you take Flaws making you perform poorly at stuff you were never going to try to do well in the first place, either. A flaw that you don't care about isn't a flaw.

Just an opinion with which I think the majority of this player base will disagree.


HP 25/25, AC 15, DR2/armor, F +2, R +5 W +3, bab 2, ranged 4 CMB 2, CMD 14, init+2, perc +13 half-elf Bard(Archaeologist)/3

actually I don't disagree with you at all about the flaws, Jarl - they should be flaws which actually fit with your character and that WILL have an in-game affect. Anything that is in essence a 'joke' flaw for the character shouldn't be allowed by the GM.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

Agreed. My character is a combat junkie. She gets a rush out of it. She's a gunslinger, and will be classing into ninja. Loosing AC every round till I drop someone, and taking a -6 on all AoO against me are serious flaws...but I chose them to reflect her personality.

The problem is not with the flaw system. It's with power gamers. I didn't take a negative on Melee attacks, or how well I cast spells, or something unrelated. But I could have. :)


Male (HP7/9; Defense 16, Touch 16, Flat 13; DR2/Magic; Fort +2, Ref+5, Will+2; Init+3; Per+8+) Kitsune: Humanoid (Kitsune, Shapechanger) Rogue 1

Losing AC every round while remaining out of reach of your opponents IS a joke flaw, unless all the opponents are adjusted to be just as focused on ranged combat back at you while you are unreachable with melee attacks.

Justify all you want.


HP 15/16 | DEFENSE 16; Defense 14 until I drop an opponent; FF 13; Tch 16; DR 1/armor; Init +5; FRW 1/7/2

Ten feet isn't "back". I'm not "unreachable." I have to be in the thick of it to get a lot of my benefits. And one move from an opponent, and it does matter. And if I don't withdraw safely, AoO will butcher me. And you seem a bit rude and confrontational to two people who just agreed with you. We're not justifying taking a flaw we'll never use. We're discussing mechanics for flaws that fit and affect our charaters and how we play them. You aren't forced to use them. And a talented DM will always be looking to take advantage of that, to tell a better story, and play smarter villains and combat.

I completely dislike unusual race characters. They should be hunted by other adventures simply because that's what adventurers do...hunt planar abominations, or shape-changing creatures from the other side of the planet...but I have not once complained, or said its stupid, or hinted that I think it's lame you chose that or the DM allowed that. Because I assume, correctly I hope, that you are an intelligent, mature gamer who will make this character interesting and worthwhile. I didn't assume you chose a shapechanger because that's overpowered for a first level character, imo.

I do agree, if your character is built off the PRD, others should match. So I'll actually withdraw the wings/flaw affirmation I gave earlier. DM fiat can still override, of course. :)


Male

I just want a consensus here. After all the point is to have fun. So please come to a respectable decesion or I will. And call it as I see it. I am trying to be laid back on the thing because it is the story that matters after all. I chose this group because I thought they could blend well. So what is it flaws or no flaws. Wings with flaws or has to pay the feat tax associated with it.

Maybe she can manage flight with the flaw tax for a minute a day per level with poor maneuverability. This would reflect her learning to fly until she can get the other feat. This also replacing an other pre reqs needed.

Fair?

Grand Lodge

Male (HP: 24/24, Defense: 17, FF: 15, DR 2/Magic, F: +4, R: +2, W: +6, Init: +1, Percep: +9, Stormburst 3/6) ,Aasimar (of gnomish stock) Druid 3

I agree that flaws should fit a character and have some detriment. I think the flaw I took for my character, Love of Nature, fits well for a Druid and servant of Gozreh. I believe it will hamper him at some point, and I intend to role play it accordingly.

While I do think the requirements for gaining wings (10th lvl) is a little high, as most spellcasters can fly by 5th-6th level, I am fine with sticking to RAW.


Male (HP7/9; Defense 16, Touch 16, Flat 13; DR2/Magic; Fort +2, Ref+5, Will+2; Init+3; Per+8+) Kitsune: Humanoid (Kitsune, Shapechanger) Rogue 1

When someone else provides a reason for me to express my opinion, I will express it.

I will not argue against the GM's right to make calls for the campaign.


M (HP21/21, AC 20 Touch 18, Flat 12, DR5/armor, F +8, R +5 W +6, bab 1, CMB 5CMD 17, init+2, perc -1, AAsimar Paladin/1 Paladin/1

Greetings all. DaWay if the offer to join as a 7th is still open, I would love to join.


Male

You are welcome to. Go ahead and post in the gameplay. The goblins have just attacked. Consider yourself in the crowd an can act in the surprise round with a perception DC 12 check.

This is going to be the final call. Flaws are open up to 2 to exchange for feats. Aasimars are already powerful and you can take the feat chain to get wings that work. Right now they are just vestigial wings.


M (HP21/21, AC 20 Touch 18, Flat 12, DR5/armor, F +8, R +5 W +6, bab 1, CMB 5CMD 17, init+2, perc -1, AAsimar Paladin/1 Paladin/1

Thank you. I won't be taking any flaws and while I don't have any oaths, I will be playing with a honorable paladin code so will role play as if I have them. Won't be lawful stupid, but honor and mercy ARE important.


HP 25/25, AC 15, DR2/armor, F +2, R +5 W +3, bab 2, ranged 4 CMB 2, CMD 14, init+2, perc +13 half-elf Bard(Archaeologist)/3

I kinda like the idea of limited flight until she can take the flaw - that sounds like a good compromise to me, since the feat itself is a 10th lvl feat and sounds a bit powerful for 1st lvl. Just my 2 cents.

I like the idea of using flaws, but ultimately it's your decision, daway, as it does bump up the power level of the game a little for characters to have more feats at 1st lvl.

I went ahead and took flaws, but I'd be just as happy to drop one or both of them if you want to limit or remove them completely.


female Half-Elf Init +9, HP 7/7, Speed 30', Defense Score 13, DR 1/Armor; Touch 12, Flat-footed 10; Fort +1, Ref +4, Will +1, BAB; Tattooed Sorcerer Level: 1

hmmm I will take... Free spirited and Claustrophobia, hmm but what feat would I take? I will consider this and update my sheet in a moment.


Male

Ragnar please update your alias with the stats everyone else has displayed. This makes my job that much easier. It's hard keeping track of papers and stuff with cats and a child.


HP 25/25, AC 15, DR2/armor, F +2, R +5 W +3, bab 2, ranged 4 CMB 2, CMD 14, init+2, perc +13 half-elf Bard(Archaeologist)/3

yay! another cat person! I knew I liked you, lol. How many do you have? 3 cats here (and one child - but he's grown and out of the house now).

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