DaWay's PFS Quest for Perfection (Inactive)

Game Master DaWay


801 to 820 of 820 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Liberty's Edge

"I've got a bad feeling about this..."

Perception: 1d20 + 10 ⇒ (11) + 10 = 21

Lantern Lodge

Male

In the aftermath of the onslaught, the village square stands nearly deserted, most of the villagers’ resolve having broken sometime during the siege. Many have retreated to their homes, though from the peripheries of the village still come the sounds of battle, villagers here and there fighting off the few scattered bandits that made it through the barricades. The air is hazy with smoke and it is hard to tell where to go to next in order to aid the farmers. A bloodthirtsy screech coming from the north is enough to signify the most dangerous threat yet, however.

Gregor 4 mounted soldiers are riding into town, all riding axe beaks.

Liberty's Edge

"Our work's not done yet...try to take as many out as you can before they get close!" With that Gregor hopes his aim remains as true as it has been, loosing an arrow at one of the raiders.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25, Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Zinkio bow in hand took his luck shooting one of the riding soldier

longbow: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (8) + 3 = 11

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie, pleased with how her magical defenses served her well before, again casts Mirror Image, causing 1d4 + 1 ⇒ (4) + 1 = 5 images of her to pop into existence.

Second 2nd level spell cast today.

Lantern Lodge

Male

Your combined efforts take down the one on the fire right.

The other three charge and close the distance
Tengu* on Gregor 1d20 + 7 + 2 + 4 ⇒ (4) + 7 + 2 + 4 = 171d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Tengo on Zinkio 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d6 + 2 ⇒ (5) + 2 = 7
Tengu on Alie 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 181d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Zinkio moved to give Gregor flank against the one he fight and started to take the dragon style.

Acrobatic: 1d20 + 8 ⇒ (12) + 8 = 20

Then when in position strike

Unarmed strike with Dragon style: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 121d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Real Alie is number one. 1d6 ⇒ 3

She fires off her wand, focusing on the enemy close to her.

Damage 2d4 + 2 ⇒ (4, 2) + 2 = 8

Liberty's Edge

Kyra imbues Gregor with Bull's Strength.

Snarling with glee as Zinkio provides yet another flanking opportunity Gregor imbues his weapon as a bane against Tengu while calling for a Judgment of Sacred Justice against the Tengu that attacked him.

Power Attack: 1d20 + 15 ⇒ (7) + 15 = 22, Damage: 1d8 + 9 ⇒ (8) + 9 = 17, Precise Strike Damage: 1d6 ⇒ 2, Bane Weapon Damage: 2d6 ⇒ (2, 5) = 7

Bane: Round 1 of 5

Lantern Lodge

Male

The combine efforts of Gregor and Zinkio severly injure the tengu general. Meanwhile Alie takes out another aggressor.

THe Tengu and his mount retaliate against Gregor
1d20 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (2) + 4 = 6
1d20 + 2 ⇒ (1) + 2 = 31d3 + 1 ⇒ (3) + 1 = 4
1d20 + 7 ⇒ (9) + 7 = 161d8 + 7 ⇒ (3) + 7 = 10

The tengu bandit continues his assualt on Zinkio
1d20 + 3 ⇒ (9) + 3 = 121d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Zinkio draw in his inner strength to be more powerfull free action : controlled rage, +4 For

Then striked twice the Tengu general ignoring the other Tengu

Furry of Blow dragon style: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d6 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9
Furry of Blow dragon style: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 231d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Liberty's Edge

Gregor continues his assault on the Tengu general.

Power Attack: 1d20 + 15 ⇒ (11) + 15 = 26, Damage: 1d8 + 9 ⇒ (4) + 9 = 13, Precise Strike Damage: 1d6 ⇒ 5, Bane Weapon Damage: 2d6 ⇒ (3, 2) = 5

Bane: Round 2 of 5

Meanwhile the apparition of a scimitar appears above the Tengu general and slashes at him with a holy vengeance. Ciara/Kyra: Spiritual Weapon

Spiritual Weapon Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Spiritual Weapon Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

@Gregor : the Spiritual weapon must hit (Wis+BaB) before making damages :P

Liberty's Edge

Zinkio wrote:
@Gregor : the Spiritual weapon must hit (Wis+BaB) before making damages :P

D'oh! Edited above.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

If a tengu is still standing in front of her, Alie casts her own Magic Missile, saving her wand.

Damage 3d4 + 3 ⇒ (2, 2, 2) + 3 = 9

Lantern Lodge

Male

Between all of your coordinated attaacks the tengu general and his bodyguards go down.

The battle ends once Kwankhonu is dead and his minions are deceased or have fled. Any remaining tengus retreat or throw themselves on the villager’s mercy. Victory does not come free, of course of the 50 men and women that aided the fight 24 perish. These honored fallen are buried in the hills overlooking the home they gave their lives for; in spite of this Nesting Swallow celebrates it's victory. For the first time in years, the village looks forward to living free of banditry.

Je Tsun honors her bargain with the PCs, isolating herself in her home with the Braid of a Hundred Masters for a day and a night. When she emerges with a smile, the braid is restored to its ancient potency. Even now, activated, the use of the relic is difficult to discern, but Pathfinders in the Lantern Lodge in Goka are undoubtedly eager to begin their work examining the powerful item.

I will report this and get the chronicle sheets out tonight! Thanks for playing I look forward to future games with you.

Liberty's Edge

Thanks again GM…and happy holidays to all!

Grand Lodge

Thank you all :)

Happy holydays !

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Great gaming with everyone! Thanks DM.

Day job roll. 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Day Job Intimidate: 1d20 + 9 ⇒ (19) + 9 = 28

801 to 820 of 820 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DaWay's PFS Quest for Perfection All Messageboards

Want to post a reply? Sign in.