Amber the Righthanded |
@ Drakr, "I believe our best outcome was achieved by allying with the nothic; none of us are dead and the nothic helped to defeat our enemies. We live to fight another day, to bring justice and aid where we can, even to find more treasure for ourselves. Justice was dispatched to the Redbrands fairly and at the end of blade. What becomes of his body fits with how he lived - he preyed upon others and now our nothic friend preys upon his body."
@ everyone, "I made an honorable deal, and my honor is my life. You all seemed to agree, especially when the nothic was aiding us in battle. And the nothic has also acted perfectly honorably in the deal. It could have attacked us without warning, perhaps without us even realising what was going on with its strange powers. Let us not forget that."
Drakr |
@Nothic " Creature, what will you do once you run out of these Redbrands to eat? Can you swear you will not prey upon the nearby townsfolk? "
Insight : 1d20 + 3 ⇒ (10) + 3 = 13
Anders Buckman |
Anders, halfway down, climbs back up.
C'mon back up, Jelly. It seems we may have to earn those trinkets.
He leans upon his greataxe awaiting to see which way the group addresses this potential new threat.
Jelly Gelly |
I would come back up anders, but I have my breath to catch.
insight: 0 + 1d20 ⇒ 0 + (14) = 14 for the question I'm about to ask the nothic. Do you have the power to leave this building and look for food? Is anything keeping you here?
Drakr |
" ugh! " I shake my head. " I don't like this. "
do our insight checks give us any indication of lies or if the nothic is trustworthy?
Jelly Gelly |
Jelly Gelly will open the chest when the Nothic isn't looking or when distracted for only a second and only pull out the sword and scroll, he will do this stealthily and then close it and hide the items on him. stealth: 1 + 1d20 ⇒ 1 + (6) = 7 Well, I tried to go for the fancy items that I really don't want to miss out on, since magic items in 5e are unbuyable I try anything to claim them, even if I decide I don't want them at the end and someone else should get them as in find them for someone else, but who knows, maybe he will have bad perception.
DaWay |
With a passive perception of 12 the Nothic notices the Goliath open his chest and pull the sword.
Counting Jelly Gelly's action as the attempt to get the items.
The Nothic moves to attack Jelly Gelly, lashing out with both claws down in the pit
1d20 + 4 ⇒ (1) + 4 = 51d6 + 3 ⇒ (1) + 3 = 4
1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (1) + 3 = 4
Everyone may post but they hear in their heads, We struck a deal. This one broke it. It is between the two of us.
Amber the Righthanded |
"There need not be blood shed between us."
Flustered and frustrated by this turn of events, Amber casts Sleep, hoping and praying that it effects both Jelly and the Nothic.
S l e e p
1st-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals,
or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber.
Roll 5d8; the total is how many hit points of creatures
this spell can affect. Creatures within 20 feet of
a point you choose within range are affected in
ascending order of their current hit points (ignoring
unconscious creatures).
Starting with the creature that has the lowest current
hit points, each creature affected by this spell falls
unconscious until the spell ends, the sleeper takes
damage, or someone uses an action to shake or slap the
sleeper awake. Subtract each creature’s hit points from
the total before moving on to the creature with the next
lowest hit points. A creature’s hit points must be equal
to or less than the remaining total for that creature
to be affected.
Undead and creatures immune to being charmed
aren’t affected by this spell.
At Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, roll an additional 2d8 for
each slot level above 1st.
5d8 ⇒ (1, 2, 2, 7, 5) = 17
Sahil Reis |
Sahil fires at it.
1d20 + 7 ⇒ (8) + 7 = 15 1d6 + 3 ⇒ (6) + 3 = 9
1d20 + 7 ⇒ (15) + 7 = 22 1d6 + 3 ⇒ (5) + 3 = 8
Action surge
1d20 + 7 ⇒ (9) + 7 = 16 1d6 + 3 ⇒ (4) + 3 = 7
Do you get a bonus action as well to attack or not? Not 100% clear
DaWay |
@ sahil, I lean towards the opinion that yes you do. go ahead and include it in your next post.
Nothic attacks J.G.
1d20 + 4 ⇒ (20) + 4 = 242d6 + 3 ⇒ (6, 2) + 3 = 11
1d20 + 4 ⇒ (14) + 4 = 181d6 + 3 ⇒ (4) + 3 = 7
botting Jelly Gelly
1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 ⇒ (1) + 3 = 4
Status
Nothic (28 damage)
Amber (14/14 HP)
Anders (22/23 HP)
Drakr (11/18 HP)
Jelly Gelly (10/22 HP)
Sahil (12/22 HP)
You guys are up.
Jelly Gelly |
I assume he is in melee with me? swing with my weapon hit: 5 + 1d20 ⇒ 5 + (10) = 15
dmg: 1d8 + 3 ⇒ (2) + 3 = 5 blunt. if not in melee I have to go to my crossbow.
and as a bonus action, I expend my second wind heal: 1d10 + 2 ⇒ (10) + 2 = 12
Drakr |
I move in to melee and swing my hammer at the Nothic.
Attack : 1d20 + 4 ⇒ (7) + 4 = 11
Dmg: 1d8 + 2 ⇒ (1) + 2 = 3
in the end it's your call GM DaWay but the wording under Bonus Actions in the combat section is pretty clear.
"You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available."
As is the wording under Action Surge.
"On your turn, you can take one additional action on top of your regular action and a possible bonus action."
Drakr |
I loop my hammer to my belt shaking my head. " This was bad business. Let's get on with what we came here to do. " I climb back out of the pit check my gear and move the captured Redbrand into the first room.
as I detailed in a post before the battle.
Amber the Righthanded |
"Very bad business. If fortune favors us there will be no more of these intelligent creatures nearby and watching our actions."
Amber will climb down to construct a cairn of rocks over the nothic's body. He mumbles some words of respect, praying that his dwarven rituals do not insult the creature's spirit.
"I will take no part of his possessions. They are ill-fated, cursed, it would seem."
DaWay |
I believe you were heading north. I need 2 Perception checks from everyone.
This area is the north end of a large natural cavern, but it has been finished with dressed stone block walls and a flagstone floor. Several barrels are stored against the walls here, along with a number of empty crates, straw for packing, hammers, pry bars and nails.
Jelly Gelly |
perception: 2 + 1d20 ⇒ 2 + (14) = 16
perception: 2 + 1d20 ⇒ 2 + (19) = 21 and he is very observant on stuff. And I probably won't need that sword for now, someone else can use it until we decide who actually gets the sword.
Drakr |
" I'll take the sword if no one else wants to use it. It's not my usual kind of weapon but it does have a good looking quality about it. "
After inspecting the sword (and strapping it on if no one else wants it) I press my ear up to the western secret door straining to here anything.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
I'm proficient with martial weapons so it would be +1 Attack and Damage for me. I'm guessing Jelly gets some fighter benefit from fighting with a hammer?
Jelly Gelly |
Jelly Gelly goes west. Jelly Gelly prefers blunt weapons for reasons that he hates skeletons which is super effective against them, this does not mean however that he won't use the sword, he has his one melee weapon ready in case he runs into the one thing he hates the most