DaWay's Lost Mine of Phandelver (Inactive)

Game Master DaWay

Area Map
Phandalin
Cragmaw Castle


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Lantern Lodge

Male

No, I need more! You will not steal my secrets.


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

@ Drakr, "I believe our best outcome was achieved by allying with the nothic; none of us are dead and the nothic helped to defeat our enemies. We live to fight another day, to bring justice and aid where we can, even to find more treasure for ourselves. Justice was dispatched to the Redbrands fairly and at the end of blade. What becomes of his body fits with how he lived - he preyed upon others and now our nothic friend preys upon his body."

@ everyone, "I made an honorable deal, and my honor is my life. You all seemed to agree, especially when the nothic was aiding us in battle. And the nothic has also acted perfectly honorably in the deal. It could have attacked us without warning, perhaps without us even realising what was going on with its strange powers. Let us not forget that."


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

@Nothic " Creature, what will you do once you run out of these Redbrands to eat? Can you swear you will not prey upon the nearby townsfolk? "

Insight : 1d20 + 3 ⇒ (10) + 3 = 13

Lantern Lodge

Male

I do not know. Though with the amount of Redbrands I've seen that won't be for a while. I suppose I will prey upon would be adventurers.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders, halfway down, climbs back up.

C'mon back up, Jelly. It seems we may have to earn those trinkets.

He leans upon his greataxe awaiting to see which way the group addresses this potential new threat.

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

I would come back up anders, but I have my breath to catch.
insight: 0 + 1d20 ⇒ 0 + (14) = 14 for the question I'm about to ask the nothic. Do you have the power to leave this building and look for food? Is anything keeping you here?

Lantern Lodge

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Male

This is my home and you ask me to leave? I suppose I could leave provided that there were no more magic to gather, but I know that's not the case. Especially with the wizard nearby.

I did not truly expect a roleplay encounter with this guy. Bravo gentlemen.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

" ugh! " I shake my head. " I don't like this. "

do our insight checks give us any indication of lies or if the nothic is trustworthy?

Lantern Lodge

Male

You are unable to tell due to never having dealt with a creature like this before.

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

If you are unable to leave, then what prevents from running out of resources, are you hoping for an endless supply of adventures or rebrands to keep on coming? What are you going to do when this place is vacant?

Lantern Lodge

Male

Leave but that day has not come. Does our truce hold or have you broken your word. The nothic looks unknowningly at Amber.

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

Jelly Gelly will open the chest when the Nothic isn't looking or when distracted for only a second and only pull out the sword and scroll, he will do this stealthily and then close it and hide the items on him. stealth: 1 + 1d20 ⇒ 1 + (6) = 7 Well, I tried to go for the fancy items that I really don't want to miss out on, since magic items in 5e are unbuyable I try anything to claim them, even if I decide I don't want them at the end and someone else should get them as in find them for someone else, but who knows, maybe he will have bad perception.

Lantern Lodge

Male

With a passive perception of 12 the Nothic notices the Goliath open his chest and pull the sword.

Counting Jelly Gelly's action as the attempt to get the items.

The Nothic moves to attack Jelly Gelly, lashing out with both claws down in the pit

1d20 + 4 ⇒ (1) + 4 = 51d6 + 3 ⇒ (1) + 3 = 4
1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (1) + 3 = 4

Everyone may post but they hear in their heads, We struck a deal. This one broke it. It is between the two of us.

Amber:
For playing the characters personality traits gain an inspiration


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Drakr moves to the rope and climbs down into the pit.


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

"There need not be blood shed between us."

Flustered and frustrated by this turn of events, Amber casts Sleep, hoping and praying that it effects both Jelly and the Nothic.

Sleep:

S l e e p
1st-level enchantment
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals,
or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber.
Roll 5d8; the total is how many hit points of creatures
this spell can affect. Creatures within 20 feet of
a point you choose within range are affected in
ascending order of their current hit points (ignoring
unconscious creatures).
Starting with the creature that has the lowest current
hit points, each creature affected by this spell falls
unconscious until the spell ends, the sleeper takes
damage, or someone uses an action to shake or slap the
sleeper awake. Subtract each creature’s hit points from
the total before moving on to the creature with the next
lowest hit points. A creature’s hit points must be equal
to or less than the remaining total for that creature
to be affected.
Undead and creatures immune to being charmed
aren’t affected by this spell.
At Higher Levels. When you cast this spell using a
spell slot of 2nd level or higher, roll an additional 2d8 for
each slot level above 1st.

5d8 ⇒ (1, 2, 2, 7, 5) = 17

Lantern Lodge

Male

Unfortunately the Sleep spell does not take hold on either of the combatants.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

Whoops. Climb check (Athletics?): 1d20 + 4 ⇒ (14) + 4 = 18


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders climbs back down the ladder and draws his axe.

Athletics: 1d20 + 5 ⇒ (3) + 5 = 8


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil fires at it.

1d20 + 7 ⇒ (8) + 7 = 15 1d6 + 3 ⇒ (6) + 3 = 9
1d20 + 7 ⇒ (15) + 7 = 22 1d6 + 3 ⇒ (5) + 3 = 8

Action surge
1d20 + 7 ⇒ (9) + 7 = 16 1d6 + 3 ⇒ (4) + 3 = 7

Do you get a bonus action as well to attack or not? Not 100% clear

Lantern Lodge

Male

@ sahil, I lean towards the opinion that yes you do. go ahead and include it in your next post.

Nothic attacks J.G.
1d20 + 4 ⇒ (20) + 4 = 242d6 + 3 ⇒ (6, 2) + 3 = 11
1d20 + 4 ⇒ (14) + 4 = 181d6 + 3 ⇒ (4) + 3 = 7

botting Jelly Gelly
1d20 + 5 ⇒ (13) + 5 = 181d8 + 3 ⇒ (1) + 3 = 4

Status
Nothic (28 damage)
Amber (14/14 HP)
Anders (22/23 HP)
Drakr (11/18 HP)
Jelly Gelly (10/22 HP)
Sahil (12/22 HP)

You guys are up.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

And another barrage of bolts from Sahil

1d20 + 7 ⇒ (1) + 7 = 8. 1d6 + 3 ⇒ (3) + 3 = 6
1d20 + 7 ⇒ (10) + 7 = 17. 1d6 + 3 ⇒ (4) + 3 = 7
1d20 + 7 ⇒ (3) + 7 = 10. 1d6 + 3 ⇒ (6) + 3 = 9

and included

Lantern Lodge

Male

The nothic aware of the ranged support manages to evade two out of three of Sahil's barrage.

Nothic (35 damage)

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

I assume he is in melee with me? swing with my weapon hit: 5 + 1d20 ⇒ 5 + (10) = 15
dmg: 1d8 + 3 ⇒ (2) + 3 = 5 blunt. if not in melee I have to go to my crossbow.

and as a bonus action, I expend my second wind heal: 1d10 + 2 ⇒ (10) + 2 = 12


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

I move in to melee and swing my hammer at the Nothic.

Attack : 1d20 + 4 ⇒ (7) + 4 = 11
Dmg: 1d8 + 2 ⇒ (1) + 2 = 3

in the end it's your call GM DaWay but the wording under Bonus Actions in the combat section is pretty clear.

"You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available."

As is the wording under Action Surge.

"On your turn, you can take one additional action on top of your regular action and a possible bonus action."


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

Amber stands frozen, his face red, as he watches the combat.

Lantern Lodge

Male

Nothic (40 damage)

Waiting on Anders to see if we have a third round.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Round 1, Savage Attacker

Anders wades in and hacks at the Nothic.

GA Att: 1d20 + 5 ⇒ (10) + 5 = 15
GA Dam: 1d12 + 3 ⇒ (9) + 3 = 12
GA Sav Att Dam: 1d12 + 3 ⇒ (6) + 3 = 9

Lantern Lodge

Male

And Anders ends the fight.


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

I loop my hammer to my belt shaking my head. " This was bad business. Let's get on with what we came here to do. " I climb back out of the pit check my gear and move the captured Redbrand into the first room.

as I detailed in a post before the battle.


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

"Very bad business. If fortune favors us there will be no more of these intelligent creatures nearby and watching our actions."

Amber will climb down to construct a cairn of rocks over the nothic's body. He mumbles some words of respect, praying that his dwarven rituals do not insult the creature's spirit.

"I will take no part of his possessions. They are ill-fated, cursed, it would seem."


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil shrugs, "who wants their share?"

Happy to take it. He has no particular views on this, it's just some treasure

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

Jelly Gelly loots the rest of the chest and climbs back up with the treasureathletics to climb rope: 5 + 1d20 ⇒ 5 + (9) = 14 not sure if rope gives me a bonus or advantage or anyting


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Sahil will help, looking at the longsword, "Who can use it best?"

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

Let us decide who gets it when we get out of here, as we should divide magic items as evenly as possible for all fairness, as we have a sword and a scroll.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Divi up later is fine, but at least use it during the adventure, we might run into something where you need a magic weapon?

Lantern Lodge

Male

I believe you were heading north. I need 2 Perception checks from everyone.

This area is the north end of a large natural cavern, but it has been finished with dressed stone block walls and a flagstone floor. Several barrels are stored against the walls here, along with a number of empty crates, straw for packing, hammers, pry bars and nails.

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

perception: 2 + 1d20 ⇒ 2 + (14) = 16
perception: 2 + 1d20 ⇒ 2 + (19) = 21 and he is very observant on stuff. And I probably won't need that sword for now, someone else can use it until we decide who actually gets the sword.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Let's divide it now so that we can make use of it.

Lantern Lodge

Male

Jelly gelly you notice two secret doors one to the east and one to the west


AC: 14 | HP: 10/14 | Init: +2 | Perc: +0 | Spell Slots used: 1st: 3/3 | Saves: S: +2, D: 2, Co: +2, I: +4, W: +2, Ch: -1 |

Perception: 1d20 + 0 ⇒ (13) + 0 = 13
Perception: 1d20 + 0 ⇒ (4) + 0 = 4


AC: 18 | HP: 19/19 | Init: -1 | Perc: +3 (PP: 13) | HD: 2/2d8 | Spell Slots: 1st: 3/3 | Inspiration: [_] | Saves: S: +2, D: -1, Co: +2, I: +1, W: +5, Ch: +2 | War Preist: 3/3 | Channel Divinity: 1/1

" I'll take the sword if no one else wants to use it. It's not my usual kind of weapon but it does have a good looking quality about it. "

After inspecting the sword (and strapping it on if no one else wants it) I press my ear up to the western secret door straining to here anything.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

I'm proficient with martial weapons so it would be +1 Attack and Damage for me. I'm guessing Jelly gets some fighter benefit from fighting with a hammer?


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Anders grabs the potion of healing.

How much gold a piece, seein' that Amber isn't sharing?

Lantern Lodge

Male

Drakr you see the hidden passages as well.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

"I could use a potion as well," Sahil adds, "especially as these damned thugs really got me."

i think there were two

Perception: 1d1d20 + 3 ⇒ (16) + 3 = 19
Perception: 1d1d20 + 3 ⇒ (1) + 3 = 4.

Lantern Lodge

Male

Check the campaign tab. There are 5 that are unaccounted for so far.


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

"Drakr, could you please heal some of my wounds? I hope Torm was gracious and bestowed a lot of power upon you?" Sahil asks the dwarf.

Then Sahil takes one potion

Scarab Sages

FeMale Human Gungsliner 3: spd:25, Perc:9, AC:20, HP:32/32, Fort:7, Ref:11, Will:9

Jelly Gelly goes west. Jelly Gelly prefers blunt weapons for reasons that he hates skeletons which is super effective against them, this does not mean however that he won't use the sword, he has his one melee weapon ready in case he runs into the one thing he hates the most

Lantern Lodge

Male

There is a staircase immediately to the north that descends to seemingly no where.

Perception 15:
Secret door the the west at the bottom of the stairs


male Human; DCI #9100704319 Fighter 3 | HP 31/31 | AC 16 | Passive Per 13 | Init +3 |

Perception: 1d20 + 3 ⇒ (6) + 3 = 9


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Secret door right there to the west at the bottom of the stairs.

He looks at Sahil.

Take one of these other potions, pal.

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