DaWay's Legacy of Fire - Howl of the Carrion King (Inactive)

Game Master DaWay

Having been hired by Garavel for the Merchant Princess Almahn you have reclaimed an Old Monastery to Sarenrae now you must launch the plan to reclaim Kelmarane as your contract details.


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HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

"Be calm, no insult was intended... just a little Dwarven diplomacy... we will fight along side of you against our common enemy... Let's not reduce our strength by fighting among ourselves... "

diplo, aid Tolus: 1d20 + 9 ⇒ (6) + 9 = 15


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara looks back, annoyed at the squabble that's erupting between them and the gnolls. I knew they'd be trouble... She readies her blades, shifting her weight to be ready to spring into action either at the gnolls behind or in front of her.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Dip Aid: 1d20 + 5 ⇒ (20) + 5 = 25

Lantern Lodge

Male

The gnolls back down for now, though they do not appear any more amicable. This is merely a frayed rope holding back an attack dog.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

So, Arizhel is using Enlarge Person as soon as the big bad is in range on Khat, then on Taldor as the baddies reach our front rank of Gnolls.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Now, lets see if we can't find a more defensible post to weather the Karswann's storm. If we cannot find one before he catches up with us, is this balcony sufficient?
Tolus asks this of the group, but glances at the more tactically savvy, deferring to their opinion.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel shrugs, "Despite our best efforts we haven't died today. I suppose a more cautious approach is warranted though."

Lantern Lodge

Male

You are at the top of the stairs near the balcony. As stated earlier there are rooms I just need to know which direction you want to head in.


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Not wanting to be caught again in the open, Kara turns to the closest room, testing its handle. If it turns, she continues opening it cautiously before beckoning for the rest to follow.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus will stick by Kara, weapons at the ready.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel follows suit.

Lantern Lodge

Male

The closest room would have you go around the inner circle of the building. Both east and west which direction would you like to head in.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

East! Because it is close to Ease, and opposed to west which is close to best.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khatijah follows behind, Tempest drawn and at the ready.

Lantern Lodge

Male

Heading east there is nothing but wall and then a short hallway. The door ahead lies open. You move your way through and go into the first room. an opulent bedroom with a bed suitable for a giant. Fortunately, the Kardaswann is not in his bedchamber. Unfortunately there are no doors to this room.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus stops those behind him before they all pile in and motions them on down the hall. There was nothing for them here.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel keeps on Tolus' heels. As they run down the hall, Arizhel summons more eagles.
How Many?: 1d3 + 1 ⇒ (1) + 1 = 2. then rapidly follows after to the junction. Once there, she casts Guidance on herself then follows a little further. Finally, she orders the mini flock to guard the hall junction. Handle Animal: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25.

"That should buy us just a second or six, but we should hear it as well. Makes it easier when you know they are coming!"

Once inside a room, Arizhel casts Grease on the hall floor just outside the room and prepares to enlarge her allies.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

"Hopefully we'll be the ones flanking our enemies and not the other way around."

Are we staying in the room or moving on?

Lantern Lodge

Male

moving along clockwise around the cylindrical tower the next room, again open, contains:

This strange shop is the largest storefront in the second floor arcade, and the only one currently in use. A bizarre alchemical apparatus against the west wall—the infusium— is a maze of glass beakers connected by rubber tubes. Seven of these tubes project from the apparatus, ending in syringelike needles.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

perception : 1d20 + 9 ⇒ (7) + 9 = 16
craft alchemy: 1d20 + 7 ⇒ (1) + 7 = 8
What can I know at a glance about this thing.

Lantern Lodge

Male

all you know is that it is an alcemists lab similar to the harpys you encounted in town.


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara barely glances at the lab, moving quickly and urging her companions onward.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn too has little interest in the lab, and moves on with hopefully the rest of the group.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

That does not look like something used for innocent purposes.

Khat surpresses a shiver that threatens to run up her spin as she turns away and follows the others.

Lantern Lodge

Male

You come halfway around the tower, passing another stairway down to where you first meet the Kardaswann.

Four rows of raised wooden bleachers are positioned to offer an excellent view of the battle stage on the ground floor, about twenty feet below. A thin walkway bisects the stalls, separating what must have been general seating to the east from seating designed to accommodate a small orchestra. A few large drums with moldering skins stand at the forefront of this section, the only signs of the music that must once have filled the battle market


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel keeps her eyes peeled for a room that meets the requirements of the group. Otherwise she simply follows until the warrior types waiting to enlarge them until she notices the giant. . .

Lantern Lodge

Male

where to?


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Keep following the loop I suppose?

Lantern Lodge

Male

You eventually come around and see the remaining four gnolls finish off the last of the eagles.

Initiatives
1d20 + 3 ⇒ (4) + 3 = 7

Perception checks please.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Init: 1d20 + 2 ⇒ (12) + 2 = 14

Arizhel immediately begins casting 'Enlarge Person' on Khat, as soon as Khat is enlarged, she begins casting the same on Taldor.

Grand Lodge

Perception 1d20 + 8 ⇒ (3) + 8 = 11


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Init: 1d20 + 5 ⇒ (10) + 5 = 15
percep: 1d20 + 8 ⇒ (10) + 8 = 18


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

perception: 1d20 + 13 ⇒ (5) + 13 = 18
init: 1d20 + 1 ⇒ (3) + 1 = 4


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative: 1d20 + 4 ⇒ (2) + 4 = 6

Lantern Lodge

Male

Tolus, Arizhel, Taldor, Monsters, Khat, Fionn

I need actions from Tolus and Arizhel, You are currently about 60 linear feet from the gnolls though it will take about 90' of movement to reach the gnolls, they are armed with bows and currently you have no eagles.

Lantern Lodge

Male

DM Stuff:
Kardswann stealth: 1d20 + 10 + 20 ⇒ (3) + 10 + 20 = 33


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel casts 'enlarge person' on Khat.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus will move up 30' while keeping in cover and stealthing.

stealth: 1d20 + 10 ⇒ (10) + 10 = 20

Lantern Lodge

Male

The gnoll archers take their shots

Arizhel 1d20 + 1 ⇒ (1) + 1 = 2 1d8 + 2 ⇒ (1) + 2 = 3
Fionn 1d20 + 1 ⇒ (11) + 1 = 12 1d8 + 2 ⇒ (4) + 2 = 6
Khat 1d20 + 1 ⇒ (15) + 1 = 16 1d8 + 2 ⇒ (6) + 2 = 8
Tolus 1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0 1d8 + 2 ⇒ (8) + 2 = 10

Kardswann holds action

Tolus you my move up but due to the angles I will give you partial concealment but because you cannot stealth because you have already been noticed.

The rest of you may act.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Fair enough

Grand Lodge

Taldor takes out his hammer and bangs it on his shield, charging the goblins

Charge Attack 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Damage 1d10 + 2 ⇒ (3) + 2 = 5


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khat grunts as the arrow slides off her armor. Taking advantage of the fact that they would need to draw weapons to threaten her, she rushes in on Taldor's heels.

Charge Attack 2H Tempest: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Lantern Lodge

Male

Taldor you cannot reach them. Remember they are about 90' of movement from you and it is not a straight line.

Grand Lodge

ah my bad. full move to close the distance than


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn moves forward 20 feet and fires a crossbow bolt at one of the gnolls.

to hit: 1d20 + 4 ⇒ (18) + 4 = 22

dmg if hits: 1d8 ⇒ 8


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Revising my action to closing the distance.

Lantern Lodge

Male

From behind the Kardswann makes his appearance taking to massive chops at Taldor.

1d20 + 15 - 3 ⇒ (9) + 15 - 3 = 21 1d12 + 10 + 9 ⇒ (11) + 10 + 9 = 30

One of the gnolls fall the others take their aim to those magic users (Arizhel)
1d20 + 1 ⇒ (12) + 1 = 13 1d8 + 3 ⇒ (2) + 3 = 5
1d20 + 1 ⇒ (4) + 1 = 5 1d8 + 3 ⇒ (5) + 3 = 8
1d20 + 1 ⇒ (11) + 1 = 12 1d8 + 3 ⇒ (6) + 3 = 9


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel wimpers as the arrows bite deep, Concentration to avoid losing the second Enlarge (Taldor): 1d20 + 5 + 3 ⇒ (12) + 5 + 3 = 20 losing concentration. Realizing that re-casting will cost her the last spell she has for the day, she opts instead to summon yet another flock of eagles to charge the giant man.

How Many: 1d3 + 1 ⇒ (2) + 1 = 3

Eagle 1 to Hit: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

Eagle 2 to Hit: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Eagle 3 to Hit: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Eagle 1 Confirm: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Damage Eagle 1: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Edit: this will happen after Malak, and anyone else I forgot.

Choon, who only moved 30' steps up behind the Kardswann. He licks his blade to apply his white-green poison and attacks

Swift: poison. Injury dc 11 or staggered, second round unconscious for 1min.
attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 2d6 ⇒ (1) + (5, 4) = 10
confirm: 1d20 + 5 ⇒ (10) + 5 = 15
confirm damage: 1d6 ⇒ 4

Lantern Lodge

Male

AoO on Tolus
1d20 + 15 - 3 ⇒ (10) + 15 - 3 = 22 1d12 + 10 + 9 ⇒ (9) + 10 + 9 = 28

fort save: 1d20 + 12 ⇒ (17) + 12 = 29

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