DaWay's Legacy of Fire - Howl of the Carrion King (Inactive)

Game Master DaWay

Having been hired by Garavel for the Merchant Princess Almahn you have reclaimed an Old Monastery to Sarenrae now you must launch the plan to reclaim Kelmarane as your contract details.


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Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara swings her tiny blade as well.

initiative: 1d20 + 3 ⇒ (13) + 3 = 16
attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d3 + 1 ⇒ (2) + 1 = 3


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

"Fionn, I do believe they are under attack. Some over sized pig. Shall we?" Without waiting for an answer, Arizhel heads in the direction indicated by Zerika.


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Oh! I posted and then went away for a bit and didn't notice the crit!

confirm crit: 1d20 + 6 ⇒ (3) + 6 = 9
crit damage: 1d3 + 1 ⇒ (1) + 1 = 2

Aww, bummer. Never mind.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn nods to Arizhel, and as fast as her little gnome legs will carry her, which is about the same speed as Arizhel's little halfling legs, she runs toward where the rest of the party is facing the boar.

If I'm not there in time to help them fight the boar, I can at least heal whoever is injured.

Lantern Lodge

Male

Tolus 23-Shuriken miss
Zerika 22-Move, load bolt
Fionn 21-delay
Taldor 18-delay
Khat 17-delay
Malak 12-casts magic missile at the darkness
Oink 9 (16 damage) attempts to gore Taldor gore attack charge: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15 damage: 2d6 + 9 ⇒ (3, 1) + 9 = 13
Arizhel 8-


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Did you miss my post? I'm at the top of this page

Lantern Lodge

Male

Yes i did, sorry I'll edit it to include you. Had over 100 posts to catch up on today.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus barely dodges the raging pig's charge, just barely ducking under its razor sharp tusks. He recovers quickly and strikes back with his fists, not trusting himself to lower his hands to draw his rapier.

Attack,1 Flurry: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 ⇒ 1
Attack,2 Flurry: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d6 ⇒ 2
Attack1 crit confirm: 1d20 + 2 ⇒ (12) + 2 = 14
crit Damage: 1d6 ⇒ 3


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Tempest: 1d20 + 6 ⇒ (4) + 6 = 10

Khatijah swings and misses.

Grand Lodge

Grunting as his shield takes the worst of the blow, Taldor shoulders it back and brings his hammer underneath it

Attack 1d20 + 4 ⇒ (10) + 4 = 14
Damage 1d8 + 2 ⇒ (7) + 2 = 9

Lantern Lodge

Male

Taking a shuriken between the shoulder blades (17 damage) the boar continues its assault on Taldor gore attack: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 2d6 + 9 ⇒ (5, 2) + 9 = 16

Grand Lodge

Oh darn it finally landed one haha, and impressive damage on top of that

Tracking:
hp 13/29


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Malak hurls another series of screaming skulls at the boar.

Magic Missile 3d4 + 6 ⇒ (4, 4, 1) + 6 = 15


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Tempest: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Khatijah weaves Tempest through the boar's thrashing and into its flesh.

Lantern Lodge

Male

the boar turns its attention to Khat and presses the attack (39 damage) gore attack: 1d20 + 8 ⇒ (6) + 8 = 14 damage: 2d6 + 9 ⇒ (3, 3) + 9 = 15


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

With the beast's attention turned elsewhere, Tolus feels safe enough to draw his rapier. He steps to the side into flanking with his newly arrived allies and, using their distraction to his advantage, strikes at the boar's exposed sensitive areas.

attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage+sneak attack: 1d6 + 1d6 ⇒ (6) + (1) = 7


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khat sidesteps the attack, but can't get herself turned enough to get any force behind her blade, or her punch.

Attack Tempest: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Attack Cestus: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara takes another swing at the boar as well.

attack: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d3 + 1 ⇒ (3) + 1 = 4

Lantern Lodge

Male

With distractions levied by her compatriots Kara takes the final swing at the boar that severs the threads of life from it and the great divine.

-end combat-


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus breathes a sigh of relief. Thankyou, friends. If we had been left alone for long that would have turned out differently.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

"I think speed might serve us better than stealth at this point. Too much noise and too much time lost right now."

Grand Lodge

Taldor grunts "Unfortunately I'm awful at both, but I can keep up a decent pace for quite a while. We should get moving"

Lantern Lodge

Male

Clearing the battle and moving further up the path. 1d10 ⇒ 4 Encountering no further gnolls or their allies you make you way to a split to the left or straight ahead near B8. Where to?


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

There is no B8 on our location map on page 31. In any case, Tolus will scout down along this line of buildings with the party hot on his heels. If nothing in encountered, then to locations 12-15 and 17 on our map in descending order, clearing the southern line of buildings.

Tolus takes point and proceeds down the row of buildings.
stealth: 1d20 + 11 ⇒ (17) + 11 = 28
Preception: 1d20 + 8 ⇒ (18) + 8 = 26


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn follows behind as fast as her little gnome legs will carry her, trying to keep up.

Lantern Lodge

Male

1d10 ⇒ 5 They are all clear. The area I am referring to is the road at 16/18.

Map again


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

OOOOoooooOOooOOOOOOOONWAAAAAAARD!


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

26, 25, 21, and 20 then, I guess. I'd rather eliminate any little groups that may be hanging around the perimeter before heading into the center.

stealth: 1d20 + 11 ⇒ (13) + 11 = 24
stealth: 1d20 + 7 ⇒ (15) + 7 = 22


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn is near the rear, but is doing her best to keep up with the party. Unfortunately, she's not very stealthy and we ARE all together now.

stealth: 1d20 + 2 ⇒ (9) + 2 = 11

Lantern Lodge

Male

Alright the first building you come to has locked doors.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

"Taldor, help me bash this down."

STR: 1d20 + 3 ⇒ (1) + 3 = 4

The fighter looks rather confused as she looks up from the ground after rushing the door.

"That must have looked foolish."

Grand Lodge

Taldor grabs her arm and hauls her up, then looks at the door and chuckles "I think ye went for the side with hinges"

Bull Rush1d20 + 13 ⇒ (2) + 13 = 15


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

"Perhaps."

the young fighter smiles at Taldor before setting herself for another try.

Bull Rush: 1d20 + 6 ⇒ (11) + 6 = 17


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara tries to stifle a laugh as she watches the proceedings with amusement.

Grand Lodge

I ERM A STRNG DRARF DERNT LAURF AT ME

Lantern Lodge

Male

Taldor and Khat crash into a palace:

Like most battle market towns on the western border of Katapesh, the merchant princes of Kelmarane were expected to maintain a posh palace ready for instant inhabitation should a Pactmaster come calling on business. Though the 20 years since the revolt of the cult of Sarenrae have not been kind to the palace, it remains one of the most intact structures in the village. The Pactmaster Guard secured all of the palace’s valuables decades ago, so despite the fact that it looks like it might house a great deal of treasure, it is largely abandoned.

Nothing of note here.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

on to 25 then
Edit: dice

stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Zerika continues to scout with Tolus, taking 10 if possible on both stealth and perception.

22 Stealth and 25 Perception.

Arizhel remains with the party in general, relaying information the scouts gather as reported to her by Zerika.

Lantern Lodge

Male

Sorry, got 23 and 22 out of the way, though that is how you were walking.

26 contains both a church and cemetery, where do you wish to proceed first.

1d10 ⇒ 10 1d20 ⇒ 13 On your way you notice a patrol of five armed gnolls.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Using that stealth score, Tolus initiates a surprise round by sneaking forward while his party gets into charge lanes/casting range and stabs the last Gnoll in line in the back.

Attack vs flat ac: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 1d6 ⇒ (1) + (5) = 6

Why? Why do tou hate me, combat dice?


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Zerika follows Tolus' example, and moves within 30' to shoot one of the gnolls in the back on Tolus' signal.

Meanwhile, Arizhel warns the group. "Our scouts have located a group of five gnolls, this way!" Arizhel then does her best to lead the group to the gnolls.


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Malak sends a trio of bolts bursting into three of the Gnolls.

1d4 + 2 ⇒ (3) + 2 = 5

1d4 + 2 ⇒ (4) + 2 = 6

1d4 + 2 ⇒ (1) + 2 = 3

Lantern Lodge

Male

Can everyone give me initiative so that I may order the posts correctly?


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn init: 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge

init1d20 + 1 ⇒ (14) + 1 = 15


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Init: 1d20 + 4 ⇒ (8) + 4 = 12

Attack Charge 2H: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage 2H: 1d20 + 5 ⇒ (1) + 5 = 6

Once the gnolls are within sixty feet, Khatijah draws her sword and rushes into the fray. A two-handed slice whistles through the air at the nearest gnoll.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

init.: 1d20 + 5 ⇒ (20) + 5 = 25


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Init: 1d20 + 3 ⇒ (5) + 3 = 8

Lantern Lodge

Male

Tolus 25 throws and misses

Taldor 15

gnolls 13 #1 (dead) #2 (6) #3 (3) #4 #5
spears are thrown
Tolus: 1d20 + 1 ⇒ (14) + 1 = 15
Khat: 1d20 + 1 ⇒ (7) + 1 = 8
Taldor: 1d20 + 1 ⇒ (20) + 1 = 21 1d8 + 2 ⇒ (1) + 2 = 3
Malak: 1d20 + 1 ⇒ (12) + 1 = 13 1d8 + 2 ⇒ (1) + 2 = 3

confirm taldor
1d20 + 1 ⇒ (17) + 1 = 18

Khat 12 charges #1 connecting firmly, dropping its lifeless corpse to the warm sands

Malak 8 sends a trio of bolts at the attacking gnolls

Fionn 5

Taldor and Fionn actions, Arizhel I need your actions and initiative please


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn moves up a bit and sends her gnoll up to throw a spear while firing off a firebolt at gnoll #3

firebolt on gnoll3, ranged touch: 1d20 + 3 ⇒ (5) + 3 = 8

dmg if hits: 1d6 + 3 ⇒ (2) + 3 = 5

gnoll to hit gnoll3: 1d20 + 1 ⇒ (16) + 1 = 17

spear dmg if hits: 1d8 + 2 ⇒ (2) + 2 = 4

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