DaWay's Legacy of Fire - Howl of the Carrion King (Inactive)

Game Master DaWay

Having been hired by Garavel for the Merchant Princess Almahn you have reclaimed an Old Monastery to Sarenrae now you must launch the plan to reclaim Kelmarane as your contract details.


1,551 to 1,600 of 2,020 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>
Lantern Lodge

Male

where to?


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Moving on down that line of buildings toward 11, hitting each in turn on the way.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

I'm guessing it's just the scouting squad that is moving on down that line... the rest of us are hanging back?


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Sorry, I was assuming that, yes.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khat's up front, within charging distance of the scout group


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Zerika is following Tolus, taking 10 on stealth (22) and perception (25). Arizhel is sticking in the back with the rest of the non-scouts. I believe we should scout the perimeter of the market.

Lantern Lodge

Male

Next you come across some stables that are connected by a short hallway to a Common House. You see a man bob his head peer out and quickly withdraw.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel quickly casts message, then whispers to her companions via the spell, "Did you see that sneaky fellow? We should have half of us go left and the other half go right; we can catch him in the middle!"


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus quickly rounds the building, looking to block off any exits.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

"Yes. But splitting up at this point may be folly." Khatijah whispers back.

Lantern Lodge

Male

you guys circle around and find a human male cowering in the corner. Without looking he says, Don't hurt me.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14
Tolus approaches cautiously. Do not be afraid. I'm only here to kill Gnolls

Grand Lodge

Sense Motive1d20 + 1 ⇒ (2) + 1 = 3


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel attempts to comfort the man, aiding Tolus Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

and Taldor is clueless lol

Lantern Lodge

Male

What you are not here to hurt me? By the Dawnflower you are here to save me?


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

and Fionn isn't there, sigh... let those of us who make noise know when we can move and catch up a little... still hanging back and all as even a small chain shirt makes lots of noise.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus whispers to Zerkia, Clear the building, then call for the others. Especially Fionn. A cleric of the Dawnflower can do more here than I.

Lantern Lodge

Male

The largely intact building once served as an inn for visitors to Kelmarane who were unable to afford the plush accomodation of the upgrade hostels next to the battle market. Despite its sturdy walls and generally sound construction, none of Kelmarane's current inhabitants have chosen to live with the inn.

The man will introduce himself as Felliped, a warrior poet of the lions of Saranrae.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Are we all up there at this point?

Lantern Lodge

Male

Yes

Grand Lodge

Taldor stands in the back, keeping watch and letting the others handle the talking


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khat does the same.


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara finally speaks up, sensing an awkward pause. "Sir, how did you get here and what are you doing here? How did you avoid capture by the gnolls?"


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn finally catches up to the rest of the group, along with the other non-stealthy members of the group. She greets the survivor, but waits to hear his answers to Kara's questions before speaking further.

Lantern Lodge

Male

I came here to reclaim it with the rest of my company, most of us we captured by gnolls, I've seen two executed. I remained hidden the aid of my talents taught to me in Oppara.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

sense motive: 1d20 + 3 ⇒ (2) + 3 = 5

Taking the man's words at face value, Fionn says, "Blessings of Sarenrae on you, Felliped. I'm sorry for your loss of your company. Perhaps some of them might yet live. We are here to reclaim Kelmarane ourselves. How would you like to take some revenge on the gnolls who devastated your company? Perhaps rescue any who might yet live? You could join us. Or stay here and stay hidden until we are done. Your choice."


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara raises an eyebrow. And yet we found him so easily? Still, Kara nods as the gnome speaks. "We do, at least find ourselves with a common purpose. We would drive these gnomes out of the city for good. Is there anything you can tell us about them that might help?"

Lantern Lodge

Male

You are here to reclaim Kelmarane, but why? You have not the look of a native Katapeshi. The are in negotiations with a mercenary company and watch out for the one they call Kardeswann.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)
Lion of Sarenrae wrote:
You are here to reclaim Kelmarane, but why? You have not the look of a native Katapeshi.

For the first time since she entered the ruin with the others, Khatijah speaks.

"Freedom."

Grand Lodge

Taldor looks from the entrance "Who's this Kardeswann? Do ye know anything other than a name?"

Lantern Lodge

Male

Responding to Taldor, Nah, All I have seen of him is a giant of a man, armored with spiked pauldrons, a huge greataxe, and the bald head and booming voice

Grand Lodge

Tiasar relaxes "As long as he's of flesh and bone we can handle him. He does sound formidable tho"


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

"I agree with Taldor, a giant of a man is still a man, hopefully, and can be handled, one way or another."


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

"I hope we don't have to 'handle' him, but we should be able to solve the problem, I guess"


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Wanting to move quickly and preserve what little suprise they have left, Tolus asks, Have you seen an obvious pattern in the Gnoll's defence that we might be able to exploit. Or, perhaps, if we slay their leader will the others scatter?

Grand Lodge

Taldor nods as Tolus speaks "Aye, how are their watch patterns?"

Lantern Lodge

Male

He gives you no more information than you have already gathered on your watches for the past week.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus gathers the scouting party and tells the rest of the group to remain in the inn while the scouts continue down this line of buildings.

stealth: 1d20 + 11 ⇒ (6) + 11 = 17
preception: 1d20 + 8 ⇒ (6) + 8 = 14


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Posting will be scarce from me for a little while. I'm still not done getting everything square with my computer. NOthing bad, just a lot of stuff to reinstall.

Khatijah waits patiently in the shadow of the doorway.

Lantern Lodge

Male

The next building must have been a gatehouse at the base of the hill, but it no longer provides any barrier to travel up the road-all that remains of its gate being a crumbling stone arch. Out of hinding comes a boar horsed sized boar ready to charge.

Initiatives and actions

Boar Init: 1d20 + 4 ⇒ (5) + 4 = 9

Sorry, I don't have the time to type up initiatives for everyone. I am busy studying to get a new certification and trying to secure a job to relocate my family on the other coast.

Grand Lodge

I think we can handle it, study hard!
Init 1d20 + 1 ⇒ (17) + 1 = 18


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

init: 1d20 + 1 ⇒ (20) + 1 = 21


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Init: 1d20 + 4 ⇒ (13) + 4 = 17

Lantern Lodge

Male

Geez, just kill the boar already


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Init: 1d20 + 2 ⇒ (6) + 2 = 8
Eidolon Init.: 1d20 + 4 ⇒ (18) + 4 = 22

Zerika draws her crossbow as silently as possible Move and loads a bolt into the weapon Move.

Yay! Someone had to go after the poor boar.


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Init: 1d20 + 3 ⇒ (9) + 3 = 12

Malak hurls a trio of balls of force that take the shape of shrieking skulls that blast into the boar.

Magic Missile at caster level 6 due to feats, no save and auto hits. 3d4 + 6 ⇒ (4, 4, 2) + 6 = 16

This happens on my turn assuming someone else doesn't kill it first.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Init=1d20 + 5 ⇒ (18) + 5 = 23
Fitting that the scout is first.
Tolus falls back a step and hurls a shuriken at the beast, trying to lure it to the party and out of sight of any lookouts on the road.

Attack : 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d2 ⇒ 2


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn, still back at the inn, waiting for the scouts, knows nothing about the boar actually, and fidgets nervously while waiting.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Also!
Tolus whispers to Zerkia to bring in the Calvary.
Thus justifying the presence of all these party members. :)

1,551 to 1,600 of 2,020 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DaWay's Legacy of Fire Pt 1 - The Howl of the Carrion King All Messageboards

Want to post a reply? Sign in.