Arizhel |
Arizhel moves around the room, doing her best to avoid knocking things over, but searching thoroughly with Zerika for anything that might help.
Perception (Aid Other): 1d20 ⇒ 10
Perception (Zerika): 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29
"I am not good with people in crisis, so I think I will see if I can find something practical to do.."
"Something practical is not really called for, something simple. Go hold her hand and see if it helps calm her down. I would, but people are primally afraid of snakes."
Following her Eidolon's advice, Arizhel simply moves to the frightened woman, and takes her mold covered hand in her own, and smiles quietly.
Fionnbharanel |
"What's that?" Fionn asks curiously, looking down the tunnel to see if she can see anything. If nothing is visible down the tunnel, she will create dancing lights and send them down the tunnel to illuminate the area where the sounds are coming from.
gnomish racial ability
Arizhel |
Arizhel remains with the sticken warrior as the others proceed down the hallway.
"Zerika, follow them, and if summons are needed, let me know. Don't get into anything though. No fighting until you are all better."
Eidolons do not heal naturally. So Zerika will not get better without healing. Not worth wasting spells on an NPC I suppose, but if you have spare healing at the end of the day....
Zerika - Arizhel's Eidolon |
Following the others carefully down the hallway, doing her best not to be seen Stealth: 1d20 + 12 ⇒ (17) + 12 = 29, Zerika keeps her eyes and ears open for the source of the sounds heard from the laboratory. Perception: 1d20 + 15 ⇒ (19) + 15 = 34.
Kara |
Kara's mouth drops open. She hadn't considered herself much of a fighter, just that she'd been very lucky. After a moment she shakes her head. "The dwarf is with you, and he's far tougher than I. Besides, you've got amazing magical skills that I could never have. Don't worry, though. We'll be along as soon as she's...we'll be along soon."
Turning back towards Khatijah, she speaks softly, "Shhh. You had a bit of a scare, but you're fine. The rest of them are just exploring down the hallway. How do you feel?"
DaWay |
The monastery's undercrypt is a series of ten-foot-wide rough-hewn passages dug in a double-cross formation. The main thoroughfare runs north to south, with two similiar east-west passages crossing the main hall about fifty feet apart. An eerie silence pervades the cool subterranean funerary network, which must contain the bodies of score-if not hundreds-of honored worshipers of Sarenrae in shallow niches carved into the walls of the east-west passages. Many of the skeletal remain have been roughly tossed from their niches, and countless bones and skulls line the floor.
You all get up to investigate the eerie sound, given pause, you hear it once again. You swear you can see the shadows move from the east west passages. Then the sound kicks up again. It's as if the dead are talking to you.
Sorry to deviate a little bit I was just trying to move us a long and kick in some personal touch. I love horror in things more and more.
Khatijah |
After a few seconds, Khatijah seems more awake.
"Yes, I remember. I remember there being a spirit of fire, and I saw through the eyes of the man this place was built to honor."
Khat gets up and grabs her sword.
"We need to hurry."
Fionnbharanel |
Fionn lifts a few bones and reverently places them back in the niches they have fallen from with a few words of blessing. There's too many and so much to replace here... I simply can't do it all alone... what sad disrepair has happened here.
Tolus the Serpent Servant |
After swollowing the lump that the false screams had planted in his throat, Tolus nimbly looks through the empty, silent halls. The structure reminds him of a couple slave dorms, featureless and simple. While he searches he has a hard time not associating the decaying ruins with fond memories of growing up.
Perception of 12 for taking 10 as he is moving slowly but still somewhat distracted by the memories his surroundings stir up
Fionnbharanel |
"I don't mind searching this place for things that might help us, say, recover Kelmarene. But we have to be careful not to desecrate the remains of the dead more than has already been done," Fionn says as she reverently returns some bones to a niche from which they fell.
"So sad, such chaos in a sacred reliquary. I hope searching it does no further damage."
Arizhel |
"I am not sure I am the most capable person to try and identify those, I should leave that task to the Sorcerer." leaning reassuringly against her eidolon, Arizhel adds, "I suppose first things first, we should let the Caravan know that this area is clear, so they can move in. Having others near by in case we need them is a good idea, I think."
Arizhel |
Aid Other Identify Attempts (Assuming our Sorcerer has Identify Spell (Which I do not):
Spellcraft: Mace: 1d20 + 5 ⇒ (1) + 5 = 6 Fail
Spellcraft: Dagger: 1d20 + 5 ⇒ (14) + 5 = 19 Success
Spellcraft: Broach: 1d20 + 5 ⇒ (5) + 5 = 10 Success
Tolus the Serpent Servant |
Tolus starts back up before the others just in case something has slipped in behind them. As he ascends to the upper level he clears his mind of his days in the dormitories of the rich and powerful. Those days were behind him. If all went well in this endeavor at Kelmarane he would be a free man. If things went as intended, he could improve the fortunes of a couple slaves. If things went perfectly, he could change the fortunes of many. Possibly the face of slavery itself. This was the beginning of a second start for him. Who knew was could happen?
Fionnbharanel |
Fionn has no spellcraft so can't help with identifies, sorry... this is my third attempt to post here... I keep getting cut off by the server and my posts lost... anyway - DaWay - if our sorc doesn't check in sometime soon with a yea or nay, maybe you could check his sheet and find out if he has detect magic/spellcraft, make his rolls for him?
Tolus the Serpent Servant |
Before leaving, Tolus checks the various alchemical stations around the room for any useful reagents, ingredients, or tools for his poison-craft.
perception: 1d20 + 2 ⇒ (15) + 2 = 17
craft(alchemy) for knowledge of what is worth anything: 1d20 + 5 ⇒ (19) + 5 = 24
Malak Al'Qaum |
Malak looks over the items carfully.
Detect Magic w/ Spellcraft vs DC = 15 + items caster level. (FYI you don't need identify to identify magic items...it just makes it easier.
1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Dagger
1d20 + 5 ⇒ (17) + 5 = 22 Mace
1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Brooch
Fionnbharanel |
"Sounds good. We can get the caravan moving here and settled, and perhaps Malak can try again tomorrow to identify our items. Perhaps someone in the caravan can help out even."
DaWay |
dagger +1
mace +1
Almah says Thank you, truely you are gifts sent by the gods. Here is the plan for reclaiming Kelmarane. First, after you rest for the night. You are going scouting to find out exactly what we are dealing with. I presume a gnoll tribe has set itself up in the battle market, don't bother engauging them we just want the information. Numbers, weaknesses, and so on. So rest up and tomorrow you can get started. If you don't want to take watch the guards have it.