DaWay's Legacy of Fire - Howl of the Carrion King (Inactive)

Game Master DaWay

Having been hired by Garavel for the Merchant Princess Almahn you have reclaimed an Old Monastery to Sarenrae now you must launch the plan to reclaim Kelmarane as your contract details.


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Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel moves around the room, doing her best to avoid knocking things over, but searching thoroughly with Zerika for anything that might help.

Perception (Aid Other): 1d20 ⇒ 10
Perception (Zerika): 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29

"I am not good with people in crisis, so I think I will see if I can find something practical to do.."

"Something practical is not really called for, something simple. Go hold her hand and see if it helps calm her down. I would, but people are primally afraid of snakes."

Following her Eidolon's advice, Arizhel simply moves to the frightened woman, and takes her mold covered hand in her own, and smiles quietly.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Will: 1d20 + 2 ⇒ (11) + 2 = 13

Khat manages to get to a sitting position as Kara starts to sing. Slowly, her sobs become sniffles, which grow silent as she seems to be on the verge of sleep.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus steps back and lets the girls hande this. He waves and catches Kara's eye; then he mouthes the words "Thank you" to her.

Lantern Lodge

Male

The group clamours in the alchemist lab when they hear a series of slight moans coming from down the tunnel.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

"What's that?" Fionn asks curiously, looking down the tunnel to see if she can see anything. If nothing is visible down the tunnel, she will create dancing lights and send them down the tunnel to illuminate the area where the sounds are coming from.

gnomish racial ability


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Malak smiles, happy to be away from the hysterics, before saying Let's check it out. At which point he makes his way slowly down the tunnel.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Damn, heck of a time for the fighter to be out of commission.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Arizhel remains with the sticken warrior as the others proceed down the hallway.

"Zerika, follow them, and if summons are needed, let me know. Don't get into anything though. No fighting until you are all better."

Eidolons do not heal naturally. So Zerika will not get better without healing. Not worth wasting spells on an NPC I suppose, but if you have spare healing at the end of the day....


Female Eidolon AC 17, touch 15, flat-footed 13. . (+4 Dex, +1 size, +2 natural) hp 10 () Fort +0, Ref +6, Will +2

Following the others carefully down the hallway, doing her best not to be seen Stealth: 1d20 + 12 ⇒ (17) + 12 = 29, Zerika keeps her eyes and ears open for the source of the sounds heard from the laboratory. Perception: 1d20 + 15 ⇒ (19) + 15 = 34.

Grand Lodge

"Do you wish me to stay here and or go search?"


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

"Go on, I'll look after her. You too," nodding at Arizhel.

Grand Lodge

Taldor nods, then takes the lead down towards the noise


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Whispering back to Kara, Arizhel asks, "Are you sure? I think you are definitely the better combatant. I am more disposable if there is a fight..."


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus falls in behind the eidolon. He was a little disappointed that he couldn't be of more help to Khat, but more relieved that the slender dancer was able to get through to her.


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Half-asleep, Khat barely opens one of her eyes at the commotion.

"Wass goin' on?"


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara's mouth drops open. She hadn't considered herself much of a fighter, just that she'd been very lucky. After a moment she shakes her head. "The dwarf is with you, and he's far tougher than I. Besides, you've got amazing magical skills that I could never have. Don't worry, though. We'll be along as soon as she's...we'll be along soon."

Turning back towards Khatijah, she speaks softly, "Shhh. You had a bit of a scare, but you're fine. The rest of them are just exploring down the hallway. How do you feel?"

Lantern Lodge

Male

The monastery's undercrypt is a series of ten-foot-wide rough-hewn passages dug in a double-cross formation. The main thoroughfare runs north to south, with two similiar east-west passages crossing the main hall about fifty feet apart. An eerie silence pervades the cool subterranean funerary network, which must contain the bodies of score-if not hundreds-of honored worshipers of Sarenrae in shallow niches carved into the walls of the east-west passages. Many of the skeletal remain have been roughly tossed from their niches, and countless bones and skulls line the floor.

You all get up to investigate the eerie sound, given pause, you hear it once again. You swear you can see the shadows move from the east west passages. Then the sound kicks up again. It's as if the dead are talking to you.

Knowledge Nature or Engineering DC 10:
The wind as a habit of creating these sounds in the underground passages

Sorry to deviate a little bit I was just trying to move us a long and kick in some personal touch. I love horror in things more and more.

Grand Lodge

knowledge engineering1d20 + 6 ⇒ (9) + 6 = 15

"Taint nothing but the wind, comes thru the tunnels like that"


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

Khatijah looks at Kara, fighting to focus her eyes.

"Tired."


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara sits down next to Khatijah, trying to be as comforting as possible. "Do you remember what happened? You were pretty upset. Don't worry though, you didn't hurt anyone or anything."


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

After a few seconds, Khatijah seems more awake.

"Yes, I remember. I remember there being a spirit of fire, and I saw through the eyes of the man this place was built to honor."

Khat gets up and grabs her sword.

"We need to hurry."


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn lifts a few bones and reverently places them back in the niches they have fallen from with a few words of blessing. There's too many and so much to replace here... I simply can't do it all alone... what sad disrepair has happened here.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Following silently behind the party, Arizhel peeks back over her shoulder every ten feet or so to keep an eye on Kara and Khat. I figure I am a couple rounds movement behind the rest.


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara looks at the larger woman for a moment quizzically, but doesn't pry any further. "I'm right behind you."

Lantern Lodge

Male

The old monastery is now cleared unless you want to finish investigating the undercrypts for treasures *cough* hint *cough* or wanted to roleplay more, if not we can move to you telling Almah the base to reclaim Kelmarane is now hers


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

As Kara and Khatijah catch up to the others, she looks around. "So what did you find?"

perception: 1d20 + 5 ⇒ (11) + 5 = 16

Grand Lodge

Im up for exploring, dont feel any hints at all lol


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

After swollowing the lump that the false screams had planted in his throat, Tolus nimbly looks through the empty, silent halls. The structure reminds him of a couple slave dorms, featureless and simple. While he searches he has a hard time not associating the decaying ruins with fond memories of growing up.

Perception of 12 for taking 10 as he is moving slowly but still somewhat distracted by the memories his surroundings stir up


Female Human Fighter 1 (HP: 9/16 NL:2 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)

I'm game for rooting around some more. :D


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

"I don't mind searching this place for things that might help us, say, recover Kelmarene. But we have to be careful not to desecrate the remains of the dead more than has already been done," Fionn says as she reverently returns some bones to a niche from which they fell.

"So sad, such chaos in a sacred reliquary. I hope searching it does no further damage."

Lantern Lodge

Male

amongst the belongings you find a mace, a dagger, and a brooch that all have a magical aura. There is also a masterwork suit of leather armor.


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

"I am not sure I am the most capable person to try and identify those, I should leave that task to the Sorcerer." leaning reassuringly against her eidolon, Arizhel adds, "I suppose first things first, we should let the Caravan know that this area is clear, so they can move in. Having others near by in case we need them is a good idea, I think."

Lantern Lodge

Male

shall we move on? would you like to go back to the caravan now or are you going to try and identify the items?

Grand Lodge

I would like to identify them, but as the fighter not really my choice lol


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

@DaWay:

Aid Other Identify Attempts (Assuming our Sorcerer has Identify Spell (Which I do not):
Spellcraft: Mace: 1d20 + 5 ⇒ (1) + 5 = 6 Fail
Spellcraft: Dagger: 1d20 + 5 ⇒ (14) + 5 = 19 Success
Spellcraft: Broach: 1d20 + 5 ⇒ (5) + 5 = 10 Success


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus starts back up before the others just in case something has slipped in behind them. As he ascends to the upper level he clears his mind of his days in the dormitories of the rich and powerful. Those days were behind him. If all went well in this endeavor at Kelmarane he would be a free man. If things went as intended, he could improve the fortunes of a couple slaves. If things went perfectly, he could change the fortunes of many. Possibly the face of slavery itself. This was the beginning of a second start for him. Who knew was could happen?


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn has no spellcraft so can't help with identifies, sorry... this is my third attempt to post here... I keep getting cut off by the server and my posts lost... anyway - DaWay - if our sorc doesn't check in sometime soon with a yea or nay, maybe you could check his sheet and find out if he has detect magic/spellcraft, make his rolls for him?


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Before leaving, Tolus checks the various alchemical stations around the room for any useful reagents, ingredients, or tools for his poison-craft.

perception: 1d20 + 2 ⇒ (15) + 2 = 17
craft(alchemy) for knowledge of what is worth anything: 1d20 + 5 ⇒ (19) + 5 = 24


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Malak looks over the items carfully.

Detect Magic w/ Spellcraft vs DC = 15 + items caster level. (FYI you don't need identify to identify magic items...it just makes it easier.

1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 Dagger

1d20 + 5 ⇒ (17) + 5 = 22 Mace

1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Brooch


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

I know, but a +10 makes it a lot easier to Identify, and since you can only attempt once per week.... I like to leave it to the experts


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Once per week is to learn a spell from a spellbook or scroll, it's once per day for magic items.

Grand Lodge

Taldor gently coughs to get the spellcasters attention "Even I know how important it is ta identify those, but meybe we can do it after we leave. I say we start headin' back"


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

"Sounds good. We can get the caravan moving here and settled, and perhaps Malak can try again tomorrow to identify our items. Perhaps someone in the caravan can help out even."

Grand Lodge

Assuming nobody objects, I think I'll try to move things along

Making sure everybody is ready to go, Taldor takes point as the party heads back towards the caravan


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

"Sounds good to me!

Another day of staying clear of the catacombs, unfortunately, I think this is the last day it can be avoided.

Lantern Lodge

Male

dagger +1
mace +1

Almah says Thank you, truely you are gifts sent by the gods. Here is the plan for reclaiming Kelmarane. First, after you rest for the night. You are going scouting to find out exactly what we are dealing with. I presume a gnoll tribe has set itself up in the battle market, don't bother engauging them we just want the information. Numbers, weaknesses, and so on. So rest up and tomorrow you can get started. If you don't want to take watch the guards have it.

Grand Lodge

"Im not much fer scouting, aint exactly tha sneaky type"

Lantern Lodge

Male

This isn't the sneaky type of mission either, it's intended to be a watch and observe type of mission.


HP 8/8 AC:16/13/13 F+1 R+3 W+3 (+2vs Poison) CMD 13 Per+5, Init+9

Tolus bows obidiently and, in a rare display of audacity, asks, Does my radiant Lady's forces have any particular strengths for which we should be seeking corresponding weaknesses?


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara considers a moment. "I imagine Tolus and I could provide a reconnaissance without being detected. It might be safer than if we all go."

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