DaWay's Legacy of Fire - Howl of the Carrion King
Game Master
DaWay
Having been hired by Garavel for the Merchant Princess Almahn you have reclaimed an Old Monastery to Sarenrae now you must launch the plan to reclaim Kelmarane as your contract details.
HP 26/26 AC:18/14/15(+3 dex, +1 dodge, +2 armor, +2 shield) F+5 R+7 W+2 (+2vs hot weather/Poison) CMD 14 Per+8, Init+5
It's all up to you and what you'll have fun with in the end. If you want flashy I'd go for electricity. But then again I have an affinity for air based and flying things so it all comes down to personal preference again. Honestly, as long as the character is interesting and is played well I don't think anyone will complain about too much fire flying about.
HP 26/26 AC:18/14/15(+3 dex, +1 dodge, +2 armor, +2 shield) F+5 R+7 W+2 (+2vs hot weather/Poison) CMD 14 Per+8, Init+5
If you're scared about becoming obsolete, you cant do worse than me and my poison focus. I realize that I may become less than effective with poisons themselves in the last parts of this thing, but I enjoy the RP it provides.
HP 40/40; AC 19, (T 12, FF 18); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 2, CMD 13; init +1; perc +13 F gnome cleric (theologian)/4
oooh... fire!!! The little pyromaniac gnome wouldn't mind more fire! But like the others said - it's up to you... You could go cold too - fire things tend to be vulnerable to cold and that way we'd have more bases covered.
M (HP 9/9; AC 16, T 13, FF 13; Fort +1, Ref +5, Will +2; Per +0; Init +3) Ifirt Bard (Arcane Duelist) 1
It is about having fun.
Build something you will enjoy, that can get along with the group. Entertaining conflict isn't a problem, intentionally setting up as an internal opposition, however . . ..
Oh the fun parts wont be a problem but I also like to have a niche to fill. Fionn if I was going to go fire I was actually toying with the idea of asking you if you had any siblings as I saw your parents passed away when Fionn was young and we were separated lol. That said I'll figure something out.
Getting along with the group won't be an issue. My characters tend to be pretty go with the flow.
HP 40/40; AC 19, (T 12, FF 18); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 2, CMD 13; init +1; perc +13 F gnome cleric (theologian)/4
yes.. Fionn has at least one sister... there could be more! I never addressed siblings in her history but who knows ... there could have been a passel of them for all I know! That could be a fun background twist.
I am not opposed to psionics however I was trying to keep this campaign close to RAW and paizo only because I found a lot of these people on a new to pbp thread. Imimrtl I texted you some ideas. Give me a call and we can work the rest of this out.
Also I am surprised no one went to talk to Delphi after I said she was up. You guys go all night protecting her then as soon as she is ok you're like whatever.
HP 40/40; AC 19, (T 12, FF 18); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 2, CMD 13; init +1; perc +13 F gnome cleric (theologian)/4
Sorry I missed that she was up somehow... maybe we can ret-con a meeting with her... or talk to her after our first foray into the monastery... something tells me we are gonna be doing the monastery for a bit - it looks big and we might need to come out and rest/recover before continuing on.
HP 26/26 AC:18/14/15(+3 dex, +1 dodge, +2 armor, +2 shield) F+5 R+7 W+2 (+2vs hot weather/Poison) CMD 14 Per+8, Init+5
My character wasn't very involved with delphina so I didn't feel it appropriate to intrude on her healing. I had planned to make her acquaintance later.
Ok I have the build together. I am working on backstory now.
I'd like to have some tie in with the group so once I post up we can see if it fits anywhere. If not that's fine too though.
The character's name is Malak Al'Qaum. He is a Keleshite Tattooed Sorcerer with the Orc bloodline. He is descended from a mighty Orc warlord chieftain of old. His family emigrated after the tribe was wiped out by a confederation of nearby kingdoms threatened by the chiefs warmongering tendencies.
I'm still working on the rest of the backstory but thats the start of it.
HP 26/26 AC:18/14/15(+3 dex, +1 dodge, +2 armor, +2 shield) F+5 R+7 W+2 (+2vs hot weather/Poison) CMD 14 Per+8, Init+5
Thus the full-round withdraw (aka: the running chicken). Lets fight them on our own terms. Preferably around a corner or something so the archers cant pick at us. Maybe those side rooms just off the sanctuary? if not that, back through the collapsed walls and make a stand just outside?
I am not expecting to be available before 2:30pm tomorrow, so in case, Zerika wants me to cast Grease (DC 16) at the rafters upon which the little Pugwampi's are currently perched.
HP 40/40; AC 19, (T 12, FF 18); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 2, CMD 13; init +1; perc +13 F gnome cleric (theologian)/4
I am in the same boat with Arizhel - tomorrow I won't be posting til afternoon, pst, as I will be on the road all day. have fun til then!
1) Grease makes rafters slippery as hell.
2) Fire make things have to move.
3) Old fabric and wood burn well.
4) We have pyromaniacal gnomes around.
5) Zerika has her trusty crossbow, which lights fires at a distance, and you don't have to be very accurate..
HP 26/26 AC:18/14/15(+3 dex, +1 dodge, +2 armor, +2 shield) F+5 R+7 W+2 (+2vs hot weather/Poison) CMD 14 Per+8, Init+5
it appears that way from the map. I say light 'em up, but, before we burn off what remains of the roof, I'd ask Finn as the building is kinda important to her. Then again she is one of those Pyromaniacal gnomes you mentioned so...
HP 40/40; AC 19, (T 12, FF 18); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 2, CMD 13; init +1; perc +13 F gnome cleric (theologian)/4
Fionn would say light em up too... we can't hurt the building much more than it's already been hurt - it's not like we have enough firepower to set the entire building on fire... and she thinks Sarenrae would approve of cleansing the temple with flame.
M (HP 9/9; AC 16, T 13, FF 13; Fort +1, Ref +5, Will +2; Per +0; Init +3) Ifirt Bard (Arcane Duelist) 1
A desert-dried, greased, wooden ceiling will burn very well. It will literally damage the rest of the structure and reduce the shelter benefit of the place significantly.
Heck, portions of the burning ceiling WILL fall into the other rooms, destroying a significant portion of whatever else may be here to recover.
Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)
Ok avatar is up as is character sheet.
Background:
Descended from a great Orc Warlord of Belkzen. Durgrosh Skysunder was a warrior of great skill and power but he knew that the only way to keep his rule was to continuously keep the orcs at war and giving them further opportunity for conquest. Eventually he overextended in an incursion into Varisia through the Cinderlands where his army was decimated by the Varisian force. During the raids he took a beautiful human sorceress as his concubine and before the war was over had a son. The sorceress came to love Durgrosh and she and her infant son fled Varisia in fear of reprisal on the small child due to his parentage. Eventually she settled in Katapesh where the family has been ever since, the family passing down the story of Durgrosh's greatness from generation to generation throughout the years. The sorceress also imparted the secret of Varisian tattoo magic to the family which it has kept secret down through the years.
Malak's mother fled Kelmarane with him when he was a small boy and had Malak vow, even though he didn't fully understand at that point, that he would fight to reclaim what was lost. He was made to promise that never again would the family be forced to flee their homes. To take back what was rightfully his.
The promise and vow was forgotten for a time until it was brought back up on his mother's deathbed. Reminded of the vow and not wanting to break his word to his mother nor leave her dying wish unfulfilled, he set off to find a way to do just that.
Male Dwarf (Magic Resistent Alternative Trait) (Relentless) Fighter (Foehammer) 3 LG Medium Humanoid (Dwarf) Init +1 Senses Darkvision 60ft Perception +8 AC 20, Touch 11, Flat Footed 19 (+5 armor, +1 dex, +4 shield,) HP 29 Fort +6, Ref +2, Will +3 (+2 vs fear) CMD 16 Spell resistance 9
I prepared create water!...waits for groans to end...hey Malak if you're so war heavy, you might have run across me. I spent a lot of time in the army, and i kinda stick out with 5 CHA and i'm an extremely offensively fighting dwarf
HP 26/26 AC:18/14/15(+3 dex, +1 dodge, +2 armor, +2 shield) F+5 R+7 W+2 (+2vs hot weather/Poison) CMD 14 Per+8, Init+5
Malak might have seen me in the markets, but I can almost guanantee I don't remember him as I would have been serving one of my high class noble Masters then and wholly concerned with my assigned task. I also would stick out, but for the opposite reason Taldor gave. I was an Exotic, a rare race with rare features or qualities that is kept as living trophies and highly trained house-slaves. I have recently fallen out of style (literally) thus the chance to earn my freedom.
And a CHA of 20. Good gosh, he has both the bards and I all beat. So many strong personalities in this game. I like it.
Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)
Yeah I am pretty sure I will be spending most of my time standing behind Taldor and the other fighters as I am extremely squishy and fragile lol.
Appearance BTW: Malak is extremely good looking and has a raw almost animal magnetism to his demeanor. He is extremely thin with soft looking muscles. He seems to be perpetually covered by shadow which only adds to the mysterious quality of his deep dark eyes that have the very slightest flecks of red in them. Tattoos encircle his neck and bald bronze head. Mostly they are tribal in look with a few orcish, kelish, and varisian words sprinkled in saying things like "power" and "freedom" and "strength". He has a large tattoo on his right shoulder in the shape of a creature like a winged reptile of some sort. It looks like this only in black ink and the wings trail down over his chest in the front and shoulder blade in the back.
As far as ties, it sounds like at the least I may have seen a few of you around as you said. We'll see what Daway wants to do to incorporate me.