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DaWay's Legacy of Fire - Howl of the Carrion King (Inactive)

Game Master DaWay

Having been hired by Garavel for the Merchant Princess Almahn you have reclaimed an Old Monastery to Sarenrae now you must launch the plan to reclaim Kelmarane as your contract details.


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HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

It's all up to you and what you'll have fun with in the end. If you want flashy I'd go for electricity. But then again I have an affinity for air based and flying things so it all comes down to personal preference again. Honestly, as long as the character is interesting and is played well I don't think anyone will complain about too much fire flying about.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

If you're scared about becoming obsolete, you cant do worse than me and my poison focus. I realize that I may become less than effective with poisons themselves in the last parts of this thing, but I enjoy the RP it provides.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

oooh... fire!!! The little pyromaniac gnome wouldn't mind more fire! But like the others said - it's up to you... You could go cold too - fire things tend to be vulnerable to cold and that way we'd have more bases covered.


M Gnome Rogue 1

It is about having fun.

Build something you will enjoy, that can get along with the group. Entertaining conflict isn't a problem, intentionally setting up as an internal opposition, however . . ..


Oh the fun parts wont be a problem but I also like to have a niche to fill. Fionn if I was going to go fire I was actually toying with the idea of asking you if you had any siblings as I saw your parents passed away when Fionn was young and we were separated lol. That said I'll figure something out.

Getting along with the group won't be an issue. My characters tend to be pretty go with the flow.

Is Daway using Psionics btw?


1d100 ⇒ 71

1d100 ⇒ 76

1d100 ⇒ 9

Just for an option I'm working on.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

yes.. Fionn has at least one sister... there could be more! I never addressed siblings in her history but who knows ... there could have been a passel of them for all I know! That could be a fun background twist.

Shadow Lodge

Male

I am not opposed to psionics however I was trying to keep this campaign close to RAW and paizo only because I found a lot of these people on a new to pbp thread. Imimrtl I texted you some ideas. Give me a call and we can work the rest of this out.

Shadow Lodge

Male

Also I am surprised no one went to talk to Delphi after I said she was up. You guys go all night protecting her then as soon as she is ok you're like whatever.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Sorry I missed that she was up somehow... maybe we can ret-con a meeting with her... or talk to her after our first foray into the monastery... something tells me we are gonna be doing the monastery for a bit - it looks big and we might need to come out and rest/recover before continuing on.

Grand Lodge

Male Dwarf (Magic Resistent Alternative Trait) (Relentless) Fighter (Foehammer) 3 LG Medium Humanoid (Dwarf) 
Init +1 Senses Darkvision 60ft Perception +8 
AC 20, Touch 11, Flat Footed 19 (+5 armor, +1 dex, +4 shield,) HP 29 
Fort +6, Ref +2, Will +3 (+2 vs fear) CMD 16 Spell resistance 9

I CANNOT BE BLAMED, MY CHA IS 5, THAT IS OTHER PARTY MEMBERS PROBLEMS LOL


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

Please check my post, as soon as I woke up, I went to Delphi's tent...

Arizhel wrote:
Arizhel wakes well rested, and immediately summons Zerika before heading to Delphina's tent to check on the burned woman.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

My character wasn't very involved with delphina so I didn't feel it appropriate to intrude on her healing. I had planned to make her acquaintance later.


Female Human Fighter 1 (HP: 13/16 NL:0 AC 16/11/15: F +4, R +1, W+2, Per:+1, Init: +1)
Taldor wrote:
I CANNOT BE BLAMED, MY CHA IS 5, THAT IS OTHER PARTY MEMBERS PROBLEMS LOL

Hey! Stop stealing Khatijah's excuses!

Seriously, I just missed it. Khatijah would have gone to see how she is as well.


M Gnome Rogue 1

I missed it, too. So, why do we roll perception checks again?


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Kara isn't very interested in talking to someone who she considers a charlatan.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

Do youall who would visit want to RP that out really quick or wait until we've secured the monestary?

Shadow Lodge

Male

I will take care of both.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

And so you did. I'm too used to tabletops and having to put everything on hold for a recon.


Ok I have the build together. I am working on backstory now.

I'd like to have some tie in with the group so once I post up we can see if it fits anywhere. If not that's fine too though.

The character's name is Malak Al'Qaum. He is a Keleshite Tattooed Sorcerer with the Orc bloodline. He is descended from a mighty Orc warlord chieftain of old. His family emigrated after the tribe was wiped out by a confederation of nearby kingdoms threatened by the chiefs warmongering tendencies.

I'm still working on the rest of the backstory but thats the start of it.

Shadow Lodge

Male

Half Orc or Orc?


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

A good ancestry. Have you decided on a campaign trait yet? That should take care of piece of your story for you.


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Human actually.


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

I took reclaiming your roots. I am seeing a trend in my family being forced to flee places and it kind of pisses him off lol.


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

I like it, and Khatijah will probably enjoy having another angry Kelshite around. Just don't go brooding too much, you two. :P


Should be able to help with the blasting a bit as my Burning Hands spell does 4d4+4 damage right now. :-)

Grand Lodge

Male Dwarf (Magic Resistent Alternative Trait) (Relentless) Fighter (Foehammer) 3 LG Medium Humanoid (Dwarf) 
Init +1 Senses Darkvision 60ft Perception +8 
AC 20, Touch 11, Flat Footed 19 (+5 armor, +1 dex, +4 shield,) HP 29 
Fort +6, Ref +2, Will +3 (+2 vs fear) CMD 16 Spell resistance 9

ok we literally CANNOT fight under these conditions, it's probably be a hard fight even if we didn't have to take the worse of two rolls. GG BRO


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

Thus the full-round withdraw (aka: the running chicken). Lets fight them on our own terms. Preferably around a corner or something so the archers cant pick at us. Maybe those side rooms just off the sanctuary? if not that, back through the collapsed walls and make a stand just outside?


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

I am not expecting to be available before 2:30pm tomorrow, so in case, Zerika wants me to cast Grease (DC 16) at the rafters upon which the little Pugwampi's are currently perched.

Grand Lodge

Male Dwarf (Magic Resistent Alternative Trait) (Relentless) Fighter (Foehammer) 3 LG Medium Humanoid (Dwarf) 
Init +1 Senses Darkvision 60ft Perception +8 
AC 20, Touch 11, Flat Footed 19 (+5 armor, +1 dex, +4 shield,) HP 29 
Fort +6, Ref +2, Will +3 (+2 vs fear) CMD 16 Spell resistance 9

lolz nice choice arizhel. and yes, we need to get out, if we're going to have this "bad luck" we at least need to have a tactical advantage


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

I am in the same boat with Arizhel - tomorrow I won't be posting til afternoon, pst, as I will be on the road all day. have fun til then!


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

My final thoughts of the night.

1) Grease makes rafters slippery as hell.
2) Fire make things have to move.
3) Old fabric and wood burn well.
4) We have pyromaniacal gnomes around.
5) Zerika has her trusty crossbow, which lights fires at a distance, and you don't have to be very accurate..

Edit:

6) This is primarily a stone structure, correct?


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

it appears that way from the map. I say light 'em up, but, before we burn off what remains of the roof, I'd ask Finn as the building is kinda important to her. Then again she is one of those Pyromaniacal gnomes you mentioned so...


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

I have no powers of fire, I can make is slick, but Fionn has to pull the fire trigger.


HP 50/50; AC 23, (T 13, FF 20); saves fort 5, refl 2, will 7 (+4 v s fear/despair);bab 3 melee 3, ranged 4; CMB 3, CMD 17; init +3; cleric (theologian)/5 F gnome
skills:
diplomacy 9, heal 7, knowl history 6, knowl religion 6, linguistics 7, perception 13, sense motive 7, stealth 3, profession cook 9, spellcraft 4

Fionn would say light em up too... we can't hurt the building much more than it's already been hurt - it's not like we have enough firepower to set the entire building on fire... and she thinks Sarenrae would approve of cleansing the temple with flame.


M Gnome Rogue 1

A desert-dried, greased, wooden ceiling will burn very well. It will literally damage the rest of the structure and reduce the shelter benefit of the place significantly.

Heck, portions of the burning ceiling WILL fall into the other rooms, destroying a significant portion of whatever else may be here to recover.

Grand Lodge

Male Dwarf (Magic Resistent Alternative Trait) (Relentless) Fighter (Foehammer) 3 LG Medium Humanoid (Dwarf) 
Init +1 Senses Darkvision 60ft Perception +8 
AC 20, Touch 11, Flat Footed 19 (+5 armor, +1 dex, +4 shield,) HP 29 
Fort +6, Ref +2, Will +3 (+2 vs fear) CMD 16 Spell resistance 9

oh how we need the 'spark' cantrip...and Mas'ud, we're adventureres. if a problem can't be solved, fire is ALWAYS the answer lol


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

He has a point though. The Lady said clear it, not burn it down. We can't live and base operations out of a burned out husk


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Ok avatar is up as is character sheet.

Background:

Descended from a great Orc Warlord of Belkzen. Durgrosh Skysunder was a warrior of great skill and power but he knew that the only way to keep his rule was to continuously keep the orcs at war and giving them further opportunity for conquest. Eventually he overextended in an incursion into Varisia through the Cinderlands where his army was decimated by the Varisian force. During the raids he took a beautiful human sorceress as his concubine and before the war was over had a son. The sorceress came to love Durgrosh and she and her infant son fled Varisia in fear of reprisal on the small child due to his parentage. Eventually she settled in Katapesh where the family has been ever since, the family passing down the story of Durgrosh's greatness from generation to generation throughout the years. The sorceress also imparted the secret of Varisian tattoo magic to the family which it has kept secret down through the years.

Malak's mother fled Kelmarane with him when he was a small boy and had Malak vow, even though he didn't fully understand at that point, that he would fight to reclaim what was lost. He was made to promise that never again would the family be forced to flee their homes. To take back what was rightfully his.

The promise and vow was forgotten for a time until it was brought back up on his mother's deathbed. Reminded of the vow and not wanting to break his word to his mother nor leave her dying wish unfulfilled, he set off to find a way to do just that.


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Feel free to help me with any tie ins with you all should there be any areas of potential overlap with our characters.


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

Did anyone prepare create water today?


Female Halfling Master Summoner 2 | HP:14/14 AC:13 touch 13 flat footed 11 F: +2 R: +3 W: +3 Per:+2, Init:+2

posting from phone, so please forgive minor errors :)


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

Almost all my posts are from my phone. I do lots of editing. :P

Grand Lodge

Male Dwarf (Magic Resistent Alternative Trait) (Relentless) Fighter (Foehammer) 3 LG Medium Humanoid (Dwarf) 
Init +1 Senses Darkvision 60ft Perception +8 
AC 20, Touch 11, Flat Footed 19 (+5 armor, +1 dex, +4 shield,) HP 29 
Fort +6, Ref +2, Will +3 (+2 vs fear) CMD 16 Spell resistance 9

I prepared create water!...waits for groans to end...hey Malak if you're so war heavy, you might have run across me. I spent a lot of time in the army, and i kinda stick out with 5 CHA and i'm an extremely offensively fighting dwarf


HP 21/21 AC:17/13/14(+3 dex +4 armor) F+2 R+6 W+0 (+2vs hot weather/Poison) CMD 14 Per+7, Init+5, -2 ACP

Malak might have seen me in the markets, but I can almost guanantee I don't remember him as I would have been serving one of my high class noble Masters then and wholly concerned with my assigned task. I also would stick out, but for the opposite reason Taldor gave. I was an Exotic, a rare race with rare features or qualities that is kept as living trophies and highly trained house-slaves. I have recently fallen out of style (literally) thus the chance to earn my freedom.

And a CHA of 20. Good gosh, he has both the bards and I all beat. So many strong personalities in this game. I like it.


Female Halfling Bard (Dervish Dancer) 4 - HP:22/29 AC:18/14/15 CMD:16 F:3 R:8 W:4 P:7 Init:+3

It's possible you may have seen me dancing in a tavern somewhere, though with significantly less clothing.

Grand Lodge

Male Dwarf (Magic Resistent Alternative Trait) (Relentless) Fighter (Foehammer) 3 LG Medium Humanoid (Dwarf) 
Init +1 Senses Darkvision 60ft Perception +8 
AC 20, Touch 11, Flat Footed 19 (+5 armor, +1 dex, +4 shield,) HP 29 
Fort +6, Ref +2, Will +3 (+2 vs fear) CMD 16 Spell resistance 9

that's why my charisma is in the sewers lol, 'hey pretty people, go talk to them while i keep you alive'


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

Yeah I am pretty sure I will be spending most of my time standing behind Taldor and the other fighters as I am extremely squishy and fragile lol.

Appearance BTW: Malak is extremely good looking and has a raw almost animal magnetism to his demeanor. He is extremely thin with soft looking muscles. He seems to be perpetually covered by shadow which only adds to the mysterious quality of his deep dark eyes that have the very slightest flecks of red in them. Tattoos encircle his neck and bald bronze head. Mostly they are tribal in look with a few orcish, kelish, and varisian words sprinkled in saying things like "power" and "freedom" and "strength". He has a large tattoo on his right shoulder in the shape of a creature like a winged reptile of some sort. It looks like this only in black ink and the wings trail down over his chest in the front and shoulder blade in the back.

As far as ties, it sounds like at the least I may have seen a few of you around as you said. We'll see what Daway wants to do to incorporate me.

Shadow Lodge

Male

Choose either mercenaries or caravan guard and we can go from there. Or would you like to be in the monastery?


Human Tattooed Sorcerer (Orc Bloodline) 4 (Init +3 / F +1 R +2 W +2 / Perc. +0 / AC 12 / HP 16 / CMD 10)

I can come in now if that is ok after hearing Taldor's girly scream. JK TALDOR! Don't hurt me! ;-)

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