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DaWay's Kingmaker pt 1 - Stolen Land (Inactive)

Game Master DaWay


51 to 71 of 71 << first < prev | 1 | 2 | next > last >>
Shadow Lodge

yep, and yep as well as if you can blacksmith normal weapons is fine with me.


woo!

sorry, been a rough weekend for the wife and I, but stuff got worked out and I get to play in a Kingmaker!! Will update the sheet momentarily(skills/feats/gear)


daway:

okay, 280 gold.
Artisan's tools, masterwork, armourer and weaponsmith = 110
Breastplate materials = 200/3;
Craft (metal +2, masterwork +2) DC 16 need 2000sp. 125 check
1d20 + 10 ⇒ (20) + 10 = 30 =30
1d20 + 10 ⇒ (10) + 10 = 20 =50
1d20 + 10 ⇒ (5) + 10 = 15 NO PROGRESS
1d20 + 10 ⇒ (9) + 10 = 19 =69
1d20 + 10 ⇒ (3) + 10 = 13 NO PROGRESS
1d20 + 10 ⇒ (2) + 10 = 12 NO PROGRESS
1d20 + 10 ⇒ (8) + 10 = 18 =87
1d20 + 10 ⇒ (13) + 10 = 23 =110
1d20 + 10 ⇒ (14) + 10 = 24 =134 DONE
Shield materials = 20/3
Craft (metal +2, masterwork +2) DC 12 need 200sp. 17 check
1d20 + 10 ⇒ (5) + 10 = 15 =15
1d20 + 10 ⇒ (20) + 10 = 30 =45 DONE
Axe materials = 30/3
Craft (metal +2, masterwork +2) DC 18 need 300sp. 17 check
1d20 + 10 ⇒ (8) + 10 = 18 =18 DONE
Banded Leg Armour materials = 50/3
Craft (metal +2, masterwork +2) DC 17 need 500sp. 30 check
1d20 + 10 ⇒ (4) + 10 = 14 =14
1d20 + 10 ⇒ (2) + 10 = 12 NO PROGRESS, 50/6 materials
1d20 + 10 ⇒ (13) + 10 = 23 =37
Banded Arm Armour materials = 50/3
Craft (metal +2, masterwork +2) DC 17 need 500sp. 30 check
1d20 + 10 ⇒ (11) + 10 = 21 =21
1d20 + 10 ⇒ (19) + 10 = 29 =50 DONE
Costs: 125
235/280 spent

Backpack (2) 237
Holy Symbol, iron (5) 242
spell component pouch (5) 247
Cooking kit (3) 250
Lifestyle (Poor - living with bandits) for 4 months crafting (12) 262


Morgrym we are waiting for you in the discussion + gameplay threads... :)


Thanks!

Shadow Lodge

Just finished the first fight with the bandits and looking for two more people to breathe some life back into the campaign. Please feel free to post your characters.


What sort of niche (Divine, Martial, etc) do you think the group could use?

Shadow Lodge

good on melee, and divine, totally lacking all arcane now.


Got an idea for a sorcerer

starting wealth": 2d6 ⇒ (4, 1) = 5x10


Ok. Here's Adular a fae bloodline sorcerer. It was a bit of a rush job, and I tried to put in a hook that would allow him to join the party easily but let me know if it needs tweaking or revamping.

Character Sheet:

Adular
Male Human (Taldan) Sorcerer 1
CG Medium Humanoid (human)
Init +1; Senses Perception +0
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +2; +2 vs. death
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2)
Ranged Sling +1 (1d4/x2)
Sorcerer Spells Known (CL 1, +0 melee touch, +1 ranged touch):
1 (4/day) Sleep (DC 16), Magic Missile
0 (at will) Dancing Lights, Prestidigitation (DC 13), Ghost Sound (DC 13), Jolt
--------------------
Statistics
--------------------
Str 11, Dex 12, Con 13, Int 14, Wis 10, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Dazing Spell, Eschew Materials, Fey Foundling
Traits Devotee of the Green (Knowledge [geography]), Pioneer (Ride), Poverty-Stricken, Starchild
Skills Appraise +6, Bluff +7, Knowledge (geography) +7, Knowledge (nature) +7, Ride +2, Spellcraft +6, Survival +1, Use Magic Device +7 Modifiers Starchild
Languages Common, Elven, Sylvan
SQ Fey, Laughing Touch (6/day)
Combat Gear Dagger, Sling, Sling bullets (10); Other Gear Backpack (1 @ 5 lbs), Bedroll, Flint and steel
--------------------
Special Abilities
--------------------
Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey +2 to save DCs from spells of the Compulsion subschool.
Fey Foundling Magical healing works better on you
Laughing Touch (6/day) (Su) Melee touch attack leaves target able to take only move actions.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
--------------------

Background:

Adular doesn't know who his blood kin are, but he was found in a circle of mushrooms as a wailing infant. Two kindly pioneers took him as their second child.

Adular turned out to be an odd boy, prone to extreme fits of emotion whatever the emotion of the moment would be. He also showed signs of strange powers. Still, they were good folks and he cared for them. They helped him learn to control his passions and guided him to use his gifts responsibly.

Unfortunately, his older brother Burtran was never satisfied with their lowly fare. Burtran wanted to be rich, well off, and respected! The fact his little 'brother' drew much of the attention only made him want to prove himself more.

Alas, Burtran's ambition outweighed his sense. He went further south into the southern lands and took up banditry. Promising his mother that he'd look after his brother as best he might, Adular followed, but despite his best efforts he couldn't convince Burtran to give up the life.Then, word came to Adular than his brother had started to serve someone called "The Stag Lord".

Once more, Adular sought out Burtran to beseech his brother to give up the life, but...
it was too late. His brother had been captured by adventurers, but, to Adular's delight, they had had SPARED Burtran as well.

Feeling indebted, Adular offered to tag along


gold 4d6 ⇒ (6, 5, 4, 6) = 21

Here's a rogue for you consideration, very sneaky and scouty, good in the wilderness as well. Based on her history, she wouldn't be involved with banditry anymore, so I guess she'd be a latecomer.

Shadow Lodge

Alright you two feel free to come in when you are ready.


Still looking for someone? I've got an inquisitor of Gorum kicking around in my head.


Great ! I'll work on a hook and post later today :)


I dove right in. Thanks

Shadow Lodge

Lost Legions I am open to one more, what is your plan with your character?


I'm thinking a wise and tough greatsword weilding inquisitor of gorum, hoping to eventually go general, although also willing to settle for warden or even Assassin if it was reflavored to a Headsman/Secret Police kind of position. I'll have a full draft up later today.

Shadow Lodge

hmmm...how would an inquisitor of Callistra and Gorum fair together?


DaWay wrote:
hmmm...how would an inquisitor of Callistra and Gorum fair together?

All's fair in love and war? :)


Adular wrote:
DaWay wrote:
hmmm...how would an inquisitor of Callistra and Gorum fair together?
All's fair in love and war? :)

"You expect me to care how people love each other? As for the other part, one should find vengeance in bloody battle, preferably against a foe who has no chance to strike back."

I see him as a tactician over a berserker. Making the char now.

EDIT: Actually, after looking over your campaign and the rules you choose to use, I'm going to be withdrawing my interest in this one. Apologies for the trouble, just not quite my style. Have a good game guys.

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