sorry, been a rough weekend for the wife and I, but stuff got worked out and I get to play in a Kingmaker!! Will update the sheet momentarily(skills/feats/gear)
Just finished the first fight with the bandits and looking for two more people to breathe some life back into the campaign. Please feel free to post your characters.
Ok. Here's Adular a fae bloodline sorcerer. It was a bit of a rush job, and I tried to put in a hook that would allow him to join the party easily but let me know if it needs tweaking or revamping.
Character Sheet:
Adular
Male Human (Taldan) Sorcerer 1
CG Medium Humanoid (human)
Init +1; Senses Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +2; +2 vs. death
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Offense
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Speed 30 ft.
Melee Dagger +0 (1d4/19-20/x2)
Ranged Sling +1 (1d4/x2)
Sorcerer Spells Known (CL 1, +0 melee touch, +1 ranged touch):
1 (4/day) Sleep (DC 16), Magic Missile
0 (at will) Dancing Lights, Prestidigitation (DC 13), Ghost Sound (DC 13), Jolt
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Statistics
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Str 11, Dex 12, Con 13, Int 14, Wis 10, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Dazing Spell, Eschew Materials, Fey Foundling
Traits Devotee of the Green (Knowledge [geography]), Pioneer (Ride), Poverty-Stricken, Starchild
Skills Appraise +6, Bluff +7, Knowledge (geography) +7, Knowledge (nature) +7, Ride +2, Spellcraft +6, Survival +1, Use Magic Device +7 Modifiers Starchild
Languages Common, Elven, Sylvan
SQ Fey, Laughing Touch (6/day)
Combat Gear Dagger, Sling, Sling bullets (10); Other Gear Backpack (1 @ 5 lbs), Bedroll, Flint and steel
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Special Abilities
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Dazing Spell You can cast a spell that dazes those injured by it (duration = spell's level in rounds, Fort negates).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fey +2 to save DCs from spells of the Compulsion subschool.
Fey Foundling Magical healing works better on you
Laughing Touch (6/day) (Su) Melee touch attack leaves target able to take only move actions.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
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Background:
Adular doesn't know who his blood kin are, but he was found in a circle of mushrooms as a wailing infant. Two kindly pioneers took him as their second child.
Adular turned out to be an odd boy, prone to extreme fits of emotion whatever the emotion of the moment would be. He also showed signs of strange powers. Still, they were good folks and he cared for them. They helped him learn to control his passions and guided him to use his gifts responsibly.
Unfortunately, his older brother Burtran was never satisfied with their lowly fare. Burtran wanted to be rich, well off, and respected! The fact his little 'brother' drew much of the attention only made him want to prove himself more.
Alas, Burtran's ambition outweighed his sense. He went further south into the southern lands and took up banditry. Promising his mother that he'd look after his brother as best he might, Adular followed, but despite his best efforts he couldn't convince Burtran to give up the life.Then, word came to Adular than his brother had started to serve someone called "The Stag Lord".
Once more, Adular sought out Burtran to beseech his brother to give up the life, but...
it was too late. His brother had been captured by adventurers, but, to Adular's delight, they had had SPARED Burtran as well.
Here's a rogue for you consideration, very sneaky and scouty, good in the wilderness as well. Based on her history, she wouldn't be involved with banditry anymore, so I guess she'd be a latecomer.
I'm thinking a wise and tough greatsword weilding inquisitor of gorum, hoping to eventually go general, although also willing to settle for warden or even Assassin if it was reflavored to a Headsman/Secret Police kind of position. I'll have a full draft up later today.
hmmm...how would an inquisitor of Callistra and Gorum fair together?
All's fair in love and war? :)
"You expect me to care how people love each other? As for the other part, one should find vengeance in bloody battle, preferably against a foe who has no chance to strike back."
I see him as a tactician over a berserker. Making the char now.
EDIT: Actually, after looking over your campaign and the rules you choose to use, I'm going to be withdrawing my interest in this one. Apologies for the trouble, just not quite my style. Have a good game guys.