DaWay's Kingmaker pt 1 - Stolen Land (Inactive)

Game Master DaWay


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HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven stays to cover as much as she can and waits for the two east bandits to approach closer before using her sling again (delay for their movement unless they've stopped or something).


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

The half-elf says a soft prayer as Calistra blesses him with a healing aura, Xerell throws a dagger at the closest bandit.

Judgment(healing) as a swift action.
Dagger throw:1d20 + 2 ⇒ (15) + 2 = 17
Damage:1d4 + 2 ⇒ (4) + 2 = 6

Lantern Lodge

Male

first off a couple of issues.
Morgrym the minimum damage you can ever take is 1 nonlethal. This represents a hard hit to your armor perhaps a bruise or an ache that goes away shortly.
Angeus you cannot use stealth while being observed. Since you are in the group being attacked you are being observed unless someone tries to draw attention away intentionally.
Also, I apologize I forgot to take into account the range on the thrown dagger so I will not count that against anyone for this combat

Two bandits go down one from a bolt from Angeus' crossbow and the other from a dagger by Xerell.

E Bandit 1 on Morgrym longbow 1d20 + 2 ⇒ (16) + 2 = 18 1d8 ⇒ 4 1d100 ⇒ 73
W Bandit 2 on Angeus 1d20 + 2 ⇒ (11) + 2 = 13 1d8 ⇒ 4 1d100 ⇒ 21
S Bandit 3 on Xerell longbow 1d20 + 2 ⇒ (19) + 2 = 21 1d8 ⇒ 7 1d100 ⇒ 7
Bandit DEAD
Bandit DEAD
S Lady Hatchet charges with her hatchets at morgrym 1d20 + 7 + 2 + 2 ⇒ (16) + 7 + 2 + 2 = 27 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Sorry DaWay, didn't know. okay - am now on 3 nonlethal and 1 lethal, right?
Grunting at the solid hit Grym grins "You call that an axe?"
attack: 1d20 + 3 ⇒ (7) + 3 = 10damage: 1d10 + 2 ⇒ (4) + 2 = 6 wow- hope her defence charging penalty means he hits...


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Angeus jerks here head back as the arrow thuds into the tree next to her.
Crouching, she reloads her crossbow.

Is the bandit engages with Angeus, W Bandit, still 100 ft away?


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Correction, Angeus was hit.

Angeus grunts as an arrow speeds out of the night and grazes her arm, slicing through the leather there and gashing her flesh.

Cursing, she works to reload her crossbow.

Question about distance still stands


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Still staying to the cover of the trees, Raven aims her sling at the east bandit again and lets fly with a bullet.

to hit: 1d20 + 1 ⇒ (20) + 1 = 21
confirm: 1d20 + 1 ⇒ (7) + 1 = 8

dmg: 1d4 ⇒ 2

Lantern Lodge

Male

Angeus yes they are 100 ft from you engaging you with longbows. The closest is lady hatchet who is approximately 60 from you engaging morgrym with a pair of high quality hatchets.

Lantern Lodge

Male

Raven nails one of the bandits solidly in the abdomen with a well placed stone let loose from her sling.
Lady Hatchet anticipating a big hit ducks under the axe of Morgrym

E Bandit 1 (2 hp) on Morgrym longbow 1d20 + 2 ⇒ (12) + 2 = 14 1d8 ⇒ 7 1d100 ⇒ 13
W Bandit 2 on Angeus 1d20 + 2 ⇒ (5) + 2 = 7 1d8 ⇒ 4 1d100 ⇒ 8
S Bandit 3 on Xerell longbow 1d20 + 2 ⇒ (19) + 2 = 21 1d8 ⇒ 2 1d100 ⇒ 30
Bandit DEAD
Bandit DEAD
S Lady Hatchet attacks with her hatchets at morgrym
1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

One hatchett clangs off Morgrym's shield, and the other smashes into his helmet
1 more nonlethal, right?
"Hold still!"
attack: 1d20 + 3 ⇒ (3) + 3 = 6 damage: 1d10 + 2 ⇒ (3) + 2 = 5
Despite his words Morgrym starts sliding to the side of Lady Hatchett 5ft step diagonally sideways


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven sends another sling bullet winging toward the east bandit again, keeping to the cover of the trees.

to hit: 1d20 + 1 ⇒ (5) + 1 = 6

1d1d4 ⇒ 4

oh darn, I assume that's a miss


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

The arrow leaves a bruise on Xerell, as he swiftly charges the hatchet women with his dueling blade.

Dueling sword attack:1d20 + 5 ⇒ (20) + 5 = 25
Damage:1d8 + 2 ⇒ (3) + 2 = 5
Crict Confirm:1d20 + 5 ⇒ (8) + 5 = 13
Xtra damage:1d8 + 2 ⇒ (3) + 2 = 5


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Angeus tries to keep as much tree between her and her bandit as possible as she reloads her crossbow.

Lantern Lodge

Male

DM stuff:
1d20 ⇒ 17


Male Elf Slayer 4

Seeing that his earlier spell of sleep had no influence over the bandit to the east, this time Adular casts a magic missile at the man, "He'll not be able to ignore THAT."

dmg: 1d4 + 1 ⇒ (4) + 1 = 5

Lantern Lodge

Male

E Bandit 1 (7 hp) on Adular longbow 1d20 + 2 ⇒ (20) + 2 = 22 1d8 ⇒ 8
confirm 1d20 + 2 ⇒ (10) + 2 = 12 2d8 ⇒ (1, 8) = 9
W Bandit 2 on Angeus 1d20 + 2 ⇒ (3) + 2 = 5 1d8 ⇒ 4
S Bandit 3 on Xerell longbow 1d20 + 2 ⇒ (16) + 2 = 18 1d8 ⇒ 1
Bandit DEAD
S Lady Hatchet (10 hp) attacks with her hatchets at morgrym
1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven fires another sling bullet toward the east bandit, still maneuvering closer to lady hatchet a little bit while keeping to the trees.

to hit: 1d20 + 1 ⇒ (20) + 1 = 21
to confirm: 1d20 + 1 ⇒ (4) + 1 = 5

1d4 ⇒ 1

Lantern Lodge

Male

...and the east bandit goes down.


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Angeus pop out from cover and fires her crossbow at the West Bandit.

crossbow attach 1d20 + 3 ⇒ (2) + 3 = 5
damage 1d8 ⇒ 5


Male Elf Slayer 4

Adular goes down as an arrow pieces his chest, possibly his heart!

Ok. he was at 5, and now is at -12. His con is 13, so he has one round to live.

Stability check, with con bonus and hp penalty will be -11.
Odds of making a ten not good then. Still.. might get a twenty.

1d20 - 11 ⇒ (12) - 11 = 1


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Aren't we using these rules for criticals?

A gash leaves blood running into Morgrym's beard as he continues moving around Hatchett. 5 ft step diagonal behind - trying to make her turn her back to the group
attack: 1d20 + 3 ⇒ (17) + 3 = 20 1d1d10 + 2 ⇒ (10) + 2 = 12


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

Xerell moves opposite Morgrym to gang advantage on Lady Hatchet, and lets loose the sting of his blade. While unaware of his fallen friend.

5 foot step to flank with Morgrym
Sword attack:1d20 + 5 ⇒ (12) + 5 = 17
Damage:1d8 + 2 ⇒ (3) + 2 = 5
Sorry Adular, I don't think Xerell would hear it, while his back is turn to him and anyway with that distance I couldn't make it sorry buddy.


Male Elf Slayer 4

Ah. Sorry, forgot about some variant rules in use. No armor for DR so odds are still bad but still... in case it will help.

1d20 + 1 ⇒ (10) + 1 = 11


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven sees Adular is down and tenses, ready to run over to him to expend her one healing spell on his behalf.

Just waiting for our turns to go.

Lantern Lodge

Male

That's the first i've heard of us using those rules for critical hits. I was planning on using the standard.

Bandit DEAD
W Bandit 2 on Angeus (Delay)
S Bandit 3 on Xerell longbow (Delay)
Bandit DEAD
Lady Hatchet DEAD

Stop! Stop! We give up! says the last of th bandits as they see their leader go down.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven runs to Adular and quickly casts cure light wounds over him, not even taking time to assess his condition before casting.

clw: 1d8 + 1 ⇒ (5) + 1 = 6


Male Elf Slayer 4

Adular gasps, then begins breathing again. Though he is still pale and unconscious, at least he seems stable.

Thanks to healing plus Fey Foundling feat, Adular is now at a -4 and stable.


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Angeus slots a bolt into her Crossbow,then yells to the bandit. "Drop those weapons and get over here now!


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin
DaWay wrote:
That's the first i've heard of us using those rules for critical hits. I was planning on using the standard.

Those are the rules for critical hits under "Armor as Damage Reduction". If we use the standard rules, can we treat AC like normal? Otherwise there is going to be a lot of confirmation rolls!

Morgrym carefully lines up his axe with Hatchett's neck. Then swings.


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

"Watch over those two, while I tend to Adular's wounds." The half-elf moves to the fallen sorcerer and heals him with his Goddess's power.

Cure light Wounds:1d8 + 1 ⇒ (3) + 1 = 4
Cure light Wounds:1d8 + 1 ⇒ (5) + 1 = 6


Male Elf Slayer 4

Adular gasps again, and comes awake muttering, "I swear I was next in line, that ugly fellow took my ticket which is why I shrunk his head..." Then his eyes focus, and he realizes where he is, "I think I'm starting to hate arrows."

He clutches at his clothes, which are pretty drenched in drying blood, however, there are no longer any wounds upon his body at all, "I really must thank you all. I... I think I was very close to going some place I wasn't quite happy to be...not yet anyway."

And at max again thanks to the very nice heals from the nice folks.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"Soon as I get my forge up, I'm making that buy some armour" Morgrym mutters


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

Xerell smirks as the sorcerer wakes up, "Interesting dream? Hehe. Arrows are bothersome to us all my friend. Morgrym keep an eye on those two while I collect my items." The half moves and collects his spear and dagger as well collects the bandits items. Will take the items to the group.


Male Elf Slayer 4
Xerell Maj'ir wrote:
Xerell smirks as the sorcerer wakes up, "Interesting dream? Hehe. Arrows are bothersome to us all my friend. Morgrym keep an eye on those two while I collect my items." The half moves and collects his spear and dagger as well collects the bandits items. Will take the items to the group.

"Disturbing really, but yes, interesting too," Adular helps Xerell disarm the bandits as he chatters, "Yes. I suppose a sharp arrow is a great nuisance to anyone but I do feel a bit bad about requiring all the healing. Others may need it, and what then? I'll have used it all up like a greedy child. I don't like being a burden...to anyone."

Lantern Lodge

Male

On them they have the typical leather armor, longbow and arrows, shortswords, 2 days of trail rations each, and 10 gp on each of the bandits except for Lady Hatchet who has a vial of liquid, studded leather armor, 2 masterwork handaxes, 4 daggers and 85 gp


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

Walking over to Adular, Angeus squeezes his shoulder "I am glad you are well, Adular. "

She then walks over to the bandits. "All right you lot, the Swordlords have given us the duty of taming these lands, specifically of bandits such as yourselves. From your own actions we find you guilty of banditry , punishable by execution by sword or rope....unless some of you have some information on the rest of your merry band...leaders...locations...numbers....Quickly now! "


Male Elf Slayer 4
Quote:

Walking over to Adular, Angeus squeezes his shoulder "I am glad you are well, Adular. "

Adular smiles warmly, "Thank you for that." The ladies in this group are so nice. I wonder if Raven and she would like to go dancing some time? Of course, I'll have to learn HOW to dance, but truly I can think of no better reasons to learn.

He then observes Angeus' interrogation of the bandits.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

Morgrym starts taking the weapons from the dead. At Angeus words he grumbles quietly "Or Axe"


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

Xerell casts detect poison on the vial, and will hand it to Adular the vial of liquid if it doesn't glow, "Can you determine what this is?" The half-elf picks up an extra dagger and a longbow with a quiver.


Male Elf Slayer 4

He takes it and eyes it, "Alas, your guess is as good as mine I fear. See, some magical types can detect magic with ease. That's a stunt I've not yet achieved. I've knowledge, but not yet knack. Soon maybe" He looks thoughtfully at it.

No detect magic spell yet and I think that's needed to truly identify things along with spellcraft, but in case I can get by without it...

Spellcraft: 1d20 + 6 ⇒ (6) + 6 = 12


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

It would seem none of our casters took detect magic, hehe.


Male Elf Slayer 4
Xerell Maj'ir wrote:
It would seem none of our casters took detect magic, hehe.

I'll get it next level, promise :)


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"There's more, remember. Let's not get ambushed again." Morgrym growls. "Let's start the executions."

Coming closer he starts pointing at the bandits
"Eeny, meeny..."


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Raven looks with some distaste at MOrgrym's suggestion, but says nothing at first. Finally she speaks. "Will you not offer these a chance at redemption as well? Or are they for some reason beyond such?"


Male Elf Slayer 4

"Given my own brother was shown mercy, I had hoped we might pass that along to others as well, if there's a chance of them being better folks in the long run at all." Adular agrees with Raven's comment.


HP 10/12 | AT 6/6 RF 2/6 |AC 17 TT 11 FF 16 | F+5 R+1 W+5 (+5 spells/sla, +3 poison, +1 mind-affecting, -2 bright light) Forgemaster of Morardin

"Your brother was offered a contract and accepted. He "Morgrym points to the first bandit to surrender "Simply stalled us till we could be ambushed. Contracts require time, time we do not have"

"If you would have them spared, then someone take their fealty. Now. Before I get over there. They were weak enough to surrender, but maybe they are strong enough to stand by an Oath." Morgrym's voice is full of contempt.

"If you feel they were tricked into surrendering, give them a sword and I will face them - one at a time - so they may face death in combat and redeem themselves."

Morgrym's face seems to be suggesting he feels he is being magnanimous, but he grumbles to himself.

"I said if you started taking surrenders you'd keep getting surrenders."

Lantern Lodge

Male

One of the Bandits speaks up The fort is about 2 days ride to the south on the lake, you can't miss it. There are about 20 of us lead the stag lord.


Male Elf Slayer 4

Adular thinks over the dwarves' words, and announces to the men who have surrendered, "Are you truly willing to swear fealty to us to live and work as honest men hence forth rather than face the dwarf ...who has a very wicked looking axe so I wouldn't blame you for avoiding that... in single combat?"


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

"I would choose to swear fealty, I think its the healthier choice." The half-elf gives a devilish grin.


Angeus Swashbuckler 1 HP 12/12 AC:16/T: 13/FF: 13 Perception +3 Initative +3 F:+2 R:+5 W:+0 CMB:+1 CMD:14/11FF Speed:30( 20 wearing backpack)

"Yes, Fealty or the rope... not too hard a choice...Now then, this Stag Lord and the fort...details, details, details." Angeus says crouching in front of the man who talked.

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