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DaWay's Kingmaker pt 1 - Stolen Land (Inactive)

Game Master DaWay


51 to 97 of 97 << first < prev | 1 | 2 | next > last >>

Forgemaster of Torag 2 HP 17/17 AC 19

This could be a good time to pick people up...

Lantern Lodge

Male

alright I will post in the campaign thread and hold until we pick up at least to more... perhaps they could be some of the unnamed bandits or latecomers.


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)

Just saying Hi before I post in. New Sorcerer here.


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)

I'm pretty sure I know what these things are, but I don't think Adular has their language ;)


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

I'm still around just been having internet problems will post soon.


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)

Pardon my RP, fae bloods sorcerer lines are supposed to be a bit emotional and I'm trying to find the balance for Adular.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

I will be leaving on a retreat in a few minutes and may or may not have internet access until Sunday evening. If I don't, GM, please bot my character for me.


Forgemaster of Torag 2 HP 17/17 AC 19

*sigh* he did say he wasn't good at it.


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)

Well, Adular didn't do any better and has no armor to explain it so... :o


Angeus Rogue 2
Vital Stats/Skills:
HP 13/22 AC:16/T: 14/FF: 13 Perception +9 Initative +6 F:+3/ R:+7/ W:+2 CMB:+2 CMD:16 Speed:30
Other Skills:
Acrobatics +9, Bluff +7 , Climb +7, Escape Artist +9, Fly +4, Handle Animal +3, Ride +4, Sense Motive +6, Stealth +9, Survival +11, Swim +2

I think you can hear Angeus wincing in the shadows :)


Forgemaster of Torag 2 HP 17/17 AC 19

@Angeus. No, no I don't think we *can* hear Angeus with your stealth :P


Male Human Fighter 1 / HP 12/12, AC 16/10/16, Fort +4, Ref +0, Will -1, Init +2, Perc -1

Hello all! Sorry for my spotty posting lately, this has been week from hell in school with 3 project reports and a calculus midterm. Things should free up again this weekend. Please feel free to NPC me as needed.

Just a heads up that I'm going to be running a mythic playtest for RotRL, and if you're interested slap an app up!

Mythic playtest!


Angeus Rogue 2
Vital Stats/Skills:
HP 13/22 AC:16/T: 14/FF: 13 Perception +9 Initative +6 F:+3/ R:+7/ W:+2 CMB:+2 CMD:16 Speed:30
Other Skills:
Acrobatics +9, Bluff +7 , Climb +7, Escape Artist +9, Fly +4, Handle Animal +3, Ride +4, Sense Motive +6, Stealth +9, Survival +11, Swim +2

Is DaWay....away?


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)

Possible, I think his last post (Under the Daway alias anyway) was on the 20th.

Lantern Lodge

Male

Sorry just out at the inlaws over the holiday/wifes birthday. Will post tonight


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)

Did that sleep spell Adular cast on one of the incoming guys work?

Lantern Lodge

Male

Just so everyone knows Wednesday don't expect much from me. I have work from 0430 to 2130 and have to be in again the next day so Thursday might be slack from me too.


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)

MEDIC!

Or do I need to start working on a back up character?
:eek:


Forgemaster of Torag 2 HP 17/17 AC 19

Sorry Adular - you are two turns away for me :(


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

raven has a cure light wounds spell, but I have no idea where i am in relation to you. if she can get to you, she will. GM? you need to let me know where I am in relation to adular - since I have no map reference.

Lantern Lodge

Male

I will allow raven to get to him

Also miss chance
Adular 1d100 ⇒ 81
Angeus 1d100 ⇒ 98
Xerell. 1d100 ⇒ 2


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)

While I certainly appreciate Adular being saved, if he does, well... that's part of the game and I can (If allowed) make a replacement who I will also enjoy playing

That said, yay raven :)


Forgemaster of Torag 2 HP 17/17 AC 19
Quote:
On them they have the typical leather armor, longbow and arrows, shortswords, 2 days of trail rations each, and 10 gp on each of the bandits except for Lady Hatchet who has a vial of liquid, studded leather armor, 2 masterwork handaxes, 4 daggers and 85 gp

so:

6 dead bandits
3 live bandits
hatchett

9 leather armours
1 studded leather armour
9 longbows
arrows
9 shortswords
18 days of trail rations
175 gp
2 masterwork handaxes
4 daggers
vial of liquid

Who's keeping our inventory? DaWay how much detail do you want kept?


Forgemaster of Torag 2 HP 17/17 AC 19

Sorry Morgrym's coming across so bullheaded, guys.


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)
Morgrym Dolgringrun wrote:
Sorry Morgrym's coming across so bullheaded, guys.

No worries, it is every dwarves' Torag given right to be stubborn :)


Forgemaster of Torag 2 HP 17/17 AC 19

Hey guys,
I'm afraid I may not be much available over the next three days. I shouldn't be too bad over Christmas though.

Morgrym will follow the lead of the others, suggest questioning the bandits for more information and turning back, but dealing with the rest of the bandits at this camp first.

He's keen to get a chance to rest and recover, but too proud to admit it. Give him a few hours and he'll be fine.

In the event of combat he'll try to tie up any dangerous opponents, flank where possible and is not afraid to act as the damage sponge. DaWay, please feel free to bot him if necessary.

Lantern Lodge

Male

just an FYI, I have not forgotten about this campaign. My mother-in-law got me sick with the flu so I am fighting that at the moment. Feel free to roleplay I will update when I get to feeling better.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

Hope you feel better soon!


Forgemaster of Torag 2 HP 17/17 AC 19

No probs - concentrate on getting well.


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

INDEED!

Lantern Lodge

Male

Again I apologize for the delay. I am still feeling a bit under the weather but I will get back to regular posting tomorrow. As a thank you to those who are still with us. I would like to offer a sincere thank you in the form of 1 more attribute point to spend or an additional trait your choice. Just let me know which you decided to accept.


Forgemaster of Torag 2 HP 17/17 AC 19

3 vassals (unequipped)
9 leather armours
1 studded leather armour
9 longbows
many arrows
9 shortswords
18 days of trail rations
175 gp
2 masterwork handaxes
4 daggers
vial of liquid
bandit's food supplies
tents
hunting blind
321 sp
90 gp
pair of silver earrings
wooden music box
3 crates of furs and hides
polished wooden case of potent greenish herbal liquor with eight bottle left.


Forgemaster of Torag 2 HP 17/17 AC 19

If people are okay, and if Grym can set up a makeshift forge, I'd like to so a ritual with the group.

Do we have a name, or a symbol (or better yet, both?)


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

btw I'm still here, sorry for not posting, my teaching schedule got really hectic this past week... I'm mostly back now, though I'll be out tomorrow for tabletop pf.


Forgemaster of Torag 2 HP 17/17 AC 19

I know DaWay is trying to help us keep moving, but would people be okay if Morgrym had a quick ceremony to formalise the "Starlight Brigade" tonight?


sure


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

Sweet! Thats cool with me.


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)

heh. Glad folks liked it. It really was just the first thing to come to mind, which is how I figured Adular would think anyway


Forgemaster of Torag 2 HP 17/17 AC 19

Should I finish the ritual or wait?
Plan is for everyone to get a little wire starlight to make into a badge/ring/brand at the end.


Forgemaster of Torag 2 HP 17/17 AC 19

Ritual done, I'm good to go. You want rolls for the trip? I figure we arm these guys (or don't disarm them) and take all the goods with us even if we just stash them in the forest an hour off (Bandits will be coming here, seems sort of silly to leave the loot for them)


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

I'll be at a show for two days starting Friday morning and probably won't be able to post... maybe a little at night but the days will be too busy. After tonight's postings, except for maybe a token showing tomorrow night, see you in two days. GM - if you need to run my char for any reason - everything is in the profile.

Lantern Lodge

Male

I apologize to everyone but this game is just dragging and does not fit the style of game I like. Once again I apologize and wish you happy gaming in the future but this one is not for me. I will make this thread inactive in the next day or two.


HP 9; AC 14, (T 11, FF 13); saves fort 3, refl 1, will 5 (); melee 0, ranged 1; CMB 0, CMD 11; init +1, perc +7 human druid/1

AWwwww..I kind of concur, but saddened just the same... I am enjoying our other games though... hope they up to your expectations more than this one. Good gaming to all!


Forgemaster of Torag 2 HP 17/17 AC 19

Sorry to hear that DaWay. I can understand your reasons - hope your next game goes better!
Been great playing with all of you.


Angeus Rogue 2
Vital Stats/Skills:
HP 13/22 AC:16/T: 14/FF: 13 Perception +9 Initative +6 F:+3/ R:+7/ W:+2 CMB:+2 CMD:16 Speed:30
Other Skills:
Acrobatics +9, Bluff +7 , Climb +7, Escape Artist +9, Fly +4, Handle Animal +3, Ride +4, Sense Motive +6, Stealth +9, Survival +11, Swim +2

Thanks DaWay, they can't always be everything for everybody. Hope to play with you guys again someday.

;)


Male Human (Kellid Heritage) Cleric-4(HP:18/28 ;AC: 17,t10,ff17;fort+5,Ref+1,Will+8;Init+2; Perc+4)
DaWay wrote:
I apologize to everyone but this game is just dragging and does not fit the style of game I like. Once again I apologize and wish you happy gaming in the future but this one is not for me. I will make this thread inactive in the next day or two.

I'm sorry to hear it as well. Still, thank you for the chance to play and I hope to see some of you guys in other campaigns. :)


HP-8 : AC-16 (T-12 FF-14) Init-+4, Saves Fort:+2 Ref:+2 Will:+4 CMB:+2 CMD:14

Sorry to hear that as well, enjoyed playing with you all and look forward to playing with all again.

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