DRAGONLANCE - LEGENDS OF THE THIRD DRAGON WAR (Inactive)

Game Master Dennis Harry

Against the Goblins

Perception Checks:

Eddie [dice]1d20+6[/dice]
Gaurm [dice]1d20+6[/dice]
Zsar [dice]1d20+4[/dice]
Brogg [dice]1d20+2[/dice]
Eldren [dice]1d20+9[/dice]
Theo [dice]1d20+1[/dice]

---

Initiative Checks:

Eddie [dice]1d20+3[/dice]
Gaurm [dice]1d20+2[/dice]
Zsar [dice]1d20+1[/dice]
Brogg [dice]1d20+1[/dice]
Eldren [dice]1d20+4[/dice]
Theo [dice]1d20+2[/dice]

Maps:

Pre Cataclysm Map - Little Detail

Pre Cataclysm Map - Detail

Post Cataclysm Map - For Perspective ONLY

Map of Tarsis. Imagine the crater next to the city being filled with water. That entire stretch of land is all port. In addition, the wall running out into the water is also a man made port and the wall is a combination of wall and dock. The elven ship is at the very end.

Another Tarsis Map The Cathedral to Branchala is just to the northeast of the Central Plaza. It is not represented on the map but I wanted to give the group a sense for the city.

House Rules for Hero Points:

Hero Point Mechanics:

1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,

2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,

3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,

4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,

Progression system:
Level 1-10 1d6,
Level 11-20 2d6,
Level 21-?? 3d6. and

5) No more than one Hero Point may be expended per round.

Optional rules mostly in the form of New Feats for Hero Points:

Arcane Surge (Prerequisites - Arcane Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Attune Item (Prerequisites - A Weapon of Legacy) (Allows wielder to expend one hero point to add +3 to attack and damage for the scene with chosen item),

Defensive Ward (Prerequisites - Dodge) (Allows wielder to expend one hero point to give yourself a +3 Luck bonus to AC for the scene),

Divine Surge (Prerequisites - Divine Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),

Heroic Feat (Prerequisites - None) (Any saving throw successfully made 10 points above an effects DC automatically allows the character to regain 1 used Hero Point),

Heroic Grace (Prerequisite - None) (Allows wielder to expend one hero point to add +1 to all saving throws or +3 to one saving throw for one scene),

Heroic Quickness (Prerequisites - Improved Initiative) (Allows wielder to expend one hero point to add +3 to Initiative checks),

Manifesting Surge (Prerequisites - Psionic Class) (Allows wielder to increase a powers save DC by 3 for 1 round by expending a Hero Point).

Dragonlance Pathfinder Conversion


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Ecclesitheurge Cleric level 2 | HP 11/11 | AC10 FF10 T10 | F+3 R+1 W+9 | Init +0 Perc +5 | Channel Positive Energy 7/7

"Pleased to meet you, Mr. Glitterfounder," Lotani says as he shakes the gnome's hand.

"Where are we off to?" he asks no one in particular.


Ecclesitheurge Cleric level 2 | HP 11/11 | AC10 FF10 T10 | F+3 R+1 W+9 | Init +0 Perc +5 | Channel Positive Energy 7/7

Lotani looks to his new companions for direction...


Male Human (Solamnic) Wizard (Exploiter Wizard) 2; AC 12, touch 12, flat-footed 10, CMD 13; HP 14/14; AR 4/5; Fort +2, Ref +2, Will +6; Initiative +4; Perception +9, Sense Motive +7

"That is actually a good question," Eldren nods, his eyes towards the direction the goblins fled. "Perhaps further investigation into the goblin attack?"


Ecclesitheurge Cleric level 2 | HP 11/11 | AC10 FF10 T10 | F+3 R+1 W+9 | Init +0 Perc +5 | Channel Positive Energy 7/7

"You spoke of riding south to arrive in a timely manner?" Lotani asks Haskin.

"As for investigating the goblin attack," he continues, "it would certainly help keep the roads safe, but I wouldn't know where to begin."

GM:
Any answers to my spoiler post dated Jan. 25th?


Male CN Human Kineticist (Gambler) 2 | HP: 23/25 | AC: 16 (13 Tch, 13 Fl) | CMB: +1, CMD: 14 | F: +8, R: +6, W: +1 | Init: +3 | Perc: +6, SM: +6 | Speed 30ft | Power Points: 3/4, Burn 1/8, Active conditions: None.

"We've been hoping to track down the group by chance so far, but since it seems like magic may involved it's been a real struggle so far."


Ecclesitheurge Cleric level 2 | HP 11/11 | AC10 FF10 T10 | F+3 R+1 W+9 | Init +0 Perc +5 | Channel Positive Energy 7/7

Lotani looks in the direction of the goblins' escape.

"Perhaps we can follow them?" he proposes hesitantly. Clearly, this is not a man accustomed to exploring the wilderness...


Shadow's Status

9th Day of Autumn Twilight - 1030 PC - Tarsis the Beautiful - The Eastern Road

Ugh, another long delay. RL issues are progressing forward but I am not out of the woods yet, bear with me as my posting rate will rebound once skies are more clear. Thanks guys.

Haskin shakes his head, "If we ride hard south, we could maybe catch that caravan three days ride. If we follow these Goblins, the caravan could already be attacked by then.

The true question is, do we ride to the caravan and try to protect it or do we ride around it and trail it to look for where an ambush may come from?

We must decide and decide quickly, our window is closing as we stand here idle".

Loren:
He seems of full health. You vaguely remember a strange light emanating from near him during the combat but that may have been the effects of magic resulting from spells cast by Theo or Eldren. Certainly, this man has the correct name you are seeking and he is human!


Male CN Human Kineticist (Gambler) 2 | HP: 23/25 | AC: 16 (13 Tch, 13 Fl) | CMB: +1, CMD: 14 | F: +8, R: +6, W: +1 | Init: +3 | Perc: +6, SM: +6 | Speed 30ft | Power Points: 3/4, Burn 1/8, Active conditions: None.

"I say we ride with the Caravan"


Ecclesitheurge Cleric level 2 | HP 11/11 | AC10 FF10 T10 | F+3 R+1 W+9 | Init +0 Perc +5 | Channel Positive Energy 7/7

Lotani simply nods in agreement.


Male Gnome Wizard [Creation] 2 Init +3 AC 18, touch 14, flat-footed 15 Hp 16/16 Fort +2 Ref +3, Will +4 Percpt +1

Never rode as a caravan guard before!


INACTIVE - GAME DIED

"Sure. Caravan's fine. Food and safety in numbers," rumbles Brogg.


Male Human (Solamnic) Wizard (Exploiter Wizard) 2; AC 12, touch 12, flat-footed 10, CMD 13; HP 14/14; AR 4/5; Fort +2, Ref +2, Will +6; Initiative +4; Perception +9, Sense Motive +7

"I agree as well," Eldren says simply, nodding his head. "The goblins' attack can always be left for another day to investigate if it comes to that. The caravan takes precedence."

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