Map of Tarsis.Imagine the crater next to the city being filled with water. That entire stretch of land is all port. In addition, the wall running out into the water is also a man made port and the wall is a combination of wall and dock. The elven ship is at the very end.
Another Tarsis Map The Cathedral to Branchala is just to the northeast of the Central Plaza. It is not represented on the map but I wanted to give the group a sense for the city.
House Rules for Hero Points:
Hero Point Mechanics:
1) One permanent Hero Point may be used to avoid a final death scenario allowing a narrow cinematic escape,
2) One temporary Hero Point may be used if you are between -1 and -9 hit points to stabilize yourself to prevent further blood loss,
3) Temporary Hero Points may be expended to power Feats. These grant a lasting bonus for a one scene or one round duration depending on the feat description,
4) One temporary Hero Point grants a character a chance to supplement their d20 roll by 1d6 and add the result (whatever it was - no re-roll) to the d20 result,
5) No more than one Hero Point may be expended per round.
Optional rules mostly in the form of New Feats for Hero Points:
Arcane Surge (Prerequisites - Arcane Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),
Attune Item (Prerequisites - A Weapon of Legacy) (Allows wielder to expend one hero point to add +3 to attack and damage for the scene with chosen item),
Defensive Ward (Prerequisites - Dodge) (Allows wielder to expend one hero point to give yourself a +3 Luck bonus to AC for the scene),
Divine Surge (Prerequisites - Divine Class) (Allows wielder to increase a spell DC by 3 for 1 round by expending a Hero Point),
Heroic Feat (Prerequisites - None) (Any saving throw successfully made 10 points above an effects DC automatically allows the character to regain 1 used Hero Point),
Heroic Grace (Prerequisite - None) (Allows wielder to expend one hero point to add +1 to all saving throws or +3 to one saving throw for one scene),
Heroic Quickness (Prerequisites - Improved Initiative) (Allows wielder to expend one hero point to add +3 to Initiative checks),
Manifesting Surge (Prerequisites - Psionic Class) (Allows wielder to increase a powers save DC by 3 for 1 round by expending a Hero Point).
What is it that you guys like about this era of fantasy? I feel like there's a difference between that and more modern fantasy. I've only read a few books from that era, like Black God's Kiss.
What is it that you guys like about this era of fantasy? I feel like there's a difference between that and more modern fantasy. I've only read a few books from that era, like Black God's Kiss.
Sword and Sorcery feel is what I like best. I like SciFi just not as much.
2 of 8 PM's sent. I am hoping to have them all done tonight but no promises.
Werewolf and Greyhawk are both up and running so I can dedicate whatever time I have left tonight to DL. I probably still will not get to Prologues until the weekend.
Dragonlance is like the "Harry Potter" of fantasy to me-well developed characters who sacrificed themselves for their friends. Plus, I read them as a kid (when I started playing AD&D), so it brings back good memories. I fell in love with Raistlin and started creating characters with "depth" after reading the books about him.
Minotaur Brawler 2 / AC 16, Touch 11, Flat 15 / (HP 22/22) / Init +1 / Fort +5, Ref +4, Will +1 / Perception +8, Martial Flexibility 4/day
Very cool recent history @Astinus. Works out well and I can see where I'm gonna meet up with a certain cold blooded Druid :)
As for DragonLance, the Chronicles were the first every fantasy novels I ever read and totally weren't what I expected. The depth of character and emotion it evoked was a surprise. Dragonlance reminds me of that time back in high school and is a real nostalgia visit for me.
When it comes to art for D&D nowadays, seems like Tod Lockwood is the center of everything. No complaint of course. Lockwood does a great job setting the scene. One of my favorite pieces of his is a commission for Ravenloft, called "Rune-Scared Golem".
Look it up. Truely a force to fear.
Hurudithya Griffontamer Female elf cleric (divine paragon) of Quenesti Pah 1 ( Pathfinder Player Companion: Divine Anthology 15) NG Medium humanoid (elf) Init +3; Senses darkvision 60 ft., low-light vision; Perception +4
Stawiki's stuff is pretty good ,I dont really pay attention to D and D too much anymore. I prefer Paizo stuff and do not like that there is not DL support.
Neverending date night tonight. I will get this game kicked off on Saturday night.
My players should have great fun tomorrow with Werewolf/Vampires of Waterdeep. Especially when one of them involuntarily changes mid-combat based on the case of Lycanthropy he contracted - fun fun!
I just finished the Legend of Huma. Will be posting spoilers tonight. There may be a few I don;t get to but the rest will be up no later than tomorrow night.
After updating what turned out to be every other thread I run or play in, I'm going to need to head to bed soon. My top priority tomorrow night, after I put the kid to bed :-), will be getting this off of the ground though.